| Index: ui/views/animation/ink_drop_animation_controller.h | 
| diff --git a/ui/views/animation/ink_drop_animation_controller.h b/ui/views/animation/ink_drop_animation_controller.h | 
| index 8fb9162f81205ae52e0e56281cbf92d76b454503..40ca74772d14d6baf096ae725ebba84161d63878 100644 | 
| --- a/ui/views/animation/ink_drop_animation_controller.h | 
| +++ b/ui/views/animation/ink_drop_animation_controller.h | 
| @@ -7,7 +7,10 @@ | 
|  | 
| #include "base/memory/scoped_ptr.h" | 
| #include "base/time/time.h" | 
| +#include "ui/compositor/layer_tree_owner.h" | 
| #include "ui/events/event_handler.h" | 
| +#include "ui/gfx/geometry/rect.h" | 
| +#include "ui/gfx/geometry/size.h" | 
| #include "ui/views/views_export.h" | 
|  | 
| namespace ui { | 
| @@ -17,74 +20,47 @@ class Layer; | 
| namespace views { | 
| class AppearAnimationObserver; | 
| class InkDropDelegate; | 
| +class InkDropHost; | 
| class View; | 
|  | 
| -// Controls an animation which can be associated to a ui::Layer backed View. | 
| -// It sets itself as the pre-target handler for the supplied view, providing | 
| -// animations for user interactions. The events will not be consumed. | 
| -// | 
| -// The supplied views::View will be forced to have a layer, and this controller | 
| -// will add child layers to that. | 
| -class VIEWS_EXPORT InkDropAnimationController : public ui::EventHandler { | 
| - public: | 
| -  explicit InkDropAnimationController(View* view); | 
| -  ~InkDropAnimationController() override; | 
| - | 
| - private: | 
| -  // Starts the animation of a touch event. | 
| -  void AnimateTapDown(); | 
| - | 
| -  // Schedules the hide animation of |ink_drop_layer_| for once its current | 
| -  // animation has completed. If |ink_drop_layer_| is not animating, the hide | 
| -  // animation begins immediately. | 
| -  void AnimateHide(); | 
| - | 
| -  // Starts the animation of a long press, and cancels hiding |ink_drop_layer_| | 
| -  // until the long press has completed. | 
| -  void AnimateLongPress(); | 
| - | 
| -  // Starts the showing animation on |layer|, with a |duration| in milliseconds. | 
| -  void AnimateShow(ui::Layer* layer, | 
| -                   AppearAnimationObserver* observer, | 
| -                   bool circle, | 
| -                   base::TimeDelta duration); | 
| - | 
| -  // Sets the bounds for |layer|. | 
| -  void SetLayerBounds(ui::Layer* layer, bool circle, int width, int height); | 
| - | 
| -  // Initializes |layer| and attaches it to |parent|. | 
| -  void SetupAnimationLayer(ui::Layer* parent, | 
| -                           ui::Layer* layer, | 
| -                           InkDropDelegate* delegate); | 
| - | 
| -  // ui::EventHandler: | 
| -  void OnGestureEvent(ui::GestureEvent* event) override; | 
| - | 
| -  // The layer for animating a user touch. Added as a child to |view_|'s layer. | 
| -  // It will be stacked underneath. | 
| -  scoped_ptr<ui::Layer> ink_drop_layer_; | 
| - | 
| -  // ui::LayerDelegate responsible for painting to |ink_drop_layer_|. | 
| -  scoped_ptr<InkDropDelegate> ink_drop_delegate_; | 
| +// The different states that the ink drop animation can be animated to. | 
| +enum class InkDropState { | 
| +  // The ink drop is not visible. | 
| +  HIDDEN, | 
| +  // The view is being interacted with but the action to be triggered has not | 
| +  // yet been determined. | 
| +  ACTION_PENDING, | 
| +  // The quick action for the view has been triggered. e.g. A tap gesture to | 
| +  // click a button. | 
| +  QUICK_ACTION, | 
| +  // The slow action for the view has been triggered. e.g. A long press to bring | 
| +  // up a menu. | 
| +  SLOW_ACTION, | 
| +  // An active state for a view that is no longer being interacted with. e.g. A | 
| +  // pressed button that is showing a menu. | 
| +  ACTIVATED | 
| +}; | 
|  | 
| -  // ui::ImplicitAnimationObserver which observes |ink_drop_layer_| and can be | 
| -  // used to automatically trigger a hide animation upon completion. | 
| -  scoped_ptr<AppearAnimationObserver> appear_animation_observer_; | 
| +// Base class for an ink drop animation which is hosted by an InkDropHost. | 
| +class VIEWS_EXPORT InkDropAnimationController { | 
| + public: | 
| +  InkDropAnimationController() {} | 
| +  virtual ~InkDropAnimationController() {} | 
|  | 
| -  // The layer for animating a long press. Added as a child to |view_|'s layer. | 
| -  // It will be stacked underneath. | 
| -  scoped_ptr<ui::Layer> long_press_layer_; | 
| +  // Animates from the current InkDropState to |state|. | 
| +  virtual void AnimateToState(InkDropState state) = 0; | 
|  | 
| -  // ui::LayerDelegate responsible for painting to |long_press_layer_|. | 
| -  scoped_ptr<InkDropDelegate> long_press_delegate_; | 
| +  // Sets the size of the ink drop. | 
| +  virtual void SetInkDropSize(const gfx::Size& size) = 0; | 
|  | 
| -  // ui::ImplicitAnimationObserver which observers |long_press_layer_| and can | 
| -  // be used to automatically trigger a hide animation upon completion. | 
| -  scoped_ptr<AppearAnimationObserver> long_press_animation_observer_; | 
| +  // Returns the ink drop bounds. | 
| +  virtual gfx::Rect GetInkDropBounds() const = 0; | 
|  | 
| -  // The View for which InkDropAnimationController is a PreTargetHandler. | 
| -  View* view_; | 
| +  // Sets the bounds for the ink drop. |bounds| are in the coordinate space of | 
| +  // the parent ui::Layer that the ink drop layer is added to. | 
| +  virtual void SetInkDropBounds(const gfx::Rect& bounds) = 0; | 
|  | 
| + private: | 
| DISALLOW_COPY_AND_ASSIGN(InkDropAnimationController); | 
| }; | 
|  | 
|  |