 Chromium Code Reviews
 Chromium Code Reviews Issue 1280953003:
  Enhance the material design ripple API so the ripple's state can be controlled by it's owning View.  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master
    
  
    Issue 1280953003:
  Enhance the material design ripple API so the ripple's state can be controlled by it's owning View.  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master| Index: chrome/browser/ui/views/toolbar/toolbar_button.cc | 
| diff --git a/chrome/browser/ui/views/toolbar/toolbar_button.cc b/chrome/browser/ui/views/toolbar/toolbar_button.cc | 
| index 1c85d9a85d1f6753d74424d2fcfdd05a60ad7fa2..7ad5df804f7030567b690862107556b435a10e0e 100644 | 
| --- a/chrome/browser/ui/views/toolbar/toolbar_button.cc | 
| +++ b/chrome/browser/ui/views/toolbar/toolbar_button.cc | 
| @@ -36,6 +36,7 @@ ToolbarButton::ToolbarButton(views::ButtonListener* listener, | 
| // The ink drop animation is only targeted at ChromeOS because there is | 
| // concern it will conflict with OS level touch feedback in a bad way. | 
| if (ui::MaterialDesignController::IsModeMaterial()) { | 
| + SetPaintToLayer(true); | 
| 
jonross
2015/08/07 17:14:31
Will this now always be the responsibility of the
 
bruthig
2015/08/07 22:00:45
Yes, the reason being that the InkDropHost could p
 
tdanderson
2015/08/10 16:31:01
It may be a good idea to include this in a comment
 
bruthig
2015/08/10 21:57:15
Done. See documentation for the InkDropHost.
 | 
| ink_drop_animation_controller_.reset( | 
| new views::InkDropAnimationController(this)); | 
| layer()->SetFillsBoundsOpaquely(false); | 
| @@ -86,6 +87,12 @@ gfx::Size ToolbarButton::GetPreferredSize() const { | 
| return size; | 
| } | 
| +void ToolbarButton::Layout() { | 
| + LabelButton::Layout(); | 
| + if (ui::MaterialDesignController::IsModeMaterial()) | 
| + LayoutInkDrop(); | 
| +} | 
| + | 
| bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { | 
| if (enabled() && ShouldShowMenu() && | 
| IsTriggerableEvent(event) && HitTestPoint(event.location())) { | 
| @@ -102,6 +109,11 @@ bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { | 
| ui::GetMenuSourceTypeForEvent(event)), | 
| base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); | 
| } | 
| + | 
| + if (ui::MaterialDesignController::IsModeMaterial()) | 
| + ink_drop_animation_controller_->AnimateToState( | 
| + views::InkDropState::ACTION_PENDING); | 
| + | 
| return LabelButton::OnMousePressed(event); | 
| } | 
| @@ -129,6 +141,9 @@ void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { | 
| if (IsTriggerableEvent(event)) | 
| show_menu_factory_.InvalidateWeakPtrs(); | 
| + | 
| + if (ui::MaterialDesignController::IsModeMaterial()) | 
| + ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); | 
| } | 
| void ToolbarButton::OnMouseCaptureLost() { | 
| @@ -149,6 +164,30 @@ void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { | 
| return; | 
| } | 
| + if (ui::MaterialDesignController::IsModeMaterial()) { | 
| + switch (event->type()) { | 
| + case ui::ET_GESTURE_TAP_DOWN: | 
| + ink_drop_animation_controller_->AnimateToState( | 
| + views::InkDropState::ACTION_PENDING); | 
| + break; | 
| + case ui::ET_GESTURE_LONG_PRESS: | 
| + ink_drop_animation_controller_->AnimateToState( | 
| + views::InkDropState::SLOW_ACTION); | 
| + break; | 
| + case ui::ET_GESTURE_TAP: | 
| + ink_drop_animation_controller_->AnimateToState( | 
| + views::InkDropState::QUICK_ACTION); | 
| + break; | 
| + case ui::ET_GESTURE_END: | 
| + case ui::ET_GESTURE_TAP_CANCEL: | 
| 
jonross
2015/08/07 17:14:31
We won't receive these if TAP_DOWN is not marked a
 
bruthig
2015/08/07 22:00:45
Done.
 
tdanderson
2015/08/10 16:31:01
Did you verify this? It seems to me that the imple
 
jonross
2015/08/10 20:32:02
Well I would be concerned about each usage of the
 
bruthig
2015/08/10 21:57:15
I could call LabelButton::OnGestureEvent(...) befo
 
tdanderson
2015/08/11 12:57:36
I would prefer that, but I don't think it's necess
 
bruthig
2015/08/11 14:31:10
Done.
 | 
| + ink_drop_animation_controller_->AnimateToState( | 
| + views::InkDropState::HIDDEN); | 
| + break; | 
| + default: | 
| + break; | 
| + } | 
| + } | 
| + | 
| LabelButton::OnGestureEvent(event); | 
| } | 
| @@ -201,6 +240,15 @@ void ToolbarButton::ShowContextMenuForView(View* source, | 
| ShowDropDownMenu(source_type); | 
| } | 
| +void ToolbarButton::AddInkDropLayer(ui::Layer* ink_drop_layer) { | 
| + layer()->Add(ink_drop_layer); | 
| + layer()->StackAtBottom(ink_drop_layer); | 
| +} | 
| + | 
| +void ToolbarButton::RemoveInkDropLayer(ui::Layer* ink_drop_layer) { | 
| + layer()->Remove(ink_drop_layer); | 
| +} | 
| + | 
| bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { | 
| // Enter PUSHED state on press with Left or Right mouse button or on taps. | 
| // Remain in this state while the context menu is open. | 
| @@ -285,6 +333,9 @@ void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { | 
| return; | 
| } | 
| + if (ui::MaterialDesignController::IsModeMaterial()) | 
| + ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); | 
| 
jonross
2015/08/07 17:14:31
Can the transition to Hidden be triggered twice fo
 
bruthig
2015/08/07 22:00:45
My thinking is that the InkDropAnimationController
 
jonross
2015/08/10 20:32:02
Acknowledged.
 | 
| + | 
| menu_showing_ = false; | 
| // Need to explicitly clear mouse handler so that events get sent | 
| @@ -297,6 +348,10 @@ void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { | 
| SetState(STATE_NORMAL); | 
| } | 
| +void ToolbarButton::LayoutInkDrop() { | 
| + ink_drop_animation_controller_->SetSize(gfx::Size(width(), height())); | 
| +} | 
| + | 
| const char* ToolbarButton::GetClassName() const { | 
| return "ToolbarButton"; | 
| } |