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Side by Side Diff: chrome/browser/ui/views/toolbar/toolbar_button.h

Issue 1280953003: Enhance the material design ripple API so the ripple's state can be controlled by it's owning View. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed minor typo. Created 5 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_ 5 #ifndef CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_
6 #define CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_ 6 #define CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "ui/views/animation/ink_drop_host.h"
9 #include "ui/views/context_menu_controller.h" 10 #include "ui/views/context_menu_controller.h"
10 #include "ui/views/controls/button/button.h" 11 #include "ui/views/controls/button/button.h"
11 #include "ui/views/controls/button/label_button.h" 12 #include "ui/views/controls/button/label_button.h"
12 13
13 namespace ui { 14 namespace ui {
14 class MenuModel; 15 class MenuModel;
15 } 16 }
16 17
17 namespace views { 18 namespace views {
18 class InkDropAnimationController; 19 class InkDropAnimationController;
19 class MenuRunner; 20 class MenuRunner;
20 } 21 }
21 22
22 // This class provides basic drawing and mouse-over behavior for buttons 23 // This class provides basic drawing and mouse-over behavior for buttons
23 // appearing in the toolbar. 24 // appearing in the toolbar.
24 class ToolbarButton : public views::LabelButton, 25 class ToolbarButton : public views::LabelButton,
25 public views::ContextMenuController { 26 public views::ContextMenuController,
27 public views::InkDropHost {
26 public: 28 public:
27 // Takes ownership of the |model|, which can be null if no menu 29 // Takes ownership of the |model|, which can be null if no menu
28 // is to be shown. 30 // is to be shown.
29 ToolbarButton(views::ButtonListener* listener, ui::MenuModel* model); 31 ToolbarButton(views::ButtonListener* listener, ui::MenuModel* model);
30 ~ToolbarButton() override; 32 ~ToolbarButton() override;
31 33
32 // Set up basic mouseover border behavior. 34 // Set up basic mouseover border behavior.
33 // Should be called before first paint. 35 // Should be called before first paint.
34 void Init(); 36 void Init();
35 37
36 // Methods for handling ButtonDropDown-style menus. 38 // Methods for handling ButtonDropDown-style menus.
37 void ClearPendingMenu(); 39 void ClearPendingMenu();
38 bool IsMenuShowing() const; 40 bool IsMenuShowing() const;
39 41
40 // views::LabelButton: 42 // views::LabelButton:
41 gfx::Size GetPreferredSize() const override; 43 gfx::Size GetPreferredSize() const override;
44 void Layout() override;
42 bool OnMousePressed(const ui::MouseEvent& event) override; 45 bool OnMousePressed(const ui::MouseEvent& event) override;
43 bool OnMouseDragged(const ui::MouseEvent& event) override; 46 bool OnMouseDragged(const ui::MouseEvent& event) override;
44 void OnMouseReleased(const ui::MouseEvent& event) override; 47 void OnMouseReleased(const ui::MouseEvent& event) override;
45 // Showing the drop down results in a MouseCaptureLost, we need to ignore it. 48 // Showing the drop down results in a MouseCaptureLost, we need to ignore it.
46 void OnMouseCaptureLost() override; 49 void OnMouseCaptureLost() override;
47 void OnMouseExited(const ui::MouseEvent& event) override; 50 void OnMouseExited(const ui::MouseEvent& event) override;
48 void OnGestureEvent(ui::GestureEvent* event) override; 51 void OnGestureEvent(ui::GestureEvent* event) override;
49 void GetAccessibleState(ui::AXViewState* state) override; 52 void GetAccessibleState(ui::AXViewState* state) override;
50 scoped_ptr<views::LabelButtonBorder> CreateDefaultBorder() const override; 53 scoped_ptr<views::LabelButtonBorder> CreateDefaultBorder() const override;
51 54
52 // views::ContextMenuController: 55 // views::ContextMenuController:
53 void ShowContextMenuForView(View* source, 56 void ShowContextMenuForView(View* source,
54 const gfx::Point& point, 57 const gfx::Point& point,
55 ui::MenuSourceType source_type) override; 58 ui::MenuSourceType source_type) override;
56 59
60 // views::InkDropHost:
61 void AddInkDropLayer(ui::Layer* ink_drop_layer) override;
62 void RemoveInkDropLayer(ui::Layer* ink_drop_layer) override;
63
57 protected: 64 protected:
58 // Overridden from CustomButton. Returns true if the button should become 65 // Overridden from CustomButton. Returns true if the button should become
59 // pressed when a user holds the mouse down over the button. For this 66 // pressed when a user holds the mouse down over the button. For this
60 // implementation, both left and right mouse buttons can trigger a change 67 // implementation, both left and right mouse buttons can trigger a change
61 // to the PUSHED state. 68 // to the PUSHED state.
62 bool ShouldEnterPushedState(const ui::Event& event) override; 69 bool ShouldEnterPushedState(const ui::Event& event) override;
63 70
64 // Returns if menu should be shown. Override this to change default behavior. 71 // Returns if menu should be shown. Override this to change default behavior.
65 virtual bool ShouldShowMenu(); 72 virtual bool ShouldShowMenu();
66 73
67 // Function to show the dropdown menu. 74 // Function to show the dropdown menu.
68 virtual void ShowDropDownMenu(ui::MenuSourceType source_type); 75 virtual void ShowDropDownMenu(ui::MenuSourceType source_type);
69 76
77 virtual void LayoutInkDrop();
78
79 views::InkDropAnimationController* ink_drop_animation_controller() {
80 return ink_drop_animation_controller_.get();
81 }
82
70 private: 83 private:
71 // views::LabelButton: 84 // views::LabelButton:
72 const char* GetClassName() const override; 85 const char* GetClassName() const override;
73 86
74 // The model that populates the attached menu. 87 // The model that populates the attached menu.
75 scoped_ptr<ui::MenuModel> model_; 88 scoped_ptr<ui::MenuModel> model_;
76 89
77 // Indicates if menu is currently showing. 90 // Indicates if menu is currently showing.
78 bool menu_showing_; 91 bool menu_showing_;
79 92
80 // Y position of mouse when left mouse button is pressed 93 // Y position of mouse when left mouse button is pressed
81 int y_position_on_lbuttondown_; 94 int y_position_on_lbuttondown_;
82 95
83 // Menu runner to display drop down menu. 96 // Menu runner to display drop down menu.
84 scoped_ptr<views::MenuRunner> menu_runner_; 97 scoped_ptr<views::MenuRunner> menu_runner_;
85 98
86 // Animation controller for the ink drop ripple effect. 99 // Animation controller for the ink drop ripple effect.
87 scoped_ptr<views::InkDropAnimationController> ink_drop_animation_controller_; 100 scoped_ptr<views::InkDropAnimationController> ink_drop_animation_controller_;
88 101
89 // A factory for tasks that show the dropdown context menu for the button. 102 // A factory for tasks that show the dropdown context menu for the button.
90 base::WeakPtrFactory<ToolbarButton> show_menu_factory_; 103 base::WeakPtrFactory<ToolbarButton> show_menu_factory_;
91 104
92 DISALLOW_COPY_AND_ASSIGN(ToolbarButton); 105 DISALLOW_COPY_AND_ASSIGN(ToolbarButton);
93 }; 106 };
94 107
95 #endif // CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_ 108 #endif // CHROME_BROWSER_UI_VIEWS_TOOLBAR_TOOLBAR_BUTTON_H_
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