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Side by Side Diff: chrome/browser/ui/views/toolbar/toolbar_button.cc

Issue 1280953003: Enhance the material design ripple API so the ripple's state can be controlled by it's owning View. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed minor typo. Created 5 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h" 10 #include "base/thread_task_runner_handle.h"
11 #include "chrome/browser/themes/theme_properties.h" 11 #include "chrome/browser/themes/theme_properties.h"
12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
13 #include "ui/accessibility/ax_view_state.h" 13 #include "ui/accessibility/ax_view_state.h"
14 #include "ui/base/l10n/l10n_util.h" 14 #include "ui/base/l10n/l10n_util.h"
15 #include "ui/base/models/menu_model.h" 15 #include "ui/base/models/menu_model.h"
16 #include "ui/base/resource/material_design/material_design_controller.h" 16 #include "ui/base/resource/material_design/material_design_controller.h"
17 #include "ui/base/theme_provider.h" 17 #include "ui/base/theme_provider.h"
18 #include "ui/gfx/display.h" 18 #include "ui/gfx/display.h"
19 #include "ui/gfx/screen.h" 19 #include "ui/gfx/screen.h"
20 #include "ui/strings/grit/ui_strings.h" 20 #include "ui/strings/grit/ui_strings.h"
21 #include "ui/views/animation/ink_drop_animation_controller.h" 21 #include "ui/views/animation/ink_drop_animation_controller.h"
22 #include "ui/views/animation/ink_drop_animation_controller_factory.h"
22 #include "ui/views/controls/button/label_button_border.h" 23 #include "ui/views/controls/button/label_button_border.h"
23 #include "ui/views/controls/menu/menu_item_view.h" 24 #include "ui/views/controls/menu/menu_item_view.h"
24 #include "ui/views/controls/menu/menu_model_adapter.h" 25 #include "ui/views/controls/menu/menu_model_adapter.h"
25 #include "ui/views/controls/menu/menu_runner.h" 26 #include "ui/views/controls/menu/menu_runner.h"
26 #include "ui/views/widget/widget.h" 27 #include "ui/views/widget/widget.h"
27 28
28 ToolbarButton::ToolbarButton(views::ButtonListener* listener, 29 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
29 ui::MenuModel* model) 30 ui::MenuModel* model)
30 : views::LabelButton(listener, base::string16()), 31 : views::LabelButton(listener, base::string16()),
31 model_(model), 32 model_(model),
32 menu_showing_(false), 33 menu_showing_(false),
33 y_position_on_lbuttondown_(0), 34 y_position_on_lbuttondown_(0),
34 show_menu_factory_(this) { 35 show_menu_factory_(this) {
35 #if defined(OS_CHROMEOS) 36 ink_drop_animation_controller_ = views::InkDropAnimationControllerFactory::
36 // The ink drop animation is only targeted at ChromeOS because there is 37 CreateInkDropAnimationController(this);
37 // concern it will conflict with OS level touch feedback in a bad way.
38 if (ui::MaterialDesignController::IsModeMaterial()) {
39 ink_drop_animation_controller_.reset(
40 new views::InkDropAnimationController(this));
41 layer()->SetFillsBoundsOpaquely(false);
42 image()->SetPaintToLayer(true);
43 image()->SetFillsBoundsOpaquely(false);
44 }
45 #endif // defined(OS_CHROMEOS)
46
47 set_context_menu_controller(this); 38 set_context_menu_controller(this);
48 } 39 }
49 40
50 ToolbarButton::~ToolbarButton() { 41 ToolbarButton::~ToolbarButton() {
51 } 42 }
52 43
53 void ToolbarButton::Init() { 44 void ToolbarButton::Init() {
54 SetFocusable(false); 45 SetFocusable(false);
55 SetAccessibilityFocusable(true); 46 SetAccessibilityFocusable(true);
56 image()->EnableCanvasFlippingForRTLUI(true); 47 image()->EnableCanvasFlippingForRTLUI(true);
(...skipping 22 matching lines...) Expand all
79 ui::ThemeProvider* provider = GetThemeProvider(); 70 ui::ThemeProvider* provider = GetThemeProvider();
80 if (provider && provider->UsingSystemTheme()) { 71 if (provider && provider->UsingSystemTheme()) {
81 int inset = provider->GetDisplayProperty( 72 int inset = provider->GetDisplayProperty(
82 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET); 73 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET);
83 size.Enlarge(2 * inset, 2 * inset); 74 size.Enlarge(2 * inset, 2 * inset);
84 } 75 }
85 } 76 }
86 return size; 77 return size;
87 } 78 }
88 79
80 void ToolbarButton::Layout() {
81 LabelButton::Layout();
82 LayoutInkDrop();
83 }
84
89 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { 85 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
90 if (enabled() && ShouldShowMenu() && 86 if (enabled() && ShouldShowMenu() &&
91 IsTriggerableEvent(event) && HitTestPoint(event.location())) { 87 IsTriggerableEvent(event) && HitTestPoint(event.location())) {
92 // Store the y pos of the mouse coordinates so we can use them later to 88 // Store the y pos of the mouse coordinates so we can use them later to
93 // determine if the user dragged the mouse down (which should pop up the 89 // determine if the user dragged the mouse down (which should pop up the
94 // drag down menu immediately, instead of waiting for the timer) 90 // drag down menu immediately, instead of waiting for the timer)
95 y_position_on_lbuttondown_ = event.y(); 91 y_position_on_lbuttondown_ = event.y();
96 92
97 // Schedule a task that will show the menu. 93 // Schedule a task that will show the menu.
98 const int kMenuTimerDelay = 500; 94 const int kMenuTimerDelay = 500;
99 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( 95 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
100 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, 96 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu,
101 show_menu_factory_.GetWeakPtr(), 97 show_menu_factory_.GetWeakPtr(),
102 ui::GetMenuSourceTypeForEvent(event)), 98 ui::GetMenuSourceTypeForEvent(event)),
103 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); 99 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
104 } 100 }
101
102 ink_drop_animation_controller_->AnimateToState(
103 views::InkDropState::ACTION_PENDING);
104
105 return LabelButton::OnMousePressed(event); 105 return LabelButton::OnMousePressed(event);
106 } 106 }
107 107
108 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { 108 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
109 bool result = LabelButton::OnMouseDragged(event); 109 bool result = LabelButton::OnMouseDragged(event);
110 110
111 if (show_menu_factory_.HasWeakPtrs()) { 111 if (show_menu_factory_.HasWeakPtrs()) {
112 // If the mouse is dragged to a y position lower than where it was when 112 // If the mouse is dragged to a y position lower than where it was when
113 // clicked then we should not wait for the menu to appear but show 113 // clicked then we should not wait for the menu to appear but show
114 // it immediately. 114 // it immediately.
115 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { 115 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
116 show_menu_factory_.InvalidateWeakPtrs(); 116 show_menu_factory_.InvalidateWeakPtrs();
117 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); 117 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
118 } 118 }
119 } 119 }
120 120
121 return result; 121 return result;
122 } 122 }
123 123
124 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { 124 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
125 if (IsTriggerableEvent(event) || 125 if (IsTriggerableEvent(event) ||
126 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { 126 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
127 LabelButton::OnMouseReleased(event); 127 LabelButton::OnMouseReleased(event);
128 } 128 }
129 129
130 if (IsTriggerableEvent(event)) 130 if (IsTriggerableEvent(event))
131 show_menu_factory_.InvalidateWeakPtrs(); 131 show_menu_factory_.InvalidateWeakPtrs();
132
133 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN);
132 } 134 }
133 135
134 void ToolbarButton::OnMouseCaptureLost() { 136 void ToolbarButton::OnMouseCaptureLost() {
135 } 137 }
136 138
137 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { 139 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
138 // Starting a drag results in a MouseExited, we need to ignore it. 140 // Starting a drag results in a MouseExited, we need to ignore it.
139 // A right click release triggers an exit event. We want to 141 // A right click release triggers an exit event. We want to
140 // remain in a PUSHED state until the drop down menu closes. 142 // remain in a PUSHED state until the drop down menu closes.
141 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) 143 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
142 SetState(STATE_NORMAL); 144 SetState(STATE_NORMAL);
143 } 145 }
144 146
145 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { 147 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
146 if (menu_showing_) { 148 if (menu_showing_) {
147 // While dropdown menu is showing the button should not handle gestures. 149 // While dropdown menu is showing the button should not handle gestures.
148 event->StopPropagation(); 150 event->StopPropagation();
149 return; 151 return;
150 } 152 }
151 153
152 LabelButton::OnGestureEvent(event); 154 LabelButton::OnGestureEvent(event);
155
156 views::InkDropState ink_drop_state = views::InkDropState::HIDDEN;
157 switch (event->type()) {
158 case ui::ET_GESTURE_TAP_DOWN:
159 ink_drop_state = views::InkDropState::ACTION_PENDING;
160 // The ui::ET_GESTURE_TAP_DOWN event needs to be marked as handled so that
161 // subsequent events for the gesture are sent to |this|.
162 event->SetHandled();
163 break;
164 case ui::ET_GESTURE_LONG_PRESS:
165 ink_drop_state = views::InkDropState::SLOW_ACTION;
166 break;
167 case ui::ET_GESTURE_TAP:
168 ink_drop_state = views::InkDropState::QUICK_ACTION;
169 break;
170 case ui::ET_GESTURE_END:
171 case ui::ET_GESTURE_TAP_CANCEL:
172 ink_drop_state = views::InkDropState::HIDDEN;
173 break;
174 default:
175 return;
176 }
177 ink_drop_animation_controller_->AnimateToState(ink_drop_state);
153 } 178 }
154 179
155 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { 180 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
156 CustomButton::GetAccessibleState(state); 181 CustomButton::GetAccessibleState(state);
157 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; 182 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
158 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); 183 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
159 state->AddStateFlag(ui::AX_STATE_HASPOPUP); 184 state->AddStateFlag(ui::AX_STATE_HASPOPUP);
160 } 185 }
161 186
162 scoped_ptr<views::LabelButtonBorder> 187 scoped_ptr<views::LabelButtonBorder>
(...skipping 15 matching lines...) Expand all
178 void ToolbarButton::ShowContextMenuForView(View* source, 203 void ToolbarButton::ShowContextMenuForView(View* source,
179 const gfx::Point& point, 204 const gfx::Point& point,
180 ui::MenuSourceType source_type) { 205 ui::MenuSourceType source_type) {
181 if (!enabled()) 206 if (!enabled())
182 return; 207 return;
183 208
184 show_menu_factory_.InvalidateWeakPtrs(); 209 show_menu_factory_.InvalidateWeakPtrs();
185 ShowDropDownMenu(source_type); 210 ShowDropDownMenu(source_type);
186 } 211 }
187 212
213 void ToolbarButton::AddInkDropLayer(ui::Layer* ink_drop_layer) {
214 SetPaintToLayer(true);
215 image()->SetPaintToLayer(true);
216 image()->SetFillsBoundsOpaquely(false);
217
218 layer()->Add(ink_drop_layer);
219 layer()->StackAtBottom(ink_drop_layer);
220 }
221
222 void ToolbarButton::RemoveInkDropLayer(ui::Layer* ink_drop_layer) {
223 layer()->Remove(ink_drop_layer);
224
225 image()->SetFillsBoundsOpaquely(true);
226 image()->SetPaintToLayer(false);
227 SetPaintToLayer(false);
228 }
229
188 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { 230 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
189 // Enter PUSHED state on press with Left or Right mouse button or on taps. 231 // Enter PUSHED state on press with Left or Right mouse button or on taps.
190 // Remain in this state while the context menu is open. 232 // Remain in this state while the context menu is open.
191 return event.type() == ui::ET_GESTURE_TAP || 233 return event.type() == ui::ET_GESTURE_TAP ||
192 event.type() == ui::ET_GESTURE_TAP_DOWN || 234 event.type() == ui::ET_GESTURE_TAP_DOWN ||
193 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | 235 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
194 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); 236 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
195 } 237 }
196 238
197 bool ToolbarButton::ShouldShowMenu() { 239 bool ToolbarButton::ShouldShowMenu() {
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
262 views::MenuRunner::RunResult result = 304 views::MenuRunner::RunResult result =
263 menu_runner_->RunMenuAt(GetWidget(), 305 menu_runner_->RunMenuAt(GetWidget(),
264 NULL, 306 NULL,
265 gfx::Rect(menu_position, gfx::Size(0, 0)), 307 gfx::Rect(menu_position, gfx::Size(0, 0)),
266 views::MENU_ANCHOR_TOPLEFT, 308 views::MENU_ANCHOR_TOPLEFT,
267 source_type); 309 source_type);
268 if (result == views::MenuRunner::MENU_DELETED) 310 if (result == views::MenuRunner::MENU_DELETED)
269 return; 311 return;
270 } 312 }
271 313
314 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN);
315
272 menu_showing_ = false; 316 menu_showing_ = false;
273 317
274 // Need to explicitly clear mouse handler so that events get sent 318 // Need to explicitly clear mouse handler so that events get sent
275 // properly after the menu finishes running. If we don't do this, then 319 // properly after the menu finishes running. If we don't do this, then
276 // the first click to other parts of the UI is eaten. 320 // the first click to other parts of the UI is eaten.
277 SetMouseHandler(NULL); 321 SetMouseHandler(NULL);
278 322
279 // Set the state back to normal after the drop down menu is closed. 323 // Set the state back to normal after the drop down menu is closed.
280 if (state_ != STATE_DISABLED) 324 if (state_ != STATE_DISABLED)
281 SetState(STATE_NORMAL); 325 SetState(STATE_NORMAL);
282 } 326 }
283 327
328 void ToolbarButton::LayoutInkDrop() {
329 ink_drop_animation_controller_->SetInkDropSize(size());
330 }
331
284 const char* ToolbarButton::GetClassName() const { 332 const char* ToolbarButton::GetClassName() const {
285 return "ToolbarButton"; 333 return "ToolbarButton";
286 } 334 }
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