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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" | 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/location.h" | 8 #include "base/location.h" |
| 9 #include "base/single_thread_task_runner.h" | 9 #include "base/single_thread_task_runner.h" |
| 10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
| 11 #include "chrome/browser/themes/theme_properties.h" | 11 #include "chrome/browser/themes/theme_properties.h" |
| 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" | 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" |
| 13 #include "ui/accessibility/ax_view_state.h" | 13 #include "ui/accessibility/ax_view_state.h" |
| 14 #include "ui/base/l10n/l10n_util.h" | 14 #include "ui/base/l10n/l10n_util.h" |
| 15 #include "ui/base/models/menu_model.h" | 15 #include "ui/base/models/menu_model.h" |
| 16 #include "ui/base/resource/material_design/material_design_controller.h" | 16 #include "ui/base/resource/material_design/material_design_controller.h" |
| 17 #include "ui/base/theme_provider.h" | 17 #include "ui/base/theme_provider.h" |
| 18 #include "ui/gfx/display.h" | 18 #include "ui/gfx/display.h" |
| 19 #include "ui/gfx/screen.h" | 19 #include "ui/gfx/screen.h" |
| 20 #include "ui/strings/grit/ui_strings.h" | 20 #include "ui/strings/grit/ui_strings.h" |
| 21 #include "ui/views/animation/ink_drop_animation_controller.h" | 21 #include "ui/views/animation/ink_drop_animation_controller.h" |
| 22 #include "ui/views/animation/ink_drop_animation_controller_factory.h" |
| 22 #include "ui/views/controls/button/label_button_border.h" | 23 #include "ui/views/controls/button/label_button_border.h" |
| 23 #include "ui/views/controls/menu/menu_item_view.h" | 24 #include "ui/views/controls/menu/menu_item_view.h" |
| 24 #include "ui/views/controls/menu/menu_model_adapter.h" | 25 #include "ui/views/controls/menu/menu_model_adapter.h" |
| 25 #include "ui/views/controls/menu/menu_runner.h" | 26 #include "ui/views/controls/menu/menu_runner.h" |
| 26 #include "ui/views/widget/widget.h" | 27 #include "ui/views/widget/widget.h" |
| 27 | 28 |
| 28 ToolbarButton::ToolbarButton(views::ButtonListener* listener, | 29 ToolbarButton::ToolbarButton(views::ButtonListener* listener, |
| 29 ui::MenuModel* model) | 30 ui::MenuModel* model) |
| 30 : views::LabelButton(listener, base::string16()), | 31 : views::LabelButton(listener, base::string16()), |
| 31 model_(model), | 32 model_(model), |
| 32 menu_showing_(false), | 33 menu_showing_(false), |
| 33 y_position_on_lbuttondown_(0), | 34 y_position_on_lbuttondown_(0), |
| 34 show_menu_factory_(this) { | 35 show_menu_factory_(this) { |
| 35 #if defined(OS_CHROMEOS) | 36 ink_drop_animation_controller_ = views::InkDropAnimationControllerFactory:: |
| 36 // The ink drop animation is only targeted at ChromeOS because there is | 37 CreateInkDropAnimationController(this); |
| 37 // concern it will conflict with OS level touch feedback in a bad way. | |
| 38 if (ui::MaterialDesignController::IsModeMaterial()) { | |
| 39 ink_drop_animation_controller_.reset( | |
| 40 new views::InkDropAnimationController(this)); | |
| 41 layer()->SetFillsBoundsOpaquely(false); | |
| 42 image()->SetPaintToLayer(true); | |
| 43 image()->SetFillsBoundsOpaquely(false); | |
| 44 } | |
| 45 #endif // defined(OS_CHROMEOS) | |
| 46 | |
| 47 set_context_menu_controller(this); | 38 set_context_menu_controller(this); |
| 48 } | 39 } |
| 49 | 40 |
| 50 ToolbarButton::~ToolbarButton() { | 41 ToolbarButton::~ToolbarButton() { |
| 51 } | 42 } |
| 52 | 43 |
| 53 void ToolbarButton::Init() { | 44 void ToolbarButton::Init() { |
| 54 SetFocusable(false); | 45 SetFocusable(false); |
| 55 SetAccessibilityFocusable(true); | 46 SetAccessibilityFocusable(true); |
| 56 image()->EnableCanvasFlippingForRTLUI(true); | 47 image()->EnableCanvasFlippingForRTLUI(true); |
| (...skipping 22 matching lines...) Expand all Loading... |
| 79 ui::ThemeProvider* provider = GetThemeProvider(); | 70 ui::ThemeProvider* provider = GetThemeProvider(); |
| 80 if (provider && provider->UsingSystemTheme()) { | 71 if (provider && provider->UsingSystemTheme()) { |
| 81 int inset = provider->GetDisplayProperty( | 72 int inset = provider->GetDisplayProperty( |
| 82 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET); | 73 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET); |
| 83 size.Enlarge(2 * inset, 2 * inset); | 74 size.Enlarge(2 * inset, 2 * inset); |
| 84 } | 75 } |
| 85 } | 76 } |
| 86 return size; | 77 return size; |
| 87 } | 78 } |
| 88 | 79 |
| 80 void ToolbarButton::Layout() { |
| 81 LabelButton::Layout(); |
| 82 LayoutInkDrop(); |
| 83 } |
| 84 |
| 89 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { | 85 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { |
| 90 if (enabled() && ShouldShowMenu() && | 86 if (enabled() && ShouldShowMenu() && |
| 91 IsTriggerableEvent(event) && HitTestPoint(event.location())) { | 87 IsTriggerableEvent(event) && HitTestPoint(event.location())) { |
| 92 // Store the y pos of the mouse coordinates so we can use them later to | 88 // Store the y pos of the mouse coordinates so we can use them later to |
| 93 // determine if the user dragged the mouse down (which should pop up the | 89 // determine if the user dragged the mouse down (which should pop up the |
| 94 // drag down menu immediately, instead of waiting for the timer) | 90 // drag down menu immediately, instead of waiting for the timer) |
| 95 y_position_on_lbuttondown_ = event.y(); | 91 y_position_on_lbuttondown_ = event.y(); |
| 96 | 92 |
| 97 // Schedule a task that will show the menu. | 93 // Schedule a task that will show the menu. |
| 98 const int kMenuTimerDelay = 500; | 94 const int kMenuTimerDelay = 500; |
| 99 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( | 95 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( |
| 100 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, | 96 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, |
| 101 show_menu_factory_.GetWeakPtr(), | 97 show_menu_factory_.GetWeakPtr(), |
| 102 ui::GetMenuSourceTypeForEvent(event)), | 98 ui::GetMenuSourceTypeForEvent(event)), |
| 103 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); | 99 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); |
| 104 } | 100 } |
| 101 |
| 102 ink_drop_animation_controller_->AnimateToState( |
| 103 views::InkDropState::ACTION_PENDING); |
| 104 |
| 105 return LabelButton::OnMousePressed(event); | 105 return LabelButton::OnMousePressed(event); |
| 106 } | 106 } |
| 107 | 107 |
| 108 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { | 108 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { |
| 109 bool result = LabelButton::OnMouseDragged(event); | 109 bool result = LabelButton::OnMouseDragged(event); |
| 110 | 110 |
| 111 if (show_menu_factory_.HasWeakPtrs()) { | 111 if (show_menu_factory_.HasWeakPtrs()) { |
| 112 // If the mouse is dragged to a y position lower than where it was when | 112 // If the mouse is dragged to a y position lower than where it was when |
| 113 // clicked then we should not wait for the menu to appear but show | 113 // clicked then we should not wait for the menu to appear but show |
| 114 // it immediately. | 114 // it immediately. |
| 115 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { | 115 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { |
| 116 show_menu_factory_.InvalidateWeakPtrs(); | 116 show_menu_factory_.InvalidateWeakPtrs(); |
| 117 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); | 117 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); |
| 118 } | 118 } |
| 119 } | 119 } |
| 120 | 120 |
| 121 return result; | 121 return result; |
| 122 } | 122 } |
| 123 | 123 |
| 124 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { | 124 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { |
| 125 if (IsTriggerableEvent(event) || | 125 if (IsTriggerableEvent(event) || |
| 126 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { | 126 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { |
| 127 LabelButton::OnMouseReleased(event); | 127 LabelButton::OnMouseReleased(event); |
| 128 } | 128 } |
| 129 | 129 |
| 130 if (IsTriggerableEvent(event)) | 130 if (IsTriggerableEvent(event)) |
| 131 show_menu_factory_.InvalidateWeakPtrs(); | 131 show_menu_factory_.InvalidateWeakPtrs(); |
| 132 |
| 133 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); |
| 132 } | 134 } |
| 133 | 135 |
| 134 void ToolbarButton::OnMouseCaptureLost() { | 136 void ToolbarButton::OnMouseCaptureLost() { |
| 135 } | 137 } |
| 136 | 138 |
| 137 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { | 139 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { |
| 138 // Starting a drag results in a MouseExited, we need to ignore it. | 140 // Starting a drag results in a MouseExited, we need to ignore it. |
| 139 // A right click release triggers an exit event. We want to | 141 // A right click release triggers an exit event. We want to |
| 140 // remain in a PUSHED state until the drop down menu closes. | 142 // remain in a PUSHED state until the drop down menu closes. |
| 141 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) | 143 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) |
| 142 SetState(STATE_NORMAL); | 144 SetState(STATE_NORMAL); |
| 143 } | 145 } |
| 144 | 146 |
| 145 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { | 147 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { |
| 146 if (menu_showing_) { | 148 if (menu_showing_) { |
| 147 // While dropdown menu is showing the button should not handle gestures. | 149 // While dropdown menu is showing the button should not handle gestures. |
| 148 event->StopPropagation(); | 150 event->StopPropagation(); |
| 149 return; | 151 return; |
| 150 } | 152 } |
| 151 | 153 |
| 152 LabelButton::OnGestureEvent(event); | 154 LabelButton::OnGestureEvent(event); |
| 155 |
| 156 views::InkDropState ink_drop_state = views::InkDropState::HIDDEN; |
| 157 switch (event->type()) { |
| 158 case ui::ET_GESTURE_TAP_DOWN: |
| 159 ink_drop_state = views::InkDropState::ACTION_PENDING; |
| 160 // The ui::ET_GESTURE_TAP_DOWN event needs to be marked as handled so that |
| 161 // subsequent events for the gesture are sent to |this|. |
| 162 event->SetHandled(); |
| 163 break; |
| 164 case ui::ET_GESTURE_LONG_PRESS: |
| 165 ink_drop_state = views::InkDropState::SLOW_ACTION; |
| 166 break; |
| 167 case ui::ET_GESTURE_TAP: |
| 168 ink_drop_state = views::InkDropState::QUICK_ACTION; |
| 169 break; |
| 170 case ui::ET_GESTURE_END: |
| 171 case ui::ET_GESTURE_TAP_CANCEL: |
| 172 ink_drop_state = views::InkDropState::HIDDEN; |
| 173 break; |
| 174 default: |
| 175 return; |
| 176 } |
| 177 ink_drop_animation_controller_->AnimateToState(ink_drop_state); |
| 153 } | 178 } |
| 154 | 179 |
| 155 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { | 180 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { |
| 156 CustomButton::GetAccessibleState(state); | 181 CustomButton::GetAccessibleState(state); |
| 157 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; | 182 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; |
| 158 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); | 183 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); |
| 159 state->AddStateFlag(ui::AX_STATE_HASPOPUP); | 184 state->AddStateFlag(ui::AX_STATE_HASPOPUP); |
| 160 } | 185 } |
| 161 | 186 |
| 162 scoped_ptr<views::LabelButtonBorder> | 187 scoped_ptr<views::LabelButtonBorder> |
| (...skipping 15 matching lines...) Expand all Loading... |
| 178 void ToolbarButton::ShowContextMenuForView(View* source, | 203 void ToolbarButton::ShowContextMenuForView(View* source, |
| 179 const gfx::Point& point, | 204 const gfx::Point& point, |
| 180 ui::MenuSourceType source_type) { | 205 ui::MenuSourceType source_type) { |
| 181 if (!enabled()) | 206 if (!enabled()) |
| 182 return; | 207 return; |
| 183 | 208 |
| 184 show_menu_factory_.InvalidateWeakPtrs(); | 209 show_menu_factory_.InvalidateWeakPtrs(); |
| 185 ShowDropDownMenu(source_type); | 210 ShowDropDownMenu(source_type); |
| 186 } | 211 } |
| 187 | 212 |
| 213 void ToolbarButton::AddInkDropLayer(ui::Layer* ink_drop_layer) { |
| 214 SetPaintToLayer(true); |
| 215 image()->SetPaintToLayer(true); |
| 216 image()->SetFillsBoundsOpaquely(false); |
| 217 |
| 218 layer()->Add(ink_drop_layer); |
| 219 layer()->StackAtBottom(ink_drop_layer); |
| 220 } |
| 221 |
| 222 void ToolbarButton::RemoveInkDropLayer(ui::Layer* ink_drop_layer) { |
| 223 layer()->Remove(ink_drop_layer); |
| 224 |
| 225 image()->SetFillsBoundsOpaquely(true); |
| 226 image()->SetPaintToLayer(false); |
| 227 SetPaintToLayer(false); |
| 228 } |
| 229 |
| 188 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { | 230 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { |
| 189 // Enter PUSHED state on press with Left or Right mouse button or on taps. | 231 // Enter PUSHED state on press with Left or Right mouse button or on taps. |
| 190 // Remain in this state while the context menu is open. | 232 // Remain in this state while the context menu is open. |
| 191 return event.type() == ui::ET_GESTURE_TAP || | 233 return event.type() == ui::ET_GESTURE_TAP || |
| 192 event.type() == ui::ET_GESTURE_TAP_DOWN || | 234 event.type() == ui::ET_GESTURE_TAP_DOWN || |
| 193 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | | 235 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | |
| 194 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); | 236 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); |
| 195 } | 237 } |
| 196 | 238 |
| 197 bool ToolbarButton::ShouldShowMenu() { | 239 bool ToolbarButton::ShouldShowMenu() { |
| (...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 262 views::MenuRunner::RunResult result = | 304 views::MenuRunner::RunResult result = |
| 263 menu_runner_->RunMenuAt(GetWidget(), | 305 menu_runner_->RunMenuAt(GetWidget(), |
| 264 NULL, | 306 NULL, |
| 265 gfx::Rect(menu_position, gfx::Size(0, 0)), | 307 gfx::Rect(menu_position, gfx::Size(0, 0)), |
| 266 views::MENU_ANCHOR_TOPLEFT, | 308 views::MENU_ANCHOR_TOPLEFT, |
| 267 source_type); | 309 source_type); |
| 268 if (result == views::MenuRunner::MENU_DELETED) | 310 if (result == views::MenuRunner::MENU_DELETED) |
| 269 return; | 311 return; |
| 270 } | 312 } |
| 271 | 313 |
| 314 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); |
| 315 |
| 272 menu_showing_ = false; | 316 menu_showing_ = false; |
| 273 | 317 |
| 274 // Need to explicitly clear mouse handler so that events get sent | 318 // Need to explicitly clear mouse handler so that events get sent |
| 275 // properly after the menu finishes running. If we don't do this, then | 319 // properly after the menu finishes running. If we don't do this, then |
| 276 // the first click to other parts of the UI is eaten. | 320 // the first click to other parts of the UI is eaten. |
| 277 SetMouseHandler(NULL); | 321 SetMouseHandler(NULL); |
| 278 | 322 |
| 279 // Set the state back to normal after the drop down menu is closed. | 323 // Set the state back to normal after the drop down menu is closed. |
| 280 if (state_ != STATE_DISABLED) | 324 if (state_ != STATE_DISABLED) |
| 281 SetState(STATE_NORMAL); | 325 SetState(STATE_NORMAL); |
| 282 } | 326 } |
| 283 | 327 |
| 328 void ToolbarButton::LayoutInkDrop() { |
| 329 ink_drop_animation_controller_->SetInkDropSize(size()); |
| 330 } |
| 331 |
| 284 const char* ToolbarButton::GetClassName() const { | 332 const char* ToolbarButton::GetClassName() const { |
| 285 return "ToolbarButton"; | 333 return "ToolbarButton"; |
| 286 } | 334 } |
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