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Issue 1280953003: Enhance the material design ripple API so the ripple's state can be controlled by it's owning View. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Replaced raw ui::Layer* with ui::LayerOwners. Created 5 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h" 10 #include "base/thread_task_runner_handle.h"
11 #include "chrome/browser/themes/theme_properties.h" 11 #include "chrome/browser/themes/theme_properties.h"
12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
13 #include "ui/accessibility/ax_view_state.h" 13 #include "ui/accessibility/ax_view_state.h"
14 #include "ui/base/l10n/l10n_util.h" 14 #include "ui/base/l10n/l10n_util.h"
15 #include "ui/base/models/menu_model.h" 15 #include "ui/base/models/menu_model.h"
16 #include "ui/base/resource/material_design/material_design_controller.h" 16 #include "ui/base/resource/material_design/material_design_controller.h"
17 #include "ui/base/theme_provider.h" 17 #include "ui/base/theme_provider.h"
18 #include "ui/gfx/display.h" 18 #include "ui/gfx/display.h"
19 #include "ui/gfx/screen.h" 19 #include "ui/gfx/screen.h"
20 #include "ui/strings/grit/ui_strings.h" 20 #include "ui/strings/grit/ui_strings.h"
21 #include "ui/views/animation/ink_drop_animation_controller.h" 21 #include "ui/views/animation/ink_drop_animation_controller.h"
22 #include "ui/views/animation/ink_drop_animation_controller_factory.h"
22 #include "ui/views/controls/button/label_button_border.h" 23 #include "ui/views/controls/button/label_button_border.h"
23 #include "ui/views/controls/menu/menu_item_view.h" 24 #include "ui/views/controls/menu/menu_item_view.h"
24 #include "ui/views/controls/menu/menu_model_adapter.h" 25 #include "ui/views/controls/menu/menu_model_adapter.h"
25 #include "ui/views/controls/menu/menu_runner.h" 26 #include "ui/views/controls/menu/menu_runner.h"
26 #include "ui/views/widget/widget.h" 27 #include "ui/views/widget/widget.h"
27 28
28 ToolbarButton::ToolbarButton(views::ButtonListener* listener, 29 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
29 ui::MenuModel* model) 30 ui::MenuModel* model)
30 : views::LabelButton(listener, base::string16()), 31 : views::LabelButton(listener, base::string16()),
31 model_(model), 32 model_(model),
32 menu_showing_(false), 33 menu_showing_(false),
33 y_position_on_lbuttondown_(0), 34 y_position_on_lbuttondown_(0),
34 show_menu_factory_(this) { 35 show_menu_factory_(this) {
35 #if defined(OS_CHROMEOS)
36 // The ink drop animation is only targeted at ChromeOS because there is
37 // concern it will conflict with OS level touch feedback in a bad way.
38 if (ui::MaterialDesignController::IsModeMaterial()) { 36 if (ui::MaterialDesignController::IsModeMaterial()) {
39 ink_drop_animation_controller_.reset( 37 // TODO(bruthig): Only set the layer when the ink drop is active.
sadrul 2015/08/18 17:51:49 Make sure there's a blocking crbug for this.
bruthig 2015/08/18 19:04:38 Created www.crbug.com/522175
40 new views::InkDropAnimationController(this)); 38 SetLayer(new ui::Layer(ui::LAYER_NOT_DRAWN));
sadrul 2015/08/18 17:51:49 You should use SetPaintToLayer() instead.
bruthig 2015/08/18 19:04:38 Done.
41 layer()->SetFillsBoundsOpaquely(false);
42 image()->SetPaintToLayer(true); 39 image()->SetPaintToLayer(true);
43 image()->SetFillsBoundsOpaquely(false); 40 image()->SetFillsBoundsOpaquely(false);
44 } 41 }
45 #endif // defined(OS_CHROMEOS) 42 // TODO(bruthig): |ink_drop_animation_controller_| has to be initialized after
43 // SetPaintToLayer(true) becuase the InkDropAnimationControllerImpl
44 // constructor calls back in to AddInkDropLayer() to add the ink drop layer to
45 // layer(). This will be reworked so the InkDropAnimationController will call
46 // AddInkDropLayer() right before the ink drop becomes visible and then
47 // |ink_drop_animation_controller_| can be initialized in the initializer
48 // list.
46 49
50 ink_drop_animation_controller_ = views::InkDropAnimationControllerFactory::
51 CreateInkDropAnimationController(this);
47 set_context_menu_controller(this); 52 set_context_menu_controller(this);
48 } 53 }
49 54
50 ToolbarButton::~ToolbarButton() { 55 ToolbarButton::~ToolbarButton() {
56 // Explicitly delete the ink_drop_animation_controller_ because it may call
57 // RemoveInkDropLayer().
Peter Kasting 2015/08/17 21:18:15 Is that actually a problem? It seems like that ca
bruthig 2015/08/18 19:04:38 Originally I added this at sadrul@'s request but I
sadrul 2015/08/18 19:52:38 Reaching into virtual functions during destruction
58 ink_drop_animation_controller_.reset();
51 } 59 }
52 60
53 void ToolbarButton::Init() { 61 void ToolbarButton::Init() {
54 SetFocusable(false); 62 SetFocusable(false);
55 SetAccessibilityFocusable(true); 63 SetAccessibilityFocusable(true);
56 image()->EnableCanvasFlippingForRTLUI(true); 64 image()->EnableCanvasFlippingForRTLUI(true);
57 } 65 }
58 66
59 void ToolbarButton::ClearPendingMenu() { 67 void ToolbarButton::ClearPendingMenu() {
60 show_menu_factory_.InvalidateWeakPtrs(); 68 show_menu_factory_.InvalidateWeakPtrs();
(...skipping 18 matching lines...) Expand all
79 ui::ThemeProvider* provider = GetThemeProvider(); 87 ui::ThemeProvider* provider = GetThemeProvider();
80 if (provider && provider->UsingSystemTheme()) { 88 if (provider && provider->UsingSystemTheme()) {
81 int inset = provider->GetDisplayProperty( 89 int inset = provider->GetDisplayProperty(
82 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET); 90 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET);
83 size.Enlarge(2 * inset, 2 * inset); 91 size.Enlarge(2 * inset, 2 * inset);
84 } 92 }
85 } 93 }
86 return size; 94 return size;
87 } 95 }
88 96
97 void ToolbarButton::Layout() {
98 LabelButton::Layout();
99 LayoutInkDrop();
100 }
101
89 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { 102 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
90 if (enabled() && ShouldShowMenu() && 103 if (enabled() && ShouldShowMenu() &&
91 IsTriggerableEvent(event) && HitTestPoint(event.location())) { 104 IsTriggerableEvent(event) && HitTestPoint(event.location())) {
92 // Store the y pos of the mouse coordinates so we can use them later to 105 // Store the y pos of the mouse coordinates so we can use them later to
93 // determine if the user dragged the mouse down (which should pop up the 106 // determine if the user dragged the mouse down (which should pop up the
94 // drag down menu immediately, instead of waiting for the timer) 107 // drag down menu immediately, instead of waiting for the timer)
95 y_position_on_lbuttondown_ = event.y(); 108 y_position_on_lbuttondown_ = event.y();
96 109
97 // Schedule a task that will show the menu. 110 // Schedule a task that will show the menu.
98 const int kMenuTimerDelay = 500; 111 const int kMenuTimerDelay = 500;
99 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( 112 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
100 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, 113 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu,
101 show_menu_factory_.GetWeakPtr(), 114 show_menu_factory_.GetWeakPtr(),
102 ui::GetMenuSourceTypeForEvent(event)), 115 ui::GetMenuSourceTypeForEvent(event)),
103 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); 116 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
104 } 117 }
118
119 ink_drop_animation_controller_->AnimateToState(
120 views::InkDropState::ACTION_PENDING);
121
105 return LabelButton::OnMousePressed(event); 122 return LabelButton::OnMousePressed(event);
106 } 123 }
107 124
108 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { 125 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
109 bool result = LabelButton::OnMouseDragged(event); 126 bool result = LabelButton::OnMouseDragged(event);
110 127
111 if (show_menu_factory_.HasWeakPtrs()) { 128 if (show_menu_factory_.HasWeakPtrs()) {
112 // If the mouse is dragged to a y position lower than where it was when 129 // If the mouse is dragged to a y position lower than where it was when
113 // clicked then we should not wait for the menu to appear but show 130 // clicked then we should not wait for the menu to appear but show
114 // it immediately. 131 // it immediately.
115 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { 132 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
116 show_menu_factory_.InvalidateWeakPtrs(); 133 show_menu_factory_.InvalidateWeakPtrs();
117 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); 134 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
118 } 135 }
119 } 136 }
120 137
121 return result; 138 return result;
122 } 139 }
123 140
124 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { 141 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
125 if (IsTriggerableEvent(event) || 142 if (IsTriggerableEvent(event) ||
126 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { 143 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
127 LabelButton::OnMouseReleased(event); 144 LabelButton::OnMouseReleased(event);
128 } 145 }
129 146
130 if (IsTriggerableEvent(event)) 147 if (IsTriggerableEvent(event))
131 show_menu_factory_.InvalidateWeakPtrs(); 148 show_menu_factory_.InvalidateWeakPtrs();
149
150 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN);
132 } 151 }
133 152
134 void ToolbarButton::OnMouseCaptureLost() { 153 void ToolbarButton::OnMouseCaptureLost() {
135 } 154 }
136 155
137 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { 156 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
138 // Starting a drag results in a MouseExited, we need to ignore it. 157 // Starting a drag results in a MouseExited, we need to ignore it.
139 // A right click release triggers an exit event. We want to 158 // A right click release triggers an exit event. We want to
140 // remain in a PUSHED state until the drop down menu closes. 159 // remain in a PUSHED state until the drop down menu closes.
141 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) 160 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
142 SetState(STATE_NORMAL); 161 SetState(STATE_NORMAL);
143 } 162 }
144 163
145 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { 164 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
146 if (menu_showing_) { 165 if (menu_showing_) {
147 // While dropdown menu is showing the button should not handle gestures. 166 // While dropdown menu is showing the button should not handle gestures.
148 event->StopPropagation(); 167 event->StopPropagation();
149 return; 168 return;
150 } 169 }
151 170
152 LabelButton::OnGestureEvent(event); 171 LabelButton::OnGestureEvent(event);
172
173 views::InkDropState ink_drop_state = views::InkDropState::HIDDEN;
174 switch (event->type()) {
175 case ui::ET_GESTURE_TAP_DOWN:
176 ink_drop_state = views::InkDropState::ACTION_PENDING;
177 // The ui::ET_GESTURE_TAP_DOWN event needs to be marked as handled so that
178 // subsequent events for the gesture are sent to |this|.
179 event->SetHandled();
180 break;
181 case ui::ET_GESTURE_LONG_PRESS:
182 ink_drop_state = views::InkDropState::SLOW_ACTION;
183 break;
184 case ui::ET_GESTURE_TAP:
185 ink_drop_state = views::InkDropState::QUICK_ACTION;
186 break;
187 case ui::ET_GESTURE_END:
188 case ui::ET_GESTURE_TAP_CANCEL:
189 ink_drop_state = views::InkDropState::HIDDEN;
190 break;
191 default:
192 return;
193 }
194 ink_drop_animation_controller_->AnimateToState(ink_drop_state);
153 } 195 }
154 196
155 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { 197 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
156 CustomButton::GetAccessibleState(state); 198 CustomButton::GetAccessibleState(state);
157 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; 199 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
158 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); 200 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
159 state->AddStateFlag(ui::AX_STATE_HASPOPUP); 201 state->AddStateFlag(ui::AX_STATE_HASPOPUP);
160 } 202 }
161 203
162 scoped_ptr<views::LabelButtonBorder> 204 scoped_ptr<views::LabelButtonBorder>
(...skipping 15 matching lines...) Expand all
178 void ToolbarButton::ShowContextMenuForView(View* source, 220 void ToolbarButton::ShowContextMenuForView(View* source,
179 const gfx::Point& point, 221 const gfx::Point& point,
180 ui::MenuSourceType source_type) { 222 ui::MenuSourceType source_type) {
181 if (!enabled()) 223 if (!enabled())
182 return; 224 return;
183 225
184 show_menu_factory_.InvalidateWeakPtrs(); 226 show_menu_factory_.InvalidateWeakPtrs();
185 ShowDropDownMenu(source_type); 227 ShowDropDownMenu(source_type);
186 } 228 }
187 229
230 void ToolbarButton::AddInkDropLayer(ui::Layer* ink_drop_layer) {
231 layer()->Add(ink_drop_layer);
sadrul 2015/08/18 17:51:49 Maybe SetPaintToLayer etc. should be moved in here
bruthig 2015/08/18 19:04:38 This will address the TODO at this level anyway.
232 layer()->StackAtBottom(ink_drop_layer);
233 }
234
235 void ToolbarButton::RemoveInkDropLayer(ui::Layer* ink_drop_layer) {
236 layer()->Remove(ink_drop_layer);
237 }
238
188 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { 239 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
189 // Enter PUSHED state on press with Left or Right mouse button or on taps. 240 // Enter PUSHED state on press with Left or Right mouse button or on taps.
190 // Remain in this state while the context menu is open. 241 // Remain in this state while the context menu is open.
191 return event.type() == ui::ET_GESTURE_TAP || 242 return event.type() == ui::ET_GESTURE_TAP ||
192 event.type() == ui::ET_GESTURE_TAP_DOWN || 243 event.type() == ui::ET_GESTURE_TAP_DOWN ||
193 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | 244 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
194 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); 245 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
195 } 246 }
196 247
197 bool ToolbarButton::ShouldShowMenu() { 248 bool ToolbarButton::ShouldShowMenu() {
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
262 views::MenuRunner::RunResult result = 313 views::MenuRunner::RunResult result =
263 menu_runner_->RunMenuAt(GetWidget(), 314 menu_runner_->RunMenuAt(GetWidget(),
264 NULL, 315 NULL,
265 gfx::Rect(menu_position, gfx::Size(0, 0)), 316 gfx::Rect(menu_position, gfx::Size(0, 0)),
266 views::MENU_ANCHOR_TOPLEFT, 317 views::MENU_ANCHOR_TOPLEFT,
267 source_type); 318 source_type);
268 if (result == views::MenuRunner::MENU_DELETED) 319 if (result == views::MenuRunner::MENU_DELETED)
269 return; 320 return;
270 } 321 }
271 322
323 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN);
324
272 menu_showing_ = false; 325 menu_showing_ = false;
273 326
274 // Need to explicitly clear mouse handler so that events get sent 327 // Need to explicitly clear mouse handler so that events get sent
275 // properly after the menu finishes running. If we don't do this, then 328 // properly after the menu finishes running. If we don't do this, then
276 // the first click to other parts of the UI is eaten. 329 // the first click to other parts of the UI is eaten.
277 SetMouseHandler(NULL); 330 SetMouseHandler(NULL);
278 331
279 // Set the state back to normal after the drop down menu is closed. 332 // Set the state back to normal after the drop down menu is closed.
280 if (state_ != STATE_DISABLED) 333 if (state_ != STATE_DISABLED)
281 SetState(STATE_NORMAL); 334 SetState(STATE_NORMAL);
282 } 335 }
283 336
337 void ToolbarButton::LayoutInkDrop() {
338 ink_drop_animation_controller_->SetInkDropSize(size());
339 }
340
284 const char* ToolbarButton::GetClassName() const { 341 const char* ToolbarButton::GetClassName() const {
285 return "ToolbarButton"; 342 return "ToolbarButton";
286 } 343 }
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