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Side by Side Diff: ui/views/animation/ink_drop_animation_controller.h

Issue 1280953003: Enhance the material design ripple API so the ripple's state can be controlled by it's owning View. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed typo. Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_ 5 #ifndef UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_
6 #define UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_ 6 #define UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "base/time/time.h" 9 #include "base/time/time.h"
10 #include "ui/compositor/layer_tree_owner.h"
10 #include "ui/events/event_handler.h" 11 #include "ui/events/event_handler.h"
12 #include "ui/gfx/geometry/rect.h"
13 #include "ui/gfx/geometry/size.h"
11 #include "ui/views/views_export.h" 14 #include "ui/views/views_export.h"
12 15
13 namespace ui { 16 namespace ui {
14 class Layer; 17 class Layer;
15 } 18 }
16 19
17 namespace views { 20 namespace views {
18 class AppearAnimationObserver; 21 class AppearAnimationObserver;
19 class InkDropDelegate; 22 class InkDropDelegate;
23 class InkDropHost;
20 class View; 24 class View;
21 25
22 // Controls an animation which can be associated to a ui::Layer backed View. 26 // The different states that the ink drop animation can be animated to.
23 // It sets itself as the pre-target handler for the supplied view, providing 27 enum class InkDropState {
24 // animations for user interactions. The events will not be consumed. 28 // The ink drop is not visible.
25 // 29 HIDDEN,
26 // The supplied views::View will be forced to have a layer, and this controller 30 // The view is being interacted with but the action to be triggered has not
27 // will add child layers to that. 31 // yet been determined.
28 class VIEWS_EXPORT InkDropAnimationController : public ui::EventHandler { 32 ACTION_PENDING,
33 // The quick action for the view has been triggered. e.g. A tap gesture to
34 // click a button.
35 QUICK_ACTION,
36 // The slow action for the view has been triggered. e.g. A long press to bring
37 // up a menu.
38 SLOW_ACTION,
jonross 2015/08/07 17:14:31 Do we plan for SLOW_ACTION to be used for right-cl
bruthig 2015/08/07 22:00:45 These states are placeholders and will need to be
jonross 2015/08/10 20:32:02 Acknowledged.
39 // An active state for a view that is no longer being interacted with. e.g. A
40 // pressed button that is showing a menu.
41 ACTIVATED
42 };
43
44 // Controls an ink drop animation which is hosted by an InkDropHost.
45 class VIEWS_EXPORT InkDropAnimationController {
29 public: 46 public:
30 explicit InkDropAnimationController(View* view); 47 // Constructs an ink drop controller that will attach the ink drop to the
31 ~InkDropAnimationController() override; 48 // given |ink_drop_host|.
49 explicit InkDropAnimationController(InkDropHost* ink_drop_host);
50 virtual ~InkDropAnimationController();
51
52 // Animates from the current InkDropState to |state|.
53 void AnimateToState(InkDropState state);
54
55 // Set the size of the ink drop.
56 void SetSize(const gfx::Size& size);
57
58 gfx::Rect bounds() const { return bounds_; }
59
60 // Sets the bounds for the ink drop. |bounds| are in the coordinate space of
61 // the parent ui::Layer that the ink drop layer is added to.
62 void SetBounds(const gfx::Rect& bounds);
32 63
33 private: 64 private:
34 // Starts the animation of a touch event. 65 // Starts the animation of a touch event.
35 void AnimateTapDown(); 66 void AnimateTapDown();
36 67
37 // Schedules the hide animation of |ink_drop_layer_| for once its current 68 // Schedules the hide animation of |ink_drop_layer_| for once its current
38 // animation has completed. If |ink_drop_layer_| is not animating, the hide 69 // animation has completed. If |ink_drop_layer_| is not animating, the hide
39 // animation begins immediately. 70 // animation begins immediately.
40 void AnimateHide(); 71 void AnimateHide();
41 72
42 // Starts the animation of a long press, and cancels hiding |ink_drop_layer_| 73 // Starts the animation of a long press, and cancels hiding |ink_drop_layer_|
43 // until the long press has completed. 74 // until the long press has completed.
44 void AnimateLongPress(); 75 void AnimateLongPress();
45 76
46 // Starts the showing animation on |layer|, with a |duration| in milliseconds. 77 // Starts the showing animation on |layer|, with a |duration| in milliseconds.
47 void AnimateShow(ui::Layer* layer, 78 void AnimateShow(ui::Layer* layer,
48 AppearAnimationObserver* observer, 79 AppearAnimationObserver* observer,
49 bool circle,
50 base::TimeDelta duration); 80 base::TimeDelta duration);
51 81
52 // Sets the bounds for |layer|. 82 // Sets the bounds for |layer|.
53 void SetLayerBounds(ui::Layer* layer, bool circle, int width, int height); 83 void SetLayerBounds(ui::Layer* layer);
54 84
55 // Initializes |layer| and attaches it to |parent|. 85 // Initializes |layer|'s properties.
56 void SetupAnimationLayer(ui::Layer* parent, 86 void SetupAnimationLayer(ui::Layer* layer, InkDropDelegate* delegate);
57 ui::Layer* layer,
58 InkDropDelegate* delegate);
59 87
60 // ui::EventHandler: 88 InkDropHost* ink_drop_host_;
61 void OnGestureEvent(ui::GestureEvent* event) override;
62 89
63 // The layer for animating a user touch. Added as a child to |view_|'s layer. 90 // Owns the ink drop layer tree.
64 // It will be stacked underneath. 91 ui::LayerTreeOwner layer_tree_;
65 scoped_ptr<ui::Layer> ink_drop_layer_; 92
93 // The layer for animating a user touch. It will be stacked behind
94 // |long_press_layer_| in the |layer_tree_|.
95 ui::Layer* ink_drop_layer_;
66 96
67 // ui::LayerDelegate responsible for painting to |ink_drop_layer_|. 97 // ui::LayerDelegate responsible for painting to |ink_drop_layer_|.
68 scoped_ptr<InkDropDelegate> ink_drop_delegate_; 98 scoped_ptr<InkDropDelegate> ink_drop_delegate_;
69 99
70 // ui::ImplicitAnimationObserver which observes |ink_drop_layer_| and can be 100 // ui::ImplicitAnimationObserver which observes |ink_drop_layer_| and can be
71 // used to automatically trigger a hide animation upon completion. 101 // used to automatically trigger a hide animation upon completion.
72 scoped_ptr<AppearAnimationObserver> appear_animation_observer_; 102 scoped_ptr<AppearAnimationObserver> appear_animation_observer_;
73 103
74 // The layer for animating a long press. Added as a child to |view_|'s layer. 104 // The layer for animating a long press. It will be stacked in front of the
75 // It will be stacked underneath. 105 // |ink_drop_layer_| in the |layer_tree_|.
76 scoped_ptr<ui::Layer> long_press_layer_; 106 ui::Layer* long_press_layer_;
77 107
78 // ui::LayerDelegate responsible for painting to |long_press_layer_|. 108 // ui::LayerDelegate responsible for painting to |long_press_layer_|.
79 scoped_ptr<InkDropDelegate> long_press_delegate_; 109 scoped_ptr<InkDropDelegate> long_press_delegate_;
80 110
81 // ui::ImplicitAnimationObserver which observers |long_press_layer_| and can 111 // ui::ImplicitAnimationObserver which observers |long_press_layer_| and can
82 // be used to automatically trigger a hide animation upon completion. 112 // be used to automatically trigger a hide animation upon completion.
83 scoped_ptr<AppearAnimationObserver> long_press_animation_observer_; 113 scoped_ptr<AppearAnimationObserver> long_press_animation_observer_;
84 114
85 // The View for which InkDropAnimationController is a PreTargetHandler. 115 // The bounds of the ink drop layers. Defined in the coordinate space of the
86 View* view_; 116 // parent ui::Layer that the ink drop layers were added to.
117 gfx::Rect bounds_;
87 118
88 DISALLOW_COPY_AND_ASSIGN(InkDropAnimationController); 119 DISALLOW_COPY_AND_ASSIGN(InkDropAnimationController);
89 }; 120 };
90 121
91 } // namespace views 122 } // namespace views
92 123
93 #endif // UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_ 124 #endif // UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_CONTROLLER_H_
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