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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" | 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/location.h" | 8 #include "base/location.h" |
| 9 #include "base/single_thread_task_runner.h" | 9 #include "base/single_thread_task_runner.h" |
| 10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
| 11 #include "chrome/browser/themes/theme_properties.h" | 11 #include "chrome/browser/themes/theme_properties.h" |
| 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" | 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" |
| 13 #include "ui/accessibility/ax_view_state.h" | 13 #include "ui/accessibility/ax_view_state.h" |
| 14 #include "ui/base/l10n/l10n_util.h" | 14 #include "ui/base/l10n/l10n_util.h" |
| 15 #include "ui/base/models/menu_model.h" | 15 #include "ui/base/models/menu_model.h" |
| 16 #include "ui/base/resource/material_design/material_design_controller.h" | 16 #include "ui/base/resource/material_design/material_design_controller.h" |
| 17 #include "ui/base/theme_provider.h" | 17 #include "ui/base/theme_provider.h" |
| 18 #include "ui/gfx/display.h" | 18 #include "ui/gfx/display.h" |
| 19 #include "ui/gfx/screen.h" | 19 #include "ui/gfx/screen.h" |
| 20 #include "ui/strings/grit/ui_strings.h" | 20 #include "ui/strings/grit/ui_strings.h" |
| 21 #include "ui/views/animation/ink_drop_animation_controller.h" | 21 #include "ui/views/animation/ink_drop_animation_controller.h" |
| 22 #include "ui/views/animation/ink_drop_animation_controller_factory.h" | |
| 22 #include "ui/views/controls/button/label_button_border.h" | 23 #include "ui/views/controls/button/label_button_border.h" |
| 23 #include "ui/views/controls/menu/menu_item_view.h" | 24 #include "ui/views/controls/menu/menu_item_view.h" |
| 24 #include "ui/views/controls/menu/menu_model_adapter.h" | 25 #include "ui/views/controls/menu/menu_model_adapter.h" |
| 25 #include "ui/views/controls/menu/menu_runner.h" | 26 #include "ui/views/controls/menu/menu_runner.h" |
| 26 #include "ui/views/widget/widget.h" | 27 #include "ui/views/widget/widget.h" |
| 27 | 28 |
| 28 ToolbarButton::ToolbarButton(views::ButtonListener* listener, | 29 ToolbarButton::ToolbarButton(views::ButtonListener* listener, |
| 29 ui::MenuModel* model) | 30 ui::MenuModel* model) |
| 30 : views::LabelButton(listener, base::string16()), | 31 : views::LabelButton(listener, base::string16()), |
| 31 model_(model), | 32 model_(model), |
| 32 menu_showing_(false), | 33 menu_showing_(false), |
| 33 y_position_on_lbuttondown_(0), | 34 y_position_on_lbuttondown_(0), |
| 34 show_menu_factory_(this) { | 35 show_menu_factory_(this) { |
| 35 #if defined(OS_CHROMEOS) | |
| 36 // The ink drop animation is only targeted at ChromeOS because there is | |
| 37 // concern it will conflict with OS level touch feedback in a bad way. | |
| 38 if (ui::MaterialDesignController::IsModeMaterial()) { | 36 if (ui::MaterialDesignController::IsModeMaterial()) { |
| 39 ink_drop_animation_controller_.reset( | 37 SetPaintToLayer(true); |
| 40 new views::InkDropAnimationController(this)); | |
| 41 layer()->SetFillsBoundsOpaquely(false); | |
| 42 image()->SetPaintToLayer(true); | 38 image()->SetPaintToLayer(true); |
| 43 image()->SetFillsBoundsOpaquely(false); | 39 image()->SetFillsBoundsOpaquely(false); |
| 44 } | 40 } |
| 45 #endif // defined(OS_CHROMEOS) | 41 // TODO(bruthig): |ink_drop_animation_controller_| has to be initialized after |
| 42 // SetPaintToLayer(true) becuase the InkDropAnimationControllerImpl | |
| 43 // constructor calls back in to AddInkDropLayer() to add the ink drop layer to | |
| 44 // layer(). This will be reworked so the InkDropAnimationController will call | |
| 45 // AddInkDropLayer() right before the ink drop becomes visible and then | |
| 46 // |ink_drop_animation_controller_| can be initialized in the initializer | |
| 47 // list. | |
| 46 | 48 |
| 49 ink_drop_animation_controller_ = views::InkDropAnimationControllerFactory:: | |
| 50 CreateInkDropAnimationController(this); | |
| 47 set_context_menu_controller(this); | 51 set_context_menu_controller(this); |
| 48 } | 52 } |
| 49 | 53 |
| 50 ToolbarButton::~ToolbarButton() { | 54 ToolbarButton::~ToolbarButton() { |
| 51 } | 55 } |
| 52 | 56 |
| 53 void ToolbarButton::Init() { | 57 void ToolbarButton::Init() { |
| 54 SetFocusable(false); | 58 SetFocusable(false); |
| 55 SetAccessibilityFocusable(true); | 59 SetAccessibilityFocusable(true); |
| 56 image()->EnableCanvasFlippingForRTLUI(true); | 60 image()->EnableCanvasFlippingForRTLUI(true); |
| (...skipping 22 matching lines...) Expand all Loading... | |
| 79 ui::ThemeProvider* provider = GetThemeProvider(); | 83 ui::ThemeProvider* provider = GetThemeProvider(); |
| 80 if (provider && provider->UsingSystemTheme()) { | 84 if (provider && provider->UsingSystemTheme()) { |
| 81 int inset = provider->GetDisplayProperty( | 85 int inset = provider->GetDisplayProperty( |
| 82 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET); | 86 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET); |
| 83 size.Enlarge(2 * inset, 2 * inset); | 87 size.Enlarge(2 * inset, 2 * inset); |
| 84 } | 88 } |
| 85 } | 89 } |
| 86 return size; | 90 return size; |
| 87 } | 91 } |
| 88 | 92 |
| 93 void ToolbarButton::Layout() { | |
| 94 LabelButton::Layout(); | |
| 95 LayoutInkDrop(); | |
| 96 } | |
| 97 | |
| 89 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { | 98 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { |
| 90 if (enabled() && ShouldShowMenu() && | 99 if (enabled() && ShouldShowMenu() && |
| 91 IsTriggerableEvent(event) && HitTestPoint(event.location())) { | 100 IsTriggerableEvent(event) && HitTestPoint(event.location())) { |
| 92 // Store the y pos of the mouse coordinates so we can use them later to | 101 // Store the y pos of the mouse coordinates so we can use them later to |
| 93 // determine if the user dragged the mouse down (which should pop up the | 102 // determine if the user dragged the mouse down (which should pop up the |
| 94 // drag down menu immediately, instead of waiting for the timer) | 103 // drag down menu immediately, instead of waiting for the timer) |
| 95 y_position_on_lbuttondown_ = event.y(); | 104 y_position_on_lbuttondown_ = event.y(); |
| 96 | 105 |
| 97 // Schedule a task that will show the menu. | 106 // Schedule a task that will show the menu. |
| 98 const int kMenuTimerDelay = 500; | 107 const int kMenuTimerDelay = 500; |
| 99 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( | 108 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( |
| 100 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, | 109 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, |
| 101 show_menu_factory_.GetWeakPtr(), | 110 show_menu_factory_.GetWeakPtr(), |
| 102 ui::GetMenuSourceTypeForEvent(event)), | 111 ui::GetMenuSourceTypeForEvent(event)), |
| 103 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); | 112 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); |
| 104 } | 113 } |
| 114 | |
| 115 ink_drop_animation_controller_->AnimateToState( | |
| 116 views::InkDropState::ACTION_PENDING); | |
| 117 | |
| 105 return LabelButton::OnMousePressed(event); | 118 return LabelButton::OnMousePressed(event); |
| 106 } | 119 } |
| 107 | 120 |
| 108 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { | 121 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { |
| 109 bool result = LabelButton::OnMouseDragged(event); | 122 bool result = LabelButton::OnMouseDragged(event); |
| 110 | 123 |
| 111 if (show_menu_factory_.HasWeakPtrs()) { | 124 if (show_menu_factory_.HasWeakPtrs()) { |
| 112 // If the mouse is dragged to a y position lower than where it was when | 125 // If the mouse is dragged to a y position lower than where it was when |
| 113 // clicked then we should not wait for the menu to appear but show | 126 // clicked then we should not wait for the menu to appear but show |
| 114 // it immediately. | 127 // it immediately. |
| 115 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { | 128 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { |
| 116 show_menu_factory_.InvalidateWeakPtrs(); | 129 show_menu_factory_.InvalidateWeakPtrs(); |
| 117 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); | 130 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); |
| 118 } | 131 } |
| 119 } | 132 } |
| 120 | 133 |
| 121 return result; | 134 return result; |
| 122 } | 135 } |
| 123 | 136 |
| 124 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { | 137 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { |
| 125 if (IsTriggerableEvent(event) || | 138 if (IsTriggerableEvent(event) || |
| 126 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { | 139 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { |
| 127 LabelButton::OnMouseReleased(event); | 140 LabelButton::OnMouseReleased(event); |
| 128 } | 141 } |
| 129 | 142 |
| 130 if (IsTriggerableEvent(event)) | 143 if (IsTriggerableEvent(event)) |
| 131 show_menu_factory_.InvalidateWeakPtrs(); | 144 show_menu_factory_.InvalidateWeakPtrs(); |
| 145 | |
| 146 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); | |
| 132 } | 147 } |
| 133 | 148 |
| 134 void ToolbarButton::OnMouseCaptureLost() { | 149 void ToolbarButton::OnMouseCaptureLost() { |
| 135 } | 150 } |
| 136 | 151 |
| 137 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { | 152 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { |
| 138 // Starting a drag results in a MouseExited, we need to ignore it. | 153 // Starting a drag results in a MouseExited, we need to ignore it. |
| 139 // A right click release triggers an exit event. We want to | 154 // A right click release triggers an exit event. We want to |
| 140 // remain in a PUSHED state until the drop down menu closes. | 155 // remain in a PUSHED state until the drop down menu closes. |
| 141 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) | 156 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) |
| 142 SetState(STATE_NORMAL); | 157 SetState(STATE_NORMAL); |
| 143 } | 158 } |
| 144 | 159 |
| 145 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { | 160 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { |
| 146 if (menu_showing_) { | 161 if (menu_showing_) { |
| 147 // While dropdown menu is showing the button should not handle gestures. | 162 // While dropdown menu is showing the button should not handle gestures. |
| 148 event->StopPropagation(); | 163 event->StopPropagation(); |
| 149 return; | 164 return; |
| 150 } | 165 } |
| 151 | 166 |
| 152 LabelButton::OnGestureEvent(event); | 167 LabelButton::OnGestureEvent(event); |
| 168 | |
| 169 switch (event->type()) { | |
| 170 case ui::ET_GESTURE_TAP_DOWN: | |
| 171 ink_drop_animation_controller_->AnimateToState( | |
| 172 views::InkDropState::ACTION_PENDING); | |
|
Peter Kasting
2015/08/12 20:04:31
Nit: Since all these arms call AnimateToState(), t
bruthig
2015/08/13 15:15:45
I don't think your suggestion will work here anyho
Peter Kasting
2015/08/13 18:34:08
No it won't; see how the "default" case returns ra
bruthig
2015/08/14 14:17:39
Whoops, I missed that. Fixed.
| |
| 173 CHECK(event->handled()) << "event should be marked handled so that " | |
| 174 "subsequent gestures are received."; | |
|
Peter Kasting
2015/08/12 20:04:32
Are you trying to catch a particular bug with this
bruthig
2015/08/13 15:15:45
Originally this was suppposed to detect breaking c
Peter Kasting
2015/08/13 18:34:08
Why not SetHandled() on the other events too? In
bruthig
2015/08/14 14:17:39
Done.
| |
| 175 break; | |
| 176 case ui::ET_GESTURE_LONG_PRESS: | |
| 177 ink_drop_animation_controller_->AnimateToState( | |
| 178 views::InkDropState::SLOW_ACTION); | |
| 179 break; | |
| 180 case ui::ET_GESTURE_TAP: | |
| 181 ink_drop_animation_controller_->AnimateToState( | |
| 182 views::InkDropState::QUICK_ACTION); | |
| 183 break; | |
| 184 case ui::ET_GESTURE_END: | |
| 185 case ui::ET_GESTURE_TAP_CANCEL: | |
| 186 ink_drop_animation_controller_->AnimateToState( | |
| 187 views::InkDropState::HIDDEN); | |
| 188 break; | |
| 189 default: | |
| 190 break; | |
| 191 } | |
| 153 } | 192 } |
| 154 | 193 |
| 155 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { | 194 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { |
| 156 CustomButton::GetAccessibleState(state); | 195 CustomButton::GetAccessibleState(state); |
| 157 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; | 196 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; |
| 158 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); | 197 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); |
| 159 state->AddStateFlag(ui::AX_STATE_HASPOPUP); | 198 state->AddStateFlag(ui::AX_STATE_HASPOPUP); |
| 160 } | 199 } |
| 161 | 200 |
| 162 scoped_ptr<views::LabelButtonBorder> | 201 scoped_ptr<views::LabelButtonBorder> |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 178 void ToolbarButton::ShowContextMenuForView(View* source, | 217 void ToolbarButton::ShowContextMenuForView(View* source, |
| 179 const gfx::Point& point, | 218 const gfx::Point& point, |
| 180 ui::MenuSourceType source_type) { | 219 ui::MenuSourceType source_type) { |
| 181 if (!enabled()) | 220 if (!enabled()) |
| 182 return; | 221 return; |
| 183 | 222 |
| 184 show_menu_factory_.InvalidateWeakPtrs(); | 223 show_menu_factory_.InvalidateWeakPtrs(); |
| 185 ShowDropDownMenu(source_type); | 224 ShowDropDownMenu(source_type); |
| 186 } | 225 } |
| 187 | 226 |
| 227 void ToolbarButton::AddInkDropLayer(ui::Layer* ink_drop_layer) { | |
| 228 layer()->Add(ink_drop_layer); | |
| 229 layer()->StackAtBottom(ink_drop_layer); | |
| 230 } | |
| 231 | |
| 232 void ToolbarButton::RemoveInkDropLayer(ui::Layer* ink_drop_layer) { | |
| 233 layer()->Remove(ink_drop_layer); | |
| 234 } | |
| 235 | |
| 188 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { | 236 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { |
| 189 // Enter PUSHED state on press with Left or Right mouse button or on taps. | 237 // Enter PUSHED state on press with Left or Right mouse button or on taps. |
| 190 // Remain in this state while the context menu is open. | 238 // Remain in this state while the context menu is open. |
| 191 return event.type() == ui::ET_GESTURE_TAP || | 239 return event.type() == ui::ET_GESTURE_TAP || |
| 192 event.type() == ui::ET_GESTURE_TAP_DOWN || | 240 event.type() == ui::ET_GESTURE_TAP_DOWN || |
| 193 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | | 241 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | |
| 194 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); | 242 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); |
| 195 } | 243 } |
| 196 | 244 |
| 197 bool ToolbarButton::ShouldShowMenu() { | 245 bool ToolbarButton::ShouldShowMenu() { |
| (...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 262 views::MenuRunner::RunResult result = | 310 views::MenuRunner::RunResult result = |
| 263 menu_runner_->RunMenuAt(GetWidget(), | 311 menu_runner_->RunMenuAt(GetWidget(), |
| 264 NULL, | 312 NULL, |
| 265 gfx::Rect(menu_position, gfx::Size(0, 0)), | 313 gfx::Rect(menu_position, gfx::Size(0, 0)), |
| 266 views::MENU_ANCHOR_TOPLEFT, | 314 views::MENU_ANCHOR_TOPLEFT, |
| 267 source_type); | 315 source_type); |
| 268 if (result == views::MenuRunner::MENU_DELETED) | 316 if (result == views::MenuRunner::MENU_DELETED) |
| 269 return; | 317 return; |
| 270 } | 318 } |
| 271 | 319 |
| 320 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); | |
| 321 | |
| 272 menu_showing_ = false; | 322 menu_showing_ = false; |
| 273 | 323 |
| 274 // Need to explicitly clear mouse handler so that events get sent | 324 // Need to explicitly clear mouse handler so that events get sent |
| 275 // properly after the menu finishes running. If we don't do this, then | 325 // properly after the menu finishes running. If we don't do this, then |
| 276 // the first click to other parts of the UI is eaten. | 326 // the first click to other parts of the UI is eaten. |
| 277 SetMouseHandler(NULL); | 327 SetMouseHandler(NULL); |
| 278 | 328 |
| 279 // Set the state back to normal after the drop down menu is closed. | 329 // Set the state back to normal after the drop down menu is closed. |
| 280 if (state_ != STATE_DISABLED) | 330 if (state_ != STATE_DISABLED) |
| 281 SetState(STATE_NORMAL); | 331 SetState(STATE_NORMAL); |
| 282 } | 332 } |
| 283 | 333 |
| 334 void ToolbarButton::LayoutInkDrop() { | |
| 335 ink_drop_animation_controller_->SetInkDropSize(gfx::Size(width(), height())); | |
|
Peter Kasting
2015/08/12 20:04:32
Nit: Just pass size()
bruthig
2015/08/13 15:15:45
Done.
| |
| 336 } | |
| 337 | |
| 284 const char* ToolbarButton::GetClassName() const { | 338 const char* ToolbarButton::GetClassName() const { |
| 285 return "ToolbarButton"; | 339 return "ToolbarButton"; |
| 286 } | 340 } |
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