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Issue 1280953003: Enhance the material design ripple API so the ripple's state can be controlled by it's owning View. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added CHECK to ET_GESTURE_TAP handling and a TODO comment. Created 5 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h" 10 #include "base/thread_task_runner_handle.h"
11 #include "chrome/browser/themes/theme_properties.h" 11 #include "chrome/browser/themes/theme_properties.h"
12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
13 #include "ui/accessibility/ax_view_state.h" 13 #include "ui/accessibility/ax_view_state.h"
14 #include "ui/base/l10n/l10n_util.h" 14 #include "ui/base/l10n/l10n_util.h"
15 #include "ui/base/models/menu_model.h" 15 #include "ui/base/models/menu_model.h"
16 #include "ui/base/resource/material_design/material_design_controller.h" 16 #include "ui/base/resource/material_design/material_design_controller.h"
17 #include "ui/base/theme_provider.h" 17 #include "ui/base/theme_provider.h"
18 #include "ui/gfx/display.h" 18 #include "ui/gfx/display.h"
19 #include "ui/gfx/screen.h" 19 #include "ui/gfx/screen.h"
20 #include "ui/strings/grit/ui_strings.h" 20 #include "ui/strings/grit/ui_strings.h"
21 #include "ui/views/animation/ink_drop_animation_controller.h" 21 #include "ui/views/animation/ink_drop_animation_controller.h"
22 #include "ui/views/animation/ink_drop_animation_controller_factory.h"
22 #include "ui/views/controls/button/label_button_border.h" 23 #include "ui/views/controls/button/label_button_border.h"
23 #include "ui/views/controls/menu/menu_item_view.h" 24 #include "ui/views/controls/menu/menu_item_view.h"
24 #include "ui/views/controls/menu/menu_model_adapter.h" 25 #include "ui/views/controls/menu/menu_model_adapter.h"
25 #include "ui/views/controls/menu/menu_runner.h" 26 #include "ui/views/controls/menu/menu_runner.h"
26 #include "ui/views/widget/widget.h" 27 #include "ui/views/widget/widget.h"
27 28
28 ToolbarButton::ToolbarButton(views::ButtonListener* listener, 29 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
29 ui::MenuModel* model) 30 ui::MenuModel* model)
30 : views::LabelButton(listener, base::string16()), 31 : views::LabelButton(listener, base::string16()),
31 model_(model), 32 model_(model),
32 menu_showing_(false), 33 menu_showing_(false),
33 y_position_on_lbuttondown_(0), 34 y_position_on_lbuttondown_(0),
34 show_menu_factory_(this) { 35 show_menu_factory_(this) {
35 #if defined(OS_CHROMEOS) 36 SetPaintToLayer(true);
36 // The ink drop animation is only targeted at ChromeOS because there is 37 // TODO(bruthig): |ink_drop_animation_controller_| has to be initialized after
37 // concern it will conflict with OS level touch feedback in a bad way. 38 // SetPaintToLayer(true) becuase the InkDropAnimationControllerImpl
38 if (ui::MaterialDesignController::IsModeMaterial()) { 39 // constructor calls back in to AddInkDropLayer() to add the ink drop layer to
39 ink_drop_animation_controller_.reset( 40 // layer(). This will be reworked so the InkDropAnimationController will call
40 new views::InkDropAnimationController(this)); 41 // AddInkDropLayer() right before the ink drop becomes visible and then
41 layer()->SetFillsBoundsOpaquely(false); 42 // |ink_drop_animation_controller_| can be initialized in the initializer
42 image()->SetPaintToLayer(true); 43 // list.
43 image()->SetFillsBoundsOpaquely(false); 44 ink_drop_animation_controller_ = views::InkDropAnimationControllerFactory::
44 } 45 CreateInkDropAnimationController(this);
45 #endif // defined(OS_CHROMEOS) 46 layer()->SetFillsBoundsOpaquely(false);
46 47 image()->SetPaintToLayer(true);
48 image()->SetFillsBoundsOpaquely(false);
tdanderson 2015/08/11 19:07:40 Do you still want to call lines 46-48 if the MD fl
jonross 2015/08/11 20:34:46 If the factory is abstracting MD, should 46-48 pos
bruthig 2015/08/12 15:26:40 They don't need to be called but they didn't seem
bruthig 2015/08/12 15:26:40 I don't think the factory can in all general cases
jonross 2015/08/12 18:12:56 True, but could the InkDropHost implement a method
47 set_context_menu_controller(this); 49 set_context_menu_controller(this);
48 } 50 }
49 51
50 ToolbarButton::~ToolbarButton() { 52 ToolbarButton::~ToolbarButton() {
51 } 53 }
52 54
53 void ToolbarButton::Init() { 55 void ToolbarButton::Init() {
54 SetFocusable(false); 56 SetFocusable(false);
55 SetAccessibilityFocusable(true); 57 SetAccessibilityFocusable(true);
56 image()->EnableCanvasFlippingForRTLUI(true); 58 image()->EnableCanvasFlippingForRTLUI(true);
(...skipping 22 matching lines...) Expand all
79 ui::ThemeProvider* provider = GetThemeProvider(); 81 ui::ThemeProvider* provider = GetThemeProvider();
80 if (provider && provider->UsingSystemTheme()) { 82 if (provider && provider->UsingSystemTheme()) {
81 int inset = provider->GetDisplayProperty( 83 int inset = provider->GetDisplayProperty(
82 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET); 84 ThemeProperties::PROPERTY_TOOLBAR_BUTTON_BORDER_INSET);
83 size.Enlarge(2 * inset, 2 * inset); 85 size.Enlarge(2 * inset, 2 * inset);
84 } 86 }
85 } 87 }
86 return size; 88 return size;
87 } 89 }
88 90
91 void ToolbarButton::Layout() {
92 LabelButton::Layout();
93 LayoutInkDrop();
jonross 2015/08/11 20:34:46 Thoughts on having this changed to: virtual void
bruthig 2015/08/12 15:26:40 Please see thread about this here: https://coderev
94 }
95
89 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { 96 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
90 if (enabled() && ShouldShowMenu() && 97 if (enabled() && ShouldShowMenu() &&
91 IsTriggerableEvent(event) && HitTestPoint(event.location())) { 98 IsTriggerableEvent(event) && HitTestPoint(event.location())) {
92 // Store the y pos of the mouse coordinates so we can use them later to 99 // Store the y pos of the mouse coordinates so we can use them later to
93 // determine if the user dragged the mouse down (which should pop up the 100 // determine if the user dragged the mouse down (which should pop up the
94 // drag down menu immediately, instead of waiting for the timer) 101 // drag down menu immediately, instead of waiting for the timer)
95 y_position_on_lbuttondown_ = event.y(); 102 y_position_on_lbuttondown_ = event.y();
96 103
97 // Schedule a task that will show the menu. 104 // Schedule a task that will show the menu.
98 const int kMenuTimerDelay = 500; 105 const int kMenuTimerDelay = 500;
99 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( 106 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
100 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, 107 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu,
101 show_menu_factory_.GetWeakPtr(), 108 show_menu_factory_.GetWeakPtr(),
102 ui::GetMenuSourceTypeForEvent(event)), 109 ui::GetMenuSourceTypeForEvent(event)),
103 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); 110 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
104 } 111 }
112
113 ink_drop_animation_controller_->AnimateToState(
114 views::InkDropState::ACTION_PENDING);
115
105 return LabelButton::OnMousePressed(event); 116 return LabelButton::OnMousePressed(event);
106 } 117 }
107 118
108 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { 119 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
109 bool result = LabelButton::OnMouseDragged(event); 120 bool result = LabelButton::OnMouseDragged(event);
110 121
111 if (show_menu_factory_.HasWeakPtrs()) { 122 if (show_menu_factory_.HasWeakPtrs()) {
112 // If the mouse is dragged to a y position lower than where it was when 123 // If the mouse is dragged to a y position lower than where it was when
113 // clicked then we should not wait for the menu to appear but show 124 // clicked then we should not wait for the menu to appear but show
114 // it immediately. 125 // it immediately.
115 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { 126 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
116 show_menu_factory_.InvalidateWeakPtrs(); 127 show_menu_factory_.InvalidateWeakPtrs();
117 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); 128 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
118 } 129 }
119 } 130 }
120 131
121 return result; 132 return result;
122 } 133 }
123 134
124 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { 135 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
125 if (IsTriggerableEvent(event) || 136 if (IsTriggerableEvent(event) ||
126 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { 137 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
127 LabelButton::OnMouseReleased(event); 138 LabelButton::OnMouseReleased(event);
128 } 139 }
129 140
130 if (IsTriggerableEvent(event)) 141 if (IsTriggerableEvent(event))
131 show_menu_factory_.InvalidateWeakPtrs(); 142 show_menu_factory_.InvalidateWeakPtrs();
143
144 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN);
132 } 145 }
133 146
134 void ToolbarButton::OnMouseCaptureLost() { 147 void ToolbarButton::OnMouseCaptureLost() {
135 } 148 }
136 149
137 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { 150 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
138 // Starting a drag results in a MouseExited, we need to ignore it. 151 // Starting a drag results in a MouseExited, we need to ignore it.
139 // A right click release triggers an exit event. We want to 152 // A right click release triggers an exit event. We want to
140 // remain in a PUSHED state until the drop down menu closes. 153 // remain in a PUSHED state until the drop down menu closes.
141 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) 154 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
142 SetState(STATE_NORMAL); 155 SetState(STATE_NORMAL);
143 } 156 }
144 157
145 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { 158 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
146 if (menu_showing_) { 159 if (menu_showing_) {
147 // While dropdown menu is showing the button should not handle gestures. 160 // While dropdown menu is showing the button should not handle gestures.
148 event->StopPropagation(); 161 event->StopPropagation();
149 return; 162 return;
150 } 163 }
151 164
152 LabelButton::OnGestureEvent(event); 165 LabelButton::OnGestureEvent(event);
166
167 switch (event->type()) {
168 case ui::ET_GESTURE_TAP_DOWN:
169 ink_drop_animation_controller_->AnimateToState(
170 views::InkDropState::ACTION_PENDING);
171 CHECK(event->handled()) << "event should be marked handled so that "
tdanderson 2015/08/11 19:07:41 I'm still on the fence about whether this is neede
jonross 2015/08/11 20:34:46 This is just ensuring that it is handled. A valid
172 "subsequent gestures are received.";
173 break;
174 case ui::ET_GESTURE_LONG_PRESS:
175 ink_drop_animation_controller_->AnimateToState(
176 views::InkDropState::SLOW_ACTION);
177 break;
178 case ui::ET_GESTURE_TAP:
179 ink_drop_animation_controller_->AnimateToState(
180 views::InkDropState::QUICK_ACTION);
181 break;
182 case ui::ET_GESTURE_END:
183 case ui::ET_GESTURE_TAP_CANCEL:
184 ink_drop_animation_controller_->AnimateToState(
185 views::InkDropState::HIDDEN);
186 break;
187 default:
188 break;
189 }
153 } 190 }
154 191
155 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { 192 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
156 CustomButton::GetAccessibleState(state); 193 CustomButton::GetAccessibleState(state);
157 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; 194 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
158 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); 195 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
159 state->AddStateFlag(ui::AX_STATE_HASPOPUP); 196 state->AddStateFlag(ui::AX_STATE_HASPOPUP);
160 } 197 }
161 198
162 scoped_ptr<views::LabelButtonBorder> 199 scoped_ptr<views::LabelButtonBorder>
(...skipping 15 matching lines...) Expand all
178 void ToolbarButton::ShowContextMenuForView(View* source, 215 void ToolbarButton::ShowContextMenuForView(View* source,
179 const gfx::Point& point, 216 const gfx::Point& point,
180 ui::MenuSourceType source_type) { 217 ui::MenuSourceType source_type) {
181 if (!enabled()) 218 if (!enabled())
182 return; 219 return;
183 220
184 show_menu_factory_.InvalidateWeakPtrs(); 221 show_menu_factory_.InvalidateWeakPtrs();
185 ShowDropDownMenu(source_type); 222 ShowDropDownMenu(source_type);
186 } 223 }
187 224
225 void ToolbarButton::AddInkDropLayer(ui::Layer* ink_drop_layer) {
226 layer()->Add(ink_drop_layer);
227 layer()->StackAtBottom(ink_drop_layer);
228 }
229
230 void ToolbarButton::RemoveInkDropLayer(ui::Layer* ink_drop_layer) {
231 layer()->Remove(ink_drop_layer);
232 }
233
188 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { 234 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
189 // Enter PUSHED state on press with Left or Right mouse button or on taps. 235 // Enter PUSHED state on press with Left or Right mouse button or on taps.
190 // Remain in this state while the context menu is open. 236 // Remain in this state while the context menu is open.
191 return event.type() == ui::ET_GESTURE_TAP || 237 return event.type() == ui::ET_GESTURE_TAP ||
192 event.type() == ui::ET_GESTURE_TAP_DOWN || 238 event.type() == ui::ET_GESTURE_TAP_DOWN ||
193 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | 239 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
194 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); 240 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
195 } 241 }
196 242
197 bool ToolbarButton::ShouldShowMenu() { 243 bool ToolbarButton::ShouldShowMenu() {
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
262 views::MenuRunner::RunResult result = 308 views::MenuRunner::RunResult result =
263 menu_runner_->RunMenuAt(GetWidget(), 309 menu_runner_->RunMenuAt(GetWidget(),
264 NULL, 310 NULL,
265 gfx::Rect(menu_position, gfx::Size(0, 0)), 311 gfx::Rect(menu_position, gfx::Size(0, 0)),
266 views::MENU_ANCHOR_TOPLEFT, 312 views::MENU_ANCHOR_TOPLEFT,
267 source_type); 313 source_type);
268 if (result == views::MenuRunner::MENU_DELETED) 314 if (result == views::MenuRunner::MENU_DELETED)
269 return; 315 return;
270 } 316 }
271 317
318 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN);
319
272 menu_showing_ = false; 320 menu_showing_ = false;
273 321
274 // Need to explicitly clear mouse handler so that events get sent 322 // Need to explicitly clear mouse handler so that events get sent
275 // properly after the menu finishes running. If we don't do this, then 323 // properly after the menu finishes running. If we don't do this, then
276 // the first click to other parts of the UI is eaten. 324 // the first click to other parts of the UI is eaten.
277 SetMouseHandler(NULL); 325 SetMouseHandler(NULL);
278 326
279 // Set the state back to normal after the drop down menu is closed. 327 // Set the state back to normal after the drop down menu is closed.
280 if (state_ != STATE_DISABLED) 328 if (state_ != STATE_DISABLED)
281 SetState(STATE_NORMAL); 329 SetState(STATE_NORMAL);
282 } 330 }
283 331
332 void ToolbarButton::LayoutInkDrop() {
333 ink_drop_animation_controller_->SetInkDropSize(gfx::Size(width(), height()));
334 }
335
284 const char* ToolbarButton::GetClassName() const { 336 const char* ToolbarButton::GetClassName() const {
285 return "ToolbarButton"; 337 return "ToolbarButton";
286 } 338 }
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