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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler.h" | 5 #include "cc/scheduler.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 | 10 |
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| 143 void Scheduler::setTimebaseAndInterval(base::TimeTicks timebase, base::TimeDelta
interval) | 143 void Scheduler::setTimebaseAndInterval(base::TimeTicks timebase, base::TimeDelta
interval) |
| 144 { | 144 { |
| 145 m_frameRateController->setTimebaseAndInterval(timebase, interval); | 145 m_frameRateController->setTimebaseAndInterval(timebase, interval); |
| 146 } | 146 } |
| 147 | 147 |
| 148 base::TimeTicks Scheduler::anticipatedDrawTime() | 148 base::TimeTicks Scheduler::anticipatedDrawTime() |
| 149 { | 149 { |
| 150 return m_frameRateController->nextTickTime(); | 150 return m_frameRateController->nextTickTime(); |
| 151 } | 151 } |
| 152 | 152 |
| 153 base::TimeTicks Scheduler::lastVSyncTime() |
| 154 { |
| 155 return m_frameRateController->lastTickTime(); |
| 156 } |
| 157 |
| 153 void Scheduler::vsyncTick(bool throttled) | 158 void Scheduler::vsyncTick(bool throttled) |
| 154 { | 159 { |
| 155 TRACE_EVENT1("cc", "Scheduler::vsyncTick", "throttled", throttled); | 160 TRACE_EVENT1("cc", "Scheduler::vsyncTick", "throttled", throttled); |
| 156 if (!throttled) | 161 if (!throttled) |
| 157 m_stateMachine.DidEnterVSync(); | 162 m_stateMachine.DidEnterVSync(); |
| 158 processScheduledActions(); | 163 processScheduledActions(); |
| 159 if (!throttled) | 164 if (!throttled) |
| 160 m_stateMachine.DidLeaveVSync(); | 165 m_stateMachine.DidLeaveVSync(); |
| 161 } | 166 } |
| 162 | 167 |
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| 210 } | 215 } |
| 211 action = m_stateMachine.NextAction(); | 216 action = m_stateMachine.NextAction(); |
| 212 } | 217 } |
| 213 | 218 |
| 214 // Activate or deactivate the frame rate controller. | 219 // Activate or deactivate the frame rate controller. |
| 215 m_frameRateController->setActive(m_stateMachine.VSyncCallbackNeeded()); | 220 m_frameRateController->setActive(m_stateMachine.VSyncCallbackNeeded()); |
| 216 m_client->didAnticipatedDrawTimeChange(m_frameRateController->nextTickTime()
); | 221 m_client->didAnticipatedDrawTimeChange(m_frameRateController->nextTickTime()
); |
| 217 } | 222 } |
| 218 | 223 |
| 219 } // namespace cc | 224 } // namespace cc |
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