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Unified Diff: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc

Issue 1280163004: gpu: workaround force_cube_map_positive_x_allocation fixes Android crash. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: prefix DISABLED_ to land first Created 5 years, 4 months ago
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Index: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..47509bdf72ce45438586dd794b58f5bbc26a5d30
--- /dev/null
+++ b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
@@ -0,0 +1,125 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
no sievers 2015/08/10 19:34:10 nit: we don't do that elsewhere, it comes in throu
dshwang 2015/08/11 06:28:53 Done.
+#endif
+
+#include <GLES2/gl2.h>
+
+#include "gpu/command_buffer/tests/gl_manager.h"
+#include "gpu/command_buffer/tests/gl_test_utils.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace gpu {
+
+namespace {
+const GLenum kCubeMapTextureTargets[] = {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
+};
+} // namespace
+
+// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
no sievers 2015/08/10 19:34:10 update comment
dshwang 2015/08/11 06:28:53 Done.
+class GLCubeMapTextureTest
+ : public testing::TestWithParam<GLenum> {
+ protected:
+ void SetUp() override {
+ gl_.Initialize(GLManager::Options());
+ }
+
+ void TearDown() override {
+ gl_.Destroy();
+ }
+
+ GLManager gl_;
+};
+
+INSTANTIATE_TEST_CASE_P(
+ GLCubeMapTextureTests,
+ GLCubeMapTextureTest,
+ ::testing::ValuesIn(kCubeMapTextureTargets));
+
+TEST_P(GLCubeMapTextureTest, DISABLED_FramebufferTexture2D) {
+ GLenum cube_map_target = GetParam();
+ uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
no sievers 2015/08/10 19:34:10 should we make it slightly more interesting/realis
dshwang 2015/08/11 06:28:53 Done.
+
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ glTexImage2D(cube_map_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixels);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ GLuint framebuffer_id = 0;
+ glGenFramebuffers(1, &framebuffer_id);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
+ texture, 0);
+ // Nexus 5 crashes on this glGetError() except for CUBE_MAP_POSITIVE_X.
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+}
+
+TEST_P(GLCubeMapTextureTest, DISABLED_TexImage2DAfterFBOBinding) {
+ GLenum cube_map_target = GetParam();
+ uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
+
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ GLuint framebuffer_id = 0;
+ glGenFramebuffers(1, &framebuffer_id);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
+ texture, 0);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ // Nexus 5 crashes on glTexImage2D() except for CUBE_MAP_POSITIVE_X.
+ glTexImage2D(cube_map_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixels);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+}
+
+TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixels) {
+ GLenum cube_map_target = GetParam();
+ uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
+
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ glTexImage2D(cube_map_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixels);
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ GLuint framebuffer_id = 0;
+ glGenFramebuffers(1, &framebuffer_id);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
+ texture, 0);
+ // Nexus 5 crashes on this glGetError() except for CUBE_MAP_POSITIVE_X.
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+
+ // Check that FB is complete.
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // ANGLE crashes on glReadPixels() except for CUBE_MAP_POSITIVE_X.
+ GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
no sievers 2015/08/10 19:34:10 This seems to be just an extended version of the f
dshwang 2015/08/11 06:28:53 Done.
+ EXPECT_TRUE(GL_NO_ERROR == glGetError());
+}
+
+} // namespace gpu
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