| Index: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
 | 
| diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
 | 
| new file mode 100644
 | 
| index 0000000000000000000000000000000000000000..7644a82b8f3ef0ad59d503ad1441186567e400f0
 | 
| --- /dev/null
 | 
| +++ b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc
 | 
| @@ -0,0 +1,138 @@
 | 
| +// Copyright 2015 The Chromium Authors. All rights reserved.
 | 
| +// Use of this source code is governed by a BSD-style license that can be
 | 
| +// found in the LICENSE file.
 | 
| +
 | 
| +#include <GLES2/gl2.h>
 | 
| +
 | 
| +#include "gpu/command_buffer/tests/gl_manager.h"
 | 
| +#include "gpu/command_buffer/tests/gl_test_utils.h"
 | 
| +#include "testing/gtest/include/gtest/gtest.h"
 | 
| +
 | 
| +namespace gpu {
 | 
| +
 | 
| +namespace {
 | 
| +const GLenum kCubeMapTextureTargets[] = {
 | 
| +    GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
 | 
| +    GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
 | 
| +    GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
 | 
| +};
 | 
| +}  // namespace
 | 
| +
 | 
| +// A collection of tests that exercise the cube map texture.
 | 
| +class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> {
 | 
| + protected:
 | 
| +  void SetUp() override {
 | 
| +    gl_.Initialize(GLManager::Options());
 | 
| +    for (int i = 0; i < 256; i++) {
 | 
| +      pixels_[i * 4] = 255u;
 | 
| +      pixels_[(i * 4) + 1] = 0;
 | 
| +      pixels_[(i * 4) + 2] = 0;
 | 
| +      pixels_[(i * 4) + 3] = 255u;
 | 
| +    }
 | 
| +
 | 
| +    glGenTextures(1, &texture_);
 | 
| +    glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
 | 
| +    EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +
 | 
| +    glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
| +    glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
| +    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
| +    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
| +    EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +
 | 
| +    glGenFramebuffers(1, &framebuffer_id_);
 | 
| +  }
 | 
| +
 | 
| +  void TearDown() override {
 | 
| +    glDeleteTextures(1, &texture_);
 | 
| +    glDeleteFramebuffers(1, &framebuffer_id_);
 | 
| +    gl_.Destroy();
 | 
| +  }
 | 
| +
 | 
| +  GLManager gl_;
 | 
| +  uint8 pixels_[256 * 4];
 | 
| +  const int width_ = 16;
 | 
| +  GLuint texture_;
 | 
| +  GLuint framebuffer_id_;
 | 
| +};
 | 
| +
 | 
| +INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests,
 | 
| +                        GLCubeMapTextureTest,
 | 
| +                        ::testing::ValuesIn(kCubeMapTextureTargets));
 | 
| +
 | 
| +TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) {
 | 
| +  GLenum cube_map_target = GetParam();
 | 
| +
 | 
| +  glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
 | 
| +  glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
 | 
| +                         texture_, 0);
 | 
| +  EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +
 | 
| +  glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
 | 
| +  // force_gl_finish_after_compositing workaround prevents Nexus 5 crash.
 | 
| +  // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889
 | 
| +  glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA,
 | 
| +               GL_UNSIGNED_BYTE, pixels_);
 | 
| +  EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +}
 | 
| +
 | 
| +TEST_P(GLCubeMapTextureTest, ReadPixels) {
 | 
| +  GLenum cube_map_target = GetParam();
 | 
| +
 | 
| +  glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
 | 
| +  EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +
 | 
| +  // Make a cube texture complete
 | 
| +  for (unsigned i = 0; i < arraysize(kCubeMapTextureTargets); i++) {
 | 
| +    glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0,
 | 
| +                 GL_RGBA, GL_UNSIGNED_BYTE, pixels_);
 | 
| +    EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +  }
 | 
| +
 | 
| +  glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
 | 
| +  glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
 | 
| +                         texture_, 0);
 | 
| +  EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +
 | 
| +  // Check that FB is complete.
 | 
| +  EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
 | 
| +            glCheckFramebufferStatus(GL_FRAMEBUFFER));
 | 
| +
 | 
| +  GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_);
 | 
| +  EXPECT_TRUE(GL_NO_ERROR == glGetError());
 | 
| +}
 | 
| +
 | 
| +#if defined(OS_WIN)
 | 
| +// TODO(dshwang): ANGLE crashes. crbug.com/518889
 | 
| +TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixelsFromIncompleteFBO) {
 | 
| +#else
 | 
| +TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteFBO) {
 | 
| +#endif
 | 
| +  GLenum cube_map_target = GetParam();
 | 
| +
 | 
| +  glBindTexture(GL_TEXTURE_CUBE_MAP, texture_);
 | 
| +  EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +
 | 
| +  glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA,
 | 
| +               GL_UNSIGNED_BYTE, pixels_);
 | 
| +  EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +
 | 
| +  glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
 | 
| +  glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target,
 | 
| +                         texture_, 0);
 | 
| +
 | 
| +  // force_gl_finish_after_compositing workaround prevents Nexus 5 crash.
 | 
| +  // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889
 | 
| +  EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
 | 
| +
 | 
| +  GLsizei size = width_ * width_ * 4;
 | 
| +  scoped_ptr<uint8[]> pixels(new uint8[size]);
 | 
| +  // ANGLE crashes on glReadPixels() from incomplete FBO.
 | 
| +  glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
 | 
| +  // TODO(dshwang): According to spec, above glReadPixels() should fail and
 | 
| +  // glGetError() should report an error, but some drivers are fine to bind
 | 
| +  // incomplete cube map texture to FBO. crbug.com/517548
 | 
| +  glGetError();
 | 
| +}
 | 
| +
 | 
| +}  // namespace gpu
 | 
| 
 |