 Chromium Code Reviews
 Chromium Code Reviews Issue 1280163004:
  gpu: workaround force_cube_map_positive_x_allocation fixes Android crash.  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master
    
  
    Issue 1280163004:
  gpu: workaround force_cube_map_positive_x_allocation fixes Android crash.  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master| Index: gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc | 
| diff --git a/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..2f052ac4e9fbf88d39afc691e3ffe2558e73f87b | 
| --- /dev/null | 
| +++ b/gpu/command_buffer/tests/gl_cube_map_texture_unittest.cc | 
| @@ -0,0 +1,138 @@ | 
| +// Copyright 2015 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#include <GLES2/gl2.h> | 
| + | 
| +#include "gpu/command_buffer/tests/gl_manager.h" | 
| +#include "gpu/command_buffer/tests/gl_test_utils.h" | 
| +#include "testing/gtest/include/gtest/gtest.h" | 
| + | 
| +namespace gpu { | 
| + | 
| +namespace { | 
| +const GLenum kCubeMapTextureTargets[] = { | 
| + GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | 
| + GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | 
| + GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | 
| +}; | 
| +} // namespace | 
| + | 
| +// A collection of tests that exercise the cube map texture. | 
| +class GLCubeMapTextureTest : public testing::TestWithParam<GLenum> { | 
| + protected: | 
| + void SetUp() override { | 
| + gl_.Initialize(GLManager::Options()); | 
| + for (int i = 0; i < 256; i++) { | 
| + pixels_[i * 4] = 255u; | 
| + pixels_[(i * 4) + 1] = 0; | 
| + pixels_[(i * 4) + 2] = 0; | 
| + pixels_[(i * 4) + 3] = 255u; | 
| + } | 
| + | 
| + glGenTextures(1, &texture_); | 
| + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| + | 
| + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
| + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
| + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
| + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| + | 
| + glGenFramebuffers(1, &framebuffer_id_); | 
| + } | 
| + | 
| + void TearDown() override { | 
| + glDeleteTextures(1, &texture_); | 
| + glDeleteFramebuffers(1, &framebuffer_id_); | 
| + gl_.Destroy(); | 
| + } | 
| + | 
| + GLManager gl_; | 
| + uint8 pixels_[256 * 4]; | 
| + const int width_ = 16; | 
| + GLuint texture_; | 
| + GLuint framebuffer_id_; | 
| +}; | 
| + | 
| +INSTANTIATE_TEST_CASE_P(GLCubeMapTextureTests, | 
| + GLCubeMapTextureTest, | 
| + ::testing::ValuesIn(kCubeMapTextureTargets)); | 
| + | 
| +TEST_P(GLCubeMapTextureTest, TexImage2DAfterFBOBinding) { | 
| + GLenum cube_map_target = GetParam(); | 
| + | 
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | 
| + texture_, 0); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| 
no sievers
2015/08/13 18:56:38
nit: EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), g
 
dshwang
2015/08/14 06:22:56
Done.
 | 
| + | 
| + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | 
| + // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. | 
| + // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | 
| + glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | 
| + GL_UNSIGNED_BYTE, pixels_); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| +} | 
| + | 
| +TEST_P(GLCubeMapTextureTest, ReadPixels) { | 
| + GLenum cube_map_target = GetParam(); | 
| + | 
| + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| + | 
| + // Make a cube texture complete | 
| + for (unsigned i = 0; i < arraysize(kCubeMapTextureTargets); i++) { | 
| + glTexImage2D(kCubeMapTextureTargets[i], 0, GL_RGBA, width_, width_, 0, | 
| + GL_RGBA, GL_UNSIGNED_BYTE, pixels_); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| + } | 
| + | 
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | 
| + texture_, 0); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| + | 
| + // Check that FB is complete. | 
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 
| + glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 
| + | 
| + GLTestHelper::CheckPixels(0, 0, width_, width_, 0, pixels_); | 
| + EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
| +} | 
| + | 
| +#if defined(OS_WIN) | 
| +// TODO(dshwang): ANGLE crashes. crbug.com/518889 | 
| +TEST_P(GLCubeMapTextureTest, DISABLED_ReadPixelsFromIncompleteFBO) { | 
| +#else | 
| +TEST_P(GLCubeMapTextureTest, ReadPixelsFromIncompleteFBO) { | 
| +#endif | 
| + GLenum cube_map_target = GetParam(); | 
| + | 
| + glBindTexture(GL_TEXTURE_CUBE_MAP, texture_); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| + | 
| + glTexImage2D(cube_map_target, 0, GL_RGBA, width_, width_, 0, GL_RGBA, | 
| + GL_UNSIGNED_BYTE, pixels_); | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| + | 
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cube_map_target, | 
| + texture_, 0); | 
| + | 
| + // force_gl_finish_after_compositing workaround prevents Nexus 5 crash. | 
| + // TODO(dshwang): remove the workaround when it's fixed. crbug.com/518889 | 
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
| + | 
| + GLsizei size = width_ * width_ * 4; | 
| + scoped_ptr<uint8[]> pixels(new uint8[size]); | 
| + // ANGLE crashes on glReadPixels() from incomplete FBO. | 
| + glReadPixels(0, 0, width_, width_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); | 
| + // According to spec, above glReadPixels() should fail and glGetError() | 
| 
no sievers
2015/08/13 18:56:38
Sorry for missing this earlier, but on second thou
 
dshwang
2015/08/14 06:22:56
HandleReadPixels() already check FBO completeness,
 | 
| + // should report an error, but some drivers are fine to bind incomplete cube | 
| + // map texture to FBO. | 
| + glGetError(); | 
| +} | 
| + | 
| +} // namespace gpu |