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Unified Diff: gpu/command_buffer/service/texture_manager.cc

Issue 1280163004: gpu: workaround force_cube_map_positive_x_allocation fixes Android crash. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix bug about cube incomplete fbo Created 5 years, 4 months ago
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Index: gpu/command_buffer/service/texture_manager.cc
diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc
index ed0fd10e5b1e6e1ae96fc5b0316d0be8b10290fb..71aa3a05748ec4a8dda61875e2915d184c5995e1 100644
--- a/gpu/command_buffer/service/texture_manager.cc
+++ b/gpu/command_buffer/service/texture_manager.cc
@@ -1939,6 +1939,12 @@ void TextureManager::ValidateAndDoTexImage(
return;
}
+ if (texture_state->force_cube_map_positive_x_allocation) {
+ DoTexImage2DCubeMapPositiveXIfNeeded(texture_state, state->GetErrorState(),
+ framebuffer_state, function_name,
+ texture_ref, args);
+ }
+
DoTexImage(texture_state, state->GetErrorState(), framebuffer_state,
function_name, texture_ref, args);
}
@@ -1955,6 +1961,40 @@ GLenum TextureManager::AdjustTexFormat(GLenum format) const {
return format;
}
+// Nexus 5 crashes on allocating a cube map texture bound to FBO, if
+// the CUBE_MAP_POSITIVE_X texture is not allocated yet.
+void TextureManager::DoTexImage2DCubeMapPositiveXIfNeeded(
+ DecoderTextureState* texture_state,
+ ErrorState* error_state,
+ DecoderFramebufferState* framebuffer_state,
+ const char* function_name,
+ TextureRef* texture_ref,
+ const DoTexImageArguments& args) {
+ switch (args.target) {
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ break;
+ default:
+ return;
+ }
+
+ // ValidateTexImage is passed already.
+ Texture* texture = texture_ref->texture();
+ int width = 0;
+ int height = 0;
+ bool positive_x_level_defined = texture->GetLevelSize(
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X, args.level, &width, &height, nullptr);
+ if (!positive_x_level_defined) {
+ DoTexImageArguments positive_x_args = args;
no sievers 2015/08/11 21:07:39 I don't think we should use the pixels passed in w
dshwang 2015/08/12 08:06:09 Good point. I'll reset pixels to nullptr like regu
no sievers 2015/08/12 18:54:05 I don't think it's true that it needs to be comple
dshwang 2015/08/13 09:12:35 Yes, I incorrectly explained the implementation de
+ positive_x_args.target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ DoTexImage(texture_state, error_state, framebuffer_state, function_name,
+ texture_ref, positive_x_args);
+ }
+}
+
void TextureManager::DoTexImage(
DecoderTextureState* texture_state,
ErrorState* error_state,

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