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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
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29 void InitializeDynamicGLBindingsGL(GLContext* context); | 29 void InitializeDynamicGLBindingsGL(GLContext* context); |
30 void InitializeDebugGLBindingsGL(); | 30 void InitializeDebugGLBindingsGL(); |
31 void InitializeNullDrawGLBindingsGL(); | 31 void InitializeNullDrawGLBindingsGL(); |
32 // TODO(danakj): Remove this when all test suites are using null-draw. | 32 // TODO(danakj): Remove this when all test suites are using null-draw. |
33 bool HasInitializedNullDrawGLBindingsGL(); | 33 bool HasInitializedNullDrawGLBindingsGL(); |
34 bool SetNullDrawGLBindingsEnabledGL(bool enabled); | 34 bool SetNullDrawGLBindingsEnabledGL(bool enabled); |
35 void ClearGLBindingsGL(); | 35 void ClearGLBindingsGL(); |
36 void SetGLToRealGLApi(); | 36 void SetGLToRealGLApi(); |
37 void SetGLApi(GLApi* api); | 37 void SetGLApi(GLApi* api); |
38 void SetGLApiToNoContext(); | 38 void SetGLApiToNoContext(); |
39 GLApi* GetCurrentGLApi(); | |
40 const GLVersionInfo* GetGLVersionInfo(); | 39 const GLVersionInfo* GetGLVersionInfo(); |
41 | 40 |
42 class GL_EXPORT GLApiBase : public GLApi { | 41 class GL_EXPORT GLApiBase : public GLApi { |
43 public: | 42 public: |
44 // Include the auto-generated part of this class. We split this because | 43 // Include the auto-generated part of this class. We split this because |
45 // it means we can easily edit the non-auto generated parts right here in | 44 // it means we can easily edit the non-auto generated parts right here in |
46 // this file instead of having to edit some template or the code generator. | 45 // this file instead of having to edit some template or the code generator. |
47 #include "gl_bindings_api_autogen_gl.h" | 46 #include "gl_bindings_api_autogen_gl.h" |
48 | 47 |
49 protected: | 48 protected: |
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133 // The real context we're running on. | 132 // The real context we're running on. |
134 GLContext* real_context_; | 133 GLContext* real_context_; |
135 | 134 |
136 // The current virtual context. | 135 // The current virtual context. |
137 GLContext* current_context_; | 136 GLContext* current_context_; |
138 | 137 |
139 // The supported extensions being advertised for this virtual context. | 138 // The supported extensions being advertised for this virtual context. |
140 std::string extensions_; | 139 std::string extensions_; |
141 }; | 140 }; |
142 | 141 |
| 142 class GL_EXPORT ScopedSetGLToRealGLApi { |
| 143 public: |
| 144 ScopedSetGLToRealGLApi(); |
| 145 ~ScopedSetGLToRealGLApi(); |
| 146 |
| 147 private: |
| 148 GLApi* old_gl_api_; |
| 149 }; |
| 150 |
143 } // namespace gfx | 151 } // namespace gfx |
144 | 152 |
145 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 153 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
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