| OLD | NEW |
| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "cc/append_quads_data.h" | 8 #include "cc/append_quads_data.h" |
| 9 #include "cc/delegated_frame_data.h" | 9 #include "cc/delegated_frame_data.h" |
| 10 #include "cc/layer_tree_impl.h" | 10 #include "cc/layer_tree_impl.h" |
| 11 #include "cc/math_util.h" | 11 #include "cc/math_util.h" |
| 12 #include "cc/quad_sink.h" | 12 #include "cc/quad_sink.h" |
| 13 #include "cc/render_pass_draw_quad.h" | 13 #include "cc/render_pass_draw_quad.h" |
| 14 #include "cc/render_pass_sink.h" | 14 #include "cc/render_pass_sink.h" |
| 15 | 15 |
| 16 namespace cc { | 16 namespace cc { |
| 17 | 17 |
| 18 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( | 18 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( |
| 19 LayerTreeImpl* tree_impl, int id) | 19 LayerTreeImpl* tree_impl, int id) |
| 20 : LayerImpl(tree_impl, id), | 20 : LayerImpl(tree_impl, id), |
| 21 child_id_(0) { | 21 child_id_(0) { |
| 22 } | 22 } |
| 23 | 23 |
| 24 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { | 24 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { |
| 25 ClearRenderPasses(); | 25 ClearRenderPasses(); |
| 26 ClearChildId(); | 26 ClearChildId(); |
| 27 } | 27 } |
| 28 | 28 |
| 29 bool DelegatedRendererLayerImpl::hasDelegatedContent() const { | 29 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { |
| 30 return !render_passes_in_draw_order_.empty(); | 30 return !render_passes_in_draw_order_.empty(); |
| 31 } | 31 } |
| 32 | 32 |
| 33 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const { | 33 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { |
| 34 // The root RenderPass for the layer is merged with its target | 34 // The root RenderPass for the layer is merged with its target |
| 35 // RenderPass in each frame. So we only have extra RenderPasses | 35 // RenderPass in each frame. So we only have extra RenderPasses |
| 36 // to merge when we have a non-root RenderPass present. | 36 // to merge when we have a non-root RenderPass present. |
| 37 return render_passes_in_draw_order_.size() > 1; | 37 return render_passes_in_draw_order_.size() > 1; |
| 38 } | 38 } |
| 39 | 39 |
| 40 static ResourceProvider::ResourceId ResourceRemapHelper( | 40 static ResourceProvider::ResourceId ResourceRemapHelper( |
| 41 bool* invalid_frame, | 41 bool* invalid_frame, |
| 42 const ResourceProvider::ResourceIdMap& child_to_parent_map, | 42 const ResourceProvider::ResourceIdMap& child_to_parent_map, |
| 43 ResourceProvider::ResourceIdSet *remapped_resources, | 43 ResourceProvider::ResourceIdSet *remapped_resources, |
| (...skipping 12 matching lines...) Expand all Loading... |
| 56 return remapped_id; | 56 return remapped_id; |
| 57 } | 57 } |
| 58 | 58 |
| 59 void DelegatedRendererLayerImpl::SetFrameData( | 59 void DelegatedRendererLayerImpl::SetFrameData( |
| 60 scoped_ptr<DelegatedFrameData> frame_data, | 60 scoped_ptr<DelegatedFrameData> frame_data, |
| 61 gfx::RectF damage_in_frame, | 61 gfx::RectF damage_in_frame, |
| 62 TransferableResourceArray* resources_for_ack) { | 62 TransferableResourceArray* resources_for_ack) { |
| 63 CreateChildIdIfNeeded(); | 63 CreateChildIdIfNeeded(); |
| 64 DCHECK(child_id_); | 64 DCHECK(child_id_); |
| 65 | 65 |
| 66 ResourceProvider* resource_provider = layerTreeImpl()->resource_provider(); | 66 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); |
| 67 const ResourceProvider::ResourceIdMap& resource_map = | 67 const ResourceProvider::ResourceIdMap& resource_map = |
| 68 resource_provider->GetChildToParentMap(child_id_); | 68 resource_provider->GetChildToParentMap(child_id_); |
| 69 | 69 |
| 70 if (frame_data) { | 70 if (frame_data) { |
| 71 // A frame with an empty root render pass is invalid. | 71 // A frame with an empty root render pass is invalid. |
| 72 DCHECK(frame_data->render_pass_list.empty() || | 72 DCHECK(frame_data->render_pass_list.empty() || |
| 73 !frame_data->render_pass_list.back()->output_rect.IsEmpty()); | 73 !frame_data->render_pass_list.back()->output_rect.IsEmpty()); |
| 74 | 74 |
| 75 // Display size is already set so we can compute what the damage rect | 75 // Display size is already set so we can compute what the damage rect |
| 76 // will be in layer space. | 76 // will be in layer space. |
| 77 if (!frame_data->render_pass_list.empty()) { | 77 if (!frame_data->render_pass_list.empty()) { |
| 78 RenderPass* new_root_pass = frame_data->render_pass_list.back(); | 78 RenderPass* new_root_pass = frame_data->render_pass_list.back(); |
| 79 gfx::RectF damage_in_layer = MathUtil::mapClippedRect( | 79 gfx::RectF damage_in_layer = MathUtil::mapClippedRect( |
| 80 DelegatedFrameToLayerSpaceTransform( | 80 DelegatedFrameToLayerSpaceTransform( |
| 81 new_root_pass->output_rect.size()), | 81 new_root_pass->output_rect.size()), |
| 82 damage_in_frame); | 82 damage_in_frame); |
| 83 setUpdateRect(gfx::UnionRects(updateRect(), damage_in_layer)); | 83 set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer)); |
| 84 } | 84 } |
| 85 | 85 |
| 86 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); | 86 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); |
| 87 | 87 |
| 88 bool invalid_frame = false; | 88 bool invalid_frame = false; |
| 89 ResourceProvider::ResourceIdSet used_resources; | 89 ResourceProvider::ResourceIdSet used_resources; |
| 90 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = | 90 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = |
| 91 base::Bind(&ResourceRemapHelper, | 91 base::Bind(&ResourceRemapHelper, |
| 92 &invalid_frame, | 92 &invalid_frame, |
| 93 resource_map, | 93 resource_map, |
| (...skipping 25 matching lines...) Expand all Loading... |
| 119 unused_resources.push_back(it->second); | 119 unused_resources.push_back(it->second); |
| 120 } | 120 } |
| 121 resource_provider->PrepareSendToChild( | 121 resource_provider->PrepareSendToChild( |
| 122 child_id_, unused_resources, resources_for_ack); | 122 child_id_, unused_resources, resources_for_ack); |
| 123 } | 123 } |
| 124 | 124 |
| 125 void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { | 125 void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { |
| 126 if (display_size_ == size) | 126 if (display_size_ == size) |
| 127 return; | 127 return; |
| 128 display_size_ = size; | 128 display_size_ = size; |
| 129 noteLayerPropertyChanged(); | 129 NoteLayerPropertyChanged(); |
| 130 } | 130 } |
| 131 | 131 |
| 132 void DelegatedRendererLayerImpl::SetRenderPasses( | 132 void DelegatedRendererLayerImpl::SetRenderPasses( |
| 133 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { | 133 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { |
| 134 gfx::RectF old_root_damage; | 134 gfx::RectF old_root_damage; |
| 135 if (!render_passes_in_draw_order_.empty()) | 135 if (!render_passes_in_draw_order_.empty()) |
| 136 old_root_damage = render_passes_in_draw_order_.back()->damage_rect; | 136 old_root_damage = render_passes_in_draw_order_.back()->damage_rect; |
| 137 | 137 |
| 138 ClearRenderPasses(); | 138 ClearRenderPasses(); |
| 139 | 139 |
| (...skipping 10 matching lines...) Expand all Loading... |
| 150 if (!render_passes_in_draw_order_.empty()) | 150 if (!render_passes_in_draw_order_.empty()) |
| 151 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); | 151 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); |
| 152 } | 152 } |
| 153 | 153 |
| 154 void DelegatedRendererLayerImpl::ClearRenderPasses() { | 154 void DelegatedRendererLayerImpl::ClearRenderPasses() { |
| 155 // FIXME: Release the resources back to the nested compositor. | 155 // FIXME: Release the resources back to the nested compositor. |
| 156 render_passes_index_by_id_.clear(); | 156 render_passes_index_by_id_.clear(); |
| 157 render_passes_in_draw_order_.clear(); | 157 render_passes_in_draw_order_.clear(); |
| 158 } | 158 } |
| 159 | 159 |
| 160 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::createLayerImpl( | 160 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( |
| 161 LayerTreeImpl* treeImpl) { | 161 LayerTreeImpl* treeImpl) { |
| 162 return DelegatedRendererLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>(); | 162 return DelegatedRendererLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>(); |
| 163 } | 163 } |
| 164 | 164 |
| 165 void DelegatedRendererLayerImpl::didLoseOutputSurface() { | 165 void DelegatedRendererLayerImpl::DidLoseOutputSurface() { |
| 166 ClearRenderPasses(); | 166 ClearRenderPasses(); |
| 167 ClearChildId(); | 167 ClearChildId(); |
| 168 } | 168 } |
| 169 | 169 |
| 170 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( | 170 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( |
| 171 gfx::Size frame_size) const { | 171 gfx::Size frame_size) const { |
| 172 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; | 172 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; |
| 173 | 173 |
| 174 gfx::Transform delegated_frame_to_layer_space_transform; | 174 gfx::Transform delegated_frame_to_layer_space_transform; |
| 175 delegated_frame_to_layer_space_transform.Scale( | 175 delegated_frame_to_layer_space_transform.Scale( |
| 176 static_cast<double>(display_size.width()) / frame_size.width(), | 176 static_cast<double>(display_size.width()) / frame_size.width(), |
| 177 static_cast<double>(display_size.height()) / frame_size.height()); | 177 static_cast<double>(display_size.height()) / frame_size.height()); |
| 178 return delegated_frame_to_layer_space_transform; | 178 return delegated_frame_to_layer_space_transform; |
| 179 } | 179 } |
| 180 | 180 |
| 181 static inline int IndexToId(int index) { return index + 1; } | 181 static inline int IndexToId(int index) { return index + 1; } |
| 182 static inline int IdToIndex(int id) { return id - 1; } | 182 static inline int IdToIndex(int id) { return id - 1; } |
| 183 | 183 |
| 184 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() | 184 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() |
| 185 const { | 185 const { |
| 186 return RenderPass::Id(id(), IndexToId(0)); | 186 return RenderPass::Id(id(), IndexToId(0)); |
| 187 } | 187 } |
| 188 | 188 |
| 189 RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId( | 189 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( |
| 190 RenderPass::Id previous) const { | 190 RenderPass::Id previous) const { |
| 191 return RenderPass::Id(previous.layer_id, previous.index + 1); | 191 return RenderPass::Id(previous.layer_id, previous.index + 1); |
| 192 } | 192 } |
| 193 | 193 |
| 194 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( | 194 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( |
| 195 RenderPass::Id delegated_render_pass_id) const { | 195 RenderPass::Id delegated_render_pass_id) const { |
| 196 base::hash_map<RenderPass::Id, int>::const_iterator found = | 196 base::hash_map<RenderPass::Id, int>::const_iterator found = |
| 197 render_passes_index_by_id_.find(delegated_render_pass_id); | 197 render_passes_index_by_id_.find(delegated_render_pass_id); |
| 198 DCHECK(found != render_passes_index_by_id_.end()); | 198 DCHECK(found != render_passes_index_by_id_.end()); |
| 199 unsigned delegatedRenderPassIndex = found->second; | 199 unsigned delegatedRenderPassIndex = found->second; |
| 200 return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex)); | 200 return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex)); |
| 201 } | 201 } |
| 202 | 202 |
| 203 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( | 203 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( |
| 204 RenderPassSink* render_pass_sink) { | 204 RenderPassSink* render_pass_sink) { |
| 205 DCHECK(hasContributingDelegatedRenderPasses()); | 205 DCHECK(HasContributingDelegatedRenderPasses()); |
| 206 | 206 |
| 207 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { | 207 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { |
| 208 RenderPass::Id output_render_pass_id = | 208 RenderPass::Id output_render_pass_id = |
| 209 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id); | 209 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id); |
| 210 | 210 |
| 211 // Don't clash with the RenderPass we generate if we own a RenderSurface. | 211 // Don't clash with the RenderPass we generate if we own a RenderSurface. |
| 212 DCHECK(output_render_pass_id.index > 0); | 212 DCHECK(output_render_pass_id.index > 0); |
| 213 | 213 |
| 214 render_pass_sink->appendRenderPass( | 214 render_pass_sink->appendRenderPass( |
| 215 render_passes_in_draw_order_[i]->Copy(output_render_pass_id)); | 215 render_passes_in_draw_order_[i]->Copy(output_render_pass_id)); |
| 216 } | 216 } |
| 217 } | 217 } |
| 218 | 218 |
| 219 void DelegatedRendererLayerImpl::appendQuads( | 219 void DelegatedRendererLayerImpl::AppendQuads( |
| 220 QuadSink& quad_sink, AppendQuadsData& append_quads_data) { | 220 QuadSink* quad_sink, |
| 221 AppendQuadsData* append_quads_data) { |
| 221 if (render_passes_in_draw_order_.empty()) | 222 if (render_passes_in_draw_order_.empty()) |
| 222 return; | 223 return; |
| 223 | 224 |
| 224 RenderPass::Id target_render_pass_id = append_quads_data.renderPassId; | 225 RenderPass::Id target_render_pass_id = append_quads_data->renderPassId; |
| 225 | 226 |
| 226 const RenderPass* root_delegated_render_pass = | 227 const RenderPass* root_delegated_render_pass = |
| 227 render_passes_in_draw_order_.back(); | 228 render_passes_in_draw_order_.back(); |
| 228 | 229 |
| 229 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); | 230 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); |
| 230 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); | 231 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
| 231 | 232 |
| 232 // If the index of the renderPassId is 0, then it is a renderPass generated | 233 // If the index of the renderPassId is 0, then it is a renderPass generated |
| 233 // for a layer in this compositor, not the delegated renderer. Then we want to | 234 // for a layer in this compositor, not the delegated renderer. Then we want to |
| 234 // merge our root renderPass with the target renderPass. Otherwise, it is some | 235 // merge our root renderPass with the target renderPass. Otherwise, it is some |
| 235 // renderPass which we added from the delegated renderer. | 236 // renderPass which we added from the delegated renderer. |
| 236 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; | 237 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; |
| 237 if (should_merge_root_render_pass_with_target) { | 238 if (should_merge_root_render_pass_with_target) { |
| 238 // Verify that the renderPass we are appending to is created our | 239 // Verify that the renderPass we are appending to is created our |
| 239 // renderTarget. | 240 // renderTarget. |
| 240 DCHECK(target_render_pass_id.layer_id == renderTarget()->id()); | 241 DCHECK(target_render_pass_id.layer_id == render_target()->id()); |
| 241 | 242 |
| 242 AppendRenderPassQuads( | 243 AppendRenderPassQuads( |
| 243 &quad_sink, &append_quads_data, root_delegated_render_pass, frame_size); | 244 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); |
| 244 } else { | 245 } else { |
| 245 // Verify that the renderPass we are appending to was created by us. | 246 // Verify that the renderPass we are appending to was created by us. |
| 246 DCHECK(target_render_pass_id.layer_id == id()); | 247 DCHECK(target_render_pass_id.layer_id == id()); |
| 247 | 248 |
| 248 int render_pass_index = IdToIndex(target_render_pass_id.index); | 249 int render_pass_index = IdToIndex(target_render_pass_id.index); |
| 249 const RenderPass* delegated_render_pass = | 250 const RenderPass* delegated_render_pass = |
| 250 render_passes_in_draw_order_[render_pass_index]; | 251 render_passes_in_draw_order_[render_pass_index]; |
| 251 AppendRenderPassQuads( | 252 AppendRenderPassQuads( |
| 252 &quad_sink, &append_quads_data, delegated_render_pass, frame_size); | 253 quad_sink, append_quads_data, delegated_render_pass, frame_size); |
| 253 } | 254 } |
| 254 } | 255 } |
| 255 | 256 |
| 256 void DelegatedRendererLayerImpl::AppendRenderPassQuads( | 257 void DelegatedRendererLayerImpl::AppendRenderPassQuads( |
| 257 QuadSink* quad_sink, | 258 QuadSink* quad_sink, |
| 258 AppendQuadsData* append_quads_data, | 259 AppendQuadsData* append_quads_data, |
| 259 const RenderPass* delegated_render_pass, | 260 const RenderPass* delegated_render_pass, |
| 260 gfx::Size frame_size) const { | 261 gfx::Size frame_size) const { |
| 261 | 262 |
| 262 const SharedQuadState* delegated_shared_quad_state = NULL; | 263 const SharedQuadState* delegated_shared_quad_state = NULL; |
| 263 SharedQuadState* output_shared_quad_state = NULL; | 264 SharedQuadState* output_shared_quad_state = NULL; |
| 264 | 265 |
| 265 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { | 266 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { |
| 266 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; | 267 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; |
| 267 | 268 |
| 268 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { | 269 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { |
| 269 delegated_shared_quad_state = delegated_quad->shared_quad_state; | 270 delegated_shared_quad_state = delegated_quad->shared_quad_state; |
| 270 output_shared_quad_state = quad_sink->useSharedQuadState( | 271 output_shared_quad_state = quad_sink->useSharedQuadState( |
| 271 delegated_shared_quad_state->Copy()); | 272 delegated_shared_quad_state->Copy()); |
| 272 | 273 |
| 273 bool is_root_delegated_render_pass = | 274 bool is_root_delegated_render_pass = |
| 274 delegated_render_pass == render_passes_in_draw_order_.back(); | 275 delegated_render_pass == render_passes_in_draw_order_.back(); |
| 275 if (is_root_delegated_render_pass) { | 276 if (is_root_delegated_render_pass) { |
| 276 // Don't allow areas inside the bounds that are empty. | 277 // Don't allow areas inside the bounds that are empty. |
| 277 DCHECK(display_size_.IsEmpty() || | 278 DCHECK(display_size_.IsEmpty() || |
| 278 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); | 279 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); |
| 279 gfx::Transform delegated_frame_to_target_transform = | 280 gfx::Transform delegated_frame_to_target_transform = |
| 280 drawTransform() * DelegatedFrameToLayerSpaceTransform(frame_size); | 281 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); |
| 281 | 282 |
| 282 output_shared_quad_state->content_to_target_transform.ConcatTransform( | 283 output_shared_quad_state->content_to_target_transform.ConcatTransform( |
| 283 delegated_frame_to_target_transform); | 284 delegated_frame_to_target_transform); |
| 284 | 285 |
| 285 if (renderTarget() == this) { | 286 if (render_target() == this) { |
| 286 DCHECK(!isClipped()); | 287 DCHECK(!is_clipped()); |
| 287 DCHECK(renderSurface()); | 288 DCHECK(render_surface()); |
| 288 output_shared_quad_state->clip_rect = MathUtil::mapClippedRect( | 289 output_shared_quad_state->clip_rect = MathUtil::mapClippedRect( |
| 289 delegated_frame_to_target_transform, | 290 delegated_frame_to_target_transform, |
| 290 output_shared_quad_state->clip_rect); | 291 output_shared_quad_state->clip_rect); |
| 291 } else { | 292 } else { |
| 292 gfx::Rect clip_rect = drawableContentRect(); | 293 gfx::Rect clip_rect = drawable_content_rect(); |
| 293 if (output_shared_quad_state->is_clipped) { | 294 if (output_shared_quad_state->is_clipped) { |
| 294 clip_rect.Intersect(MathUtil::mapClippedRect( | 295 clip_rect.Intersect(MathUtil::mapClippedRect( |
| 295 delegated_frame_to_target_transform, | 296 delegated_frame_to_target_transform, |
| 296 output_shared_quad_state->clip_rect)); | 297 output_shared_quad_state->clip_rect)); |
| 297 } | 298 } |
| 298 output_shared_quad_state->clip_rect = clip_rect; | 299 output_shared_quad_state->clip_rect = clip_rect; |
| 299 output_shared_quad_state->is_clipped = true; | 300 output_shared_quad_state->is_clipped = true; |
| 300 } | 301 } |
| 301 | 302 |
| 302 output_shared_quad_state->opacity *= drawOpacity(); | 303 output_shared_quad_state->opacity *= draw_opacity(); |
| 303 } | 304 } |
| 304 } | 305 } |
| 305 DCHECK(output_shared_quad_state); | 306 DCHECK(output_shared_quad_state); |
| 306 | 307 |
| 307 scoped_ptr<DrawQuad> output_quad; | 308 scoped_ptr<DrawQuad> output_quad; |
| 308 if (delegated_quad->material != DrawQuad::RENDER_PASS) { | 309 if (delegated_quad->material != DrawQuad::RENDER_PASS) { |
| 309 output_quad = delegated_quad->Copy(output_shared_quad_state); | 310 output_quad = delegated_quad->Copy(output_shared_quad_state); |
| 310 } else { | 311 } else { |
| 311 RenderPass::Id delegated_contributing_render_pass_id = | 312 RenderPass::Id delegated_contributing_render_pass_id = |
| 312 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; | 313 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; |
| 313 RenderPass::Id output_contributing_render_pass_id = | 314 RenderPass::Id output_contributing_render_pass_id = |
| 314 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id); | 315 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id); |
| 315 DCHECK(output_contributing_render_pass_id != | 316 DCHECK(output_contributing_render_pass_id != |
| 316 append_quads_data->renderPassId); | 317 append_quads_data->renderPassId); |
| 317 | 318 |
| 318 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( | 319 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( |
| 319 output_shared_quad_state, | 320 output_shared_quad_state, |
| 320 output_contributing_render_pass_id).PassAs<DrawQuad>(); | 321 output_contributing_render_pass_id).PassAs<DrawQuad>(); |
| 321 } | 322 } |
| 322 DCHECK(output_quad.get()); | 323 DCHECK(output_quad.get()); |
| 323 | 324 |
| 324 quad_sink->append(output_quad.Pass(), *append_quads_data); | 325 quad_sink->append(output_quad.Pass(), append_quads_data); |
| 325 } | 326 } |
| 326 } | 327 } |
| 327 | 328 |
| 328 const char* DelegatedRendererLayerImpl::layerTypeAsString() const { | 329 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { |
| 329 return "DelegatedRendererLayer"; | 330 return "DelegatedRendererLayer"; |
| 330 } | 331 } |
| 331 | 332 |
| 332 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded() { | 333 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded() { |
| 333 if (child_id_) | 334 if (child_id_) |
| 334 return; | 335 return; |
| 335 | 336 |
| 336 ResourceProvider* resource_provider = layerTreeImpl()->resource_provider(); | 337 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); |
| 337 child_id_ = resource_provider->CreateChild(); | 338 child_id_ = resource_provider->CreateChild(); |
| 338 } | 339 } |
| 339 | 340 |
| 340 void DelegatedRendererLayerImpl::ClearChildId() { | 341 void DelegatedRendererLayerImpl::ClearChildId() { |
| 341 if (!child_id_) | 342 if (!child_id_) |
| 342 return; | 343 return; |
| 343 | 344 |
| 344 ResourceProvider* resource_provider = layerTreeImpl()->resource_provider(); | 345 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); |
| 345 resource_provider->DestroyChild(child_id_); | 346 resource_provider->DestroyChild(child_id_); |
| 346 child_id_ = 0; | 347 child_id_ = 0; |
| 347 } | 348 } |
| 348 | 349 |
| 349 } // namespace cc | 350 } // namespace cc |
| OLD | NEW |