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Side by Side Diff: src/gpu/GrTessellatingPathRenderer.cpp

Issue 1277233002: Make folder for batches (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTessellatingPathRenderer.h" 8 #include "GrTessellatingPathRenderer.h"
9 9
10 #include "GrBatch.h"
11 #include "GrBatchTarget.h" 10 #include "GrBatchTarget.h"
12 #include "GrBatchTest.h" 11 #include "GrBatchTest.h"
13 #include "GrDefaultGeoProcFactory.h" 12 #include "GrDefaultGeoProcFactory.h"
14 #include "GrPathUtils.h" 13 #include "GrPathUtils.h"
15 #include "GrVertices.h" 14 #include "GrVertices.h"
16 #include "GrResourceCache.h" 15 #include "GrResourceCache.h"
17 #include "GrResourceProvider.h" 16 #include "GrResourceProvider.h"
18 #include "SkChunkAlloc.h" 17 #include "SkChunkAlloc.h"
19 #include "SkGeometry.h" 18 #include "SkGeometry.h"
20 19
20 #include "batches/GrBatch.h"
21
21 #include <stdio.h> 22 #include <stdio.h>
22 23
23 /* 24 /*
24 * This path renderer tessellates the path into triangles, uploads the triangles to a 25 * This path renderer tessellates the path into triangles, uploads the triangles to a
25 * vertex buffer, and renders them with a single draw call. It does not currentl y do 26 * vertex buffer, and renders them with a single draw call. It does not currentl y do
26 * antialiasing, so it must be used in conjunction with multisampling. 27 * antialiasing, so it must be used in conjunction with multisampling.
27 * 28 *
28 * There are six stages to the algorithm: 29 * There are six stages to the algorithm:
29 * 30 *
30 * 1) Linearize the path contours into piecewise linear segments (path_to_contou rs()). 31 * 1) Linearize the path contours into piecewise linear segments (path_to_contou rs()).
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1650 bool result = viewMatrix.invert(&vmi); 1651 bool result = viewMatrix.invert(&vmi);
1651 if (!result) { 1652 if (!result) {
1652 SkFAIL("Cannot invert matrix\n"); 1653 SkFAIL("Cannot invert matrix\n");
1653 } 1654 }
1654 vmi.mapRect(&clipBounds); 1655 vmi.mapRect(&clipBounds);
1655 GrStrokeInfo strokeInfo = GrTest::TestStrokeInfo(random); 1656 GrStrokeInfo strokeInfo = GrTest::TestStrokeInfo(random);
1656 return TessellatingPathBatch::Create(color, path, strokeInfo, viewMatrix, cl ipBounds); 1657 return TessellatingPathBatch::Create(color, path, strokeInfo, viewMatrix, cl ipBounds);
1657 } 1658 }
1658 1659
1659 #endif 1660 #endif
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