Index: src/codec/SkBmpCodec.cpp |
diff --git a/src/codec/SkBmpCodec.cpp b/src/codec/SkBmpCodec.cpp |
index fa4608ffeec513cacd753fc3efc721497d1eff3c..20af2da06fe0db122b86b49bef63b5c7ba6da8bc 100644 |
--- a/src/codec/SkBmpCodec.cpp |
+++ b/src/codec/SkBmpCodec.cpp |
@@ -397,6 +397,7 @@ bool SkBmpCodec::ReadHeader(SkStream* stream, bool inIco, SkCodec** codecOut) { |
iBuffer.free(); |
// Additionally, 32 bit bmp-in-icos use the alpha channel. |
+ // FIXME (msarett): Don't all bmp-in-icos use the alpha channel? |
// And, RLE inputs may skip pixels, leaving them as transparent. This |
// is uncommon, but we cannot be certain that an RLE bmp will be opaque. |
if ((inIco && 32 == bitsPerPixel) || (kRLE_BmpInputFormat == inputFormat)) { |