| Index: src/codec/SkBmpCodec.cpp
|
| diff --git a/src/codec/SkBmpCodec.cpp b/src/codec/SkBmpCodec.cpp
|
| index fa4608ffeec513cacd753fc3efc721497d1eff3c..20af2da06fe0db122b86b49bef63b5c7ba6da8bc 100644
|
| --- a/src/codec/SkBmpCodec.cpp
|
| +++ b/src/codec/SkBmpCodec.cpp
|
| @@ -397,6 +397,7 @@ bool SkBmpCodec::ReadHeader(SkStream* stream, bool inIco, SkCodec** codecOut) {
|
| iBuffer.free();
|
|
|
| // Additionally, 32 bit bmp-in-icos use the alpha channel.
|
| + // FIXME (msarett): Don't all bmp-in-icos use the alpha channel?
|
| // And, RLE inputs may skip pixels, leaving them as transparent. This
|
| // is uncommon, but we cannot be certain that an RLE bmp will be opaque.
|
| if ((inIco && 32 == bitsPerPixel) || (kRLE_BmpInputFormat == inputFormat)) {
|
|
|