| Index: net/websockets/websocket_channel.h
|
| diff --git a/net/websockets/websocket_channel.h b/net/websockets/websocket_channel.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..52f596d3a0902340ecef650aabab4716470daaa7
|
| --- /dev/null
|
| +++ b/net/websockets/websocket_channel.h
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| @@ -0,0 +1,177 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
| +#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
| +
|
| +#include <string>
|
| +#include <vector>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/callback.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/memory/scoped_vector.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "googleurl/src/gurl.h"
|
| +#include "net/base/net_export.h"
|
| +#include "net/websockets/websocket_frame.h"
|
| +#include "net/websockets/websocket_stream.h"
|
| +
|
| +namespace net {
|
| +
|
| +class URLRequestContext;
|
| +class WebSocketEventInterface;
|
| +
|
| +class NET_EXPORT WebSocketChannel {
|
| + public:
|
| + // Create a new WebSocketChannel with the specified parameters.
|
| + // SendAddChannelRequest() must be sent immediately afterwards to start the
|
| + // connection process.
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| + WebSocketChannel(const GURL& socket_url,
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| + scoped_ptr<WebSocketEventInterface> event_interface);
|
| + virtual ~WebSocketChannel();
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| +
|
| + // Start the connection process.
|
| + void SendAddChannelRequest(
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| + const std::vector<std::string>& requested_protocols,
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| + const GURL& origin,
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| + URLRequestContext* url_request_context);
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| +
|
| + // Send a data frame to the remote side.
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| + void SendFrame(bool fin,
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| + WebSocketFrameHeader::OpCode op_code,
|
| + const std::vector<char>& data);
|
| +
|
| + // Send "quota" units of flow control to the remote side.
|
| + void SendFlowControl(int64 quota);
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| +
|
| + // Send a "Drop Channel" message to the remote side.
|
| + void SendDropChannel(unsigned short reason, const std::string& reason_text);
|
| +
|
| + // Start the connection process, using a different factory function from the
|
| + // default. This is used for testing.
|
| + void SendAddChannelRequestWithFactory(
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| + const std::vector<std::string>& requested_protocols,
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| + const GURL& origin,
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| + URLRequestContext* url_request_context,
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| + base::Callback<void(
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| + const GURL&,
|
| + const std::vector<std::string>&,
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| + const GURL&,
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| + URLRequestContext*,
|
| + const WebSocketStream::SuccessCallback&,
|
| + const WebSocketStream::FailureCallback&)> factory) NET_EXPORT_PRIVATE;
|
| +
|
| + private:
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| + // We have a simple linear progression of states from CONSTRUCTED to CLOSED,
|
| + // except that the SEND_CLOSED and RECV_CLOSED states may be skipped in case
|
| + // of error.
|
| + enum State {
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| + FRESHLY_CONSTRUCTED,
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| + CONNECTING,
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| + CONNECTED,
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| + SEND_CLOSED,
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| + RECV_CLOSED,
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| + CLOSED, // also used for FAILED states.
|
| + };
|
| +
|
| + // Success callback from WebSocketStream::CreateAndConnectStream()
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| + void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
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| +
|
| + // Failure callback from WebSocketStream::CreateAndConnectStream()
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| + void OnConnectFailure(unsigned short web_socket_error);
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| +
|
| + // Call WebSocketStream::WriteFrames() with the appropriate arguments
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| + void WriteFrames();
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| +
|
| + // Callback from WebSocketStream::WriteFrames
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| + void OnWriteDone(int result);
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| +
|
| + // Call WebSocketStream::ReadFrames() with the appropriate arguments
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| + void ReadFrames();
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| +
|
| + // Callback from WebSocketStream::ReadFrames
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| + void OnReadDone(int result);
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| +
|
| + // Process a single chunk that has been read from the stream.
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| + void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk);
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| +
|
| + // Internal Send implementation.
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| + void Send(bool fin,
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| + WebSocketFrameHeader::OpCode op_code,
|
| + const std::vector<char>& data);
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| +
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| + // Internal Send implementation (IOBufferWithSize version; used for control
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| + // frames).
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| + void SendIOBufferWithSize(bool fin,
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| + WebSocketFrameHeader::OpCode op_code,
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| + const scoped_refptr<IOBufferWithSize>& buffer);
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| +
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| + // Internal method to fail a channel in a manner appropriate the current
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| + // state. The suppled code and reason are sent back to the renderer; the
|
| + // server just gets a generic "going away" error (if it gets a close message
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| + // at all).
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| + void FailChannel(unsigned short code, const std::string& reason);
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| +
|
| + // Send a close frame to Start the WebSocket Closing Handshake, or to respond
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| + // to a close frame from the server.
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| + void SendClose(unsigned short code, const std::string& reason);
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| +
|
| + // Parse a Close frame. If no code is supplied, then "1005" is returned with
|
| + // empty reason_text. If the reason code is outside the valid range, then
|
| + // "1008" is returned. If the reason text is not valid UTF-8, then an empty
|
| + // string is returned instead.
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| + void ParseClose(const IOBufferWithSize& buffer,
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| + unsigned short* reason,
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| + std::string* reason_text);
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| +
|
| + // The URL to which we connect.
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| + const GURL socket_url_;
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| +
|
| + // The event_interface_ object to call back into.
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| + const scoped_ptr<WebSocketEventInterface> event_interface_;
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| +
|
| + // The WebSocketStream to which we are sending/receiving data.
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| + scoped_ptr<WebSocketStream> stream_;
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| +
|
| + // A data structure containing a vector of frames to be sent and the total
|
| + // number of bytes contained in the vector.
|
| + struct SendBuffer;
|
| + // Data that is currently pending write, or NULL if no write is pending.
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| + scoped_ptr<SendBuffer> currently_sending_;
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| + // Data that is queued up to write after the current write completes.
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| + // Only non-NULL when such data actually exists.
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| + scoped_ptr<SendBuffer> send_next_;
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| + // Destination for the current call to WebSocketStream::ReadFrames
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| + ScopedVector<WebSocketFrameChunk> read_frame_chunks_;
|
| + // Frame header for the current frame. Only non-NULL if we have had to
|
| + // fragment the frame to send to the renderer because not all the data is
|
| + // available yet.
|
| + scoped_ptr<WebSocketFrameHeader> current_frame_header_;
|
| + // Although it will almost never happen in practice, we can be passed an
|
| + // incomplete control frame, in which case we need to keep the data around
|
| + // long enough to reassemble it. This vector will be empty the rest of the
|
| + // time.
|
| + scoped_refptr<IOBufferWithSize> incomplete_control_frame_body_;
|
| + // The point at which we give the renderer a quota refresh (bytes).
|
| + int send_quota_low_water_mark_;
|
| + // The amount which we refresh the quota to when it reaches the
|
| + // low_water_mark (bytes).
|
| + int send_quota_high_water_mark_;
|
| + // The current amount of quota that the renderer has available for sending
|
| + // (bytes).
|
| + int current_send_quota_;
|
| + // The current state of the channel. Mainly used for sanity checking, but also
|
| + // used to track the close state.
|
| + State state_;
|
| + // We may be destroyed while callbacks are pending, so we need weak pointers
|
| + // for those callbacks.
|
| + base::WeakPtrFactory<WebSocketChannel> weak_factory_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
|
| +};
|
| +
|
| +} // namespace net
|
| +
|
| +#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
|
|
|