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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | |
6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | |
7 | |
8 #include <string> | |
9 #include <vector> | |
10 | |
11 #include "base/basictypes.h" | |
12 #include "base/callback.h" | |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "base/memory/scoped_vector.h" | |
15 #include "base/memory/weak_ptr.h" | |
16 #include "googleurl/src/gurl.h" | |
17 #include "net/base/net_export.h" | |
18 #include "net/websockets/websocket_frame.h" | |
19 #include "net/websockets/websocket_stream.h" | |
20 | |
21 namespace net { | |
22 | |
23 class URLRequestContext; | |
24 class WebSocketEventInterface; | |
25 | |
26 class NET_EXPORT WebSocketChannel { | |
27 public: | |
28 // Create a new WebSocketChannel with the specified parameters. | |
29 // SendAddChannelRequest() must be sent immediately afterwards to start the | |
30 // connection process. | |
31 WebSocketChannel(const GURL& socket_url, | |
32 scoped_ptr<WebSocketEventInterface> event_interface); | |
33 virtual ~WebSocketChannel(); | |
34 | |
35 // Start the connection process. | |
36 void SendAddChannelRequest( | |
37 const std::vector<std::string>& requested_protocols, | |
38 const GURL& origin, | |
39 URLRequestContext* url_request_context); | |
40 | |
41 // Send a data frame to the remote side. | |
42 void SendFrame(bool fin, | |
43 WebSocketFrameHeader::OpCode op_code, | |
44 const std::vector<char>& data); | |
45 | |
46 // Send "quota" units of flow control to the remote side. | |
47 void SendFlowControl(int64 quota); | |
48 | |
49 // Send a "Drop Channel" message to the remote side. | |
50 void SendDropChannel(unsigned short reason, const std::string& reason_text); | |
yhirano
2013/06/28 10:52:33
nit: We decided that we would use code and reason
Adam Rice
2013/06/28 14:06:41
Done.
| |
51 | |
52 // Start the connection process, using a different factory function from the | |
53 // default. This is used for testing. | |
54 void SendAddChannelRequestWithFactory( | |
55 const std::vector<std::string>& requested_protocols, | |
56 const GURL& origin, | |
57 URLRequestContext* url_request_context, | |
58 base::Callback<scoped_ptr<WebSocketStreamRequest>( | |
59 const GURL&, | |
60 const std::vector<std::string>&, | |
61 const GURL&, | |
62 URLRequestContext*, | |
63 const BoundNetLog&, | |
64 scoped_ptr<WebSocketStream::ConnectDelegate>)> factory) | |
65 NET_EXPORT_PRIVATE; | |
66 | |
67 private: | |
68 // We have a simple linear progression of states from CONSTRUCTED to CLOSED, | |
69 // except that the SEND_CLOSED and RECV_CLOSED states may be skipped in case | |
70 // of error. | |
71 enum State { | |
72 FRESHLY_CONSTRUCTED, | |
73 CONNECTING, | |
74 CONNECTED, | |
75 SEND_CLOSED, | |
76 RECV_CLOSED, | |
77 CLOSED, // also used for FAILED states. | |
78 }; | |
79 | |
80 // When failing a channel, we may or may not want to send the real reason for | |
81 // failing to the remote server. This enum is used by FailChannel() to | |
82 // choose. | |
83 enum ExposeError { | |
84 SEND_REAL_ERROR, | |
85 SEND_INTERNAL_ERROR, | |
86 }; | |
87 | |
88 // Our implementation of WebSocketStream::ConnectDelegate. | |
89 class ConnectDelegate; | |
90 | |
91 // Success callback from WebSocketStream::CreateAndConnectStream() | |
92 void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); | |
93 | |
94 // Failure callback from WebSocketStream::CreateAndConnectStream() | |
95 void OnConnectFailure(unsigned short websocket_error); | |
96 | |
97 // Call WebSocketStream::WriteFrames() with the appropriate arguments | |
98 void WriteFrames(); | |
99 | |
100 // Callback from WebSocketStream::WriteFrames | |
101 void OnWriteDone(int result); | |
102 | |
103 // Call WebSocketStream::ReadFrames() with the appropriate arguments | |
104 void ReadFrames(); | |
105 | |
106 // Callback from WebSocketStream::ReadFrames | |
107 void OnReadDone(int result); | |
108 | |
109 // Process a single chunk that has been read from the stream. | |
110 void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk); | |
111 | |
112 // Internal Send implementation. | |
113 void Send(bool fin, | |
114 WebSocketFrameHeader::OpCode op_code, | |
115 const std::vector<char>& data); | |
116 | |
117 // Internal Send implementation (IOBufferWithSize version; used for control | |
118 // frames). | |
119 void SendIOBufferWithSize(bool fin, | |
120 WebSocketFrameHeader::OpCode op_code, | |
121 const scoped_refptr<IOBufferWithSize>& buffer); | |
122 | |
123 // Internal method to fail a channel in a manner appropriate the current | |
124 // state. The suppled code and reason are sent back to the renderer; the | |
125 // server just gets a generic "going away" error (if it gets a close message | |
126 // at all). | |
127 void FailChannel(ExposeError expose, | |
128 unsigned short code, | |
129 const std::string& reason); | |
130 | |
131 // Send a close frame to Start the WebSocket Closing Handshake, or to respond | |
132 // to a close frame from the server. | |
133 void SendClose(unsigned short code, const std::string& reason); | |
134 | |
135 // Parse a Close frame. If no code is supplied, then "1005" is returned with | |
136 // empty reason_text. If the reason code is outside the valid range, then | |
137 // "1008" is returned. If the reason text is not valid UTF-8, then an empty | |
138 // string is returned instead. | |
139 void ParseClose(const IOBufferWithSize& buffer, | |
yhirano
2013/06/28 10:52:33
Ditto
Adam Rice
2013/06/28 14:06:41
Done.
| |
140 unsigned short* reason, | |
141 std::string* reason_text); | |
142 | |
143 // The URL to which we connect. | |
144 const GURL socket_url_; | |
145 | |
146 // The event_interface_ object to call back into. | |
147 const scoped_ptr<WebSocketEventInterface> event_interface_; | |
148 | |
149 // The WebSocketStream to which we are sending/receiving data. | |
150 scoped_ptr<WebSocketStream> stream_; | |
151 | |
152 // A data structure containing a vector of frames to be sent and the total | |
153 // number of bytes contained in the vector. | |
154 struct SendBuffer; | |
155 // Data that is currently pending write, or NULL if no write is pending. | |
156 scoped_ptr<SendBuffer> currently_sending_; | |
157 // Data that is queued up to write after the current write completes. | |
158 // Only non-NULL when such data actually exists. | |
159 scoped_ptr<SendBuffer> send_next_; | |
160 // Destination for the current call to WebSocketStream::ReadFrames | |
161 ScopedVector<WebSocketFrameChunk> read_frame_chunks_; | |
162 // Frame header for the current frame. Only non-NULL if we have had to | |
163 // fragment the frame to send to the renderer because not all the data is | |
164 // available yet. | |
165 scoped_ptr<WebSocketFrameHeader> current_frame_header_; | |
166 // Handle to an in-progress WebSocketStream creation request. | |
167 scoped_ptr<WebSocketStreamRequest> stream_request_; | |
168 // Although it will almost never happen in practice, we can be passed an | |
169 // incomplete control frame, in which case we need to keep the data around | |
170 // long enough to reassemble it. This vector will be empty the rest of the | |
171 // time. | |
172 scoped_refptr<IOBufferWithSize> incomplete_control_frame_body_; | |
173 // The point at which we give the renderer a quota refresh (bytes). | |
174 int send_quota_low_water_mark_; | |
175 // The amount which we refresh the quota to when it reaches the | |
176 // low_water_mark (bytes). | |
177 int send_quota_high_water_mark_; | |
178 // The current amount of quota that the renderer has available for sending | |
179 // on this logical channel (bytes). | |
180 int current_send_quota_; | |
181 // The current state of the channel. Mainly used for sanity checking, but also | |
182 // used to track the close state. | |
183 State state_; | |
184 // We may be destroyed while callbacks are pending, so we need weak pointers | |
185 // for those callbacks. | |
186 base::WeakPtrFactory<WebSocketChannel> weak_factory_; | |
187 | |
188 DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); | |
189 }; | |
190 | |
191 } // namespace net | |
192 | |
193 #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | |
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