Index: src/gpu/effects/GrBitmapTextGeoProc.cpp |
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp |
index 9496dbffc33540c3d64d35e1112a28d3d8a524ca..d83cf5595a3e665ca7b00460eb76eb2bcfc819bd 100644 |
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp |
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp |
@@ -31,15 +31,15 @@ public: |
// compute numbers to be hardcoded to convert texture coordinates from int to float |
SkASSERT(cte.numTextures() == 1); |
GrTexture* atlas = cte.textureAccess(0).getTexture(); |
- SkASSERT(atlas); |
+ SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); |
SkScalar recipWidth = 1.0f / atlas->width(); |
SkScalar recipHeight = 1.0f / atlas->height(); |
GrGLVertToFrag v(kVec2f_GrSLType); |
pb->addVarying("TextureCoords", &v); |
vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(), |
- SK_FLT_DECIMAL_DIG, recipWidth, |
- SK_FLT_DECIMAL_DIG, recipHeight, |
+ GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, |
+ GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, |
cte.inTextureCoords()->fName); |
// Setup pass through color |