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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
11 #include "GrGLFragmentShaderBuilder.h" | 11 #include "GrGLFragmentShaderBuilder.h" |
12 #include "GrGLGeometryShaderBuilder.h" | 12 #include "GrGLGeometryShaderBuilder.h" |
13 #include "GrGLVertexShaderBuilder.h" | 13 #include "GrGLVertexShaderBuilder.h" |
14 #include "../GrGLProgramDataManager.h" | 14 #include "../GrGLProgramDataManager.h" |
15 #include "../GrGLPathProgramDataManager.h" | 15 #include "../GrGLPathProgramDataManager.h" |
16 #include "../GrGLUniformHandle.h" | 16 #include "../GrGLUniformHandle.h" |
17 #include "../GrGLPrimitiveProcessor.h" | 17 #include "../GrGLPrimitiveProcessor.h" |
18 #include "../GrGLXferProcessor.h" | 18 #include "../GrGLXferProcessor.h" |
19 #include "../../GrPendingFragmentStage.h" | 19 #include "../../GrPendingFragmentStage.h" |
20 #include "../../GrPipeline.h" | 20 #include "../../GrPipeline.h" |
21 | 21 |
| 22 // Enough precision to represent 1 / 2048 accurately in printf |
| 23 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
| 24 |
22 /* | 25 /* |
23 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with | 26 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with |
24 * NO data members because it is used in multiple interface inheritance. | 27 * NO data members because it is used in multiple interface inheritance. |
25 * Heirarchy: | 28 * Heirarchy: |
26 * GrGLUniformBuilder | 29 * GrGLUniformBuilder |
27 * / \ | 30 * / \ |
28 * GrGLFPBuilder GrGLGPBuilder | 31 * GrGLFPBuilder GrGLGPBuilder |
29 * \ / | 32 * \ / |
30 * GrGLProgramBuilder(internal use only) | 33 * GrGLProgramBuilder(internal use only) |
31 */ | 34 */ |
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397 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 400 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
398 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 401 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
399 SkTArray<UniformHandle> fSamplerUniforms; | 402 SkTArray<UniformHandle> fSamplerUniforms; |
400 | 403 |
401 friend class GrGLShaderBuilder; | 404 friend class GrGLShaderBuilder; |
402 friend class GrGLVertexBuilder; | 405 friend class GrGLVertexBuilder; |
403 friend class GrGLFragmentShaderBuilder; | 406 friend class GrGLFragmentShaderBuilder; |
404 friend class GrGLGeometryBuilder; | 407 friend class GrGLGeometryBuilder; |
405 }; | 408 }; |
406 #endif | 409 #endif |
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