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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldGeoProc.h" | 8 #include "GrDistanceFieldGeoProc.h" |
9 #include "GrFontAtlasSizes.h" | 9 #include "GrFontAtlasSizes.h" |
10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
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73 // add varyings | 73 // add varyings |
74 GrGLVertToFrag recipScale(kFloat_GrSLType); | 74 GrGLVertToFrag recipScale(kFloat_GrSLType); |
75 GrGLVertToFrag st(kVec2f_GrSLType); | 75 GrGLVertToFrag st(kVec2f_GrSLType); |
76 bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_Distan
ceFieldEffectFlag); | 76 bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_Distan
ceFieldEffectFlag); |
77 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | 77 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); |
78 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | 78 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); |
79 | 79 |
80 // compute numbers to be hardcoded to convert texture coordinates from i
nt to float | 80 // compute numbers to be hardcoded to convert texture coordinates from i
nt to float |
81 SkASSERT(dfTexEffect.numTextures() == 1); | 81 SkASSERT(dfTexEffect.numTextures() == 1); |
82 GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); | 82 GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); |
83 SkASSERT(atlas); | 83 SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()))
; |
84 SkScalar recipWidth = 1.0f / atlas->width(); | 84 SkScalar recipWidth = 1.0f / atlas->width(); |
85 SkScalar recipHeight = 1.0f / atlas->height(); | 85 SkScalar recipHeight = 1.0f / atlas->height(); |
86 | 86 |
87 GrGLVertToFrag uv(kVec2f_GrSLType); | 87 GrGLVertToFrag uv(kVec2f_GrSLType); |
88 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | 88 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); |
89 vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(), | 89 vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(), |
90 SK_FLT_DECIMAL_DIG, recipWidth, | 90 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, |
91 SK_FLT_DECIMAL_DIG, recipHeight, | 91 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, |
92 dfTexEffect.inTextureCoords()->fName); | 92 dfTexEffect.inTextureCoords()->fName); |
93 | 93 |
94 // Use highp to work around aliasing issues | 94 // Use highp to work around aliasing issues |
95 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 95 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
96 pb->ctxInfo().stand
ard())); | 96 pb->ctxInfo().stand
ard())); |
97 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 97 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
98 | 98 |
99 fsBuilder->codeAppend("\tfloat texColor = "); | 99 fsBuilder->codeAppend("\tfloat texColor = "); |
100 fsBuilder->appendTextureLookup(args.fSamplers[0], | 100 fsBuilder->appendTextureLookup(args.fSamplers[0], |
101 "uv", | 101 "uv", |
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535 // set up varyings | 535 // set up varyings |
536 bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_Di
stanceFieldEffectMask); | 536 bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_Di
stanceFieldEffectMask); |
537 GrGLVertToFrag recipScale(kFloat_GrSLType); | 537 GrGLVertToFrag recipScale(kFloat_GrSLType); |
538 GrGLVertToFrag st(kVec2f_GrSLType); | 538 GrGLVertToFrag st(kVec2f_GrSLType); |
539 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | 539 args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); |
540 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | 540 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); |
541 | 541 |
542 // compute numbers to be hardcoded to convert texture coordinates from i
nt to float | 542 // compute numbers to be hardcoded to convert texture coordinates from i
nt to float |
543 SkASSERT(dfTexEffect.numTextures() == 1); | 543 SkASSERT(dfTexEffect.numTextures() == 1); |
544 GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); | 544 GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); |
545 SkASSERT(atlas); | 545 SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()))
; |
546 SkScalar recipWidth = 1.0f / atlas->width(); | 546 SkScalar recipWidth = 1.0f / atlas->width(); |
547 SkScalar recipHeight = 1.0f / atlas->height(); | 547 SkScalar recipHeight = 1.0f / atlas->height(); |
548 | 548 |
549 GrGLVertToFrag uv(kVec2f_GrSLType); | 549 GrGLVertToFrag uv(kVec2f_GrSLType); |
550 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | 550 args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); |
551 vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(), | 551 vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(), |
552 SK_FLT_DECIMAL_DIG, recipWidth, | 552 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, |
553 SK_FLT_DECIMAL_DIG, recipHeight, | 553 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, |
554 dfTexEffect.inTextureCoords()->fName); | 554 dfTexEffect.inTextureCoords()->fName); |
555 | 555 |
556 // add frag shader code | 556 // add frag shader code |
557 GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 557 GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
558 | 558 |
559 SkAssertResult(fsBuilder->enableFeature( | 559 SkAssertResult(fsBuilder->enableFeature( |
560 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 560 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
561 | 561 |
562 // create LCD offset adjusted by inverse of transform | 562 // create LCD offset adjusted by inverse of transform |
563 // Use highp to work around aliasing issues | 563 // Use highp to work around aliasing issues |
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767 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 767 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
768 flags |= d->fRandom->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 768 flags |= d->fRandom->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
769 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 769 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
770 return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(d->fRandom), | 770 return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(d->fRandom), |
771 GrTest::TestMatrix(d->fRandom), | 771 GrTest::TestMatrix(d->fRandom), |
772 d->fTextures[texIdx], params, | 772 d->fTextures[texIdx], params, |
773 wa, | 773 wa, |
774 flags, | 774 flags, |
775 d->fRandom->nextBool()); | 775 d->fRandom->nextBool()); |
776 } | 776 } |
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