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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "core/animation/animatable/AnimatableShadow.h" | 32 #include "core/animation/animatable/AnimatableShadow.h" |
| 33 | 33 |
| 34 namespace blink { | 34 namespace blink { |
| 35 | 35 |
| 36 PassRefPtrWillBeRawPtr<AnimatableValue> AnimatableShadow::interpolateTo(const An
imatableValue* value, double fraction) const | 36 PassRefPtr<AnimatableValue> AnimatableShadow::interpolateTo(const AnimatableValu
e* value, double fraction) const |
| 37 { | 37 { |
| 38 if (usesDefaultInterpolationWith(value)) | 38 if (usesDefaultInterpolationWith(value)) |
| 39 return defaultInterpolateTo(this, value, fraction); | 39 return defaultInterpolateTo(this, value, fraction); |
| 40 | 40 |
| 41 const AnimatableShadow* shadowList = toAnimatableShadow(value); | 41 const AnimatableShadow* shadowList = toAnimatableShadow(value); |
| 42 return AnimatableShadow::create(ShadowList::blend(m_shadowList.get(), shadow
List->m_shadowList.get(), fraction, m_currentColor), m_currentColor); | 42 return AnimatableShadow::create(ShadowList::blend(m_shadowList.get(), shadow
List->m_shadowList.get(), fraction, m_currentColor), m_currentColor); |
| 43 } | 43 } |
| 44 | 44 |
| 45 bool AnimatableShadow::usesDefaultInterpolationWith(const AnimatableValue* value
) const | 45 bool AnimatableShadow::usesDefaultInterpolationWith(const AnimatableValue* value
) const |
| 46 { | 46 { |
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| 60 return false; | 60 return false; |
| 61 } | 61 } |
| 62 | 62 |
| 63 bool AnimatableShadow::equalTo(const AnimatableValue* value) const | 63 bool AnimatableShadow::equalTo(const AnimatableValue* value) const |
| 64 { | 64 { |
| 65 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get()
; | 65 const ShadowList* shadowList = toAnimatableShadow(value)->m_shadowList.get()
; |
| 66 return m_shadowList == shadowList || (m_shadowList && shadowList && *m_shado
wList == *shadowList); | 66 return m_shadowList == shadowList || (m_shadowList && shadowList && *m_shado
wList == *shadowList); |
| 67 } | 67 } |
| 68 | 68 |
| 69 } // namespace blink | 69 } // namespace blink |
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