Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/layer_tree_host_common.h" | 5 #include "cc/trees/layer_tree_host_common.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "cc/base/math_util.h" | 10 #include "cc/base/math_util.h" |
| 11 #include "cc/layers/heads_up_display_layer_impl.h" | 11 #include "cc/layers/heads_up_display_layer_impl.h" |
| 12 #include "cc/layers/layer.h" | 12 #include "cc/layers/layer.h" |
| 13 #include "cc/layers/layer_impl.h" | 13 #include "cc/layers/layer_impl.h" |
| 14 #include "cc/layers/layer_iterator.h" | 14 #include "cc/layers/layer_iterator.h" |
| 15 #include "cc/layers/render_surface.h" | 15 #include "cc/layers/render_surface.h" |
| 16 #include "cc/layers/render_surface_impl.h" | 16 #include "cc/layers/render_surface_impl.h" |
| 17 #include "cc/trees/layer_sorter.h" | 17 #include "cc/trees/layer_sorter.h" |
| 18 #include "cc/trees/layer_tree_impl.h" | 18 #include "cc/trees/layer_tree_impl.h" |
| 19 #include "ui/gfx/point_conversions.h" | 19 #include "ui/gfx/point_conversions.h" |
| 20 #include "ui/gfx/rect_conversions.h" | 20 #include "ui/gfx/rect_conversions.h" |
| 21 #include "ui/gfx/transform.h" | 21 #include "ui/gfx/transform.h" |
| 22 | 22 |
| 23 namespace cc { | 23 namespace cc { |
| 24 | 24 |
| 25 ScrollAndScaleSet::ScrollAndScaleSet() | 25 ScrollAndScaleSet::ScrollAndScaleSet() {} |
| 26 { | 26 |
| 27 } | 27 ScrollAndScaleSet::~ScrollAndScaleSet() {} |
| 28 | 28 |
| 29 ScrollAndScaleSet::~ScrollAndScaleSet() | 29 static void SortLayers(std::vector<scoped_refptr<Layer> >::iterator forst, |
| 30 { | 30 std::vector<scoped_refptr<Layer> >::iterator end, |
| 31 } | 31 void* layer_sorter) { |
| 32 | 32 NOTREACHED(); |
| 33 static void sortLayers(std::vector<scoped_refptr<Layer> >::iterator forst, std:: vector<scoped_refptr<Layer> >::iterator end, void* layerSorter) | 33 } |
| 34 { | 34 |
| 35 NOTREACHED(); | 35 static void SortLayers(std::vector<LayerImpl*>::iterator first, |
| 36 } | 36 std::vector<LayerImpl*>::iterator end, |
| 37 | 37 LayerSorter* layer_sorter) { |
| 38 static void sortLayers(std::vector<LayerImpl*>::iterator first, std::vector<Laye rImpl*>::iterator end, LayerSorter* layerSorter) | 38 DCHECK(layer_sorter); |
| 39 { | 39 TRACE_EVENT0("cc", "layer_tree_host_common::sortLayers"); |
|
danakj
2013/03/20 17:27:14
SortLayers
| |
| 40 DCHECK(layerSorter); | 40 layer_sorter->Sort(first, end); |
| 41 TRACE_EVENT0("cc", "layer_tree_host_common::sortLayers"); | 41 } |
| 42 layerSorter->Sort(first, end); | 42 |
| 43 } | 43 inline gfx::Rect CalculateVisibleRectWithCachedLayerRect( |
| 44 | 44 gfx::Rect target_surface_rect, |
| 45 inline gfx::Rect calculateVisibleRectWithCachedLayerRect(const gfx::Rect& target SurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Rect& layerRectInTarget Space, const gfx::Transform& transform) | 45 gfx::Rect layer_bound_rect, |
| 46 { | 46 gfx::Rect layer_rect_in_target_space, |
| 47 // Is this layer fully contained within the target surface? | 47 const gfx::Transform& transform) { |
| 48 if (targetSurfaceRect.Contains(layerRectInTargetSpace)) | 48 // Is this layer fully contained within the target surface? |
| 49 return layerBoundRect; | 49 if (target_surface_rect.Contains(layer_rect_in_target_space)) |
| 50 | 50 return layer_bound_rect; |
| 51 // If the layer doesn't fill up the entire surface, then find the part of | 51 |
| 52 // the surface rect where the layer could be visible. This avoids trying to | 52 // If the layer doesn't fill up the entire surface, then find the part of |
| 53 // project surface rect points that are behind the projection point. | 53 // the surface rect where the layer could be visible. This avoids trying to |
| 54 gfx::Rect minimalSurfaceRect = targetSurfaceRect; | 54 // project surface rect points that are behind the projection point. |
| 55 minimalSurfaceRect.Intersect(layerRectInTargetSpace); | 55 gfx::Rect minimal_surface_rect = target_surface_rect; |
| 56 | 56 minimal_surface_rect.Intersect(layer_rect_in_target_space); |
| 57 // Project the corners of the target surface rect into the layer space. | 57 |
| 58 // This bounding rectangle may be larger than it needs to be (being | 58 // Project the corners of the target surface rect into the layer space. |
| 59 // axis-aligned), but is a reasonable filter on the space to consider. | 59 // This bounding rectangle may be larger than it needs to be (being |
| 60 // Non-invertible transforms will create an empty rect here. | 60 // axis-aligned), but is a reasonable filter on the space to consider. |
| 61 | 61 // Non-invertible transforms will create an empty rect here. |
| 62 gfx::Transform surfaceToLayer(gfx::Transform::kSkipInitialization); | 62 |
| 63 if (!transform.GetInverse(&surfaceToLayer)) { | 63 gfx::Transform surface_to_layer(gfx::Transform::kSkipInitialization); |
| 64 // TODO(shawnsingh): Either we need to handle uninvertible transforms | 64 if (!transform.GetInverse(&surface_to_layer)) { |
| 65 // here, or DCHECK that the transform is invertible. | 65 // TODO(shawnsingh): Either we need to handle uninvertible transforms |
| 66 } | 66 // here, or DCHECK that the transform is invertible. |
| 67 gfx::Rect layerRect = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(surf aceToLayer, gfx::RectF(minimalSurfaceRect))); | 67 } |
| 68 layerRect.Intersect(layerBoundRect); | 68 gfx::Rect layer_rect = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( |
| 69 return layerRect; | 69 surface_to_layer, gfx::RectF(minimal_surface_rect))); |
| 70 } | 70 layer_rect.Intersect(layer_bound_rect); |
| 71 | 71 return layer_rect; |
| 72 gfx::Rect LayerTreeHostCommon::calculateVisibleRect(const gfx::Rect& targetSurfa ceRect, const gfx::Rect& layerBoundRect, const gfx::Transform& transform) | 72 } |
| 73 { | 73 |
| 74 gfx::Rect layerInSurfaceSpace = MathUtil::MapClippedRect(transform, layerBou ndRect); | 74 gfx::Rect LayerTreeHostCommon::CalculateVisibleRect( |
| 75 return calculateVisibleRectWithCachedLayerRect(targetSurfaceRect, layerBound Rect, layerInSurfaceSpace, transform); | 75 gfx::Rect target_surface_rect, |
| 76 gfx::Rect layer_bound_rect, | |
| 77 const gfx::Transform& transform) { | |
| 78 gfx::Rect layer_in_surface_space = | |
| 79 MathUtil::MapClippedRect(transform, layer_bound_rect); | |
| 80 return CalculateVisibleRectWithCachedLayerRect( | |
| 81 target_surface_rect, layer_bound_rect, layer_in_surface_space, transform); | |
| 82 } | |
| 83 | |
| 84 template <typename LayerType> static inline bool IsRootLayer(LayerType* layer) { | |
| 85 return !layer->parent(); | |
| 76 } | 86 } |
| 77 | 87 |
| 78 template <typename LayerType> | 88 template <typename LayerType> |
| 79 static inline bool isRootLayer(LayerType* layer) | 89 static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) { |
| 80 { | 90 // According to current W3C spec on CSS transforms, a layer is part of an |
| 81 return !layer->parent(); | 91 // established 3d rendering context if its parent has transform-style of |
| 82 } | 92 // preserves-3d. |
| 83 | 93 return layer->parent() && layer->parent()->preserves_3d(); |
| 84 template<typename LayerType> | 94 } |
| 85 static inline bool layerIsInExisting3DRenderingContext(LayerType* layer) | 95 |
| 86 { | 96 template <typename LayerType> |
| 87 // According to current W3C spec on CSS transforms, a layer is part of an es tablished | 97 static bool IsRootLayerOfNewRenderingContext(LayerType* layer) { |
| 88 // 3d rendering context if its parent has transform-style of preserves-3d. | 98 // According to current W3C spec on CSS transforms (Section 6.1), a layer is |
| 89 return layer->parent() && layer->parent()->preserves_3d(); | 99 // the beginning of 3d rendering context if its parent does not have |
| 90 } | 100 // transform-style: preserve-3d, but this layer itself does. |
| 91 | 101 if (layer->parent()) |
| 92 template<typename LayerType> | 102 return !layer->parent()->preserves_3d() && layer->preserves_3d(); |
| 93 static bool isRootLayerOfNewRenderingContext(LayerType* layer) | 103 |
| 94 { | 104 return layer->preserves_3d(); |
| 95 // According to current W3C spec on CSS transforms (Section 6.1), a layer is the | 105 } |
| 96 // beginning of 3d rendering context if its parent does not have transform-s tyle: | 106 |
| 97 // preserve-3d, but this layer itself does. | 107 template <typename LayerType> |
| 98 if (layer->parent()) | 108 static bool IsLayerBackFaceVisible(LayerType* layer) { |
| 99 return !layer->parent()->preserves_3d() && layer->preserves_3d(); | 109 // The current W3C spec on CSS transforms says that backface visibility should |
| 100 | 110 // be determined differently depending on whether the layer is in a "3d |
| 101 return layer->preserves_3d(); | 111 // rendering context" or not. For Chromium code, we can determine whether we |
| 102 } | 112 // are in a 3d rendering context by checking if the parent preserves 3d. |
| 103 | 113 |
| 104 template<typename LayerType> | 114 if (LayerIsInExisting3DRenderingContext(layer)) |
| 105 static bool isLayerBackFaceVisible(LayerType* layer) | 115 return layer->draw_transform().IsBackFaceVisible(); |
| 106 { | 116 |
| 107 // The current W3C spec on CSS transforms says that backface visibility shou ld be | 117 // In this case, either the layer establishes a new 3d rendering context, or |
| 108 // determined differently depending on whether the layer is in a "3d renderi ng | 118 // is not in a 3d rendering context at all. |
| 109 // context" or not. For Chromium code, we can determine whether we are in a 3d | 119 return layer->transform().IsBackFaceVisible(); |
| 110 // rendering context by checking if the parent preserves 3d. | 120 } |
| 111 | 121 |
| 112 if (layerIsInExisting3DRenderingContext(layer)) | 122 template <typename LayerType> |
| 113 return layer->draw_transform().IsBackFaceVisible(); | 123 static bool IsSurfaceBackFaceVisible(LayerType* layer, |
| 114 | 124 const gfx::Transform& draw_transform) { |
| 115 // In this case, either the layer establishes a new 3d rendering context, or is not in | 125 if (LayerIsInExisting3DRenderingContext(layer)) |
| 116 // a 3d rendering context at all. | 126 return draw_transform.IsBackFaceVisible(); |
| 127 | |
| 128 if (IsRootLayerOfNewRenderingContext(layer)) | |
| 117 return layer->transform().IsBackFaceVisible(); | 129 return layer->transform().IsBackFaceVisible(); |
| 118 } | 130 |
| 119 | 131 // If the render_surface is not part of a new or existing rendering context, |
| 120 template<typename LayerType> | 132 // then the layers that contribute to this surface will decide back-face |
| 121 static bool isSurfaceBackFaceVisible(LayerType* layer, const gfx::Transform& dra wTransform) | 133 // visibility for themselves. |
| 122 { | 134 return false; |
| 123 if (layerIsInExisting3DRenderingContext(layer)) | 135 } |
| 124 return drawTransform.IsBackFaceVisible(); | 136 |
| 125 | 137 template <typename LayerType> |
| 126 if (isRootLayerOfNewRenderingContext(layer)) | 138 static inline bool LayerClipsSubtree(LayerType* layer) { |
| 127 return layer->transform().IsBackFaceVisible(); | 139 return layer->masks_to_bounds() || layer->mask_layer(); |
| 128 | 140 } |
| 129 // If the renderSurface is not part of a new or existing rendering context, then the | 141 |
| 130 // layers that contribute to this surface will decide back-face visibility f or themselves. | 142 template <typename LayerType> |
| 131 return false; | 143 static gfx::Rect CalculateVisibleContentRect( |
| 132 } | 144 LayerType* layer, |
| 133 | 145 gfx::Rect ancestor_clip_rect_in_descendant_surface_space, |
| 134 template<typename LayerType> | 146 gfx::Rect layer_rect_in_target_space) { |
| 135 static inline bool layerClipsSubtree(LayerType* layer) | 147 DCHECK(layer->render_target()); |
| 136 { | 148 |
| 137 return layer->masks_to_bounds() || layer->mask_layer(); | 149 // Nothing is visible if the layer bounds are empty. |
| 138 } | 150 if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() || |
| 139 | 151 layer->drawable_content_rect().IsEmpty()) |
| 140 template<typename LayerType> | 152 return gfx::Rect(); |
| 141 static gfx::Rect calculateVisibleContentRect(LayerType* layer, const gfx::Rect& ancestorClipRectInDescendantSurfaceSpace, const gfx::Rect& layerRectInTargetSpac e) | 153 |
| 142 { | 154 // Compute visible bounds in target surface space. |
| 143 DCHECK(layer->render_target()); | 155 gfx::Rect visible_rect_in_target_surface_space = |
| 144 | 156 layer->drawable_content_rect(); |
| 145 // Nothing is visible if the layer bounds are empty. | 157 |
| 146 if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() || layer->dr awable_content_rect().IsEmpty()) | 158 if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) { |
| 147 return gfx::Rect(); | 159 // In this case the target surface does clip layers that contribute to |
| 148 | 160 // it. So, we have to convert the current surface's clipRect from its |
| 149 // Compute visible bounds in target surface space. | 161 // ancestor surface space to the current (descendant) surface |
| 150 gfx::Rect visibleRectInTargetSurfaceSpace = layer->drawable_content_rect(); | 162 // space. This conversion is done outside this function so that it can |
| 151 | 163 // be cached instead of computing it redundantly for every layer. |
| 152 if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) { | 164 visible_rect_in_target_surface_space.Intersect( |
| 153 // In this case the target surface does clip layers that contribute to | 165 ancestor_clip_rect_in_descendant_surface_space); |
| 154 // it. So, we have to convert the current surface's clipRect from its | 166 } |
| 155 // ancestor surface space to the current (descendant) surface | 167 |
| 156 // space. This conversion is done outside this function so that it can | 168 if (visible_rect_in_target_surface_space.IsEmpty()) |
| 157 // be cached instead of computing it redundantly for every layer. | 169 return gfx::Rect(); |
| 158 visibleRectInTargetSurfaceSpace.Intersect(ancestorClipRectInDescendantSu rfaceSpace); | 170 |
| 159 } | 171 return CalculateVisibleRectWithCachedLayerRect( |
| 160 | 172 visible_rect_in_target_surface_space, |
| 161 if (visibleRectInTargetSurfaceSpace.IsEmpty()) | 173 gfx::Rect(gfx::Point(), layer->content_bounds()), |
| 162 return gfx::Rect(); | 174 layer_rect_in_target_space, |
| 163 | 175 layer->draw_transform()); |
| 164 return calculateVisibleRectWithCachedLayerRect(visibleRectInTargetSurfaceSpa ce, gfx::Rect(gfx::Point(), layer->content_bounds()), layerRectInTargetSpace, la yer->draw_transform()); | 176 } |
| 165 } | 177 |
| 166 | 178 static inline bool TransformToParentIsKnown(LayerImpl*) { return true; } |
|
danakj
2013/03/20 17:27:14
need var name
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 167 static inline bool transformToParentIsKnown(LayerImpl*) | 179 |
| 168 { | 180 static inline bool TransformToParentIsKnown(Layer* layer) { |
| 181 | |
| 182 return !layer->TransformIsAnimating(); | |
| 183 } | |
| 184 | |
| 185 static inline bool TransformToScreenIsKnown(LayerImpl*) { return true; } | |
|
danakj
2013/03/20 17:27:14
var name
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 186 | |
| 187 static inline bool TransformToScreenIsKnown(Layer* layer) { | |
| 188 return !layer->screen_space_transform_is_animating(); | |
| 189 } | |
| 190 | |
| 191 template <typename LayerType> | |
| 192 static bool LayerShouldBeSkipped(LayerType* layer) { | |
| 193 // Layers can be skipped if any of these conditions are met. | |
| 194 // - does not draw content. | |
| 195 // - is transparent | |
| 196 // - has empty bounds | |
| 197 // - the layer is not double-sided, but its back face is visible. | |
| 198 // | |
| 199 // Some additional conditions need to be computed at a later point after the | |
| 200 // recursion is finished. | |
| 201 // - the intersection of render surface content and layer clipRect is empty | |
| 202 // - the visibleContentRect is empty | |
| 203 // | |
| 204 // Note, if the layer should not have been drawn due to being fully | |
| 205 // transparent, we would have skipped the entire subtree and never made it | |
| 206 // into this function, so it is safe to omit this check here. | |
| 207 | |
| 208 if (!layer->DrawsContent() || layer->bounds().IsEmpty()) | |
| 169 return true; | 209 return true; |
| 170 } | 210 |
| 171 | 211 LayerType* backface_test_layer = layer; |
| 172 static inline bool transformToParentIsKnown(Layer* layer) | 212 if (layer->use_parent_backface_visibility()) { |
| 173 { | 213 DCHECK(layer->parent()); |
| 174 | 214 DCHECK(!layer->parent()->use_parent_backface_visibility()); |
| 175 return !layer->TransformIsAnimating(); | 215 backface_test_layer = layer->parent(); |
| 176 } | 216 } |
| 177 | 217 |
| 178 static inline bool transformToScreenIsKnown(LayerImpl*) | 218 // The layer should not be drawn if (1) it is not double-sided and (2) the |
| 179 { | 219 // back of the layer is known to be facing the screen. |
| 220 if (!backface_test_layer->double_sided() && | |
| 221 TransformToScreenIsKnown(backface_test_layer) && | |
| 222 IsLayerBackFaceVisible(backface_test_layer)) | |
| 180 return true; | 223 return true; |
| 181 } | 224 |
| 182 | 225 return false; |
| 183 static inline bool transformToScreenIsKnown(Layer* layer) | 226 } |
| 184 { | 227 |
| 185 return !layer->screen_space_transform_is_animating(); | 228 static inline bool SubtreeShouldBeSkipped(LayerImpl* layer) { |
| 186 } | 229 // The opacity of a layer always applies to its children (either implicitly |
| 187 | 230 // via a render surface or explicitly if the parent preserves 3D), so the |
| 188 template<typename LayerType> | 231 // entire subtree can be skipped if this layer is fully transparent. |
| 189 static bool layerShouldBeSkipped(LayerType* layer) | 232 return !layer->opacity(); |
| 190 { | 233 } |
| 191 // Layers can be skipped if any of these conditions are met. | 234 |
| 192 // - does not draw content. | 235 static inline bool SubtreeShouldBeSkipped(Layer* layer) { |
| 193 // - is transparent | 236 // If the opacity is being animated then the opacity on the main thread is |
| 194 // - has empty bounds | 237 // unreliable (since the impl thread may be using a different opacity), so it |
| 195 // - the layer is not double-sided, but its back face is visible. | 238 // should not be trusted. |
| 196 // | 239 // In particular, it should not cause the subtree to be skipped. |
| 197 // Some additional conditions need to be computed at a later point after the recursion is finished. | 240 // Similarly, for layers that might animate opacity using an impl-only |
| 198 // - the intersection of render surface content and layer clipRect is empt y | 241 // animation, their subtree should also not be skipped. |
| 199 // - the visibleContentRect is empty | 242 return !layer->opacity() && !layer->OpacityIsAnimating() && |
| 200 // | 243 !layer->OpacityCanAnimateOnImplThread(); |
| 201 // Note, if the layer should not have been drawn due to being fully transpar ent, | |
| 202 // we would have skipped the entire subtree and never made it into this func tion, | |
| 203 // so it is safe to omit this check here. | |
| 204 | |
| 205 if (!layer->DrawsContent() || layer->bounds().IsEmpty()) | |
| 206 return true; | |
| 207 | |
| 208 LayerType* backfaceTestLayer = layer; | |
| 209 if (layer->use_parent_backface_visibility()) { | |
| 210 DCHECK(layer->parent()); | |
| 211 DCHECK(!layer->parent()->use_parent_backface_visibility()); | |
| 212 backfaceTestLayer = layer->parent(); | |
| 213 } | |
| 214 | |
| 215 // The layer should not be drawn if (1) it is not double-sided and (2) the b ack of the layer is known to be facing the screen. | |
| 216 if (!backfaceTestLayer->double_sided() && transformToScreenIsKnown(backfaceT estLayer) && isLayerBackFaceVisible(backfaceTestLayer)) | |
| 217 return true; | |
| 218 | |
| 219 return false; | |
| 220 } | |
| 221 | |
| 222 static inline bool subtreeShouldBeSkipped(LayerImpl* layer) | |
| 223 { | |
| 224 // The opacity of a layer always applies to its children (either implicitly | |
| 225 // via a render surface or explicitly if the parent preserves 3D), so the | |
| 226 // entire subtree can be skipped if this layer is fully transparent. | |
| 227 return !layer->opacity(); | |
| 228 } | |
| 229 | |
| 230 static inline bool subtreeShouldBeSkipped(Layer* layer) | |
| 231 { | |
| 232 // If the opacity is being animated then the opacity on the main thread is u nreliable | |
| 233 // (since the impl thread may be using a different opacity), so it should no t be trusted. | |
| 234 // In particular, it should not cause the subtree to be skipped. | |
| 235 // Similarly, for layers that might animate opacity using an impl-only | |
| 236 // animation, their subtree should also not be skipped. | |
| 237 return !layer->opacity() && !layer->OpacityIsAnimating() && | |
| 238 !layer->OpacityCanAnimateOnImplThread(); | |
| 239 } | 244 } |
| 240 | 245 |
| 241 // Called on each layer that could be drawn after all information from | 246 // Called on each layer that could be drawn after all information from |
| 242 // calcDrawProperties has been updated on that layer. May have some false | 247 // calcDrawProperties has been updated on that layer. May have some false |
| 243 // positives (e.g. layers get this called on them but don't actually get drawn). | 248 // positives (e.g. layers get this called on them but don't actually get drawn). |
| 244 static inline void updateTilePrioritiesForLayer(LayerImpl* layer) | 249 static inline void UpdateTilePrioritiesForLayer(LayerImpl* layer) { |
| 245 { | 250 layer->UpdateTilePriorities(); |
| 246 layer->UpdateTilePriorities(); | 251 |
| 247 | 252 // Mask layers don't get this call, so explicitly update them so they can |
| 248 // Mask layers don't get this call, so explicitly update them so they can | 253 // kick off tile rasterization. |
| 249 // kick off tile rasterization. | 254 if (layer->mask_layer()) |
| 250 if (layer->mask_layer()) | 255 layer->mask_layer()->UpdateTilePriorities(); |
| 251 layer->mask_layer()->UpdateTilePriorities(); | 256 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) |
| 252 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) | 257 layer->replica_layer()->mask_layer()->UpdateTilePriorities(); |
| 253 layer->replica_layer()->mask_layer()->UpdateTilePriorities(); | 258 } |
| 254 } | 259 |
| 255 | 260 static inline void UpdateTilePrioritiesForLayer(Layer* layer) {} |
| 256 static inline void updateTilePrioritiesForLayer(Layer* layer) | 261 |
| 257 { | 262 template <typename LayerType> |
| 258 } | 263 static bool SubtreeShouldRenderToSeparateSurface( |
| 259 | 264 LayerType* layer, |
| 260 template<typename LayerType> | 265 bool axis_aligned_with_respect_to_parent) { |
| 261 static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlig nedWithRespectToParent) | 266 // |
| 262 { | 267 // A layer and its descendants should render onto a new RenderSurfaceImpl if |
| 263 // | 268 // any of these rules hold: |
| 264 // A layer and its descendants should render onto a new RenderSurfaceImpl if any of these rules hold: | 269 // |
| 265 // | 270 |
| 266 | 271 // The root layer should always have a render_surface. |
| 267 // The root layer should always have a renderSurface. | 272 if (IsRootLayer(layer)) |
| 268 if (isRootLayer(layer)) | 273 return true; |
| 269 return true; | 274 |
| 270 | 275 // If we force it. |
| 271 // If we force it. | 276 if (layer->force_render_surface()) |
| 272 if (layer->force_render_surface()) | 277 return true; |
| 273 return true; | 278 |
| 274 | 279 // If the layer uses a mask. |
| 275 // If the layer uses a mask. | 280 if (layer->mask_layer()) |
| 276 if (layer->mask_layer()) | 281 return true; |
| 277 return true; | 282 |
| 278 | 283 // If the layer has a reflection. |
| 279 // If the layer has a reflection. | 284 if (layer->replica_layer()) |
| 280 if (layer->replica_layer()) | 285 return true; |
| 281 return true; | 286 |
| 282 | 287 // If the layer uses a CSS filter. |
| 283 // If the layer uses a CSS filter. | 288 if (!layer->filters().isEmpty() || !layer->background_filters().isEmpty() || |
| 284 if (!layer->filters().isEmpty() || !layer->background_filters().isEmpty() || layer->filter()) | 289 layer->filter()) |
| 285 return true; | 290 return true; |
| 286 | 291 |
| 287 int numDescendantsThatDrawContent = layer->draw_properties().num_descendants _that_draw_content; | 292 int num_descendants_that_draw_content = |
| 288 | 293 layer->draw_properties().num_descendants_that_draw_content; |
| 289 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), b ut it is | 294 |
| 290 // treated as a 3D object by its parent (i.e. parent does preserve-3d). | 295 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but |
| 291 if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves_3d() && numDescendantsThatDrawContent > 0) { | 296 // it is treated as a 3D object by its parent (i.e. parent does preserve-3d). |
| 292 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface flatteni ng"); | 297 if (LayerIsInExisting3DRenderingContext(layer) && !layer->preserves_3d() && |
| 293 return true; | 298 num_descendants_that_draw_content > 0) { |
| 299 TRACE_EVENT_INSTANT0("cc", | |
| 300 "LayerTreeHostCommon::requireSurface flattening"); | |
|
danakj
2013/03/20 17:27:14
RequireSurface (technically SubtreeShouldRenderToS
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 301 return true; | |
| 302 } | |
| 303 | |
| 304 // If the layer clips its descendants but it is not axis-aligned with respect | |
| 305 // to its parent. | |
| 306 bool layer_clips_external_content = | |
| 307 LayerClipsSubtree(layer) || layer->HasDelegatedContent(); | |
| 308 if (layer_clips_external_content && !axis_aligned_with_respect_to_parent && | |
| 309 !layer->draw_properties().descendants_can_clip_selves) { | |
| 310 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface clipping"); | |
|
danakj
2013/03/20 17:27:14
RequireSurface
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 311 return true; | |
| 312 } | |
| 313 | |
| 314 // If the layer has some translucency and does not have a preserves-3d | |
| 315 // transform style. This condition only needs a render surface if two or more | |
| 316 // layers in the subtree overlap. But checking layer overlaps is unnecessarily | |
| 317 // costly so instead we conservatively create a surface whenever at least two | |
| 318 // layers draw content for this subtree. | |
| 319 bool at_least_two_layers_in_subtree_draw_content = | |
| 320 num_descendants_that_draw_content > 0 && | |
| 321 (layer->DrawsContent() || num_descendants_that_draw_content > 1); | |
| 322 | |
| 323 if (layer->opacity() != 1.f && !layer->preserves_3d() && | |
| 324 at_least_two_layers_in_subtree_draw_content) { | |
| 325 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface opacity"); | |
|
danakj
2013/03/20 17:27:14
RequireSurface
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 326 return true; | |
| 327 } | |
| 328 | |
| 329 return false; | |
| 330 } | |
| 331 | |
| 332 gfx::Transform ComputeScrollCompensationForThisLayer( | |
| 333 LayerImpl* scrolling_layer, | |
| 334 const gfx::Transform& parent_matrix) { | |
| 335 // For every layer that has non-zero scroll_delta, we have to compute a | |
| 336 // transform that can undo the scroll_delta translation. In particular, we | |
| 337 // want this matrix to premultiply a fixed-position layer's parent_matrix, so | |
| 338 // we design this transform in three steps as follows. The steps described | |
| 339 // here apply from right-to-left, so Step 1 would be the right-most matrix: | |
| 340 // | |
| 341 // Step 1. transform from target surface space to the exact space where | |
| 342 // scroll_delta is actually applied. | |
|
danakj
2013/03/20 17:27:14
indent this to line up with the --
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 343 // -- this is inverse of the matrix in step 3 | |
| 344 // Step 2. undo the scroll_delta | |
| 345 // -- this is just a translation by scroll_delta. | |
| 346 // Step 3. transform back to target surface space. | |
| 347 // -- this transform is the "partial_layer_origin_transform" = | |
| 348 // (parent_matrix * scale(layer->pageScaleDelta())); | |
| 349 // | |
| 350 // These steps create a matrix that both start and end in targetSurfaceSpace. | |
| 351 // So this matrix can pre-multiply any fixed-position layer's draw_transform | |
| 352 // to undo the scroll_deltas -- as long as that fixed position layer is fixed | |
| 353 // onto the same render_target as this scrolling_layer. | |
| 354 // | |
| 355 | |
| 356 gfx::Transform partial_layer_origin_transform = parent_matrix; | |
| 357 partial_layer_origin_transform.PreconcatTransform( | |
| 358 scrolling_layer->impl_transform()); | |
| 359 | |
| 360 gfx::Transform scroll_compensation_for_this_layer = | |
| 361 partial_layer_origin_transform; // Step 3 | |
| 362 scroll_compensation_for_this_layer.Translate( | |
| 363 scrolling_layer->scroll_delta().x(), | |
| 364 scrolling_layer->scroll_delta().y()); // Step 2 | |
| 365 | |
| 366 gfx::Transform inverse_partial_layer_origin_transform( | |
| 367 gfx::Transform::kSkipInitialization); | |
| 368 if (!partial_layer_origin_transform.GetInverse( | |
| 369 &inverse_partial_layer_origin_transform)) { | |
| 370 // TODO(shawnsingh): Either we need to handle uninvertible transforms | |
| 371 // here, or DCHECK that the transform is invertible. | |
| 372 } | |
| 373 scroll_compensation_for_this_layer.PreconcatTransform( | |
| 374 inverse_partial_layer_origin_transform); // Step 1 | |
| 375 return scroll_compensation_for_this_layer; | |
| 376 } | |
| 377 | |
| 378 gfx::Transform ComputeScrollCompensationMatrixForChildren( | |
| 379 Layer* current_layer, | |
| 380 const gfx::Transform& current_parent_matrix, | |
| 381 const gfx::Transform& current_scroll_compensation) { | |
| 382 // The main thread (i.e. Layer) does not need to worry about scroll | |
| 383 // compensation. So we can just return an identity matrix here. | |
| 384 return gfx::Transform(); | |
| 385 } | |
| 386 | |
| 387 gfx::Transform ComputeScrollCompensationMatrixForChildren( | |
| 388 LayerImpl* layer, | |
| 389 const gfx::Transform& parent_matrix, | |
| 390 const gfx::Transform& current_scroll_compensation_matrix) { | |
| 391 // "Total scroll compensation" is the transform needed to cancel out all | |
| 392 // scroll_delta translations that occurred since the nearest container layer, | |
| 393 // even if there are render_surfaces in-between. | |
| 394 // | |
| 395 // There are some edge cases to be aware of, that are not explicit in the | |
| 396 // code: | |
| 397 // - A layer that is both a fixed-position and container should not be its | |
| 398 // own container, instead, that means it is fixed to an ancestor, and is a | |
| 399 // container for any fixed-position descendants. | |
| 400 // - A layer that is a fixed-position container and has a render_surface | |
| 401 // should behave the same as a container without a render_surface, the | |
| 402 // render_surface is irrelevant in that case. | |
| 403 // - A layer that does not have an explicit container is simply fixed to the | |
| 404 // viewport. (i.e. the root render_surface.) | |
| 405 // - If the fixed-position layer has its own render_surface, then the | |
| 406 // render_surface is the one who gets fixed. | |
| 407 // | |
| 408 // This function needs to be called AFTER layers create their own | |
| 409 // render_surfaces. | |
| 410 // | |
| 411 | |
| 412 // Avoid the overheads (including stack allocation and matrix | |
| 413 // initialization/copy) if we know that the scroll compensation doesn't need | |
| 414 // to be reset or adjusted. | |
| 415 if (!layer->is_container_for_fixed_position_layers() && | |
| 416 layer->scroll_delta().IsZero() && !layer->render_surface()) | |
| 417 return current_scroll_compensation_matrix; | |
| 418 | |
| 419 // Start as identity matrix. | |
| 420 gfx::Transform next_scroll_compensation_matrix; | |
| 421 | |
| 422 // If this layer is not a container, then it inherits the existing scroll | |
| 423 // compensations. | |
| 424 if (!layer->is_container_for_fixed_position_layers()) | |
| 425 next_scroll_compensation_matrix = current_scroll_compensation_matrix; | |
| 426 | |
| 427 // If the current layer has a non-zero scroll_delta, then we should compute | |
| 428 // its local scrollCompensation and accumulate it to the | |
| 429 // next_scroll_compensation_matrix. | |
| 430 if (!layer->scroll_delta().IsZero()) { | |
| 431 gfx::Transform scroll_compensation_for_this_layer = | |
| 432 ComputeScrollCompensationForThisLayer(layer, parent_matrix); | |
| 433 next_scroll_compensation_matrix.PreconcatTransform( | |
| 434 scroll_compensation_for_this_layer); | |
| 435 } | |
| 436 | |
| 437 // If the layer created its own render_surface, we have to adjust | |
| 438 // next_scroll_compensation_matrix. The adjustment allows us to continue | |
| 439 // using the scrollCompensation on the next surface. | |
| 440 // Step 1 (right-most in the math): transform from the new surface to the | |
| 441 // original ancestor surface | |
| 442 // Step 2: apply the scroll compensation | |
| 443 // Step 3: transform back to the new surface. | |
| 444 if (layer->render_surface() && | |
| 445 !next_scroll_compensation_matrix.IsIdentity()) { | |
| 446 gfx::Transform inverse_surface_draw_transform( | |
| 447 gfx::Transform::kSkipInitialization); | |
| 448 if (!layer->render_surface()->draw_transform().GetInverse( | |
| 449 &inverse_surface_draw_transform)) { | |
| 450 // TODO(shawnsingh): Either we need to handle uninvertible transforms | |
| 451 // here, or DCHECK that the transform is invertible. | |
| 294 } | 452 } |
| 295 | 453 next_scroll_compensation_matrix = |
| 296 // If the layer clips its descendants but it is not axis-aligned with respec t to its parent. | 454 inverse_surface_draw_transform * next_scroll_compensation_matrix * |
| 297 bool layerClipsExternalContent = layerClipsSubtree(layer) || layer->HasDeleg atedContent(); | 455 layer->render_surface()->draw_transform(); |
| 298 if (layerClipsExternalContent && !axisAlignedWithRespectToParent && !layer-> draw_properties().descendants_can_clip_selves) | 456 } |
| 299 { | 457 |
| 300 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface clipping "); | 458 return next_scroll_compensation_matrix; |
| 301 return true; | 459 } |
| 460 | |
| 461 template <typename LayerType> | |
| 462 static inline void CalculateContentsScale(LayerType* layer, | |
| 463 float contents_scale, | |
| 464 bool animating_transform_to_screen) { | |
| 465 layer->CalculateContentsScale(contents_scale, | |
| 466 animating_transform_to_screen, | |
| 467 &layer->draw_properties().contents_scale_x, | |
| 468 &layer->draw_properties().contents_scale_y, | |
| 469 &layer->draw_properties().content_bounds); | |
| 470 | |
| 471 LayerType* mask_layer = layer->mask_layer(); | |
| 472 if (mask_layer) { | |
| 473 mask_layer->CalculateContentsScale( | |
| 474 contents_scale, | |
| 475 animating_transform_to_screen, | |
| 476 &mask_layer->draw_properties().contents_scale_x, | |
| 477 &mask_layer->draw_properties().contents_scale_y, | |
| 478 &mask_layer->draw_properties().content_bounds); | |
| 479 } | |
| 480 | |
| 481 LayerType* replica_mask_layer = | |
| 482 layer->replica_layer() ? layer->replica_layer()->mask_layer() : 0; | |
|
danakj
2013/03/20 17:27:14
NULL
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 483 if (replica_mask_layer) { | |
| 484 replica_mask_layer->CalculateContentsScale( | |
| 485 contents_scale, | |
| 486 animating_transform_to_screen, | |
| 487 &replica_mask_layer->draw_properties().contents_scale_x, | |
| 488 &replica_mask_layer->draw_properties().contents_scale_y, | |
| 489 &replica_mask_layer->draw_properties().content_bounds); | |
| 490 } | |
| 491 } | |
| 492 | |
| 493 static inline void UpdateLayerContentsScale( | |
| 494 LayerImpl* layer, | |
| 495 const gfx::Transform& combined_transform, | |
| 496 float device_scale_factor, | |
| 497 float page_scale_factor, | |
| 498 bool animating_transform_to_screen) { | |
| 499 gfx::Vector2dF transform_scale = MathUtil::ComputeTransform2dScaleComponents( | |
| 500 combined_transform, device_scale_factor * page_scale_factor); | |
| 501 float contents_scale = std::max(transform_scale.x(), transform_scale.y()); | |
| 502 CalculateContentsScale(layer, contents_scale, animating_transform_to_screen); | |
| 503 } | |
| 504 | |
| 505 static inline void UpdateLayerContentsScale( | |
| 506 Layer* layer, | |
| 507 const gfx::Transform& combined_transform, | |
| 508 float device_scale_factor, | |
| 509 float page_scale_factor, | |
| 510 bool animating_transform_to_screen) { | |
| 511 float raster_scale = layer->raster_scale(); | |
| 512 | |
| 513 if (layer->automatically_compute_raster_scale()) { | |
| 514 gfx::Vector2dF transform_scale = | |
| 515 MathUtil::ComputeTransform2dScaleComponents(combined_transform, 0.f); | |
| 516 float combined_scale = std::max(transform_scale.x(), transform_scale.y()); | |
| 517 float ideal_raster_scale = combined_scale / device_scale_factor; | |
| 518 if (!layer->bounds_contain_page_scale()) | |
| 519 ideal_raster_scale /= page_scale_factor; | |
| 520 | |
| 521 bool need_to_set_raster_scale = !raster_scale; | |
| 522 | |
| 523 // If we've previously saved a raster_scale but the ideal changes, things | |
| 524 // are unpredictable and we should just use 1. | |
| 525 if (raster_scale && raster_scale != 1.f && | |
| 526 ideal_raster_scale != raster_scale) { | |
| 527 ideal_raster_scale = 1.f; | |
| 528 need_to_set_raster_scale = true; | |
| 302 } | 529 } |
| 303 | 530 |
| 304 // If the layer has some translucency and does not have a preserves-3d trans form style. | 531 if (need_to_set_raster_scale) { |
| 305 // This condition only needs a render surface if two or more layers in the | 532 bool use_and_save_ideal_scale = |
| 306 // subtree overlap. But checking layer overlaps is unnecessarily costly so | 533 ideal_raster_scale >= 1.f && !animating_transform_to_screen; |
| 307 // instead we conservatively create a surface whenever at least two layers | 534 if (use_and_save_ideal_scale) { |
| 308 // draw content for this subtree. | 535 raster_scale = ideal_raster_scale; |
| 309 bool atLeastTwoLayersInSubtreeDrawContent = numDescendantsThatDrawContent > 0 && (layer->DrawsContent() || numDescendantsThatDrawContent > 1); | 536 layer->SetRasterScale(raster_scale); |
| 310 | 537 } |
| 311 if (layer->opacity() != 1.f && !layer->preserves_3d() && atLeastTwoLayersInS ubtreeDrawContent) { | |
| 312 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface opacity" ); | |
| 313 return true; | |
| 314 } | 538 } |
| 315 | 539 } |
| 316 return false; | 540 |
| 317 } | 541 if (!raster_scale) |
| 318 | 542 raster_scale = 1.f; |
| 319 gfx::Transform computeScrollCompensationForThisLayer(LayerImpl* scrollingLayer, const gfx::Transform& parentMatrix) | 543 |
| 320 { | 544 float contents_scale = raster_scale * device_scale_factor; |
| 321 // For every layer that has non-zero scrollDelta, we have to compute a trans form that can undo the | 545 if (!layer->bounds_contain_page_scale()) |
| 322 // scrollDelta translation. In particular, we want this matrix to premultipl y a fixed-position layer's | 546 contents_scale *= page_scale_factor; |
| 323 // parentMatrix, so we design this transform in three steps as follows. The steps described here apply | 547 |
| 324 // from right-to-left, so Step 1 would be the right-most matrix: | 548 CalculateContentsScale(layer, contents_scale, animating_transform_to_screen); |
| 325 // | 549 } |
| 326 // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied. | 550 |
| 327 // -- this is inverse of the matrix in step 3 | 551 template <typename LayerType, typename LayerList> |
| 328 // Step 2. undo the scrollDelta | 552 static inline void RemoveSurfaceForEarlyExit( |
| 329 // -- this is just a translation by scrollDelta. | 553 LayerType* layer_to_remove, |
| 330 // Step 3. transform back to target surface space. | 554 LayerList& render_surface_layer_list) { |
| 331 // -- this transform is the "partialLayerOriginTransform" = (paren tMatrix * scale(layer->pageScaleDelta())); | 555 DCHECK(layer_to_remove->render_surface()); |
| 332 // | 556 // Technically, we know that the layer we want to remove should be |
| 333 // These steps create a matrix that both start and end in targetSurfaceSpace . So this matrix can | 557 // at the back of the render_surface_layer_list. However, we have had |
| 334 // pre-multiply any fixed-position layer's drawTransform to undo the scrollD eltas -- as long as | 558 // bugs before that added unnecessary layers here |
| 335 // that fixed position layer is fixed onto the same renderTarget as this scr ollingLayer. | 559 // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes |
| 336 // | 560 // things to crash. So here we proactively remove any additional |
| 337 | 561 // layers from the end of the list. |
| 338 gfx::Transform partialLayerOriginTransform = parentMatrix; | 562 while (render_surface_layer_list->back() != layer_to_remove) { |
| 339 partialLayerOriginTransform.PreconcatTransform(scrollingLayer->impl_transfor m()); | 563 render_surface_layer_list->back()->ClearRenderSurface(); |
| 340 | 564 render_surface_layer_list->pop_back(); |
| 341 gfx::Transform scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3 | 565 } |
| 342 scrollCompensationForThisLayer.Translate(scrollingLayer->scroll_delta().x(), scrollingLayer->scroll_delta().y()); // Step 2 | 566 DCHECK_EQ(render_surface_layer_list->back(), layer_to_remove); |
| 343 | 567 render_surface_layer_list->pop_back(); |
| 344 gfx::Transform inversePartialLayerOriginTransform(gfx::Transform::kSkipIniti alization); | 568 layer_to_remove->ClearRenderSurface(); |
| 345 if (!partialLayerOriginTransform.GetInverse(&inversePartialLayerOriginTransf orm)) { | 569 } |
| 570 | |
| 571 // Recursively walks the layer tree to compute any information that is needed | |
| 572 // before doing the main recursion. | |
| 573 template <typename LayerType> | |
| 574 static void PreCalculateMetaInformation(LayerType* layer) { | |
| 575 if (layer->HasDelegatedContent()) { | |
| 576 // Layers with delegated content need to be treated as if they have as many | |
| 577 // children as the number of layers they own delegated quads for. Since we | |
| 578 // don't know this number right now, we choose one that acts like infinity | |
| 579 // for our purposes. | |
| 580 layer->draw_properties().num_descendants_that_draw_content = 1000; | |
| 581 layer->draw_properties().descendants_can_clip_selves = false; | |
| 582 return; | |
| 583 } | |
| 584 | |
| 585 int num_descendants_that_draw_content = 0; | |
| 586 bool descendants_can_clip_selves = true; | |
| 587 bool sublayer_transform_prevents_clip = | |
| 588 !layer->sublayer_transform().IsPositiveScaleOrTranslation(); | |
| 589 | |
| 590 for (size_t i = 0; i < layer->children().size(); ++i) { | |
| 591 LayerType* child_layer = layer->children()[i]; | |
| 592 PreCalculateMetaInformation<LayerType>(child_layer); | |
| 593 | |
| 594 num_descendants_that_draw_content += child_layer->DrawsContent() ? 1 : 0; | |
| 595 num_descendants_that_draw_content += | |
| 596 child_layer->draw_properties().num_descendants_that_draw_content; | |
| 597 | |
| 598 if ((child_layer->DrawsContent() && !child_layer->CanClipSelf()) || | |
| 599 !child_layer->draw_properties().descendants_can_clip_selves || | |
| 600 sublayer_transform_prevents_clip || | |
| 601 !child_layer->transform().IsPositiveScaleOrTranslation()) | |
| 602 descendants_can_clip_selves = false; | |
| 603 } | |
| 604 | |
| 605 layer->draw_properties().num_descendants_that_draw_content = | |
| 606 num_descendants_that_draw_content; | |
| 607 layer->draw_properties().descendants_can_clip_selves = | |
| 608 descendants_can_clip_selves; | |
| 609 } | |
| 610 | |
| 611 static void RoundTranslationComponents(gfx::Transform* transform) { | |
| 612 transform->matrix(). | |
| 613 setDouble(0, 3, MathUtil::Round(transform->matrix().getDouble(0, 3))); | |
| 614 transform->matrix(). | |
| 615 setDouble(1, 3, MathUtil::Round(transform->matrix().getDouble(1, 3))); | |
| 616 } | |
| 617 | |
| 618 // Recursively walks the layer tree starting at the given node and computes all | |
| 619 // the necessary transformations, clipRects, render surfaces, etc. | |
| 620 template <typename LayerType, typename LayerList, typename RenderSurfaceType> | |
| 621 static void CalculateDrawPropertiesInternal( | |
| 622 LayerType* layer, | |
| 623 const gfx::Transform& parent_matrix, | |
| 624 const gfx::Transform& full_hierarchy_matrix, | |
| 625 const gfx::Transform& current_scroll_compensation_matrix, | |
| 626 gfx::Rect clip_rect_from_ancestor, | |
| 627 gfx::Rect clip_rect_from_ancestor_in_descendant_space, | |
| 628 bool ancestor_clips_subtree, | |
| 629 RenderSurfaceType* nearest_ancestor_that_moves_pixels, | |
| 630 LayerList* render_surface_layer_list, | |
| 631 LayerList* layer_list, | |
| 632 LayerSorter* layer_sorter, | |
| 633 int max_texture_size, | |
| 634 float device_scale_factor, | |
| 635 float page_scale_factor, | |
| 636 bool subtree_can_use_lcd_text, | |
| 637 gfx::Rect* drawable_content_rect_of_subtree, | |
| 638 bool update_tile_priorities) { | |
| 639 // This function computes the new matrix transformations recursively for this | |
| 640 // layer and all its descendants. It also computes the appropriate render | |
| 641 // surfaces. | |
| 642 // Some important points to remember: | |
| 643 // | |
| 644 // 0. Here, transforms are notated in Matrix x Vector order, and in words we | |
| 645 // describe what the transform does from left to right. | |
| 646 // | |
| 647 // 1. In our terminology, the "layer origin" refers to the top-left corner of | |
| 648 // a layer, and the positive Y-axis points downwards. This interpretation is | |
| 649 // valid because the orthographic projection applied at draw time flips the Y | |
| 650 // axis appropriately. | |
| 651 // | |
| 652 // 2. The anchor point, when given as a PointF object, is specified in "unit | |
| 653 // layer space", where the bounds of the layer map to [0, 1]. However, as a | |
| 654 // Transform object, the transform to the anchor point is specified in "layer | |
| 655 // space", where the bounds of the layer map to [bounds.width(), | |
| 656 // bounds.height()]. | |
| 657 // | |
| 658 // 3. Definition of various transforms used: | |
| 659 // M[parent] is the parent matrix, with respect to the nearest render | |
| 660 // surface, passed down recursively. | |
| 661 // | |
| 662 // M[root] is the full hierarchy, with respect to the root, passed down | |
| 663 // recursively. | |
| 664 // | |
| 665 // Tr[origin] is the translation matrix from the parent's origin to | |
| 666 // this layer's origin. | |
| 667 // | |
| 668 // Tr[origin2anchor] is the translation from the layer's origin to its | |
| 669 // anchor point | |
| 670 // | |
| 671 // Tr[origin2center] is the translation from the layer's origin to its | |
| 672 // center | |
| 673 // | |
| 674 // M[layer] is the layer's matrix (applied at the anchor point) | |
| 675 // | |
| 676 // M[sublayer] is the layer's sublayer transform (also applied at the | |
| 677 // layer's anchor point) | |
| 678 // | |
| 679 // S[layer2content] is the ratio of a layer's ContentBounds() to its | |
| 680 // Bounds(). | |
| 681 // | |
| 682 // Some composite transforms can help in understanding the sequence of | |
| 683 // transforms: | |
| 684 // compositeLayerTransform = Tr[origin2anchor] * M[layer] * | |
| 685 // Tr[origin2anchor].inverse() | |
| 686 // | |
| 687 // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] * | |
| 688 // Tr[origin2anchor].inverse() | |
| 689 // | |
| 690 // 4. When a layer (or render surface) is drawn, it is drawn into a "target | |
| 691 // render surface". Therefore the draw transform does not necessarily | |
| 692 // transform from screen space to local layer space. Instead, the draw | |
| 693 // transform is the transform between the "target render surface space" and | |
| 694 // local layer space. Note that render surfaces, except for the root, also | |
| 695 // draw themselves into a different target render surface, and so their draw | |
| 696 // transform and origin transforms are also described with respect to the | |
| 697 // target. | |
| 698 // | |
| 699 // Using these definitions, then: | |
| 700 // | |
| 701 // The draw transform for the layer is: | |
| 702 // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * | |
| 703 // S[layer2content] = M[parent] * Tr[layer->Position() + anchor] * | |
| 704 // M[layer] * Tr[anchor2origin] * S[layer2content] | |
| 705 // | |
| 706 // Interpreting the math left-to-right, this transforms from the | |
| 707 // layer's render surface to the origin of the layer in content space. | |
| 708 // | |
| 709 // The screen space transform is: | |
| 710 // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * | |
| 711 // S[layer2content] | |
| 712 // = M[root] * Tr[layer->Position() + anchor] * M[layer] | |
| 713 // * Tr[anchor2origin] * S[layer2content] | |
| 714 // | |
| 715 // Interpreting the math left-to-right, this transforms from the root | |
| 716 // render surface's content space to the origin of the layer in content | |
| 717 // space. | |
| 718 // | |
| 719 // The transform hierarchy that is passed on to children (i.e. the child's | |
| 720 // parent_matrix) is: | |
| 721 // M[parent]_for_child = M[parent] * Tr[origin] * | |
| 722 // compositeLayerTransform * compositeSublayerTransform | |
| 723 // = M[parent] * Tr[layer->Position() + anchor] * | |
| 724 // M[layer] * Tr[anchor2origin] * | |
| 725 // compositeSublayerTransform | |
| 726 // | |
| 727 // and a similar matrix for the full hierarchy with respect to the | |
| 728 // root. | |
| 729 // | |
| 730 // Finally, note that the final matrix used by the shader for the layer is P * | |
| 731 // M[draw] * S . This final product is computed in drawTexturedQuad(), where: | |
| 732 // P is the projection matrix | |
| 733 // S is the scale adjustment (to scale up a canonical quad to the | |
| 734 // layer's size) | |
| 735 // | |
| 736 // When a render surface has a replica layer, that layer's transform is used | |
| 737 // to draw a second copy of the surface. gfx::Transforms named here are | |
| 738 // relative to the surface, unless they specify they are relative to the | |
| 739 // replica layer. | |
| 740 // | |
| 741 // We will denote a scale by device scale S[deviceScale] | |
| 742 // | |
| 743 // The render surface draw transform to its target surface origin is: | |
| 744 // M[surfaceDraw] = M[owningLayer->Draw] | |
| 745 // | |
| 746 // The render surface origin transform to its the root (screen space) origin | |
| 747 // is: | |
| 748 // M[surface2root] = M[owningLayer->screenspace] * | |
| 749 // S[deviceScale].inverse() | |
| 750 // | |
| 751 // The replica draw transform to its target surface origin is: | |
| 752 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * | |
| 753 // Tr[replica->Position() + replica->anchor()] * Tr[replica] * | |
| 754 // Tr[origin2anchor].inverse() * S[contents_scale].inverse() | |
| 755 // | |
| 756 // The replica draw transform to the root (screen space) origin is: | |
| 757 // M[replica2root] = M[surface2root] * Tr[replica->Position()] * | |
| 758 // Tr[replica] * Tr[origin2anchor].inverse() | |
| 759 // | |
| 760 | |
| 761 // If we early-exit anywhere in this function, the drawableContentRect of this | |
| 762 // subtree should be considered empty. | |
| 763 *drawable_content_rect_of_subtree = gfx::Rect(); | |
| 764 | |
| 765 // The root layer cannot skip calcDrawProperties. | |
| 766 if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer)) | |
| 767 return; | |
| 768 | |
| 769 // As this function proceeds, these are the properties for the current | |
| 770 // layer that actually get computed. To avoid unnecessary copies | |
| 771 // (particularly for matrices), we do computations directly on these values | |
| 772 // when possible. | |
| 773 DrawProperties<LayerType, RenderSurfaceType>& layer_draw_properties = | |
| 774 layer->draw_properties(); | |
| 775 | |
| 776 gfx::Rect clip_rect_for_subtree; | |
| 777 bool subtree_should_be_clipped = false; | |
| 778 | |
| 779 // This value is cached on the stack so that we don't have to inverse-project | |
| 780 // the surface's clipRect redundantly for every layer. This value is the | |
| 781 // same as the surface's clipRect, except that instead of being described | |
| 782 // in the target surface space (i.e. the ancestor surface space), it is | |
| 783 // described in the current surface space. | |
| 784 gfx::Rect clip_rect_for_subtree_in_descendant_space; | |
| 785 | |
| 786 float accumulated_draw_opacity = layer->opacity(); | |
| 787 bool animating_opacity_to_target = layer->OpacityIsAnimating(); | |
| 788 bool animating_opacity_to_screen = animating_opacity_to_target; | |
| 789 if (layer->parent()) { | |
| 790 accumulated_draw_opacity *= layer->parent()->draw_opacity(); | |
| 791 animating_opacity_to_target |= layer->parent()->draw_opacity_is_animating(); | |
| 792 animating_opacity_to_screen |= | |
| 793 layer->parent()->screen_space_opacity_is_animating(); | |
| 794 } | |
| 795 | |
| 796 bool animating_transform_to_target = layer->TransformIsAnimating(); | |
| 797 bool animating_transform_to_screen = animating_transform_to_target; | |
| 798 if (layer->parent()) { | |
| 799 animating_transform_to_target |= | |
| 800 layer->parent()->draw_transform_is_animating(); | |
| 801 animating_transform_to_screen |= | |
| 802 layer->parent()->screen_space_transform_is_animating(); | |
| 803 } | |
| 804 | |
| 805 gfx::Size bounds = layer->bounds(); | |
| 806 gfx::PointF anchor_point = layer->anchor_point(); | |
| 807 gfx::PointF position = layer->position() - layer->scroll_delta(); | |
| 808 | |
| 809 gfx::Transform combined_transform = parent_matrix; | |
| 810 if (!layer->transform().IsIdentity()) { | |
| 811 // LT = Tr[origin] * Tr[origin2anchor] | |
| 812 combined_transform.Translate3d( | |
| 813 position.x() + anchor_point.x() * bounds.width(), | |
| 814 position.y() + anchor_point.y() * bounds.height(), | |
| 815 layer->anchor_point_z()); | |
| 816 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] | |
| 817 combined_transform.PreconcatTransform(layer->transform()); | |
| 818 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin] | |
| 819 combined_transform.Translate3d(-anchor_point.x() * bounds.width(), | |
| 820 -anchor_point.y() * bounds.height(), | |
| 821 -layer->anchor_point_z()); | |
| 822 } else { | |
| 823 combined_transform.Translate(position.x(), position.y()); | |
| 824 } | |
| 825 | |
| 826 // The layer's contentsSize is determined from the combined_transform, which | |
| 827 // then informs the layer's draw_transform. | |
| 828 UpdateLayerContentsScale(layer, | |
| 829 combined_transform, | |
| 830 device_scale_factor, | |
| 831 page_scale_factor, | |
| 832 animating_transform_to_screen); | |
| 833 | |
| 834 // If there is a transformation from the impl thread then it should be at | |
| 835 // the start of the combined_transform, but we don't want it to affect the | |
| 836 // computation of contents_scale above. | |
| 837 // Note carefully: this is Concat, not Preconcat (implTransform * | |
| 838 // combined_transform). | |
| 839 combined_transform.ConcatTransform(layer->impl_transform()); | |
| 840 | |
| 841 if (!animating_transform_to_target && layer->scrollable() && | |
| 842 combined_transform.IsScaleOrTranslation()) { | |
| 843 // Align the scrollable layer's position to screen space pixels to avoid | |
| 844 // blurriness. To avoid side-effects, do this only if the transform is | |
| 845 // simple. | |
| 846 RoundTranslationComponents(&combined_transform); | |
| 847 } | |
| 848 | |
| 849 if (layer->fixed_to_container_layer()) { | |
| 850 // Special case: this layer is a composited fixed-position layer; we need to | |
| 851 // explicitly compensate for all ancestors' nonzero scroll_deltas to keep | |
| 852 // this layer fixed correctly. | |
| 853 // Note carefully: this is Concat, not Preconcat | |
| 854 // (current_scroll_compensation * combined_transform). | |
| 855 combined_transform.ConcatTransform(current_scroll_compensation_matrix); | |
| 856 } | |
| 857 | |
| 858 // The draw_transform that gets computed below is effectively the layer's | |
| 859 // draw_transform, unless the layer itself creates a render_surface. In that | |
| 860 // case, the render_surface re-parents the transforms. | |
| 861 layer_draw_properties.target_space_transform = combined_transform; | |
| 862 // M[draw] = M[parent] * LT * S[layer2content] | |
| 863 layer_draw_properties.target_space_transform. | |
| 864 Scale(1.0 / layer->contents_scale_x(), 1.0 / layer->contents_scale_y()); | |
|
danakj
2013/03/20 17:27:14
.Scale( on the previous line?
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 865 | |
| 866 // layerScreenSpaceTransform represents the transform between root layer's | |
| 867 // "screen space" and local content space. | |
| 868 layer_draw_properties.screen_space_transform = full_hierarchy_matrix; | |
| 869 if (!layer->preserves_3d()) | |
| 870 layer_draw_properties.screen_space_transform.FlattenTo2d(); | |
| 871 layer_draw_properties.screen_space_transform. | |
| 872 PreconcatTransform(layer_draw_properties.target_space_transform); | |
|
danakj
2013/03/20 17:27:14
can PreconcatTransform( go on the prev line?
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 873 | |
| 874 // Adjusting text AA method during animation may cause repaints, which in-turn | |
| 875 // causes jank. | |
| 876 bool adjust_text_aa = | |
| 877 !animating_opacity_to_screen && !animating_transform_to_screen; | |
| 878 // To avoid color fringing, LCD text should only be used on opaque layers with | |
| 879 // just integral translation. | |
| 880 bool layer_can_use_lcd_text = | |
| 881 subtree_can_use_lcd_text && (accumulated_draw_opacity == 1.0) && | |
|
danakj
2013/03/20 17:27:14
1.f
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 882 layer_draw_properties.target_space_transform. | |
| 883 IsIdentityOrIntegerTranslation(); | |
| 884 | |
| 885 gfx::RectF content_rect(gfx::PointF(), layer->content_bounds()); | |
| 886 | |
| 887 // full_hierarchy_matrix is the matrix that transforms objects between screen | |
| 888 // space (except projection matrix) and the most recent RenderSurfaceImpl's | |
| 889 // space. next_hierarchy_matrix will only change if this layer uses a new | |
| 890 // RenderSurfaceImpl, otherwise remains the same. | |
| 891 gfx::Transform next_hierarchy_matrix = full_hierarchy_matrix; | |
| 892 gfx::Transform sublayer_matrix; | |
| 893 | |
| 894 gfx::Vector2dF render_surface_sublayer_scale = | |
| 895 MathUtil::ComputeTransform2dScaleComponents( | |
| 896 combined_transform, device_scale_factor * page_scale_factor); | |
| 897 | |
| 898 if (SubtreeShouldRenderToSeparateSurface( | |
| 899 layer, combined_transform.IsScaleOrTranslation())) { | |
| 900 // Check back-face visibility before continuing with this surface and its | |
| 901 // subtree | |
| 902 if (!layer->double_sided() && TransformToParentIsKnown(layer) && | |
| 903 IsSurfaceBackFaceVisible(layer, combined_transform)) | |
| 904 return; | |
| 905 | |
| 906 if (!layer->render_surface()) | |
| 907 layer->CreateRenderSurface(); | |
| 908 | |
| 909 RenderSurfaceType* render_surface = layer->render_surface(); | |
| 910 render_surface->ClearLayerLists(); | |
| 911 | |
| 912 // The owning layer's draw transform has a scale from content to layer | |
| 913 // space which we do not want; so here we use the combined_transform | |
| 914 // instead of the draw_transform. However, we do need to add a different | |
| 915 // scale factor that accounts for the surface's pixel dimensions. | |
| 916 combined_transform.Scale(1 / render_surface_sublayer_scale.x(), | |
|
danakj
2013/03/20 17:27:14
1.0
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 917 1 / render_surface_sublayer_scale.y()); | |
|
danakj
2013/03/20 17:27:14
1.0
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 918 render_surface->SetDrawTransform(combined_transform); | |
| 919 | |
| 920 // The owning layer's transform was re-parented by the surface, so the | |
| 921 // layer's new draw_transform only needs to scale the layer to surface | |
| 922 // space. | |
| 923 layer_draw_properties.target_space_transform.MakeIdentity(); | |
| 924 layer_draw_properties.target_space_transform. | |
| 925 Scale(render_surface_sublayer_scale.x() / layer->contents_scale_x(), | |
| 926 render_surface_sublayer_scale.y() / layer->contents_scale_y()); | |
| 927 | |
| 928 // Inside the surface's subtree, we scale everything to the owning layer's | |
| 929 // scale. The sublayer matrix transforms layer rects into target surface | |
| 930 // content space. | |
| 931 DCHECK(sublayer_matrix.IsIdentity()); | |
| 932 sublayer_matrix.Scale(render_surface_sublayer_scale.x(), | |
| 933 render_surface_sublayer_scale.y()); | |
| 934 | |
| 935 // The opacity value is moved from the layer to its surface, so that the | |
| 936 // entire subtree properly inherits opacity. | |
| 937 render_surface->SetDrawOpacity(accumulated_draw_opacity); | |
| 938 render_surface->SetDrawOpacityIsAnimating(animating_opacity_to_target); | |
| 939 animating_opacity_to_target = false; | |
| 940 layer_draw_properties.opacity = 1; | |
|
danakj
2013/03/20 17:27:14
1.f
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 941 layer_draw_properties.opacity_is_animating = animating_opacity_to_target; | |
| 942 layer_draw_properties.screen_space_opacity_is_animating = | |
| 943 animating_opacity_to_screen; | |
| 944 | |
| 945 render_surface->SetTargetSurfaceTransformsAreAnimating( | |
| 946 animating_transform_to_target); | |
| 947 render_surface->SetScreenSpaceTransformsAreAnimating( | |
| 948 animating_transform_to_screen); | |
| 949 animating_transform_to_target = false; | |
| 950 layer_draw_properties.target_space_transform_is_animating = | |
| 951 animating_transform_to_target; | |
| 952 layer_draw_properties.screen_space_transform_is_animating = | |
| 953 animating_transform_to_screen; | |
| 954 | |
| 955 // Update the aggregate hierarchy matrix to include the transform of the | |
| 956 // newly created RenderSurfaceImpl. | |
| 957 next_hierarchy_matrix.PreconcatTransform(render_surface->draw_transform()); | |
| 958 | |
| 959 // The new render_surface here will correctly clip the entire subtree. So, | |
| 960 // we do not need to continue propagating the clipping state further down | |
| 961 // the tree. This way, we can avoid transforming clipRects from ancestor | |
| 962 // target surface space to current target surface space that could cause | |
| 963 // more w < 0 headaches. | |
| 964 subtree_should_be_clipped = false; | |
| 965 | |
| 966 if (layer->mask_layer()) { | |
| 967 DrawProperties<LayerType, RenderSurfaceType>& mask_layer_draw_properties = | |
| 968 layer->mask_layer()->draw_properties(); | |
| 969 mask_layer_draw_properties.render_target = layer; | |
| 970 mask_layer_draw_properties.visible_content_rect = | |
| 971 gfx::Rect(gfx::Point(), layer->content_bounds()); | |
| 972 } | |
| 973 | |
| 974 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { | |
| 975 DrawProperties<LayerType, RenderSurfaceType>& | |
| 976 replica_mask_draw_properties = | |
| 977 layer->replica_layer()->mask_layer()->draw_properties(); | |
| 978 replica_mask_draw_properties.render_target = layer; | |
| 979 replica_mask_draw_properties.visible_content_rect = | |
| 980 gfx::Rect(gfx::Point(), layer->content_bounds()); | |
| 981 } | |
| 982 | |
| 983 // FIXME: make this smarter for the SkImageFilter case (check for | |
|
danakj
2013/03/20 17:27:14
TODO
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 984 // pixel-moving filters) | |
| 985 if (layer->filters().hasFilterThatMovesPixels() || layer->filter()) | |
| 986 nearest_ancestor_that_moves_pixels = render_surface; | |
| 987 | |
| 988 // The render surface clipRect is expressed in the space where this surface | |
| 989 // draws, i.e. the same space as clip_rect_from_ancestor. | |
| 990 render_surface->SetIsClipped(ancestor_clips_subtree); | |
| 991 if (ancestor_clips_subtree) { | |
| 992 render_surface->SetClipRect(clip_rect_from_ancestor); | |
| 993 | |
| 994 gfx::Transform inverse_surface_draw_transform( | |
| 995 gfx::Transform::kSkipInitialization); | |
| 996 if (!render_surface->draw_transform().GetInverse( | |
| 997 &inverse_surface_draw_transform)) { | |
| 346 // TODO(shawnsingh): Either we need to handle uninvertible transforms | 998 // TODO(shawnsingh): Either we need to handle uninvertible transforms |
| 347 // here, or DCHECK that the transform is invertible. | 999 // here, or DCHECK that the transform is invertible. |
| 1000 } | |
| 1001 clip_rect_for_subtree_in_descendant_space = | |
| 1002 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( | |
| 1003 inverse_surface_draw_transform, render_surface->clip_rect())); | |
| 1004 } else { | |
| 1005 render_surface->SetClipRect(gfx::Rect()); | |
| 1006 clip_rect_for_subtree_in_descendant_space = | |
| 1007 clip_rect_from_ancestor_in_descendant_space; | |
| 348 } | 1008 } |
| 349 scrollCompensationForThisLayer.PreconcatTransform(inversePartialLayerOriginT ransform); // Step 1 | 1009 |
| 350 return scrollCompensationForThisLayer; | 1010 render_surface->SetNearestAncestorThatMovesPixels( |
| 351 } | 1011 nearest_ancestor_that_moves_pixels); |
| 352 | 1012 |
| 353 gfx::Transform computeScrollCompensationMatrixForChildren(Layer* current_layer, const gfx::Transform& currentParentMatrix, const gfx::Transform& currentScrollCo mpensation) | 1013 // If the new render surface is drawn translucent or with a non-integral |
| 354 { | 1014 // translation then the subtree that gets drawn on this render surface |
| 355 // The main thread (i.e. Layer) does not need to worry about scroll compensa tion. | 1015 // cannot use LCD text. |
| 356 // So we can just return an identity matrix here. | 1016 subtree_can_use_lcd_text = layer_can_use_lcd_text; |
| 357 return gfx::Transform(); | 1017 |
| 358 } | 1018 render_surface_layer_list->push_back(layer); |
| 359 | 1019 } else { |
| 360 gfx::Transform computeScrollCompensationMatrixForChildren(LayerImpl* layer, cons t gfx::Transform& parentMatrix, const gfx::Transform& currentScrollCompensationM atrix) | 1020 DCHECK(layer->parent()); |
| 361 { | 1021 |
| 362 // "Total scroll compensation" is the transform needed to cancel out all scr ollDelta translations that | 1022 // Note: layer_draw_properties.target_space_transform is computed above, |
| 363 // occurred since the nearest container layer, even if there are renderSurfa ces in-between. | 1023 // before this if-else statement. |
| 364 // | 1024 layer_draw_properties.target_space_transform_is_animating = |
| 365 // There are some edge cases to be aware of, that are not explicit in the co de: | 1025 animating_transform_to_target; |
| 366 // - A layer that is both a fixed-position and container should not be its own container, instead, that means | 1026 layer_draw_properties.screen_space_transform_is_animating = |
| 367 // it is fixed to an ancestor, and is a container for any fixed-position descendants. | 1027 animating_transform_to_screen; |
| 368 // - A layer that is a fixed-position container and has a renderSurface sho uld behave the same as a container | 1028 layer_draw_properties.opacity = accumulated_draw_opacity; |
| 369 // without a renderSurface, the renderSurface is irrelevant in that case. | 1029 layer_draw_properties.opacity_is_animating = animating_opacity_to_target; |
| 370 // - A layer that does not have an explicit container is simply fixed to th e viewport. | 1030 layer_draw_properties.screen_space_opacity_is_animating = |
| 371 // (i.e. the root renderSurface.) | 1031 animating_opacity_to_screen; |
| 372 // - If the fixed-position layer has its own renderSurface, then the render Surface is | 1032 sublayer_matrix = combined_transform; |
| 373 // the one who gets fixed. | 1033 |
| 374 // | 1034 layer->ClearRenderSurface(); |
| 375 // This function needs to be called AFTER layers create their own renderSurf aces. | 1035 |
| 376 // | 1036 // Layers without render_surfaces directly inherit the ancestor's clip |
| 377 | 1037 // status. |
| 378 // Avoid the overheads (including stack allocation and matrix initialization /copy) if we know that the scroll compensation doesn't need to be reset or adjus ted. | 1038 subtree_should_be_clipped = ancestor_clips_subtree; |
| 379 if (!layer->is_container_for_fixed_position_layers() && layer->scroll_delta( ).IsZero() && !layer->render_surface()) | 1039 if (ancestor_clips_subtree) |
| 380 return currentScrollCompensationMatrix; | 1040 clip_rect_for_subtree = clip_rect_from_ancestor; |
| 381 | 1041 |
| 382 // Start as identity matrix. | 1042 // The surface's cached clipRect value propagates regardless of what |
| 383 gfx::Transform nextScrollCompensationMatrix; | 1043 // clipping goes on between layers here. |
| 384 | 1044 clip_rect_for_subtree_in_descendant_space = |
| 385 // If this layer is not a container, then it inherits the existing scroll co mpensations. | 1045 clip_rect_from_ancestor_in_descendant_space; |
| 386 if (!layer->is_container_for_fixed_position_layers()) | 1046 |
| 387 nextScrollCompensationMatrix = currentScrollCompensationMatrix; | 1047 // Layers that are not their own render_target will render into the target |
| 388 | 1048 // of their nearest ancestor. |
| 389 // If the current layer has a non-zero scrollDelta, then we should compute i ts local scrollCompensation | 1049 layer_draw_properties.render_target = layer->parent()->render_target(); |
| 390 // and accumulate it to the nextScrollCompensationMatrix. | 1050 } |
| 391 if (!layer->scroll_delta().IsZero()) { | 1051 |
| 392 gfx::Transform scrollCompensationForThisLayer = computeScrollCompensatio nForThisLayer(layer, parentMatrix); | 1052 if (adjust_text_aa) |
| 393 nextScrollCompensationMatrix.PreconcatTransform(scrollCompensationForThi sLayer); | 1053 layer_draw_properties.can_use_lcd_text = layer_can_use_lcd_text; |
| 1054 | |
| 1055 gfx::Rect rect_in_target_space = ToEnclosingRect( | |
| 1056 MathUtil::MapClippedRect(layer->draw_transform(), content_rect)); | |
| 1057 | |
| 1058 if (LayerClipsSubtree(layer)) { | |
| 1059 subtree_should_be_clipped = true; | |
| 1060 if (ancestor_clips_subtree && !layer->render_surface()) { | |
| 1061 clip_rect_for_subtree = clip_rect_from_ancestor; | |
| 1062 clip_rect_for_subtree.Intersect(rect_in_target_space); | |
| 1063 } else | |
|
danakj
2013/03/20 17:27:14
{}
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 1064 clip_rect_for_subtree = rect_in_target_space; | |
| 1065 } | |
| 1066 | |
| 1067 // Flatten to 2D if the layer doesn't preserve 3D. | |
| 1068 if (!layer->preserves_3d()) | |
| 1069 sublayer_matrix.FlattenTo2d(); | |
| 1070 | |
| 1071 // Apply the sublayer transform at the anchor point of the layer. | |
| 1072 if (!layer->sublayer_transform().IsIdentity()) { | |
| 1073 sublayer_matrix.Translate(layer->anchor_point().x() * bounds.width(), | |
| 1074 layer->anchor_point().y() * bounds.height()); | |
| 1075 sublayer_matrix.PreconcatTransform(layer->sublayer_transform()); | |
| 1076 sublayer_matrix.Translate(-layer->anchor_point().x() * bounds.width(), | |
| 1077 -layer->anchor_point().y() * bounds.height()); | |
| 1078 } | |
| 1079 | |
| 1080 LayerList& descendants = | |
| 1081 (layer->render_surface() ? layer->render_surface()->layer_list() | |
| 1082 : *layer_list); | |
| 1083 | |
| 1084 // Any layers that are appended after this point are in the layer's subtree | |
| 1085 // and should be included in the sorting process. | |
| 1086 size_t sorting_start_index = descendants.size(); | |
| 1087 | |
| 1088 if (!LayerShouldBeSkipped(layer)) | |
| 1089 descendants.push_back(layer); | |
| 1090 | |
| 1091 gfx::Transform next_scroll_compensation_matrix = | |
| 1092 ComputeScrollCompensationMatrixForChildren( | |
| 1093 layer, parent_matrix, current_scroll_compensation_matrix); | |
| 1094 | |
| 1095 gfx::Rect accumulated_drawable_content_rect_of_children; | |
| 1096 for (size_t i = 0; i < layer->children().size(); ++i) { | |
| 1097 LayerType* child = | |
| 1098 LayerTreeHostCommon::get_child_as_raw_ptr(layer->children(), i); | |
| 1099 gfx::Rect drawable_content_rect_of_child_subtree; | |
| 1100 CalculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType>( | |
| 1101 child, | |
| 1102 sublayer_matrix, | |
| 1103 next_hierarchy_matrix, | |
| 1104 next_scroll_compensation_matrix, | |
| 1105 clip_rect_for_subtree, | |
| 1106 clip_rect_for_subtree_in_descendant_space, | |
| 1107 subtree_should_be_clipped, | |
| 1108 nearest_ancestor_that_moves_pixels, | |
| 1109 render_surface_layer_list, | |
| 1110 &descendants, | |
| 1111 layer_sorter, | |
| 1112 max_texture_size, | |
| 1113 device_scale_factor, | |
| 1114 page_scale_factor, | |
| 1115 subtree_can_use_lcd_text, | |
| 1116 &drawable_content_rect_of_child_subtree, | |
| 1117 update_tile_priorities); | |
| 1118 if (!drawable_content_rect_of_child_subtree.IsEmpty()) { | |
| 1119 accumulated_drawable_content_rect_of_children.Union( | |
| 1120 drawable_content_rect_of_child_subtree); | |
| 1121 if (child->render_surface()) | |
| 1122 descendants.push_back(child); | |
| 394 } | 1123 } |
| 395 | 1124 } |
| 396 // If the layer created its own renderSurface, we have to adjust nextScrollC ompensationMatrix. | 1125 |
| 397 // The adjustment allows us to continue using the scrollCompensation on the next surface. | 1126 if (layer->render_surface() && !IsRootLayer(layer) && |
| 398 // Step 1 (right-most in the math): transform from the new surface to the o riginal ancestor surface | 1127 !layer->render_surface()->layer_list().size()) { |
|
danakj
2013/03/20 17:27:14
!size() -> empty() >_>
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 399 // Step 2: apply the scroll compensation | 1128 RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
| 400 // Step 3: transform back to the new surface. | 1129 return; |
| 401 if (layer->render_surface() && !nextScrollCompensationMatrix.IsIdentity()) { | 1130 } |
| 402 gfx::Transform inverseSurfaceDrawTransform(gfx::Transform::kSkipInitiali zation); | 1131 |
| 403 if (!layer->render_surface()->draw_transform().GetInverse(&inverseSurfac eDrawTransform)) { | 1132 // Compute the total drawableContentRect for this subtree (the rect is in |
| 404 // TODO(shawnsingh): Either we need to handle uninvertible transform s | 1133 // targetSurface space) |
|
danakj
2013/03/20 17:27:14
period
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 405 // here, or DCHECK that the transform is invertible. | 1134 gfx::Rect local_drawable_content_rect_of_subtree = |
| 406 } | 1135 accumulated_drawable_content_rect_of_children; |
| 407 nextScrollCompensationMatrix = inverseSurfaceDrawTransform * nextScrollC ompensationMatrix * layer->render_surface()->draw_transform(); | 1136 if (layer->DrawsContent()) |
| 1137 local_drawable_content_rect_of_subtree.Union(rect_in_target_space); | |
| 1138 if (subtree_should_be_clipped) | |
| 1139 local_drawable_content_rect_of_subtree.Intersect(clip_rect_for_subtree); | |
| 1140 | |
| 1141 // Compute the layer's drawable content rect (the rect is in targetSurface | |
| 1142 // space) | |
|
danakj
2013/03/20 17:27:14
period
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 1143 layer_draw_properties.drawable_content_rect = rect_in_target_space; | |
| 1144 if (subtree_should_be_clipped) { | |
| 1145 layer_draw_properties.drawable_content_rect. | |
| 1146 Intersect(clip_rect_for_subtree); | |
| 1147 } | |
| 1148 | |
| 1149 // Tell the layer the rect that is clipped by. In theory we could use a | |
| 1150 // tighter clipRect here (drawableContentRect), but that actually does not | |
| 1151 // reduce how much would be drawn, and instead it would create unnecessary | |
| 1152 // changes to scissor state affecting GPU performance. | |
| 1153 layer_draw_properties.is_clipped = subtree_should_be_clipped; | |
| 1154 if (subtree_should_be_clipped) { | |
| 1155 layer_draw_properties.clip_rect = clip_rect_for_subtree; | |
| 1156 } else { | |
| 1157 // Initialize the clipRect to a safe value that will not clip the | |
| 1158 // layer, just in case clipping is still accidentally used. | |
| 1159 layer_draw_properties.clip_rect = rect_in_target_space; | |
| 1160 } | |
| 1161 | |
| 1162 // Compute the layer's visible content rect (the rect is in content space) | |
| 1163 layer_draw_properties.visible_content_rect = CalculateVisibleContentRect( | |
| 1164 layer, clip_rect_for_subtree_in_descendant_space, rect_in_target_space); | |
| 1165 | |
| 1166 // Compute the remaining properties for the render surface, if the layer has | |
| 1167 // one. | |
| 1168 if (IsRootLayer(layer)) { | |
| 1169 // The root layer's surface's content_rect is always the entire viewport. | |
| 1170 DCHECK(layer->render_surface()); | |
| 1171 layer->render_surface()->SetContentRect(clip_rect_from_ancestor); | |
| 1172 } else if (layer->render_surface() && !IsRootLayer(layer)) { | |
| 1173 RenderSurfaceType* render_surface = layer->render_surface(); | |
| 1174 gfx::Rect clipped_content_rect = local_drawable_content_rect_of_subtree; | |
| 1175 | |
| 1176 // Don't clip if the layer is reflected as the reflection shouldn't be | |
| 1177 // clipped. If the layer is animating, then the surface's transform to | |
| 1178 // its target is not known on the main thread, and we should not use it | |
| 1179 // to clip. | |
| 1180 if (!layer->replica_layer() && TransformToParentIsKnown(layer)) { | |
| 1181 // Note, it is correct to use ancestor_clips_subtree here, because we are | |
| 1182 // looking at this layer's render_surface, not the layer itself. | |
| 1183 if (ancestor_clips_subtree && !clipped_content_rect.IsEmpty()) { | |
| 1184 gfx::Rect surface_clip_rect = LayerTreeHostCommon::CalculateVisibleRect( | |
| 1185 render_surface->clip_rect(), | |
| 1186 clipped_content_rect, | |
| 1187 render_surface->draw_transform()); | |
| 1188 clipped_content_rect.Intersect(surface_clip_rect); | |
| 1189 } | |
| 408 } | 1190 } |
| 409 | 1191 |
| 410 return nextScrollCompensationMatrix; | 1192 // The RenderSurfaceImpl backing texture cannot exceed the maximum supported |
| 411 } | 1193 // texture size. |
| 412 | 1194 clipped_content_rect.set_width( |
| 413 template<typename LayerType> | 1195 std::min(clipped_content_rect.width(), max_texture_size)); |
| 414 static inline void CalculateContentsScale(LayerType* layer, float contentsScale, bool animating_transform_to_screen) | 1196 clipped_content_rect.set_height( |
| 415 { | 1197 std::min(clipped_content_rect.height(), max_texture_size)); |
| 416 layer->CalculateContentsScale( | 1198 |
| 417 contentsScale, | 1199 if (clipped_content_rect.IsEmpty()) { |
| 418 animating_transform_to_screen, | 1200 render_surface->ClearLayerLists(); |
| 419 &layer->draw_properties().contents_scale_x, | 1201 RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
| 420 &layer->draw_properties().contents_scale_y, | 1202 return; |
| 421 &layer->draw_properties().content_bounds); | |
| 422 | |
| 423 LayerType* maskLayer = layer->mask_layer(); | |
| 424 if (maskLayer) | |
| 425 { | |
| 426 maskLayer->CalculateContentsScale( | |
| 427 contentsScale, | |
| 428 animating_transform_to_screen, | |
| 429 &maskLayer->draw_properties().contents_scale_x, | |
| 430 &maskLayer->draw_properties().contents_scale_y, | |
| 431 &maskLayer->draw_properties().content_bounds); | |
| 432 } | 1203 } |
| 433 | 1204 |
| 434 LayerType* replicaMaskLayer = layer->replica_layer() ? layer->replica_layer( )->mask_layer() : 0; | 1205 render_surface->SetContentRect(clipped_content_rect); |
| 435 if (replicaMaskLayer) | 1206 |
| 436 { | 1207 // The owning layer's screen_space_transform has a scale from content to |
| 437 replicaMaskLayer->CalculateContentsScale( | 1208 // layer space which we need to undo and replace with a scale from the |
| 438 contentsScale, | 1209 // surface's subtree into layer space. |
| 439 animating_transform_to_screen, | 1210 gfx::Transform screen_space_transform = layer->screen_space_transform(); |
| 440 &replicaMaskLayer->draw_properties().contents_scale_x, | 1211 screen_space_transform.Scale( |
| 441 &replicaMaskLayer->draw_properties().contents_scale_y, | 1212 layer->contents_scale_x() / render_surface_sublayer_scale.x(), |
| 442 &replicaMaskLayer->draw_properties().content_bounds); | 1213 layer->contents_scale_y() / render_surface_sublayer_scale.y()); |
| 1214 render_surface->SetScreenSpaceTransform(screen_space_transform); | |
| 1215 | |
| 1216 if (layer->replica_layer()) { | |
| 1217 gfx::Transform surface_origin_to_replica_origin_transform; | |
| 1218 surface_origin_to_replica_origin_transform.Scale( | |
| 1219 render_surface_sublayer_scale.x(), render_surface_sublayer_scale.y()); | |
| 1220 surface_origin_to_replica_origin_transform.Translate( | |
| 1221 layer->replica_layer()->position().x() + | |
| 1222 layer->replica_layer()->anchor_point().x() * bounds.width(), | |
| 1223 layer->replica_layer()->position().y() + | |
| 1224 layer->replica_layer()->anchor_point().y() * bounds.height()); | |
| 1225 surface_origin_to_replica_origin_transform.PreconcatTransform( | |
| 1226 layer->replica_layer()->transform()); | |
| 1227 surface_origin_to_replica_origin_transform.Translate( | |
| 1228 -layer->replica_layer()->anchor_point().x() * bounds.width(), | |
| 1229 -layer->replica_layer()->anchor_point().y() * bounds.height()); | |
| 1230 surface_origin_to_replica_origin_transform.Scale( | |
| 1231 1 / render_surface_sublayer_scale.x(), | |
|
danakj
2013/03/20 17:27:14
1.0
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 1232 1 / render_surface_sublayer_scale.y()); | |
|
danakj
2013/03/20 17:27:14
1.0
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 1233 | |
| 1234 // Compute the replica's "originTransform" that maps from the replica's | |
| 1235 // origin space to the target surface origin space. | |
| 1236 gfx::Transform replica_origin_transform = | |
| 1237 layer->render_surface()->draw_transform() * | |
| 1238 surface_origin_to_replica_origin_transform; | |
| 1239 render_surface->SetReplicaDrawTransform(replica_origin_transform); | |
| 1240 | |
| 1241 // Compute the replica's "screen_space_transform" that maps from the | |
| 1242 // replica's origin space to the screen's origin space. | |
| 1243 gfx::Transform replica_screen_space_transform = | |
| 1244 layer->render_surface()->screen_space_transform() * | |
| 1245 surface_origin_to_replica_origin_transform; | |
| 1246 render_surface->SetReplicaScreenSpaceTransform( | |
| 1247 replica_screen_space_transform); | |
| 443 } | 1248 } |
| 444 } | 1249 } |
| 445 | 1250 |
| 446 static inline void updateLayerContentsScale(LayerImpl* layer, const gfx::Transfo rm& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool anim ating_transform_to_screen) | 1251 if (update_tile_priorities) |
| 447 { | 1252 UpdateTilePrioritiesForLayer(layer); |
| 448 gfx::Vector2dF transformScale = MathUtil::ComputeTransform2dScaleComponents( combinedTransform, deviceScaleFactor * pageScaleFactor); | 1253 |
| 449 float contentsScale = std::max(transformScale.x(), transformScale.y()); | 1254 // If neither this layer nor any of its children were added, early out. |
| 450 CalculateContentsScale(layer, contentsScale, animating_transform_to_screen); | 1255 if (sorting_start_index == descendants.size()) |
| 451 } | 1256 return; |
| 452 | 1257 |
| 453 static inline void updateLayerContentsScale(Layer* layer, const gfx::Transform& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool animatin g_transform_to_screen) | 1258 // If preserves-3d then sort all the descendants in 3D so that they can be |
| 454 { | 1259 // drawn from back to front. If the preserves-3d property is also set on the |
| 455 float rasterScale = layer->raster_scale(); | 1260 // parent then skip the sorting as the parent will sort all the descendants |
| 456 | 1261 // anyway. |
| 457 if (layer->automatically_compute_raster_scale()) { | 1262 if (layer_sorter && descendants.size() && layer->preserves_3d() && |
| 458 gfx::Vector2dF transformScale = MathUtil::ComputeTransform2dScaleCompone nts(combinedTransform, 0.f); | 1263 (!layer->parent() || !layer->parent()->preserves_3d())) { |
| 459 float combinedScale = std::max(transformScale.x(), transformScale.y()); | 1264 SortLayers(descendants.begin() + sorting_start_index, |
| 460 float idealRasterScale = combinedScale / deviceScaleFactor; | 1265 descendants.end(), |
| 461 if (!layer->bounds_contain_page_scale()) | 1266 layer_sorter); |
| 462 idealRasterScale /= pageScaleFactor; | 1267 } |
| 463 | 1268 |
| 464 bool needToSetRasterScale = !rasterScale; | 1269 if (layer->render_surface()) { |
| 465 | 1270 *drawable_content_rect_of_subtree = |
| 466 // If we've previously saved a rasterScale but the ideal changes, things are unpredictable and we should just use 1. | 1271 gfx::ToEnclosingRect(layer->render_surface()->DrawableContentRect()); |
| 467 if (rasterScale && rasterScale != 1.f && idealRasterScale != rasterScale ) { | 1272 } else { |
| 468 idealRasterScale = 1.f; | 1273 *drawable_content_rect_of_subtree = local_drawable_content_rect_of_subtree; |
| 469 needToSetRasterScale = true; | 1274 } |
| 470 } | 1275 |
| 471 | 1276 if (layer->HasContributingDelegatedRenderPasses()) { |
| 472 if (needToSetRasterScale) { | 1277 layer->render_target()->render_surface()-> |
| 473 bool useAndSaveIdealScale = idealRasterScale >= 1.f && !animating_tr ansform_to_screen; | 1278 AddContributingDelegatedRenderPassLayer(layer); |
| 474 if (useAndSaveIdealScale) { | 1279 } |
| 475 rasterScale = idealRasterScale; | 1280 } |
| 476 layer->SetRasterScale(rasterScale); | 1281 |
| 477 } | 1282 void LayerTreeHostCommon::CalculateDrawProperties( |
| 478 } | 1283 Layer* root_layer, |
| 479 } | 1284 gfx::Size device_viewport_size, |
| 480 | 1285 float device_scale_factor, |
| 481 if (!rasterScale) | 1286 float page_scale_factor, |
| 482 rasterScale = 1.f; | 1287 int max_texture_size, |
| 483 | 1288 bool can_use_lcd_text, |
| 484 float contentsScale = rasterScale * deviceScaleFactor; | 1289 std::vector<scoped_refptr<Layer> >* render_surface_layer_list) { |
| 485 if (!layer->bounds_contain_page_scale()) | 1290 gfx::Rect total_drawable_content_rect; |
| 486 contentsScale *= pageScaleFactor; | 1291 gfx::Transform identity_matrix; |
| 487 | 1292 gfx::Transform device_scale_transform; |
| 488 CalculateContentsScale(layer, contentsScale, animating_transform_to_screen); | 1293 device_scale_transform.Scale(device_scale_factor, device_scale_factor); |
| 489 } | 1294 std::vector<scoped_refptr<Layer> > dummy_layer_list; |
| 490 | 1295 |
| 491 template<typename LayerType, typename LayerList> | 1296 // The root layer's render_surface should receive the deviceViewport as the |
| 492 static inline void removeSurfaceForEarlyExit(LayerType* layerToRemove, LayerList & renderSurfaceLayerList) | 1297 // initial clipRect. |
| 493 { | 1298 bool subtree_should_be_clipped = true; |
| 494 DCHECK(layerToRemove->render_surface()); | 1299 gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size); |
| 495 // Technically, we know that the layer we want to remove should be | 1300 bool update_tile_priorities = false; |
| 496 // at the back of the renderSurfaceLayerList. However, we have had | 1301 |
| 497 // bugs before that added unnecessary layers here | 1302 // This function should have received a root layer. |
| 498 // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes | 1303 DCHECK(IsRootLayer(root_layer)); |
| 499 // things to crash. So here we proactively remove any additional | 1304 |
| 500 // layers from the end of the list. | 1305 PreCalculateMetaInformation<Layer>(root_layer); |
| 501 while (renderSurfaceLayerList.back() != layerToRemove) { | 1306 CalculateDrawPropertiesInternal<Layer, |
| 502 renderSurfaceLayerList.back()->ClearRenderSurface(); | 1307 std::vector<scoped_refptr<Layer> >, |
| 503 renderSurfaceLayerList.pop_back(); | 1308 RenderSurface>(root_layer, |
| 504 } | 1309 device_scale_transform, |
| 505 DCHECK(renderSurfaceLayerList.back() == layerToRemove); | 1310 identity_matrix, |
| 506 renderSurfaceLayerList.pop_back(); | 1311 identity_matrix, |
| 507 layerToRemove->ClearRenderSurface(); | 1312 device_viewport_rect, |
| 508 } | 1313 device_viewport_rect, |
| 509 | 1314 subtree_should_be_clipped, |
| 510 // Recursively walks the layer tree to compute any information that is needed | 1315 NULL, |
| 511 // before doing the main recursion. | 1316 render_surface_layer_list, |
| 512 template<typename LayerType> | 1317 &dummy_layer_list, |
| 513 static void preCalculateMetaInformation(LayerType* layer) | 1318 NULL, |
| 514 { | 1319 max_texture_size, |
| 515 if (layer->HasDelegatedContent()) { | 1320 device_scale_factor, |
| 516 // Layers with delegated content need to be treated as if they have as m any children as the number | 1321 page_scale_factor, |
| 517 // of layers they own delegated quads for. Since we don't know this numb er right now, we choose | 1322 can_use_lcd_text, |
| 518 // one that acts like infinity for our purposes. | 1323 &total_drawable_content_rect, |
| 519 layer->draw_properties().num_descendants_that_draw_content = 1000; | 1324 update_tile_priorities); |
| 520 layer->draw_properties().descendants_can_clip_selves = false; | 1325 |
| 521 return; | 1326 // The dummy layer list should not have been used. |
| 522 } | 1327 DCHECK_EQ(dummy_layer_list.size(), 0); |
| 523 | 1328 // A root layer render_surface should always exist after |
| 524 int numDescendantsThatDrawContent = 0; | 1329 // calculateDrawProperties. |
| 525 bool descendantsCanClipSelves = true; | 1330 DCHECK(root_layer->render_surface()); |
| 526 bool sublayerTransformPreventsClip = !layer->sublayer_transform().IsPositive ScaleOrTranslation(); | 1331 } |
| 527 | 1332 |
| 528 for (size_t i = 0; i < layer->children().size(); ++i) { | 1333 void LayerTreeHostCommon::CalculateDrawProperties( |
| 529 LayerType* childLayer = layer->children()[i]; | 1334 LayerImpl* root_layer, |
| 530 preCalculateMetaInformation<LayerType>(childLayer); | 1335 gfx::Size device_viewport_size, |
| 531 | 1336 float device_scale_factor, |
| 532 numDescendantsThatDrawContent += childLayer->DrawsContent() ? 1 : 0; | 1337 float page_scale_factor, |
| 533 numDescendantsThatDrawContent += childLayer->draw_properties().num_desce ndants_that_draw_content; | 1338 int max_texture_size, |
| 534 | 1339 bool can_use_lcd_text, |
| 535 if ((childLayer->DrawsContent() && !childLayer->CanClipSelf()) || | 1340 std::vector<LayerImpl*>* render_surface_layer_list, |
| 536 !childLayer->draw_properties().descendants_can_clip_selves || | 1341 bool update_tile_priorities) { |
| 537 sublayerTransformPreventsClip || | 1342 gfx::Rect total_drawable_content_rect; |
| 538 !childLayer->transform().IsPositiveScaleOrTranslation()) | 1343 gfx::Transform identity_matrix; |
| 539 descendantsCanClipSelves = false; | 1344 gfx::Transform device_scale_transform; |
| 540 } | 1345 device_scale_transform.Scale(device_scale_factor, device_scale_factor); |
| 541 | 1346 std::vector<LayerImpl*> dummy_layer_list; |
| 542 layer->draw_properties().num_descendants_that_draw_content = numDescendantsT hatDrawContent; | 1347 LayerSorter layer_sorter; |
| 543 layer->draw_properties().descendants_can_clip_selves = descendantsCanClipSel ves; | 1348 |
| 544 } | 1349 // The root layer's render_surface should receive the deviceViewport as the |
| 545 | 1350 // initial clipRect. |
| 546 static void roundTranslationComponents(gfx::Transform* transform) | 1351 bool subtree_should_be_clipped = true; |
| 547 { | 1352 gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size); |
| 548 transform->matrix().setDouble(0, 3, MathUtil::Round(transform->matrix().getD ouble(0, 3))); | 1353 |
| 549 transform->matrix().setDouble(1, 3, MathUtil::Round(transform->matrix().getD ouble(1, 3))); | 1354 // This function should have received a root layer. |
| 550 } | 1355 DCHECK(IsRootLayer(root_layer)); |
| 551 | 1356 |
| 552 // Recursively walks the layer tree starting at the given node and computes all the | 1357 PreCalculateMetaInformation<LayerImpl>(root_layer); |
| 553 // necessary transformations, clipRects, render surfaces, etc. | 1358 CalculateDrawPropertiesInternal<LayerImpl, |
| 554 template<typename LayerType, typename LayerList, typename RenderSurfaceType> | 1359 std::vector<LayerImpl*>, |
| 555 static void calculateDrawPropertiesInternal(LayerType* layer, const gfx::Transfo rm& parentMatrix, | 1360 RenderSurfaceImpl>( |
| 556 const gfx::Transform& fullHierarchyMatrix, const gfx::Transform& currentScro llCompensationMatrix, | 1361 root_layer, |
| 557 const gfx::Rect& clipRectFromAncestor, const gfx::Rect& clipRectFromAncestor InDescendantSpace, bool ancestorClipsSubtree, | 1362 device_scale_transform, |
| 558 RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceL ayerList, LayerList& layerList, | 1363 identity_matrix, |
| 559 LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, float pageScaleFactor, bool subtreeCanUseLCDText, | 1364 identity_matrix, |
| 560 gfx::Rect& drawableContentRectOfSubtree, bool updateTilePriorities) | 1365 device_viewport_rect, |
| 561 { | 1366 device_viewport_rect, |
| 562 // This function computes the new matrix transformations recursively for thi s | 1367 subtree_should_be_clipped, |
| 563 // layer and all its descendants. It also computes the appropriate render su rfaces. | 1368 NULL, |
| 564 // Some important points to remember: | 1369 render_surface_layer_list, |
| 565 // | 1370 &dummy_layer_list, |
| 566 // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what | 1371 &layer_sorter, |
| 567 // the transform does from left to right. | 1372 max_texture_size, |
| 568 // | 1373 device_scale_factor, |
| 569 // 1. In our terminology, the "layer origin" refers to the top-left corner o f a layer, and the | 1374 page_scale_factor, |
| 570 // positive Y-axis points downwards. This interpretation is valid because the orthographic | 1375 can_use_lcd_text, |
| 571 // projection applied at draw time flips the Y axis appropriately. | 1376 &total_drawable_content_rect, |
| 572 // | 1377 update_tile_priorities); |
| 573 // 2. The anchor point, when given as a PointF object, is specified in "unit layer space", | 1378 |
| 574 // where the bounds of the layer map to [0, 1]. However, as a Transform o bject, | 1379 // The dummy layer list should not have been used. |
| 575 // the transform to the anchor point is specified in "layer space", where the bounds | 1380 DCHECK_EQ(dummy_layer_list.size(), 0); |
| 576 // of the layer map to [bounds.width(), bounds.height()]. | 1381 // A root layer render_surface should always exist after |
| 577 // | 1382 // calculateDrawProperties. |
| 578 // 3. Definition of various transforms used: | 1383 DCHECK(root_layer->render_surface()); |
| 579 // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively. | 1384 } |
| 580 // M[root] is the full hierarchy, with respect to the root, passed do wn recursively. | 1385 |
| 581 // Tr[origin] is the translation matrix from the parent's origin to t his layer's origin. | 1386 static bool PointHitsRect( |
| 582 // Tr[origin2anchor] is the translation from the layer's origin to it s anchor point | 1387 gfx::PointF screen_space_point, |
| 583 // Tr[origin2center] is the translation from the layer's origin to it s center | 1388 const gfx::Transform& local_space_to_screen_space_transform, |
| 584 // M[layer] is the layer's matrix (applied at the anchor point) | 1389 gfx::RectF local_space_rect) { |
| 585 // M[sublayer] is the layer's sublayer transform (also applied at the layer's anchor point) | 1390 // If the transform is not invertible, then assume that this point doesn't hit |
| 586 // S[layer2content] is the ratio of a layer's ContentBounds() to its Bounds(). | 1391 // this rect. |
| 587 // | 1392 gfx::Transform inverse_local_space_to_screen_space( |
| 588 // Some composite transforms can help in understanding the sequence of tr ansforms: | 1393 gfx::Transform::kSkipInitialization); |
| 589 // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin 2anchor].inverse() | 1394 if (!local_space_to_screen_space_transform.GetInverse( |
| 590 // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] * Tr[ origin2anchor].inverse() | 1395 &inverse_local_space_to_screen_space)) |
| 591 // | |
| 592 // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw | |
| 593 // transform does not necessarily transform from screen space to local la yer space. Instead, the draw transform | |
| 594 // is the transform between the "target render surface space" and local l ayer space. Note that render surfaces, | |
| 595 // except for the root, also draw themselves into a different target rend er surface, and so their draw | |
| 596 // transform and origin transforms are also described with respect to the target. | |
| 597 // | |
| 598 // Using these definitions, then: | |
| 599 // | |
| 600 // The draw transform for the layer is: | |
| 601 // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[lay er2content] | |
| 602 // = M[parent] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content] | |
| 603 // | |
| 604 // Interpreting the math left-to-right, this transforms from the laye r's render surface to the origin of the layer in content space. | |
| 605 // | |
| 606 // The screen space transform is: | |
| 607 // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content] | |
| 608 // = M[root] * Tr[layer->Position() + anchor] * M[laye r] * Tr[anchor2origin] * S[layer2content] | |
| 609 // | |
| 610 // Interpreting the math left-to-right, this transforms from the root render surface's content space to the origin of the layer in content space. | |
| 611 // | |
| 612 // The transform hierarchy that is passed on to children (i.e. the child's p arentMatrix) is: | |
| 613 // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTrans form * compositeSublayerTransform | |
| 614 // = M[parent] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform | |
| 615 // | |
| 616 // and a similar matrix for the full hierarchy with respect to the ro ot. | |
| 617 // | |
| 618 // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product | |
| 619 // is computed in drawTexturedQuad(), where: | |
| 620 // P is the projection matrix | |
| 621 // S is the scale adjustment (to scale up a canonical quad to the lay er's size) | |
| 622 // | |
| 623 // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface. | |
| 624 // gfx::Transforms named here are relative to the surface, unless they speci fy they are relative to the replica layer. | |
| 625 // | |
| 626 // We will denote a scale by device scale S[deviceScale] | |
| 627 // | |
| 628 // The render surface draw transform to its target surface origin is: | |
| 629 // M[surfaceDraw] = M[owningLayer->Draw] | |
| 630 // | |
| 631 // The render surface origin transform to its the root (screen space) origin is: | |
| 632 // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].in verse() | |
| 633 // | |
| 634 // The replica draw transform to its target surface origin is: | |
| 635 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->Pos ition() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[con tentsScale].inverse() | |
| 636 // | |
| 637 // The replica draw transform to the root (screen space) origin is: | |
| 638 // M[replica2root] = M[surface2root] * Tr[replica->Position()] * Tr[r eplica] * Tr[origin2anchor].inverse() | |
| 639 // | |
| 640 | |
| 641 // If we early-exit anywhere in this function, the drawableContentRect of th is subtree should be considered empty. | |
| 642 drawableContentRectOfSubtree = gfx::Rect(); | |
| 643 | |
| 644 // The root layer cannot skip calcDrawProperties. | |
| 645 if (!isRootLayer(layer) && subtreeShouldBeSkipped(layer)) | |
| 646 return; | |
| 647 | |
| 648 // As this function proceeds, these are the properties for the current | |
| 649 // layer that actually get computed. To avoid unnecessary copies | |
| 650 // (particularly for matrices), we do computations directly on these values | |
| 651 // when possible. | |
| 652 DrawProperties<LayerType, RenderSurfaceType>& layerDrawProperties = layer->d raw_properties(); | |
| 653 | |
| 654 gfx::Rect clipRectForSubtree; | |
| 655 bool subtreeShouldBeClipped = false; | |
| 656 | |
| 657 // This value is cached on the stack so that we don't have to inverse-projec t | |
| 658 // the surface's clipRect redundantly for every layer. This value is the | |
| 659 // same as the surface's clipRect, except that instead of being described | |
| 660 // in the target surface space (i.e. the ancestor surface space), it is | |
| 661 // described in the current surface space. | |
| 662 gfx::Rect clipRectForSubtreeInDescendantSpace; | |
| 663 | |
| 664 float accumulatedDrawOpacity = layer->opacity(); | |
| 665 bool animatingOpacityToTarget = layer->OpacityIsAnimating(); | |
| 666 bool animatingOpacityToScreen = animatingOpacityToTarget; | |
| 667 if (layer->parent()) { | |
| 668 accumulatedDrawOpacity *= layer->parent()->draw_opacity(); | |
| 669 animatingOpacityToTarget |= layer->parent()->draw_opacity_is_animating() ; | |
| 670 animatingOpacityToScreen |= layer->parent()->screen_space_opacity_is_ani mating(); | |
| 671 } | |
| 672 | |
| 673 bool animatingTransformToTarget = layer->TransformIsAnimating(); | |
| 674 bool animating_transform_to_screen = animatingTransformToTarget; | |
| 675 if (layer->parent()) { | |
| 676 animatingTransformToTarget |= layer->parent()->draw_transform_is_animati ng(); | |
| 677 animating_transform_to_screen |= layer->parent()->screen_space_transform _is_animating(); | |
| 678 } | |
| 679 | |
| 680 gfx::Size bounds = layer->bounds(); | |
| 681 gfx::PointF anchorPoint = layer->anchor_point(); | |
| 682 gfx::PointF position = layer->position() - layer->scroll_delta(); | |
| 683 | |
| 684 gfx::Transform combinedTransform = parentMatrix; | |
| 685 if (!layer->transform().IsIdentity()) { | |
| 686 // LT = Tr[origin] * Tr[origin2anchor] | |
| 687 combinedTransform.Translate3d(position.x() + anchorPoint.x() * bounds.wi dth(), position.y() + anchorPoint.y() * bounds.height(), layer->anchor_point_z() ); | |
| 688 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] | |
| 689 combinedTransform.PreconcatTransform(layer->transform()); | |
| 690 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin] | |
| 691 combinedTransform.Translate3d(-anchorPoint.x() * bounds.width(), -anchor Point.y() * bounds.height(), -layer->anchor_point_z()); | |
| 692 } else { | |
| 693 combinedTransform.Translate(position.x(), position.y()); | |
| 694 } | |
| 695 | |
| 696 // The layer's contentsSize is determined from the combinedTransform, which then informs the | |
| 697 // layer's drawTransform. | |
| 698 updateLayerContentsScale(layer, combinedTransform, deviceScaleFactor, pageSc aleFactor, animating_transform_to_screen); | |
| 699 | |
| 700 // If there is a transformation from the impl thread then it should be at | |
| 701 // the start of the combinedTransform, but we don't want it to affect the | |
| 702 // computation of contentsScale above. | |
| 703 // Note carefully: this is Concat, not Preconcat (implTransform * combinedTr ansform). | |
| 704 combinedTransform.ConcatTransform(layer->impl_transform()); | |
| 705 | |
| 706 if (!animatingTransformToTarget && layer->scrollable() && combinedTransform. IsScaleOrTranslation()) { | |
| 707 // Align the scrollable layer's position to screen space pixels to avoid blurriness. | |
| 708 // To avoid side-effects, do this only if the transform is simple. | |
| 709 roundTranslationComponents(&combinedTransform); | |
| 710 } | |
| 711 | |
| 712 if (layer->fixed_to_container_layer()) { | |
| 713 // Special case: this layer is a composited fixed-position layer; we nee d to | |
| 714 // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer | |
| 715 // fixed correctly. | |
| 716 // Note carefully: this is Concat, not Preconcat (currentScrollCompensat ion * combinedTransform). | |
| 717 combinedTransform.ConcatTransform(currentScrollCompensationMatrix); | |
| 718 } | |
| 719 | |
| 720 // The drawTransform that gets computed below is effectively the layer's dra wTransform, unless | |
| 721 // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms. | |
| 722 layerDrawProperties.target_space_transform = combinedTransform; | |
| 723 // M[draw] = M[parent] * LT * S[layer2content] | |
| 724 layerDrawProperties.target_space_transform.Scale(1.0 / layer->contents_scale _x(), 1.0 / layer->contents_scale_y()); | |
| 725 | |
| 726 // layerScreenSpaceTransform represents the transform between root layer's " screen space" and local content space. | |
| 727 layerDrawProperties.screen_space_transform = fullHierarchyMatrix; | |
| 728 if (!layer->preserves_3d()) | |
| 729 layerDrawProperties.screen_space_transform.FlattenTo2d(); | |
| 730 layerDrawProperties.screen_space_transform.PreconcatTransform(layerDrawPrope rties.target_space_transform); | |
| 731 | |
| 732 // Adjusting text AA method during animation may cause repaints, which in-tu rn causes jank. | |
| 733 bool adjustTextAA = !animatingOpacityToScreen && !animating_transform_to_scr een; | |
| 734 // To avoid color fringing, LCD text should only be used on opaque layers wi th just integral translation. | |
| 735 bool layerCanUseLCDText = subtreeCanUseLCDText && | |
| 736 (accumulatedDrawOpacity == 1.0) && | |
| 737 layerDrawProperties.target_space_transform.IsIdent ityOrIntegerTranslation(); | |
| 738 | |
| 739 gfx::RectF contentRect(gfx::PointF(), layer->content_bounds()); | |
| 740 | |
| 741 // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurfaceImpl's space. | |
| 742 // nextHierarchyMatrix will only change if this layer uses a new RenderSurfa ceImpl, otherwise remains the same. | |
| 743 gfx::Transform nextHierarchyMatrix = fullHierarchyMatrix; | |
| 744 gfx::Transform sublayerMatrix; | |
| 745 | |
| 746 gfx::Vector2dF renderSurfaceSublayerScale = MathUtil::ComputeTransform2dScal eComponents(combinedTransform, deviceScaleFactor * pageScaleFactor); | |
| 747 | |
| 748 if (subtreeShouldRenderToSeparateSurface(layer, combinedTransform.IsScaleOrT ranslation())) { | |
| 749 // Check back-face visibility before continuing with this surface and it s subtree | |
| 750 if (!layer->double_sided() && transformToParentIsKnown(layer) && isSurfa ceBackFaceVisible(layer, combinedTransform)) | |
| 751 return; | |
| 752 | |
| 753 if (!layer->render_surface()) | |
| 754 layer->CreateRenderSurface(); | |
| 755 | |
| 756 RenderSurfaceType* renderSurface = layer->render_surface(); | |
| 757 renderSurface->ClearLayerLists(); | |
| 758 | |
| 759 // The owning layer's draw transform has a scale from content to layer | |
| 760 // space which we do not want; so here we use the combinedTransform | |
| 761 // instead of the drawTransform. However, we do need to add a different | |
| 762 // scale factor that accounts for the surface's pixel dimensions. | |
| 763 combinedTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSu rfaceSublayerScale.y()); | |
| 764 renderSurface->SetDrawTransform(combinedTransform); | |
| 765 | |
| 766 // The owning layer's transform was re-parented by the surface, so the l ayer's new drawTransform | |
| 767 // only needs to scale the layer to surface space. | |
| 768 layerDrawProperties.target_space_transform.MakeIdentity(); | |
| 769 layerDrawProperties.target_space_transform.Scale(renderSurfaceSublayerSc ale.x() / layer->contents_scale_x(), renderSurfaceSublayerScale.y() / layer->con tents_scale_y()); | |
| 770 | |
| 771 // Inside the surface's subtree, we scale everything to the owning layer 's scale. | |
| 772 // The sublayer matrix transforms layer rects into target | |
| 773 // surface content space. | |
| 774 DCHECK(sublayerMatrix.IsIdentity()); | |
| 775 sublayerMatrix.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublay erScale.y()); | |
| 776 | |
| 777 // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity. | |
| 778 renderSurface->SetDrawOpacity(accumulatedDrawOpacity); | |
| 779 renderSurface->SetDrawOpacityIsAnimating(animatingOpacityToTarget); | |
| 780 animatingOpacityToTarget = false; | |
| 781 layerDrawProperties.opacity = 1; | |
| 782 layerDrawProperties.opacity_is_animating = animatingOpacityToTarget; | |
| 783 layerDrawProperties.screen_space_opacity_is_animating = animatingOpacity ToScreen; | |
| 784 | |
| 785 renderSurface->SetTargetSurfaceTransformsAreAnimating(animatingTransform ToTarget); | |
| 786 renderSurface->SetScreenSpaceTransformsAreAnimating(animating_transform_ to_screen); | |
| 787 animatingTransformToTarget = false; | |
| 788 layerDrawProperties.target_space_transform_is_animating = animatingTrans formToTarget; | |
| 789 layerDrawProperties.screen_space_transform_is_animating = animating_tran sform_to_screen; | |
| 790 | |
| 791 // Update the aggregate hierarchy matrix to include the transform of the | |
| 792 // newly created RenderSurfaceImpl. | |
| 793 nextHierarchyMatrix.PreconcatTransform(renderSurface->draw_transform()); | |
| 794 | |
| 795 // The new renderSurface here will correctly clip the entire subtree. So , we do | |
| 796 // not need to continue propagating the clipping state further down the tree. This | |
| 797 // way, we can avoid transforming clipRects from ancestor target surface space to | |
| 798 // current target surface space that could cause more w < 0 headaches. | |
| 799 subtreeShouldBeClipped = false; | |
| 800 | |
| 801 if (layer->mask_layer()) { | |
| 802 DrawProperties<LayerType, RenderSurfaceType>& maskLayerDrawPropertie s = layer->mask_layer()->draw_properties(); | |
| 803 maskLayerDrawProperties.render_target = layer; | |
| 804 maskLayerDrawProperties.visible_content_rect = gfx::Rect(gfx::Point( ), layer->content_bounds()); | |
| 805 } | |
| 806 | |
| 807 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { | |
| 808 DrawProperties<LayerType, RenderSurfaceType>& replicaMaskDrawPropert ies = layer->replica_layer()->mask_layer()->draw_properties(); | |
| 809 replicaMaskDrawProperties.render_target = layer; | |
| 810 replicaMaskDrawProperties.visible_content_rect = gfx::Rect(gfx::Poin t(), layer->content_bounds()); | |
| 811 } | |
| 812 | |
| 813 // FIXME: make this smarter for the SkImageFilter case (check for | |
| 814 // pixel-moving filters) | |
| 815 if (layer->filters().hasFilterThatMovesPixels() || layer->filter()) | |
| 816 nearestAncestorThatMovesPixels = renderSurface; | |
| 817 | |
| 818 // The render surface clipRect is expressed in the space where this surf ace draws, i.e. the same space as clipRectFromAncestor. | |
| 819 renderSurface->SetIsClipped(ancestorClipsSubtree); | |
| 820 if (ancestorClipsSubtree) { | |
| 821 renderSurface->SetClipRect(clipRectFromAncestor); | |
| 822 | |
| 823 gfx::Transform inverseSurfaceDrawTransform(gfx::Transform::kSkipInit ialization); | |
| 824 if (!renderSurface->draw_transform().GetInverse(&inverseSurfaceDrawT ransform)) { | |
| 825 // TODO(shawnsingh): Either we need to handle uninvertible trans forms | |
| 826 // here, or DCHECK that the transform is invertible. | |
| 827 } | |
| 828 clipRectForSubtreeInDescendantSpace = gfx::ToEnclosingRect(MathUtil: :ProjectClippedRect(inverseSurfaceDrawTransform, renderSurface->clip_rect())); | |
| 829 } else { | |
| 830 renderSurface->SetClipRect(gfx::Rect()); | |
| 831 clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescenda ntSpace; | |
| 832 } | |
| 833 | |
| 834 renderSurface->SetNearestAncestorThatMovesPixels(nearestAncestorThatMove sPixels); | |
| 835 | |
| 836 // If the new render surface is drawn translucent or with a non-integral translation | |
| 837 // then the subtree that gets drawn on this render surface cannot use LC D text. | |
| 838 subtreeCanUseLCDText = layerCanUseLCDText; | |
| 839 | |
| 840 renderSurfaceLayerList.push_back(layer); | |
| 841 } else { | |
| 842 DCHECK(layer->parent()); | |
| 843 | |
| 844 // Note: layerDrawProperties.target_space_transform is computed above, | |
| 845 // before this if-else statement. | |
| 846 layerDrawProperties.target_space_transform_is_animating = animatingTrans formToTarget; | |
| 847 layerDrawProperties.screen_space_transform_is_animating = animating_tran sform_to_screen; | |
| 848 layerDrawProperties.opacity = accumulatedDrawOpacity; | |
| 849 layerDrawProperties.opacity_is_animating = animatingOpacityToTarget; | |
| 850 layerDrawProperties.screen_space_opacity_is_animating = animatingOpacity ToScreen; | |
| 851 sublayerMatrix = combinedTransform; | |
| 852 | |
| 853 layer->ClearRenderSurface(); | |
| 854 | |
| 855 // Layers without renderSurfaces directly inherit the ancestor's clip st atus. | |
| 856 subtreeShouldBeClipped = ancestorClipsSubtree; | |
| 857 if (ancestorClipsSubtree) | |
| 858 clipRectForSubtree = clipRectFromAncestor; | |
| 859 | |
| 860 // The surface's cached clipRect value propagates regardless of what cli pping goes on between layers here. | |
| 861 clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSp ace; | |
| 862 | |
| 863 // Layers that are not their own renderTarget will render into the targe t of their nearest ancestor. | |
| 864 layerDrawProperties.render_target = layer->parent()->render_target(); | |
| 865 } | |
| 866 | |
| 867 if (adjustTextAA) | |
| 868 layerDrawProperties.can_use_lcd_text = layerCanUseLCDText; | |
| 869 | |
| 870 gfx::Rect rectInTargetSpace = ToEnclosingRect(MathUtil::MapClippedRect(layer ->draw_transform(), contentRect)); | |
| 871 | |
| 872 if (layerClipsSubtree(layer)) { | |
| 873 subtreeShouldBeClipped = true; | |
| 874 if (ancestorClipsSubtree && !layer->render_surface()) { | |
| 875 clipRectForSubtree = clipRectFromAncestor; | |
| 876 clipRectForSubtree.Intersect(rectInTargetSpace); | |
| 877 } else | |
| 878 clipRectForSubtree = rectInTargetSpace; | |
| 879 } | |
| 880 | |
| 881 // Flatten to 2D if the layer doesn't preserve 3D. | |
| 882 if (!layer->preserves_3d()) | |
| 883 sublayerMatrix.FlattenTo2d(); | |
| 884 | |
| 885 // Apply the sublayer transform at the anchor point of the layer. | |
| 886 if (!layer->sublayer_transform().IsIdentity()) { | |
| 887 sublayerMatrix.Translate(layer->anchor_point().x() * bounds.width(), lay er->anchor_point().y() * bounds.height()); | |
| 888 sublayerMatrix.PreconcatTransform(layer->sublayer_transform()); | |
| 889 sublayerMatrix.Translate(-layer->anchor_point().x() * bounds.width(), -l ayer->anchor_point().y() * bounds.height()); | |
| 890 } | |
| 891 | |
| 892 LayerList& descendants = (layer->render_surface() ? layer->render_surface()- >layer_list() : layerList); | |
| 893 | |
| 894 // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process. | |
| 895 unsigned sortingStartIndex = descendants.size(); | |
| 896 | |
| 897 if (!layerShouldBeSkipped(layer)) | |
| 898 descendants.push_back(layer); | |
| 899 | |
| 900 gfx::Transform nextScrollCompensationMatrix = computeScrollCompensationMatri xForChildren(layer, parentMatrix, currentScrollCompensationMatrix);; | |
| 901 | |
| 902 gfx::Rect accumulatedDrawableContentRectOfChildren; | |
| 903 for (size_t i = 0; i < layer->children().size(); ++i) { | |
| 904 LayerType* child = LayerTreeHostCommon::getChildAsRawPtr(layer->children (), i); | |
| 905 gfx::Rect drawableContentRectOfChildSubtree; | |
| 906 calculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType> (child, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix, | |
| 907 clipRectForSubtree, clipRectForSubtreeInDescendantSpace, subtreeShouldBeClipped , nearestAncestorThatMovesPixels, | |
| 908 renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFa ctor, pageScaleFactor, | |
| 909 subtreeCanUseLCDText, drawableContentRectOfChildSubtree, updateTilePriorities); | |
| 910 if (!drawableContentRectOfChildSubtree.IsEmpty()) { | |
| 911 accumulatedDrawableContentRectOfChildren.Union(drawableContentRectOf ChildSubtree); | |
| 912 if (child->render_surface()) | |
| 913 descendants.push_back(child); | |
| 914 } | |
| 915 } | |
| 916 | |
| 917 if (layer->render_surface() && !isRootLayer(layer) && !layer->render_surface ()->layer_list().size()) { | |
| 918 removeSurfaceForEarlyExit(layer, renderSurfaceLayerList); | |
| 919 return; | |
| 920 } | |
| 921 | |
| 922 // Compute the total drawableContentRect for this subtree (the rect is in ta rgetSurface space) | |
| 923 gfx::Rect localDrawableContentRectOfSubtree = accumulatedDrawableContentRect OfChildren; | |
| 924 if (layer->DrawsContent()) | |
| 925 localDrawableContentRectOfSubtree.Union(rectInTargetSpace); | |
| 926 if (subtreeShouldBeClipped) | |
| 927 localDrawableContentRectOfSubtree.Intersect(clipRectForSubtree); | |
| 928 | |
| 929 // Compute the layer's drawable content rect (the rect is in targetSurface s pace) | |
| 930 layerDrawProperties.drawable_content_rect = rectInTargetSpace; | |
| 931 if (subtreeShouldBeClipped) | |
| 932 layerDrawProperties.drawable_content_rect.Intersect(clipRectForSubtree); | |
| 933 | |
| 934 // Tell the layer the rect that is clipped by. In theory we could use a | |
| 935 // tighter clipRect here (drawableContentRect), but that actually does not | |
| 936 // reduce how much would be drawn, and instead it would create unnecessary | |
| 937 // changes to scissor state affecting GPU performance. | |
| 938 layerDrawProperties.is_clipped = subtreeShouldBeClipped; | |
| 939 if (subtreeShouldBeClipped) | |
| 940 layerDrawProperties.clip_rect = clipRectForSubtree; | |
| 941 else { | |
| 942 // Initialize the clipRect to a safe value that will not clip the | |
| 943 // layer, just in case clipping is still accidentally used. | |
| 944 layerDrawProperties.clip_rect = rectInTargetSpace; | |
| 945 } | |
| 946 | |
| 947 // Compute the layer's visible content rect (the rect is in content space) | |
| 948 layerDrawProperties.visible_content_rect = calculateVisibleContentRect(layer , clipRectForSubtreeInDescendantSpace, rectInTargetSpace); | |
| 949 | |
| 950 // Compute the remaining properties for the render surface, if the layer has one. | |
| 951 if (isRootLayer(layer)) { | |
| 952 // The root layer's surface's contentRect is always the entire viewport. | |
| 953 DCHECK(layer->render_surface()); | |
| 954 layer->render_surface()->SetContentRect(clipRectFromAncestor); | |
| 955 } else if (layer->render_surface() && !isRootLayer(layer)) { | |
| 956 RenderSurfaceType* renderSurface = layer->render_surface(); | |
| 957 gfx::Rect clippedContentRect = localDrawableContentRectOfSubtree; | |
| 958 | |
| 959 // Don't clip if the layer is reflected as the reflection shouldn't be | |
| 960 // clipped. If the layer is animating, then the surface's transform to | |
| 961 // its target is not known on the main thread, and we should not use it | |
| 962 // to clip. | |
| 963 if (!layer->replica_layer() && transformToParentIsKnown(layer)) { | |
| 964 // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself. | |
| 965 if (ancestorClipsSubtree && !clippedContentRect.IsEmpty()) { | |
| 966 gfx::Rect surfaceClipRect = LayerTreeHostCommon::calculateVisibl eRect(renderSurface->clip_rect(), clippedContentRect, renderSurface->draw_transf orm()); | |
| 967 clippedContentRect.Intersect(surfaceClipRect); | |
| 968 } | |
| 969 } | |
| 970 | |
| 971 // The RenderSurfaceImpl backing texture cannot exceed the maximum suppo rted | |
| 972 // texture size. | |
| 973 clippedContentRect.set_width(std::min(clippedContentRect.width(), maxTex tureSize)); | |
| 974 clippedContentRect.set_height(std::min(clippedContentRect.height(), maxT extureSize)); | |
| 975 | |
| 976 if (clippedContentRect.IsEmpty()) { | |
| 977 renderSurface->ClearLayerLists(); | |
| 978 removeSurfaceForEarlyExit(layer, renderSurfaceLayerList); | |
| 979 return; | |
| 980 } | |
| 981 | |
| 982 renderSurface->SetContentRect(clippedContentRect); | |
| 983 | |
| 984 // The owning layer's screenSpaceTransform has a scale from content to l ayer space which we need to undo and | |
| 985 // replace with a scale from the surface's subtree into layer space. | |
| 986 gfx::Transform screenSpaceTransform = layer->screen_space_transform(); | |
| 987 screenSpaceTransform.Scale(layer->contents_scale_x() / renderSurfaceSubl ayerScale.x(), layer->contents_scale_y() / renderSurfaceSublayerScale.y()); | |
| 988 renderSurface->SetScreenSpaceTransform(screenSpaceTransform); | |
| 989 | |
| 990 if (layer->replica_layer()) { | |
| 991 gfx::Transform surfaceOriginToReplicaOriginTransform; | |
| 992 surfaceOriginToReplicaOriginTransform.Scale(renderSurfaceSublayerSca le.x(), renderSurfaceSublayerScale.y()); | |
| 993 surfaceOriginToReplicaOriginTransform.Translate(layer->replica_layer ()->position().x() + layer->replica_layer()->anchor_point().x() * bounds.width() , | |
| 994 layer->replica_layer ()->position().y() + layer->replica_layer()->anchor_point().y() * bounds.height( )); | |
| 995 surfaceOriginToReplicaOriginTransform.PreconcatTransform(layer->repl ica_layer()->transform()); | |
| 996 surfaceOriginToReplicaOriginTransform.Translate(-layer->replica_laye r()->anchor_point().x() * bounds.width(), -layer->replica_layer()->anchor_point( ).y() * bounds.height()); | |
| 997 surfaceOriginToReplicaOriginTransform.Scale(1 / renderSurfaceSublaye rScale.x(), 1 / renderSurfaceSublayerScale.y()); | |
| 998 | |
| 999 // Compute the replica's "originTransform" that maps from the replic a's origin space to the target surface origin space. | |
| 1000 gfx::Transform replicaOriginTransform = layer->render_surface()->dra w_transform() * surfaceOriginToReplicaOriginTransform; | |
| 1001 renderSurface->SetReplicaDrawTransform(replicaOriginTransform); | |
| 1002 | |
| 1003 // Compute the replica's "screenSpaceTransform" that maps from the r eplica's origin space to the screen's origin space. | |
| 1004 gfx::Transform replicaScreenSpaceTransform = layer->render_surface() ->screen_space_transform() * surfaceOriginToReplicaOriginTransform; | |
| 1005 renderSurface->SetReplicaScreenSpaceTransform(replicaScreenSpaceTran sform); | |
| 1006 } | |
| 1007 } | |
| 1008 | |
| 1009 if (updateTilePriorities) | |
| 1010 updateTilePrioritiesForLayer(layer); | |
| 1011 | |
| 1012 // If neither this layer nor any of its children were added, early out. | |
| 1013 if (sortingStartIndex == descendants.size()) | |
| 1014 return; | |
| 1015 | |
| 1016 // If preserves-3d then sort all the descendants in 3D so that they can be | |
| 1017 // drawn from back to front. If the preserves-3d property is also set on the parent then | |
| 1018 // skip the sorting as the parent will sort all the descendants anyway. | |
| 1019 if (layerSorter && descendants.size() && layer->preserves_3d() && (!layer->p arent() || !layer->parent()->preserves_3d())) | |
| 1020 sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), l ayerSorter); | |
| 1021 | |
| 1022 if (layer->render_surface()) | |
| 1023 drawableContentRectOfSubtree = gfx::ToEnclosingRect(layer->render_surfac e()->DrawableContentRect()); | |
| 1024 else | |
| 1025 drawableContentRectOfSubtree = localDrawableContentRectOfSubtree; | |
| 1026 | |
| 1027 if (layer->HasContributingDelegatedRenderPasses()) | |
| 1028 layer->render_target()->render_surface()->AddContributingDelegatedRender PassLayer(layer); | |
| 1029 } | |
| 1030 | |
| 1031 void LayerTreeHostCommon::calculateDrawProperties(Layer* rootLayer, const gfx::S ize& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int max TextureSize, bool canUseLCDText, std::vector<scoped_refptr<Layer> >& renderSurfa ceLayerList) | |
| 1032 { | |
| 1033 gfx::Rect totalDrawableContentRect; | |
| 1034 gfx::Transform identityMatrix; | |
| 1035 gfx::Transform deviceScaleTransform; | |
| 1036 deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor); | |
| 1037 std::vector<scoped_refptr<Layer> > dummyLayerList; | |
| 1038 | |
| 1039 // The root layer's renderSurface should receive the deviceViewport as the i nitial clipRect. | |
| 1040 bool subtreeShouldBeClipped = true; | |
| 1041 gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize); | |
| 1042 bool updateTilePriorities = false; | |
| 1043 | |
| 1044 // This function should have received a root layer. | |
| 1045 DCHECK(isRootLayer(rootLayer)); | |
| 1046 | |
| 1047 preCalculateMetaInformation<Layer>(rootLayer); | |
| 1048 calculateDrawPropertiesInternal<Layer, std::vector<scoped_refptr<Layer> >, R enderSurface>( | |
| 1049 rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, | |
| 1050 deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, rende rSurfaceLayerList, | |
| 1051 dummyLayerList, 0, maxTextureSize, | |
| 1052 deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentR ect, | |
| 1053 updateTilePriorities); | |
| 1054 | |
| 1055 // The dummy layer list should not have been used. | |
| 1056 DCHECK(dummyLayerList.size() == 0); | |
| 1057 // A root layer renderSurface should always exist after calculateDrawPropert ies. | |
| 1058 DCHECK(rootLayer->render_surface()); | |
| 1059 } | |
| 1060 | |
| 1061 void LayerTreeHostCommon::calculateDrawProperties(LayerImpl* rootLayer, const gf x::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, bool canUseLCDText, std::vector<LayerImpl*>& renderSurfaceLayer List, bool updateTilePriorities) | |
| 1062 { | |
| 1063 gfx::Rect totalDrawableContentRect; | |
| 1064 gfx::Transform identityMatrix; | |
| 1065 gfx::Transform deviceScaleTransform; | |
| 1066 deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor); | |
| 1067 std::vector<LayerImpl*> dummyLayerList; | |
| 1068 LayerSorter layerSorter; | |
| 1069 | |
| 1070 // The root layer's renderSurface should receive the deviceViewport as the i nitial clipRect. | |
| 1071 bool subtreeShouldBeClipped = true; | |
| 1072 gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize); | |
| 1073 | |
| 1074 // This function should have received a root layer. | |
| 1075 DCHECK(isRootLayer(rootLayer)); | |
| 1076 | |
| 1077 preCalculateMetaInformation<LayerImpl>(rootLayer); | |
| 1078 calculateDrawPropertiesInternal<LayerImpl, std::vector<LayerImpl*>, RenderSu rfaceImpl>( | |
| 1079 rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, | |
| 1080 deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, rende rSurfaceLayerList, | |
| 1081 dummyLayerList, &layerSorter, maxTextureSize, | |
| 1082 deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentR ect, | |
| 1083 updateTilePriorities); | |
| 1084 | |
| 1085 // The dummy layer list should not have been used. | |
| 1086 DCHECK(dummyLayerList.size() == 0); | |
| 1087 // A root layer renderSurface should always exist after calculateDrawPropert ies. | |
| 1088 DCHECK(rootLayer->render_surface()); | |
| 1089 } | |
| 1090 | |
| 1091 static bool pointHitsRect(const gfx::PointF& screenSpacePoint, const gfx::Transf orm& localSpaceToScreenSpaceTransform, gfx::RectF localSpaceRect) | |
| 1092 { | |
| 1093 // If the transform is not invertible, then assume that this point doesn't h it this rect. | |
| 1094 gfx::Transform inverseLocalSpaceToScreenSpace(gfx::Transform::kSkipInitializ ation); | |
| 1095 if (!localSpaceToScreenSpaceTransform.GetInverse(&inverseLocalSpaceToScreenS pace)) | |
| 1096 return false; | |
| 1097 | |
| 1098 // Transform the hit test point from screen space to the local space of the given rect. | |
| 1099 bool clipped = false; | |
| 1100 gfx::PointF hitTestPointInLocalSpace = MathUtil::ProjectPoint(inverseLocalSp aceToScreenSpace, screenSpacePoint, &clipped); | |
| 1101 | |
| 1102 // If projectPoint could not project to a valid value, then we assume that t his point doesn't hit this rect. | |
| 1103 if (clipped) | |
| 1104 return false; | |
| 1105 | |
| 1106 return localSpaceRect.Contains(hitTestPointInLocalSpace); | |
| 1107 } | |
| 1108 | |
| 1109 static bool pointHitsRegion(gfx::PointF screenSpacePoint, const gfx::Transform& screenSpaceTransform, const Region& layerSpaceRegion, float layerContentScaleX, float layerContentScaleY) | |
| 1110 { | |
| 1111 // If the transform is not invertible, then assume that this point doesn't h it this region. | |
| 1112 gfx::Transform inverseScreenSpaceTransform(gfx::Transform::kSkipInitializati on); | |
| 1113 if (!screenSpaceTransform.GetInverse(&inverseScreenSpaceTransform)) | |
| 1114 return false; | |
| 1115 | |
| 1116 // Transform the hit test point from screen space to the local space of the given region. | |
| 1117 bool clipped = false; | |
| 1118 gfx::PointF hitTestPointInContentSpace = MathUtil::ProjectPoint(inverseScree nSpaceTransform, screenSpacePoint, &clipped); | |
| 1119 gfx::PointF hitTestPointInLayerSpace = gfx::ScalePoint(hitTestPointInContent Space, 1 / layerContentScaleX, 1 / layerContentScaleY); | |
| 1120 | |
| 1121 // If projectPoint could not project to a valid value, then we assume that t his point doesn't hit this region. | |
| 1122 if (clipped) | |
| 1123 return false; | |
| 1124 | |
| 1125 return layerSpaceRegion.Contains(gfx::ToRoundedPoint(hitTestPointInLayerSpac e)); | |
| 1126 } | |
| 1127 | |
| 1128 static bool pointIsClippedBySurfaceOrClipRect(const gfx::PointF& screenSpacePoin t, LayerImpl* layer) | |
| 1129 { | |
| 1130 LayerImpl* current_layer = layer; | |
| 1131 | |
| 1132 // Walk up the layer tree and hit-test any renderSurfaces and any layer clip Rects that are active. | |
| 1133 while (current_layer) { | |
| 1134 if (current_layer->render_surface() && !pointHitsRect(screenSpacePoint, current_layer->render_surface()->screen_space_transform(), current_layer->render _surface()->content_rect())) | |
| 1135 return true; | |
| 1136 | |
| 1137 // Note that drawableContentRects are actually in targetSurface space, s o the transform we | |
| 1138 // have to provide is the target surface's screenSpaceTransform. | |
| 1139 LayerImpl* renderTarget = current_layer->render_target(); | |
| 1140 if (layerClipsSubtree(current_layer) && !pointHitsRect(screenSpacePoint, renderTarget->render_surface()->screen_space_transform(), current_layer->drawab le_content_rect())) | |
| 1141 return true; | |
| 1142 | |
| 1143 current_layer = current_layer->parent(); | |
| 1144 } | |
| 1145 | |
| 1146 // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors. | |
| 1147 return false; | 1396 return false; |
| 1148 } | 1397 |
| 1149 | 1398 // Transform the hit test point from screen space to the local space of the |
| 1150 LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPoint(const gfx::PointF& scr eenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceLayerList) | 1399 // given rect. |
| 1151 { | 1400 bool clipped = false; |
| 1152 LayerImpl* foundLayer = 0; | 1401 gfx::PointF hit_test_point_in_local_space = MathUtil::ProjectPoint( |
| 1153 | 1402 inverse_local_space_to_screen_space, screen_space_point, &clipped); |
| 1154 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; | 1403 |
| 1155 LayerIteratorType end = LayerIteratorType::End(&renderSurfaceLayerList); | 1404 // If projectPoint could not project to a valid value, then we assume that |
|
danakj
2013/03/20 17:27:14
ProjectPoint()
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 1156 | 1405 // this point doesn't hit this rect. |
| 1157 for (LayerIteratorType it = LayerIteratorType::Begin(&renderSurfaceLayerList ); it != end; ++it) { | 1406 if (clipped) |
| 1158 // We don't want to consider renderSurfaces for hit testing. | 1407 return false; |
| 1159 if (!it.represents_itself()) | 1408 |
| 1160 continue; | 1409 return local_space_rect.Contains(hit_test_point_in_local_space); |
| 1161 | 1410 } |
| 1162 LayerImpl* current_layer = (*it); | 1411 |
| 1163 | 1412 static bool PointHitsRegion(gfx::PointF screen_space_point, |
| 1164 gfx::RectF contentRect(gfx::PointF(), current_layer->content_bounds()); | 1413 const gfx::Transform& screen_space_transform, |
| 1165 if (!pointHitsRect(screenSpacePoint, current_layer->screen_space_transfo rm(), contentRect)) | 1414 const Region& layer_space_region, |
| 1166 continue; | 1415 float layer_content_scale_x, |
| 1167 | 1416 float layer_content_scale_y) { |
| 1168 // At this point, we think the point does hit the layer, but we need to walk up | 1417 // If the transform is not invertible, then assume that this point doesn't hit |
| 1169 // the parents to ensure that the layer was not clipped in such a way th at the | 1418 // this region. |
| 1170 // hit point actually should not hit the layer. | 1419 gfx::Transform inverse_screen_space_transform( |
| 1171 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, current_layer)) | 1420 gfx::Transform::kSkipInitialization); |
| 1172 continue; | 1421 if (!screen_space_transform.GetInverse(&inverse_screen_space_transform)) |
| 1173 | 1422 return false; |
| 1174 // Skip the HUD layer. | 1423 |
| 1175 if (current_layer == current_layer->layer_tree_impl()->hud_layer()) | 1424 // Transform the hit test point from screen space to the local space of the |
| 1176 continue; | 1425 // given region. |
| 1177 | 1426 bool clipped = false; |
| 1178 foundLayer = current_layer; | 1427 gfx::PointF hit_test_point_in_content_space = MathUtil::ProjectPoint( |
| 1179 break; | 1428 inverse_screen_space_transform, screen_space_point, &clipped); |
| 1180 } | 1429 gfx::PointF hit_test_point_in_layer_space = |
| 1181 | 1430 gfx::ScalePoint(hit_test_point_in_content_space, |
| 1182 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer. | 1431 1.f / layer_content_scale_x, |
| 1183 return foundLayer; | 1432 1.f / layer_content_scale_y); |
| 1184 } | 1433 |
| 1185 | 1434 // If projectPoint could not project to a valid value, then we assume that |
|
danakj
2013/03/20 17:27:14
ProjectPoint()
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 1186 LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPointInTouchHandlerRegion(co nst gfx::PointF& screenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceL ayerList) | 1435 // this point doesn't hit this region. |
| 1187 { | 1436 if (clipped) |
| 1188 LayerImpl* foundLayer = 0; | 1437 return false; |
| 1189 | 1438 |
| 1190 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; | 1439 return layer_space_region.Contains( |
| 1191 LayerIteratorType end = LayerIteratorType::End(&renderSurfaceLayerList); | 1440 gfx::ToRoundedPoint(hit_test_point_in_layer_space)); |
| 1192 | 1441 } |
| 1193 for (LayerIteratorType it = LayerIteratorType::Begin(&renderSurfaceLayerList ); it != end; ++it) { | 1442 |
| 1194 // We don't want to consider renderSurfaces for hit testing. | 1443 static bool PointIsClippedBySurfaceOrClipRect(gfx::PointF screen_space_point, |
| 1195 if (!it.represents_itself()) | 1444 LayerImpl* layer) { |
| 1196 continue; | 1445 LayerImpl* current_layer = layer; |
| 1197 | 1446 |
| 1198 LayerImpl* current_layer = (*it); | 1447 // Walk up the layer tree and hit-test any render_surfaces and any layer |
| 1199 | 1448 // clipRects that are active. |
|
danakj
2013/03/20 17:27:14
clip_rects
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 1200 if (!layerHasTouchEventHandlersAt(screenSpacePoint, current_layer)) | 1449 while (current_layer) { |
| 1201 continue; | 1450 if (current_layer->render_surface() && |
| 1202 | 1451 !PointHitsRect( |
| 1203 foundLayer = current_layer; | 1452 screen_space_point, |
| 1204 break; | 1453 current_layer->render_surface()->screen_space_transform(), |
| 1205 } | 1454 current_layer->render_surface()->content_rect())) |
| 1206 | 1455 return true; |
| 1207 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer. | 1456 |
| 1208 return foundLayer; | 1457 // Note that drawableContentRects are actually in targetSurface space, so |
|
danakj
2013/03/20 17:27:14
drawable_content_rects
danakj
2013/03/20 17:27:14
target_surface
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
| 1209 } | 1458 // the transform we have to provide is the target surface's |
| 1210 | 1459 // screen_space_transform. |
| 1211 bool LayerTreeHostCommon::layerHasTouchEventHandlersAt(const gfx::PointF& screen SpacePoint, LayerImpl* layerImpl) { | 1460 LayerImpl* render_target = current_layer->render_target(); |
| 1212 if (layerImpl->touch_event_handler_region().IsEmpty()) | 1461 if (LayerClipsSubtree(current_layer) && |
| 1213 return false; | 1462 !PointHitsRect( |
| 1214 | 1463 screen_space_point, |
| 1215 if (!pointHitsRegion(screenSpacePoint, layerImpl->screen_space_transform(), la yerImpl->touch_event_handler_region(), layerImpl->contents_scale_x(), layerImpl- >contents_scale_y())) | 1464 render_target->render_surface()->screen_space_transform(), |
| 1216 return false;; | 1465 current_layer->drawable_content_rect())) |
| 1217 | 1466 return true; |
| 1218 // At this point, we think the point does hit the touch event handler region o n the layer, but we need to walk up | 1467 |
| 1219 // the parents to ensure that the layer was not clipped in such a way that the | 1468 current_layer = current_layer->parent(); |
| 1220 // hit point actually should not hit the layer. | 1469 } |
| 1221 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, layerImpl)) | 1470 |
| 1222 return false; | 1471 // If we have finished walking all ancestors without having already exited, |
| 1472 // then the point is not clipped by any ancestors. | |
| 1473 return false; | |
| 1474 } | |
| 1475 | |
| 1476 LayerImpl* LayerTreeHostCommon::FindLayerThatIsHitByPoint( | |
| 1477 gfx::PointF screen_space_point, | |
| 1478 const std::vector<LayerImpl*>& render_surface_layer_list) { | |
| 1479 LayerImpl* found_layer = NULL; | |
| 1480 | |
| 1481 typedef LayerIterator<LayerImpl, | |
| 1482 std::vector<LayerImpl*>, | |
| 1483 RenderSurfaceImpl, | |
| 1484 LayerIteratorActions::FrontToBack> LayerIteratorType; | |
| 1485 LayerIteratorType end = LayerIteratorType::End(&render_surface_layer_list); | |
| 1486 | |
| 1487 for (LayerIteratorType | |
| 1488 it = LayerIteratorType::Begin(&render_surface_layer_list); | |
| 1489 it != end; | |
| 1490 ++it) { | |
| 1491 // We don't want to consider render_surfaces for hit testing. | |
| 1492 if (!it.represents_itself()) | |
| 1493 continue; | |
| 1494 | |
| 1495 LayerImpl* current_layer = (*it); | |
| 1496 | |
| 1497 gfx::RectF content_rect(gfx::PointF(), current_layer->content_bounds()); | |
| 1498 if (!PointHitsRect(screen_space_point, | |
| 1499 current_layer->screen_space_transform(), | |
| 1500 content_rect)) | |
| 1501 continue; | |
| 1502 | |
| 1503 // At this point, we think the point does hit the layer, but we need to walk | |
| 1504 // up the parents to ensure that the layer was not clipped in such a way | |
| 1505 // that the hit point actually should not hit the layer. | |
| 1506 if (PointIsClippedBySurfaceOrClipRect(screen_space_point, current_layer)) | |
| 1507 continue; | |
| 1508 | |
| 1509 // Skip the HUD layer. | |
| 1510 if (current_layer == current_layer->layer_tree_impl()->hud_layer()) | |
| 1511 continue; | |
| 1512 | |
| 1513 found_layer = current_layer; | |
| 1514 break; | |
| 1515 } | |
| 1516 | |
| 1517 // This can potentially return NULL, which means the screen_space_point did | |
| 1518 // not successfully hit test any layers, not even the root layer. | |
| 1519 return found_layer; | |
| 1520 } | |
| 1521 | |
| 1522 LayerImpl* LayerTreeHostCommon::FindLayerThatIsHitByPointInTouchHandlerRegion( | |
| 1523 gfx::PointF screen_space_point, | |
| 1524 const std::vector<LayerImpl*>& render_surface_layer_list) { | |
| 1525 LayerImpl* found_layer = NULL; | |
| 1526 | |
| 1527 typedef LayerIterator<LayerImpl, | |
| 1528 std::vector<LayerImpl*>, | |
| 1529 RenderSurfaceImpl, | |
| 1530 LayerIteratorActions::FrontToBack> LayerIteratorType; | |
| 1531 LayerIteratorType end = LayerIteratorType::End(&render_surface_layer_list); | |
| 1532 | |
| 1533 for (LayerIteratorType | |
| 1534 it = LayerIteratorType::Begin(&render_surface_layer_list); | |
| 1535 it != end; | |
| 1536 ++it) { | |
| 1537 // We don't want to consider render_surfaces for hit testing. | |
| 1538 if (!it.represents_itself()) | |
| 1539 continue; | |
| 1540 | |
| 1541 LayerImpl* current_layer = (*it); | |
| 1542 | |
| 1543 if (!LayerHasTouchEventHandlersAt(screen_space_point, current_layer)) | |
| 1544 continue; | |
| 1545 | |
| 1546 found_layer = current_layer; | |
| 1547 break; | |
| 1548 } | |
| 1549 | |
| 1550 // This can potentially return NULL, which means the screen_space_point did | |
| 1551 // not successfully hit test any layers, not even the root layer. | |
| 1552 return found_layer; | |
| 1553 } | |
| 1554 | |
| 1555 bool LayerTreeHostCommon::LayerHasTouchEventHandlersAt( | |
| 1556 gfx::PointF screen_space_point, | |
| 1557 LayerImpl* layer_impl) { | |
| 1558 if (layer_impl->touch_event_handler_region().IsEmpty()) | |
| 1559 return false; | |
| 1560 | |
| 1561 if (!PointHitsRegion(screen_space_point, | |
| 1562 layer_impl->screen_space_transform(), | |
| 1563 layer_impl->touch_event_handler_region(), | |
| 1564 layer_impl->contents_scale_x(), | |
| 1565 layer_impl->contents_scale_y())) | |
| 1566 return false; | |
| 1567 ; | |
|
danakj
2013/03/20 17:27:14
rm this
enne (OOO)
2013/03/20 20:22:08
Weird. I removed another of these elsewhere but m
| |
| 1568 | |
| 1569 // At this point, we think the point does hit the touch event handler region | |
| 1570 // on the layer, but we need to walk up the parents to ensure that the layer | |
| 1571 // was not clipped in such a way that the hit point actually should not hit | |
| 1572 // the layer. | |
| 1573 if (PointIsClippedBySurfaceOrClipRect(screen_space_point, layer_impl)) | |
| 1574 return false; | |
| 1223 | 1575 |
| 1224 return true; | 1576 return true; |
| 1225 } | 1577 } |
| 1226 } // namespace cc | 1578 } // namespace cc |
| OLD | NEW |