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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_common.h" | 5 #include "cc/trees/layer_tree_host_common.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
10 #include "cc/base/math_util.h" | 10 #include "cc/base/math_util.h" |
11 #include "cc/layers/heads_up_display_layer_impl.h" | 11 #include "cc/layers/heads_up_display_layer_impl.h" |
12 #include "cc/layers/layer.h" | 12 #include "cc/layers/layer.h" |
13 #include "cc/layers/layer_impl.h" | 13 #include "cc/layers/layer_impl.h" |
14 #include "cc/layers/layer_iterator.h" | 14 #include "cc/layers/layer_iterator.h" |
15 #include "cc/layers/render_surface.h" | 15 #include "cc/layers/render_surface.h" |
16 #include "cc/layers/render_surface_impl.h" | 16 #include "cc/layers/render_surface_impl.h" |
17 #include "cc/trees/layer_sorter.h" | 17 #include "cc/trees/layer_sorter.h" |
18 #include "cc/trees/layer_tree_impl.h" | 18 #include "cc/trees/layer_tree_impl.h" |
19 #include "ui/gfx/point_conversions.h" | 19 #include "ui/gfx/point_conversions.h" |
20 #include "ui/gfx/rect_conversions.h" | 20 #include "ui/gfx/rect_conversions.h" |
21 #include "ui/gfx/transform.h" | 21 #include "ui/gfx/transform.h" |
22 | 22 |
23 namespace cc { | 23 namespace cc { |
24 | 24 |
25 ScrollAndScaleSet::ScrollAndScaleSet() | 25 ScrollAndScaleSet::ScrollAndScaleSet() {} |
26 { | 26 |
27 } | 27 ScrollAndScaleSet::~ScrollAndScaleSet() {} |
28 | 28 |
29 ScrollAndScaleSet::~ScrollAndScaleSet() | 29 static void SortLayers(std::vector<scoped_refptr<Layer> >::iterator forst, |
30 { | 30 std::vector<scoped_refptr<Layer> >::iterator end, |
31 } | 31 void* layer_sorter) { |
32 | 32 NOTREACHED(); |
33 static void sortLayers(std::vector<scoped_refptr<Layer> >::iterator forst, std:: vector<scoped_refptr<Layer> >::iterator end, void* layerSorter) | 33 } |
34 { | 34 |
35 NOTREACHED(); | 35 static void SortLayers(std::vector<LayerImpl*>::iterator first, |
36 } | 36 std::vector<LayerImpl*>::iterator end, |
37 | 37 LayerSorter* layer_sorter) { |
38 static void sortLayers(std::vector<LayerImpl*>::iterator first, std::vector<Laye rImpl*>::iterator end, LayerSorter* layerSorter) | 38 DCHECK(layer_sorter); |
39 { | 39 TRACE_EVENT0("cc", "layer_tree_host_common::sortLayers"); |
danakj
2013/03/20 17:27:14
SortLayers
| |
40 DCHECK(layerSorter); | 40 layer_sorter->Sort(first, end); |
41 TRACE_EVENT0("cc", "layer_tree_host_common::sortLayers"); | 41 } |
42 layerSorter->Sort(first, end); | 42 |
43 } | 43 inline gfx::Rect CalculateVisibleRectWithCachedLayerRect( |
44 | 44 gfx::Rect target_surface_rect, |
45 inline gfx::Rect calculateVisibleRectWithCachedLayerRect(const gfx::Rect& target SurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Rect& layerRectInTarget Space, const gfx::Transform& transform) | 45 gfx::Rect layer_bound_rect, |
46 { | 46 gfx::Rect layer_rect_in_target_space, |
47 // Is this layer fully contained within the target surface? | 47 const gfx::Transform& transform) { |
48 if (targetSurfaceRect.Contains(layerRectInTargetSpace)) | 48 // Is this layer fully contained within the target surface? |
49 return layerBoundRect; | 49 if (target_surface_rect.Contains(layer_rect_in_target_space)) |
50 | 50 return layer_bound_rect; |
51 // If the layer doesn't fill up the entire surface, then find the part of | 51 |
52 // the surface rect where the layer could be visible. This avoids trying to | 52 // If the layer doesn't fill up the entire surface, then find the part of |
53 // project surface rect points that are behind the projection point. | 53 // the surface rect where the layer could be visible. This avoids trying to |
54 gfx::Rect minimalSurfaceRect = targetSurfaceRect; | 54 // project surface rect points that are behind the projection point. |
55 minimalSurfaceRect.Intersect(layerRectInTargetSpace); | 55 gfx::Rect minimal_surface_rect = target_surface_rect; |
56 | 56 minimal_surface_rect.Intersect(layer_rect_in_target_space); |
57 // Project the corners of the target surface rect into the layer space. | 57 |
58 // This bounding rectangle may be larger than it needs to be (being | 58 // Project the corners of the target surface rect into the layer space. |
59 // axis-aligned), but is a reasonable filter on the space to consider. | 59 // This bounding rectangle may be larger than it needs to be (being |
60 // Non-invertible transforms will create an empty rect here. | 60 // axis-aligned), but is a reasonable filter on the space to consider. |
61 | 61 // Non-invertible transforms will create an empty rect here. |
62 gfx::Transform surfaceToLayer(gfx::Transform::kSkipInitialization); | 62 |
63 if (!transform.GetInverse(&surfaceToLayer)) { | 63 gfx::Transform surface_to_layer(gfx::Transform::kSkipInitialization); |
64 // TODO(shawnsingh): Either we need to handle uninvertible transforms | 64 if (!transform.GetInverse(&surface_to_layer)) { |
65 // here, or DCHECK that the transform is invertible. | 65 // TODO(shawnsingh): Either we need to handle uninvertible transforms |
66 } | 66 // here, or DCHECK that the transform is invertible. |
67 gfx::Rect layerRect = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(surf aceToLayer, gfx::RectF(minimalSurfaceRect))); | 67 } |
68 layerRect.Intersect(layerBoundRect); | 68 gfx::Rect layer_rect = gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( |
69 return layerRect; | 69 surface_to_layer, gfx::RectF(minimal_surface_rect))); |
70 } | 70 layer_rect.Intersect(layer_bound_rect); |
71 | 71 return layer_rect; |
72 gfx::Rect LayerTreeHostCommon::calculateVisibleRect(const gfx::Rect& targetSurfa ceRect, const gfx::Rect& layerBoundRect, const gfx::Transform& transform) | 72 } |
73 { | 73 |
74 gfx::Rect layerInSurfaceSpace = MathUtil::MapClippedRect(transform, layerBou ndRect); | 74 gfx::Rect LayerTreeHostCommon::CalculateVisibleRect( |
75 return calculateVisibleRectWithCachedLayerRect(targetSurfaceRect, layerBound Rect, layerInSurfaceSpace, transform); | 75 gfx::Rect target_surface_rect, |
76 gfx::Rect layer_bound_rect, | |
77 const gfx::Transform& transform) { | |
78 gfx::Rect layer_in_surface_space = | |
79 MathUtil::MapClippedRect(transform, layer_bound_rect); | |
80 return CalculateVisibleRectWithCachedLayerRect( | |
81 target_surface_rect, layer_bound_rect, layer_in_surface_space, transform); | |
82 } | |
83 | |
84 template <typename LayerType> static inline bool IsRootLayer(LayerType* layer) { | |
85 return !layer->parent(); | |
76 } | 86 } |
77 | 87 |
78 template <typename LayerType> | 88 template <typename LayerType> |
79 static inline bool isRootLayer(LayerType* layer) | 89 static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) { |
80 { | 90 // According to current W3C spec on CSS transforms, a layer is part of an |
81 return !layer->parent(); | 91 // established 3d rendering context if its parent has transform-style of |
82 } | 92 // preserves-3d. |
83 | 93 return layer->parent() && layer->parent()->preserves_3d(); |
84 template<typename LayerType> | 94 } |
85 static inline bool layerIsInExisting3DRenderingContext(LayerType* layer) | 95 |
86 { | 96 template <typename LayerType> |
87 // According to current W3C spec on CSS transforms, a layer is part of an es tablished | 97 static bool IsRootLayerOfNewRenderingContext(LayerType* layer) { |
88 // 3d rendering context if its parent has transform-style of preserves-3d. | 98 // According to current W3C spec on CSS transforms (Section 6.1), a layer is |
89 return layer->parent() && layer->parent()->preserves_3d(); | 99 // the beginning of 3d rendering context if its parent does not have |
90 } | 100 // transform-style: preserve-3d, but this layer itself does. |
91 | 101 if (layer->parent()) |
92 template<typename LayerType> | 102 return !layer->parent()->preserves_3d() && layer->preserves_3d(); |
93 static bool isRootLayerOfNewRenderingContext(LayerType* layer) | 103 |
94 { | 104 return layer->preserves_3d(); |
95 // According to current W3C spec on CSS transforms (Section 6.1), a layer is the | 105 } |
96 // beginning of 3d rendering context if its parent does not have transform-s tyle: | 106 |
97 // preserve-3d, but this layer itself does. | 107 template <typename LayerType> |
98 if (layer->parent()) | 108 static bool IsLayerBackFaceVisible(LayerType* layer) { |
99 return !layer->parent()->preserves_3d() && layer->preserves_3d(); | 109 // The current W3C spec on CSS transforms says that backface visibility should |
100 | 110 // be determined differently depending on whether the layer is in a "3d |
101 return layer->preserves_3d(); | 111 // rendering context" or not. For Chromium code, we can determine whether we |
102 } | 112 // are in a 3d rendering context by checking if the parent preserves 3d. |
103 | 113 |
104 template<typename LayerType> | 114 if (LayerIsInExisting3DRenderingContext(layer)) |
105 static bool isLayerBackFaceVisible(LayerType* layer) | 115 return layer->draw_transform().IsBackFaceVisible(); |
106 { | 116 |
107 // The current W3C spec on CSS transforms says that backface visibility shou ld be | 117 // In this case, either the layer establishes a new 3d rendering context, or |
108 // determined differently depending on whether the layer is in a "3d renderi ng | 118 // is not in a 3d rendering context at all. |
109 // context" or not. For Chromium code, we can determine whether we are in a 3d | 119 return layer->transform().IsBackFaceVisible(); |
110 // rendering context by checking if the parent preserves 3d. | 120 } |
111 | 121 |
112 if (layerIsInExisting3DRenderingContext(layer)) | 122 template <typename LayerType> |
113 return layer->draw_transform().IsBackFaceVisible(); | 123 static bool IsSurfaceBackFaceVisible(LayerType* layer, |
114 | 124 const gfx::Transform& draw_transform) { |
115 // In this case, either the layer establishes a new 3d rendering context, or is not in | 125 if (LayerIsInExisting3DRenderingContext(layer)) |
116 // a 3d rendering context at all. | 126 return draw_transform.IsBackFaceVisible(); |
127 | |
128 if (IsRootLayerOfNewRenderingContext(layer)) | |
117 return layer->transform().IsBackFaceVisible(); | 129 return layer->transform().IsBackFaceVisible(); |
118 } | 130 |
119 | 131 // If the render_surface is not part of a new or existing rendering context, |
120 template<typename LayerType> | 132 // then the layers that contribute to this surface will decide back-face |
121 static bool isSurfaceBackFaceVisible(LayerType* layer, const gfx::Transform& dra wTransform) | 133 // visibility for themselves. |
122 { | 134 return false; |
123 if (layerIsInExisting3DRenderingContext(layer)) | 135 } |
124 return drawTransform.IsBackFaceVisible(); | 136 |
125 | 137 template <typename LayerType> |
126 if (isRootLayerOfNewRenderingContext(layer)) | 138 static inline bool LayerClipsSubtree(LayerType* layer) { |
127 return layer->transform().IsBackFaceVisible(); | 139 return layer->masks_to_bounds() || layer->mask_layer(); |
128 | 140 } |
129 // If the renderSurface is not part of a new or existing rendering context, then the | 141 |
130 // layers that contribute to this surface will decide back-face visibility f or themselves. | 142 template <typename LayerType> |
131 return false; | 143 static gfx::Rect CalculateVisibleContentRect( |
132 } | 144 LayerType* layer, |
133 | 145 gfx::Rect ancestor_clip_rect_in_descendant_surface_space, |
134 template<typename LayerType> | 146 gfx::Rect layer_rect_in_target_space) { |
135 static inline bool layerClipsSubtree(LayerType* layer) | 147 DCHECK(layer->render_target()); |
136 { | 148 |
137 return layer->masks_to_bounds() || layer->mask_layer(); | 149 // Nothing is visible if the layer bounds are empty. |
138 } | 150 if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() || |
139 | 151 layer->drawable_content_rect().IsEmpty()) |
140 template<typename LayerType> | 152 return gfx::Rect(); |
141 static gfx::Rect calculateVisibleContentRect(LayerType* layer, const gfx::Rect& ancestorClipRectInDescendantSurfaceSpace, const gfx::Rect& layerRectInTargetSpac e) | 153 |
142 { | 154 // Compute visible bounds in target surface space. |
143 DCHECK(layer->render_target()); | 155 gfx::Rect visible_rect_in_target_surface_space = |
144 | 156 layer->drawable_content_rect(); |
145 // Nothing is visible if the layer bounds are empty. | 157 |
146 if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() || layer->dr awable_content_rect().IsEmpty()) | 158 if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) { |
147 return gfx::Rect(); | 159 // In this case the target surface does clip layers that contribute to |
148 | 160 // it. So, we have to convert the current surface's clipRect from its |
149 // Compute visible bounds in target surface space. | 161 // ancestor surface space to the current (descendant) surface |
150 gfx::Rect visibleRectInTargetSurfaceSpace = layer->drawable_content_rect(); | 162 // space. This conversion is done outside this function so that it can |
151 | 163 // be cached instead of computing it redundantly for every layer. |
152 if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) { | 164 visible_rect_in_target_surface_space.Intersect( |
153 // In this case the target surface does clip layers that contribute to | 165 ancestor_clip_rect_in_descendant_surface_space); |
154 // it. So, we have to convert the current surface's clipRect from its | 166 } |
155 // ancestor surface space to the current (descendant) surface | 167 |
156 // space. This conversion is done outside this function so that it can | 168 if (visible_rect_in_target_surface_space.IsEmpty()) |
157 // be cached instead of computing it redundantly for every layer. | 169 return gfx::Rect(); |
158 visibleRectInTargetSurfaceSpace.Intersect(ancestorClipRectInDescendantSu rfaceSpace); | 170 |
159 } | 171 return CalculateVisibleRectWithCachedLayerRect( |
160 | 172 visible_rect_in_target_surface_space, |
161 if (visibleRectInTargetSurfaceSpace.IsEmpty()) | 173 gfx::Rect(gfx::Point(), layer->content_bounds()), |
162 return gfx::Rect(); | 174 layer_rect_in_target_space, |
163 | 175 layer->draw_transform()); |
164 return calculateVisibleRectWithCachedLayerRect(visibleRectInTargetSurfaceSpa ce, gfx::Rect(gfx::Point(), layer->content_bounds()), layerRectInTargetSpace, la yer->draw_transform()); | 176 } |
165 } | 177 |
166 | 178 static inline bool TransformToParentIsKnown(LayerImpl*) { return true; } |
danakj
2013/03/20 17:27:14
need var name
enne (OOO)
2013/03/20 20:22:08
Done.
| |
167 static inline bool transformToParentIsKnown(LayerImpl*) | 179 |
168 { | 180 static inline bool TransformToParentIsKnown(Layer* layer) { |
181 | |
182 return !layer->TransformIsAnimating(); | |
183 } | |
184 | |
185 static inline bool TransformToScreenIsKnown(LayerImpl*) { return true; } | |
danakj
2013/03/20 17:27:14
var name
enne (OOO)
2013/03/20 20:22:08
Done.
| |
186 | |
187 static inline bool TransformToScreenIsKnown(Layer* layer) { | |
188 return !layer->screen_space_transform_is_animating(); | |
189 } | |
190 | |
191 template <typename LayerType> | |
192 static bool LayerShouldBeSkipped(LayerType* layer) { | |
193 // Layers can be skipped if any of these conditions are met. | |
194 // - does not draw content. | |
195 // - is transparent | |
196 // - has empty bounds | |
197 // - the layer is not double-sided, but its back face is visible. | |
198 // | |
199 // Some additional conditions need to be computed at a later point after the | |
200 // recursion is finished. | |
201 // - the intersection of render surface content and layer clipRect is empty | |
202 // - the visibleContentRect is empty | |
203 // | |
204 // Note, if the layer should not have been drawn due to being fully | |
205 // transparent, we would have skipped the entire subtree and never made it | |
206 // into this function, so it is safe to omit this check here. | |
207 | |
208 if (!layer->DrawsContent() || layer->bounds().IsEmpty()) | |
169 return true; | 209 return true; |
170 } | 210 |
171 | 211 LayerType* backface_test_layer = layer; |
172 static inline bool transformToParentIsKnown(Layer* layer) | 212 if (layer->use_parent_backface_visibility()) { |
173 { | 213 DCHECK(layer->parent()); |
174 | 214 DCHECK(!layer->parent()->use_parent_backface_visibility()); |
175 return !layer->TransformIsAnimating(); | 215 backface_test_layer = layer->parent(); |
176 } | 216 } |
177 | 217 |
178 static inline bool transformToScreenIsKnown(LayerImpl*) | 218 // The layer should not be drawn if (1) it is not double-sided and (2) the |
179 { | 219 // back of the layer is known to be facing the screen. |
220 if (!backface_test_layer->double_sided() && | |
221 TransformToScreenIsKnown(backface_test_layer) && | |
222 IsLayerBackFaceVisible(backface_test_layer)) | |
180 return true; | 223 return true; |
181 } | 224 |
182 | 225 return false; |
183 static inline bool transformToScreenIsKnown(Layer* layer) | 226 } |
184 { | 227 |
185 return !layer->screen_space_transform_is_animating(); | 228 static inline bool SubtreeShouldBeSkipped(LayerImpl* layer) { |
186 } | 229 // The opacity of a layer always applies to its children (either implicitly |
187 | 230 // via a render surface or explicitly if the parent preserves 3D), so the |
188 template<typename LayerType> | 231 // entire subtree can be skipped if this layer is fully transparent. |
189 static bool layerShouldBeSkipped(LayerType* layer) | 232 return !layer->opacity(); |
190 { | 233 } |
191 // Layers can be skipped if any of these conditions are met. | 234 |
192 // - does not draw content. | 235 static inline bool SubtreeShouldBeSkipped(Layer* layer) { |
193 // - is transparent | 236 // If the opacity is being animated then the opacity on the main thread is |
194 // - has empty bounds | 237 // unreliable (since the impl thread may be using a different opacity), so it |
195 // - the layer is not double-sided, but its back face is visible. | 238 // should not be trusted. |
196 // | 239 // In particular, it should not cause the subtree to be skipped. |
197 // Some additional conditions need to be computed at a later point after the recursion is finished. | 240 // Similarly, for layers that might animate opacity using an impl-only |
198 // - the intersection of render surface content and layer clipRect is empt y | 241 // animation, their subtree should also not be skipped. |
199 // - the visibleContentRect is empty | 242 return !layer->opacity() && !layer->OpacityIsAnimating() && |
200 // | 243 !layer->OpacityCanAnimateOnImplThread(); |
201 // Note, if the layer should not have been drawn due to being fully transpar ent, | |
202 // we would have skipped the entire subtree and never made it into this func tion, | |
203 // so it is safe to omit this check here. | |
204 | |
205 if (!layer->DrawsContent() || layer->bounds().IsEmpty()) | |
206 return true; | |
207 | |
208 LayerType* backfaceTestLayer = layer; | |
209 if (layer->use_parent_backface_visibility()) { | |
210 DCHECK(layer->parent()); | |
211 DCHECK(!layer->parent()->use_parent_backface_visibility()); | |
212 backfaceTestLayer = layer->parent(); | |
213 } | |
214 | |
215 // The layer should not be drawn if (1) it is not double-sided and (2) the b ack of the layer is known to be facing the screen. | |
216 if (!backfaceTestLayer->double_sided() && transformToScreenIsKnown(backfaceT estLayer) && isLayerBackFaceVisible(backfaceTestLayer)) | |
217 return true; | |
218 | |
219 return false; | |
220 } | |
221 | |
222 static inline bool subtreeShouldBeSkipped(LayerImpl* layer) | |
223 { | |
224 // The opacity of a layer always applies to its children (either implicitly | |
225 // via a render surface or explicitly if the parent preserves 3D), so the | |
226 // entire subtree can be skipped if this layer is fully transparent. | |
227 return !layer->opacity(); | |
228 } | |
229 | |
230 static inline bool subtreeShouldBeSkipped(Layer* layer) | |
231 { | |
232 // If the opacity is being animated then the opacity on the main thread is u nreliable | |
233 // (since the impl thread may be using a different opacity), so it should no t be trusted. | |
234 // In particular, it should not cause the subtree to be skipped. | |
235 // Similarly, for layers that might animate opacity using an impl-only | |
236 // animation, their subtree should also not be skipped. | |
237 return !layer->opacity() && !layer->OpacityIsAnimating() && | |
238 !layer->OpacityCanAnimateOnImplThread(); | |
239 } | 244 } |
240 | 245 |
241 // Called on each layer that could be drawn after all information from | 246 // Called on each layer that could be drawn after all information from |
242 // calcDrawProperties has been updated on that layer. May have some false | 247 // calcDrawProperties has been updated on that layer. May have some false |
243 // positives (e.g. layers get this called on them but don't actually get drawn). | 248 // positives (e.g. layers get this called on them but don't actually get drawn). |
244 static inline void updateTilePrioritiesForLayer(LayerImpl* layer) | 249 static inline void UpdateTilePrioritiesForLayer(LayerImpl* layer) { |
245 { | 250 layer->UpdateTilePriorities(); |
246 layer->UpdateTilePriorities(); | 251 |
247 | 252 // Mask layers don't get this call, so explicitly update them so they can |
248 // Mask layers don't get this call, so explicitly update them so they can | 253 // kick off tile rasterization. |
249 // kick off tile rasterization. | 254 if (layer->mask_layer()) |
250 if (layer->mask_layer()) | 255 layer->mask_layer()->UpdateTilePriorities(); |
251 layer->mask_layer()->UpdateTilePriorities(); | 256 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) |
252 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) | 257 layer->replica_layer()->mask_layer()->UpdateTilePriorities(); |
253 layer->replica_layer()->mask_layer()->UpdateTilePriorities(); | 258 } |
254 } | 259 |
255 | 260 static inline void UpdateTilePrioritiesForLayer(Layer* layer) {} |
256 static inline void updateTilePrioritiesForLayer(Layer* layer) | 261 |
257 { | 262 template <typename LayerType> |
258 } | 263 static bool SubtreeShouldRenderToSeparateSurface( |
259 | 264 LayerType* layer, |
260 template<typename LayerType> | 265 bool axis_aligned_with_respect_to_parent) { |
261 static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlig nedWithRespectToParent) | 266 // |
262 { | 267 // A layer and its descendants should render onto a new RenderSurfaceImpl if |
263 // | 268 // any of these rules hold: |
264 // A layer and its descendants should render onto a new RenderSurfaceImpl if any of these rules hold: | 269 // |
265 // | 270 |
266 | 271 // The root layer should always have a render_surface. |
267 // The root layer should always have a renderSurface. | 272 if (IsRootLayer(layer)) |
268 if (isRootLayer(layer)) | 273 return true; |
269 return true; | 274 |
270 | 275 // If we force it. |
271 // If we force it. | 276 if (layer->force_render_surface()) |
272 if (layer->force_render_surface()) | 277 return true; |
273 return true; | 278 |
274 | 279 // If the layer uses a mask. |
275 // If the layer uses a mask. | 280 if (layer->mask_layer()) |
276 if (layer->mask_layer()) | 281 return true; |
277 return true; | 282 |
278 | 283 // If the layer has a reflection. |
279 // If the layer has a reflection. | 284 if (layer->replica_layer()) |
280 if (layer->replica_layer()) | 285 return true; |
281 return true; | 286 |
282 | 287 // If the layer uses a CSS filter. |
283 // If the layer uses a CSS filter. | 288 if (!layer->filters().isEmpty() || !layer->background_filters().isEmpty() || |
284 if (!layer->filters().isEmpty() || !layer->background_filters().isEmpty() || layer->filter()) | 289 layer->filter()) |
285 return true; | 290 return true; |
286 | 291 |
287 int numDescendantsThatDrawContent = layer->draw_properties().num_descendants _that_draw_content; | 292 int num_descendants_that_draw_content = |
288 | 293 layer->draw_properties().num_descendants_that_draw_content; |
289 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), b ut it is | 294 |
290 // treated as a 3D object by its parent (i.e. parent does preserve-3d). | 295 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but |
291 if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves_3d() && numDescendantsThatDrawContent > 0) { | 296 // it is treated as a 3D object by its parent (i.e. parent does preserve-3d). |
292 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface flatteni ng"); | 297 if (LayerIsInExisting3DRenderingContext(layer) && !layer->preserves_3d() && |
293 return true; | 298 num_descendants_that_draw_content > 0) { |
299 TRACE_EVENT_INSTANT0("cc", | |
300 "LayerTreeHostCommon::requireSurface flattening"); | |
danakj
2013/03/20 17:27:14
RequireSurface (technically SubtreeShouldRenderToS
enne (OOO)
2013/03/20 20:22:08
Done.
| |
301 return true; | |
302 } | |
303 | |
304 // If the layer clips its descendants but it is not axis-aligned with respect | |
305 // to its parent. | |
306 bool layer_clips_external_content = | |
307 LayerClipsSubtree(layer) || layer->HasDelegatedContent(); | |
308 if (layer_clips_external_content && !axis_aligned_with_respect_to_parent && | |
309 !layer->draw_properties().descendants_can_clip_selves) { | |
310 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface clipping"); | |
danakj
2013/03/20 17:27:14
RequireSurface
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
311 return true; | |
312 } | |
313 | |
314 // If the layer has some translucency and does not have a preserves-3d | |
315 // transform style. This condition only needs a render surface if two or more | |
316 // layers in the subtree overlap. But checking layer overlaps is unnecessarily | |
317 // costly so instead we conservatively create a surface whenever at least two | |
318 // layers draw content for this subtree. | |
319 bool at_least_two_layers_in_subtree_draw_content = | |
320 num_descendants_that_draw_content > 0 && | |
321 (layer->DrawsContent() || num_descendants_that_draw_content > 1); | |
322 | |
323 if (layer->opacity() != 1.f && !layer->preserves_3d() && | |
324 at_least_two_layers_in_subtree_draw_content) { | |
325 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface opacity"); | |
danakj
2013/03/20 17:27:14
RequireSurface
enne (OOO)
2013/03/20 20:22:08
Done.
| |
326 return true; | |
327 } | |
328 | |
329 return false; | |
330 } | |
331 | |
332 gfx::Transform ComputeScrollCompensationForThisLayer( | |
333 LayerImpl* scrolling_layer, | |
334 const gfx::Transform& parent_matrix) { | |
335 // For every layer that has non-zero scroll_delta, we have to compute a | |
336 // transform that can undo the scroll_delta translation. In particular, we | |
337 // want this matrix to premultiply a fixed-position layer's parent_matrix, so | |
338 // we design this transform in three steps as follows. The steps described | |
339 // here apply from right-to-left, so Step 1 would be the right-most matrix: | |
340 // | |
341 // Step 1. transform from target surface space to the exact space where | |
342 // scroll_delta is actually applied. | |
danakj
2013/03/20 17:27:14
indent this to line up with the --
enne (OOO)
2013/03/20 20:22:08
Done.
| |
343 // -- this is inverse of the matrix in step 3 | |
344 // Step 2. undo the scroll_delta | |
345 // -- this is just a translation by scroll_delta. | |
346 // Step 3. transform back to target surface space. | |
347 // -- this transform is the "partial_layer_origin_transform" = | |
348 // (parent_matrix * scale(layer->pageScaleDelta())); | |
349 // | |
350 // These steps create a matrix that both start and end in targetSurfaceSpace. | |
351 // So this matrix can pre-multiply any fixed-position layer's draw_transform | |
352 // to undo the scroll_deltas -- as long as that fixed position layer is fixed | |
353 // onto the same render_target as this scrolling_layer. | |
354 // | |
355 | |
356 gfx::Transform partial_layer_origin_transform = parent_matrix; | |
357 partial_layer_origin_transform.PreconcatTransform( | |
358 scrolling_layer->impl_transform()); | |
359 | |
360 gfx::Transform scroll_compensation_for_this_layer = | |
361 partial_layer_origin_transform; // Step 3 | |
362 scroll_compensation_for_this_layer.Translate( | |
363 scrolling_layer->scroll_delta().x(), | |
364 scrolling_layer->scroll_delta().y()); // Step 2 | |
365 | |
366 gfx::Transform inverse_partial_layer_origin_transform( | |
367 gfx::Transform::kSkipInitialization); | |
368 if (!partial_layer_origin_transform.GetInverse( | |
369 &inverse_partial_layer_origin_transform)) { | |
370 // TODO(shawnsingh): Either we need to handle uninvertible transforms | |
371 // here, or DCHECK that the transform is invertible. | |
372 } | |
373 scroll_compensation_for_this_layer.PreconcatTransform( | |
374 inverse_partial_layer_origin_transform); // Step 1 | |
375 return scroll_compensation_for_this_layer; | |
376 } | |
377 | |
378 gfx::Transform ComputeScrollCompensationMatrixForChildren( | |
379 Layer* current_layer, | |
380 const gfx::Transform& current_parent_matrix, | |
381 const gfx::Transform& current_scroll_compensation) { | |
382 // The main thread (i.e. Layer) does not need to worry about scroll | |
383 // compensation. So we can just return an identity matrix here. | |
384 return gfx::Transform(); | |
385 } | |
386 | |
387 gfx::Transform ComputeScrollCompensationMatrixForChildren( | |
388 LayerImpl* layer, | |
389 const gfx::Transform& parent_matrix, | |
390 const gfx::Transform& current_scroll_compensation_matrix) { | |
391 // "Total scroll compensation" is the transform needed to cancel out all | |
392 // scroll_delta translations that occurred since the nearest container layer, | |
393 // even if there are render_surfaces in-between. | |
394 // | |
395 // There are some edge cases to be aware of, that are not explicit in the | |
396 // code: | |
397 // - A layer that is both a fixed-position and container should not be its | |
398 // own container, instead, that means it is fixed to an ancestor, and is a | |
399 // container for any fixed-position descendants. | |
400 // - A layer that is a fixed-position container and has a render_surface | |
401 // should behave the same as a container without a render_surface, the | |
402 // render_surface is irrelevant in that case. | |
403 // - A layer that does not have an explicit container is simply fixed to the | |
404 // viewport. (i.e. the root render_surface.) | |
405 // - If the fixed-position layer has its own render_surface, then the | |
406 // render_surface is the one who gets fixed. | |
407 // | |
408 // This function needs to be called AFTER layers create their own | |
409 // render_surfaces. | |
410 // | |
411 | |
412 // Avoid the overheads (including stack allocation and matrix | |
413 // initialization/copy) if we know that the scroll compensation doesn't need | |
414 // to be reset or adjusted. | |
415 if (!layer->is_container_for_fixed_position_layers() && | |
416 layer->scroll_delta().IsZero() && !layer->render_surface()) | |
417 return current_scroll_compensation_matrix; | |
418 | |
419 // Start as identity matrix. | |
420 gfx::Transform next_scroll_compensation_matrix; | |
421 | |
422 // If this layer is not a container, then it inherits the existing scroll | |
423 // compensations. | |
424 if (!layer->is_container_for_fixed_position_layers()) | |
425 next_scroll_compensation_matrix = current_scroll_compensation_matrix; | |
426 | |
427 // If the current layer has a non-zero scroll_delta, then we should compute | |
428 // its local scrollCompensation and accumulate it to the | |
429 // next_scroll_compensation_matrix. | |
430 if (!layer->scroll_delta().IsZero()) { | |
431 gfx::Transform scroll_compensation_for_this_layer = | |
432 ComputeScrollCompensationForThisLayer(layer, parent_matrix); | |
433 next_scroll_compensation_matrix.PreconcatTransform( | |
434 scroll_compensation_for_this_layer); | |
435 } | |
436 | |
437 // If the layer created its own render_surface, we have to adjust | |
438 // next_scroll_compensation_matrix. The adjustment allows us to continue | |
439 // using the scrollCompensation on the next surface. | |
440 // Step 1 (right-most in the math): transform from the new surface to the | |
441 // original ancestor surface | |
442 // Step 2: apply the scroll compensation | |
443 // Step 3: transform back to the new surface. | |
444 if (layer->render_surface() && | |
445 !next_scroll_compensation_matrix.IsIdentity()) { | |
446 gfx::Transform inverse_surface_draw_transform( | |
447 gfx::Transform::kSkipInitialization); | |
448 if (!layer->render_surface()->draw_transform().GetInverse( | |
449 &inverse_surface_draw_transform)) { | |
450 // TODO(shawnsingh): Either we need to handle uninvertible transforms | |
451 // here, or DCHECK that the transform is invertible. | |
294 } | 452 } |
295 | 453 next_scroll_compensation_matrix = |
296 // If the layer clips its descendants but it is not axis-aligned with respec t to its parent. | 454 inverse_surface_draw_transform * next_scroll_compensation_matrix * |
297 bool layerClipsExternalContent = layerClipsSubtree(layer) || layer->HasDeleg atedContent(); | 455 layer->render_surface()->draw_transform(); |
298 if (layerClipsExternalContent && !axisAlignedWithRespectToParent && !layer-> draw_properties().descendants_can_clip_selves) | 456 } |
299 { | 457 |
300 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface clipping "); | 458 return next_scroll_compensation_matrix; |
301 return true; | 459 } |
460 | |
461 template <typename LayerType> | |
462 static inline void CalculateContentsScale(LayerType* layer, | |
463 float contents_scale, | |
464 bool animating_transform_to_screen) { | |
465 layer->CalculateContentsScale(contents_scale, | |
466 animating_transform_to_screen, | |
467 &layer->draw_properties().contents_scale_x, | |
468 &layer->draw_properties().contents_scale_y, | |
469 &layer->draw_properties().content_bounds); | |
470 | |
471 LayerType* mask_layer = layer->mask_layer(); | |
472 if (mask_layer) { | |
473 mask_layer->CalculateContentsScale( | |
474 contents_scale, | |
475 animating_transform_to_screen, | |
476 &mask_layer->draw_properties().contents_scale_x, | |
477 &mask_layer->draw_properties().contents_scale_y, | |
478 &mask_layer->draw_properties().content_bounds); | |
479 } | |
480 | |
481 LayerType* replica_mask_layer = | |
482 layer->replica_layer() ? layer->replica_layer()->mask_layer() : 0; | |
danakj
2013/03/20 17:27:14
NULL
enne (OOO)
2013/03/20 20:22:08
Done.
| |
483 if (replica_mask_layer) { | |
484 replica_mask_layer->CalculateContentsScale( | |
485 contents_scale, | |
486 animating_transform_to_screen, | |
487 &replica_mask_layer->draw_properties().contents_scale_x, | |
488 &replica_mask_layer->draw_properties().contents_scale_y, | |
489 &replica_mask_layer->draw_properties().content_bounds); | |
490 } | |
491 } | |
492 | |
493 static inline void UpdateLayerContentsScale( | |
494 LayerImpl* layer, | |
495 const gfx::Transform& combined_transform, | |
496 float device_scale_factor, | |
497 float page_scale_factor, | |
498 bool animating_transform_to_screen) { | |
499 gfx::Vector2dF transform_scale = MathUtil::ComputeTransform2dScaleComponents( | |
500 combined_transform, device_scale_factor * page_scale_factor); | |
501 float contents_scale = std::max(transform_scale.x(), transform_scale.y()); | |
502 CalculateContentsScale(layer, contents_scale, animating_transform_to_screen); | |
503 } | |
504 | |
505 static inline void UpdateLayerContentsScale( | |
506 Layer* layer, | |
507 const gfx::Transform& combined_transform, | |
508 float device_scale_factor, | |
509 float page_scale_factor, | |
510 bool animating_transform_to_screen) { | |
511 float raster_scale = layer->raster_scale(); | |
512 | |
513 if (layer->automatically_compute_raster_scale()) { | |
514 gfx::Vector2dF transform_scale = | |
515 MathUtil::ComputeTransform2dScaleComponents(combined_transform, 0.f); | |
516 float combined_scale = std::max(transform_scale.x(), transform_scale.y()); | |
517 float ideal_raster_scale = combined_scale / device_scale_factor; | |
518 if (!layer->bounds_contain_page_scale()) | |
519 ideal_raster_scale /= page_scale_factor; | |
520 | |
521 bool need_to_set_raster_scale = !raster_scale; | |
522 | |
523 // If we've previously saved a raster_scale but the ideal changes, things | |
524 // are unpredictable and we should just use 1. | |
525 if (raster_scale && raster_scale != 1.f && | |
526 ideal_raster_scale != raster_scale) { | |
527 ideal_raster_scale = 1.f; | |
528 need_to_set_raster_scale = true; | |
302 } | 529 } |
303 | 530 |
304 // If the layer has some translucency and does not have a preserves-3d trans form style. | 531 if (need_to_set_raster_scale) { |
305 // This condition only needs a render surface if two or more layers in the | 532 bool use_and_save_ideal_scale = |
306 // subtree overlap. But checking layer overlaps is unnecessarily costly so | 533 ideal_raster_scale >= 1.f && !animating_transform_to_screen; |
307 // instead we conservatively create a surface whenever at least two layers | 534 if (use_and_save_ideal_scale) { |
308 // draw content for this subtree. | 535 raster_scale = ideal_raster_scale; |
309 bool atLeastTwoLayersInSubtreeDrawContent = numDescendantsThatDrawContent > 0 && (layer->DrawsContent() || numDescendantsThatDrawContent > 1); | 536 layer->SetRasterScale(raster_scale); |
310 | 537 } |
311 if (layer->opacity() != 1.f && !layer->preserves_3d() && atLeastTwoLayersInS ubtreeDrawContent) { | |
312 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostCommon::requireSurface opacity" ); | |
313 return true; | |
314 } | 538 } |
315 | 539 } |
316 return false; | 540 |
317 } | 541 if (!raster_scale) |
318 | 542 raster_scale = 1.f; |
319 gfx::Transform computeScrollCompensationForThisLayer(LayerImpl* scrollingLayer, const gfx::Transform& parentMatrix) | 543 |
320 { | 544 float contents_scale = raster_scale * device_scale_factor; |
321 // For every layer that has non-zero scrollDelta, we have to compute a trans form that can undo the | 545 if (!layer->bounds_contain_page_scale()) |
322 // scrollDelta translation. In particular, we want this matrix to premultipl y a fixed-position layer's | 546 contents_scale *= page_scale_factor; |
323 // parentMatrix, so we design this transform in three steps as follows. The steps described here apply | 547 |
324 // from right-to-left, so Step 1 would be the right-most matrix: | 548 CalculateContentsScale(layer, contents_scale, animating_transform_to_screen); |
325 // | 549 } |
326 // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied. | 550 |
327 // -- this is inverse of the matrix in step 3 | 551 template <typename LayerType, typename LayerList> |
328 // Step 2. undo the scrollDelta | 552 static inline void RemoveSurfaceForEarlyExit( |
329 // -- this is just a translation by scrollDelta. | 553 LayerType* layer_to_remove, |
330 // Step 3. transform back to target surface space. | 554 LayerList& render_surface_layer_list) { |
331 // -- this transform is the "partialLayerOriginTransform" = (paren tMatrix * scale(layer->pageScaleDelta())); | 555 DCHECK(layer_to_remove->render_surface()); |
332 // | 556 // Technically, we know that the layer we want to remove should be |
333 // These steps create a matrix that both start and end in targetSurfaceSpace . So this matrix can | 557 // at the back of the render_surface_layer_list. However, we have had |
334 // pre-multiply any fixed-position layer's drawTransform to undo the scrollD eltas -- as long as | 558 // bugs before that added unnecessary layers here |
335 // that fixed position layer is fixed onto the same renderTarget as this scr ollingLayer. | 559 // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes |
336 // | 560 // things to crash. So here we proactively remove any additional |
337 | 561 // layers from the end of the list. |
338 gfx::Transform partialLayerOriginTransform = parentMatrix; | 562 while (render_surface_layer_list->back() != layer_to_remove) { |
339 partialLayerOriginTransform.PreconcatTransform(scrollingLayer->impl_transfor m()); | 563 render_surface_layer_list->back()->ClearRenderSurface(); |
340 | 564 render_surface_layer_list->pop_back(); |
341 gfx::Transform scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3 | 565 } |
342 scrollCompensationForThisLayer.Translate(scrollingLayer->scroll_delta().x(), scrollingLayer->scroll_delta().y()); // Step 2 | 566 DCHECK_EQ(render_surface_layer_list->back(), layer_to_remove); |
343 | 567 render_surface_layer_list->pop_back(); |
344 gfx::Transform inversePartialLayerOriginTransform(gfx::Transform::kSkipIniti alization); | 568 layer_to_remove->ClearRenderSurface(); |
345 if (!partialLayerOriginTransform.GetInverse(&inversePartialLayerOriginTransf orm)) { | 569 } |
570 | |
571 // Recursively walks the layer tree to compute any information that is needed | |
572 // before doing the main recursion. | |
573 template <typename LayerType> | |
574 static void PreCalculateMetaInformation(LayerType* layer) { | |
575 if (layer->HasDelegatedContent()) { | |
576 // Layers with delegated content need to be treated as if they have as many | |
577 // children as the number of layers they own delegated quads for. Since we | |
578 // don't know this number right now, we choose one that acts like infinity | |
579 // for our purposes. | |
580 layer->draw_properties().num_descendants_that_draw_content = 1000; | |
581 layer->draw_properties().descendants_can_clip_selves = false; | |
582 return; | |
583 } | |
584 | |
585 int num_descendants_that_draw_content = 0; | |
586 bool descendants_can_clip_selves = true; | |
587 bool sublayer_transform_prevents_clip = | |
588 !layer->sublayer_transform().IsPositiveScaleOrTranslation(); | |
589 | |
590 for (size_t i = 0; i < layer->children().size(); ++i) { | |
591 LayerType* child_layer = layer->children()[i]; | |
592 PreCalculateMetaInformation<LayerType>(child_layer); | |
593 | |
594 num_descendants_that_draw_content += child_layer->DrawsContent() ? 1 : 0; | |
595 num_descendants_that_draw_content += | |
596 child_layer->draw_properties().num_descendants_that_draw_content; | |
597 | |
598 if ((child_layer->DrawsContent() && !child_layer->CanClipSelf()) || | |
599 !child_layer->draw_properties().descendants_can_clip_selves || | |
600 sublayer_transform_prevents_clip || | |
601 !child_layer->transform().IsPositiveScaleOrTranslation()) | |
602 descendants_can_clip_selves = false; | |
603 } | |
604 | |
605 layer->draw_properties().num_descendants_that_draw_content = | |
606 num_descendants_that_draw_content; | |
607 layer->draw_properties().descendants_can_clip_selves = | |
608 descendants_can_clip_selves; | |
609 } | |
610 | |
611 static void RoundTranslationComponents(gfx::Transform* transform) { | |
612 transform->matrix(). | |
613 setDouble(0, 3, MathUtil::Round(transform->matrix().getDouble(0, 3))); | |
614 transform->matrix(). | |
615 setDouble(1, 3, MathUtil::Round(transform->matrix().getDouble(1, 3))); | |
616 } | |
617 | |
618 // Recursively walks the layer tree starting at the given node and computes all | |
619 // the necessary transformations, clipRects, render surfaces, etc. | |
620 template <typename LayerType, typename LayerList, typename RenderSurfaceType> | |
621 static void CalculateDrawPropertiesInternal( | |
622 LayerType* layer, | |
623 const gfx::Transform& parent_matrix, | |
624 const gfx::Transform& full_hierarchy_matrix, | |
625 const gfx::Transform& current_scroll_compensation_matrix, | |
626 gfx::Rect clip_rect_from_ancestor, | |
627 gfx::Rect clip_rect_from_ancestor_in_descendant_space, | |
628 bool ancestor_clips_subtree, | |
629 RenderSurfaceType* nearest_ancestor_that_moves_pixels, | |
630 LayerList* render_surface_layer_list, | |
631 LayerList* layer_list, | |
632 LayerSorter* layer_sorter, | |
633 int max_texture_size, | |
634 float device_scale_factor, | |
635 float page_scale_factor, | |
636 bool subtree_can_use_lcd_text, | |
637 gfx::Rect* drawable_content_rect_of_subtree, | |
638 bool update_tile_priorities) { | |
639 // This function computes the new matrix transformations recursively for this | |
640 // layer and all its descendants. It also computes the appropriate render | |
641 // surfaces. | |
642 // Some important points to remember: | |
643 // | |
644 // 0. Here, transforms are notated in Matrix x Vector order, and in words we | |
645 // describe what the transform does from left to right. | |
646 // | |
647 // 1. In our terminology, the "layer origin" refers to the top-left corner of | |
648 // a layer, and the positive Y-axis points downwards. This interpretation is | |
649 // valid because the orthographic projection applied at draw time flips the Y | |
650 // axis appropriately. | |
651 // | |
652 // 2. The anchor point, when given as a PointF object, is specified in "unit | |
653 // layer space", where the bounds of the layer map to [0, 1]. However, as a | |
654 // Transform object, the transform to the anchor point is specified in "layer | |
655 // space", where the bounds of the layer map to [bounds.width(), | |
656 // bounds.height()]. | |
657 // | |
658 // 3. Definition of various transforms used: | |
659 // M[parent] is the parent matrix, with respect to the nearest render | |
660 // surface, passed down recursively. | |
661 // | |
662 // M[root] is the full hierarchy, with respect to the root, passed down | |
663 // recursively. | |
664 // | |
665 // Tr[origin] is the translation matrix from the parent's origin to | |
666 // this layer's origin. | |
667 // | |
668 // Tr[origin2anchor] is the translation from the layer's origin to its | |
669 // anchor point | |
670 // | |
671 // Tr[origin2center] is the translation from the layer's origin to its | |
672 // center | |
673 // | |
674 // M[layer] is the layer's matrix (applied at the anchor point) | |
675 // | |
676 // M[sublayer] is the layer's sublayer transform (also applied at the | |
677 // layer's anchor point) | |
678 // | |
679 // S[layer2content] is the ratio of a layer's ContentBounds() to its | |
680 // Bounds(). | |
681 // | |
682 // Some composite transforms can help in understanding the sequence of | |
683 // transforms: | |
684 // compositeLayerTransform = Tr[origin2anchor] * M[layer] * | |
685 // Tr[origin2anchor].inverse() | |
686 // | |
687 // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] * | |
688 // Tr[origin2anchor].inverse() | |
689 // | |
690 // 4. When a layer (or render surface) is drawn, it is drawn into a "target | |
691 // render surface". Therefore the draw transform does not necessarily | |
692 // transform from screen space to local layer space. Instead, the draw | |
693 // transform is the transform between the "target render surface space" and | |
694 // local layer space. Note that render surfaces, except for the root, also | |
695 // draw themselves into a different target render surface, and so their draw | |
696 // transform and origin transforms are also described with respect to the | |
697 // target. | |
698 // | |
699 // Using these definitions, then: | |
700 // | |
701 // The draw transform for the layer is: | |
702 // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * | |
703 // S[layer2content] = M[parent] * Tr[layer->Position() + anchor] * | |
704 // M[layer] * Tr[anchor2origin] * S[layer2content] | |
705 // | |
706 // Interpreting the math left-to-right, this transforms from the | |
707 // layer's render surface to the origin of the layer in content space. | |
708 // | |
709 // The screen space transform is: | |
710 // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * | |
711 // S[layer2content] | |
712 // = M[root] * Tr[layer->Position() + anchor] * M[layer] | |
713 // * Tr[anchor2origin] * S[layer2content] | |
714 // | |
715 // Interpreting the math left-to-right, this transforms from the root | |
716 // render surface's content space to the origin of the layer in content | |
717 // space. | |
718 // | |
719 // The transform hierarchy that is passed on to children (i.e. the child's | |
720 // parent_matrix) is: | |
721 // M[parent]_for_child = M[parent] * Tr[origin] * | |
722 // compositeLayerTransform * compositeSublayerTransform | |
723 // = M[parent] * Tr[layer->Position() + anchor] * | |
724 // M[layer] * Tr[anchor2origin] * | |
725 // compositeSublayerTransform | |
726 // | |
727 // and a similar matrix for the full hierarchy with respect to the | |
728 // root. | |
729 // | |
730 // Finally, note that the final matrix used by the shader for the layer is P * | |
731 // M[draw] * S . This final product is computed in drawTexturedQuad(), where: | |
732 // P is the projection matrix | |
733 // S is the scale adjustment (to scale up a canonical quad to the | |
734 // layer's size) | |
735 // | |
736 // When a render surface has a replica layer, that layer's transform is used | |
737 // to draw a second copy of the surface. gfx::Transforms named here are | |
738 // relative to the surface, unless they specify they are relative to the | |
739 // replica layer. | |
740 // | |
741 // We will denote a scale by device scale S[deviceScale] | |
742 // | |
743 // The render surface draw transform to its target surface origin is: | |
744 // M[surfaceDraw] = M[owningLayer->Draw] | |
745 // | |
746 // The render surface origin transform to its the root (screen space) origin | |
747 // is: | |
748 // M[surface2root] = M[owningLayer->screenspace] * | |
749 // S[deviceScale].inverse() | |
750 // | |
751 // The replica draw transform to its target surface origin is: | |
752 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * | |
753 // Tr[replica->Position() + replica->anchor()] * Tr[replica] * | |
754 // Tr[origin2anchor].inverse() * S[contents_scale].inverse() | |
755 // | |
756 // The replica draw transform to the root (screen space) origin is: | |
757 // M[replica2root] = M[surface2root] * Tr[replica->Position()] * | |
758 // Tr[replica] * Tr[origin2anchor].inverse() | |
759 // | |
760 | |
761 // If we early-exit anywhere in this function, the drawableContentRect of this | |
762 // subtree should be considered empty. | |
763 *drawable_content_rect_of_subtree = gfx::Rect(); | |
764 | |
765 // The root layer cannot skip calcDrawProperties. | |
766 if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer)) | |
767 return; | |
768 | |
769 // As this function proceeds, these are the properties for the current | |
770 // layer that actually get computed. To avoid unnecessary copies | |
771 // (particularly for matrices), we do computations directly on these values | |
772 // when possible. | |
773 DrawProperties<LayerType, RenderSurfaceType>& layer_draw_properties = | |
774 layer->draw_properties(); | |
775 | |
776 gfx::Rect clip_rect_for_subtree; | |
777 bool subtree_should_be_clipped = false; | |
778 | |
779 // This value is cached on the stack so that we don't have to inverse-project | |
780 // the surface's clipRect redundantly for every layer. This value is the | |
781 // same as the surface's clipRect, except that instead of being described | |
782 // in the target surface space (i.e. the ancestor surface space), it is | |
783 // described in the current surface space. | |
784 gfx::Rect clip_rect_for_subtree_in_descendant_space; | |
785 | |
786 float accumulated_draw_opacity = layer->opacity(); | |
787 bool animating_opacity_to_target = layer->OpacityIsAnimating(); | |
788 bool animating_opacity_to_screen = animating_opacity_to_target; | |
789 if (layer->parent()) { | |
790 accumulated_draw_opacity *= layer->parent()->draw_opacity(); | |
791 animating_opacity_to_target |= layer->parent()->draw_opacity_is_animating(); | |
792 animating_opacity_to_screen |= | |
793 layer->parent()->screen_space_opacity_is_animating(); | |
794 } | |
795 | |
796 bool animating_transform_to_target = layer->TransformIsAnimating(); | |
797 bool animating_transform_to_screen = animating_transform_to_target; | |
798 if (layer->parent()) { | |
799 animating_transform_to_target |= | |
800 layer->parent()->draw_transform_is_animating(); | |
801 animating_transform_to_screen |= | |
802 layer->parent()->screen_space_transform_is_animating(); | |
803 } | |
804 | |
805 gfx::Size bounds = layer->bounds(); | |
806 gfx::PointF anchor_point = layer->anchor_point(); | |
807 gfx::PointF position = layer->position() - layer->scroll_delta(); | |
808 | |
809 gfx::Transform combined_transform = parent_matrix; | |
810 if (!layer->transform().IsIdentity()) { | |
811 // LT = Tr[origin] * Tr[origin2anchor] | |
812 combined_transform.Translate3d( | |
813 position.x() + anchor_point.x() * bounds.width(), | |
814 position.y() + anchor_point.y() * bounds.height(), | |
815 layer->anchor_point_z()); | |
816 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] | |
817 combined_transform.PreconcatTransform(layer->transform()); | |
818 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin] | |
819 combined_transform.Translate3d(-anchor_point.x() * bounds.width(), | |
820 -anchor_point.y() * bounds.height(), | |
821 -layer->anchor_point_z()); | |
822 } else { | |
823 combined_transform.Translate(position.x(), position.y()); | |
824 } | |
825 | |
826 // The layer's contentsSize is determined from the combined_transform, which | |
827 // then informs the layer's draw_transform. | |
828 UpdateLayerContentsScale(layer, | |
829 combined_transform, | |
830 device_scale_factor, | |
831 page_scale_factor, | |
832 animating_transform_to_screen); | |
833 | |
834 // If there is a transformation from the impl thread then it should be at | |
835 // the start of the combined_transform, but we don't want it to affect the | |
836 // computation of contents_scale above. | |
837 // Note carefully: this is Concat, not Preconcat (implTransform * | |
838 // combined_transform). | |
839 combined_transform.ConcatTransform(layer->impl_transform()); | |
840 | |
841 if (!animating_transform_to_target && layer->scrollable() && | |
842 combined_transform.IsScaleOrTranslation()) { | |
843 // Align the scrollable layer's position to screen space pixels to avoid | |
844 // blurriness. To avoid side-effects, do this only if the transform is | |
845 // simple. | |
846 RoundTranslationComponents(&combined_transform); | |
847 } | |
848 | |
849 if (layer->fixed_to_container_layer()) { | |
850 // Special case: this layer is a composited fixed-position layer; we need to | |
851 // explicitly compensate for all ancestors' nonzero scroll_deltas to keep | |
852 // this layer fixed correctly. | |
853 // Note carefully: this is Concat, not Preconcat | |
854 // (current_scroll_compensation * combined_transform). | |
855 combined_transform.ConcatTransform(current_scroll_compensation_matrix); | |
856 } | |
857 | |
858 // The draw_transform that gets computed below is effectively the layer's | |
859 // draw_transform, unless the layer itself creates a render_surface. In that | |
860 // case, the render_surface re-parents the transforms. | |
861 layer_draw_properties.target_space_transform = combined_transform; | |
862 // M[draw] = M[parent] * LT * S[layer2content] | |
863 layer_draw_properties.target_space_transform. | |
864 Scale(1.0 / layer->contents_scale_x(), 1.0 / layer->contents_scale_y()); | |
danakj
2013/03/20 17:27:14
.Scale( on the previous line?
enne (OOO)
2013/03/20 20:22:08
Done.
| |
865 | |
866 // layerScreenSpaceTransform represents the transform between root layer's | |
867 // "screen space" and local content space. | |
868 layer_draw_properties.screen_space_transform = full_hierarchy_matrix; | |
869 if (!layer->preserves_3d()) | |
870 layer_draw_properties.screen_space_transform.FlattenTo2d(); | |
871 layer_draw_properties.screen_space_transform. | |
872 PreconcatTransform(layer_draw_properties.target_space_transform); | |
danakj
2013/03/20 17:27:14
can PreconcatTransform( go on the prev line?
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
873 | |
874 // Adjusting text AA method during animation may cause repaints, which in-turn | |
875 // causes jank. | |
876 bool adjust_text_aa = | |
877 !animating_opacity_to_screen && !animating_transform_to_screen; | |
878 // To avoid color fringing, LCD text should only be used on opaque layers with | |
879 // just integral translation. | |
880 bool layer_can_use_lcd_text = | |
881 subtree_can_use_lcd_text && (accumulated_draw_opacity == 1.0) && | |
danakj
2013/03/20 17:27:14
1.f
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
882 layer_draw_properties.target_space_transform. | |
883 IsIdentityOrIntegerTranslation(); | |
884 | |
885 gfx::RectF content_rect(gfx::PointF(), layer->content_bounds()); | |
886 | |
887 // full_hierarchy_matrix is the matrix that transforms objects between screen | |
888 // space (except projection matrix) and the most recent RenderSurfaceImpl's | |
889 // space. next_hierarchy_matrix will only change if this layer uses a new | |
890 // RenderSurfaceImpl, otherwise remains the same. | |
891 gfx::Transform next_hierarchy_matrix = full_hierarchy_matrix; | |
892 gfx::Transform sublayer_matrix; | |
893 | |
894 gfx::Vector2dF render_surface_sublayer_scale = | |
895 MathUtil::ComputeTransform2dScaleComponents( | |
896 combined_transform, device_scale_factor * page_scale_factor); | |
897 | |
898 if (SubtreeShouldRenderToSeparateSurface( | |
899 layer, combined_transform.IsScaleOrTranslation())) { | |
900 // Check back-face visibility before continuing with this surface and its | |
901 // subtree | |
902 if (!layer->double_sided() && TransformToParentIsKnown(layer) && | |
903 IsSurfaceBackFaceVisible(layer, combined_transform)) | |
904 return; | |
905 | |
906 if (!layer->render_surface()) | |
907 layer->CreateRenderSurface(); | |
908 | |
909 RenderSurfaceType* render_surface = layer->render_surface(); | |
910 render_surface->ClearLayerLists(); | |
911 | |
912 // The owning layer's draw transform has a scale from content to layer | |
913 // space which we do not want; so here we use the combined_transform | |
914 // instead of the draw_transform. However, we do need to add a different | |
915 // scale factor that accounts for the surface's pixel dimensions. | |
916 combined_transform.Scale(1 / render_surface_sublayer_scale.x(), | |
danakj
2013/03/20 17:27:14
1.0
enne (OOO)
2013/03/20 20:22:08
Done.
| |
917 1 / render_surface_sublayer_scale.y()); | |
danakj
2013/03/20 17:27:14
1.0
enne (OOO)
2013/03/20 20:22:08
Done.
| |
918 render_surface->SetDrawTransform(combined_transform); | |
919 | |
920 // The owning layer's transform was re-parented by the surface, so the | |
921 // layer's new draw_transform only needs to scale the layer to surface | |
922 // space. | |
923 layer_draw_properties.target_space_transform.MakeIdentity(); | |
924 layer_draw_properties.target_space_transform. | |
925 Scale(render_surface_sublayer_scale.x() / layer->contents_scale_x(), | |
926 render_surface_sublayer_scale.y() / layer->contents_scale_y()); | |
927 | |
928 // Inside the surface's subtree, we scale everything to the owning layer's | |
929 // scale. The sublayer matrix transforms layer rects into target surface | |
930 // content space. | |
931 DCHECK(sublayer_matrix.IsIdentity()); | |
932 sublayer_matrix.Scale(render_surface_sublayer_scale.x(), | |
933 render_surface_sublayer_scale.y()); | |
934 | |
935 // The opacity value is moved from the layer to its surface, so that the | |
936 // entire subtree properly inherits opacity. | |
937 render_surface->SetDrawOpacity(accumulated_draw_opacity); | |
938 render_surface->SetDrawOpacityIsAnimating(animating_opacity_to_target); | |
939 animating_opacity_to_target = false; | |
940 layer_draw_properties.opacity = 1; | |
danakj
2013/03/20 17:27:14
1.f
enne (OOO)
2013/03/20 20:22:08
Done.
| |
941 layer_draw_properties.opacity_is_animating = animating_opacity_to_target; | |
942 layer_draw_properties.screen_space_opacity_is_animating = | |
943 animating_opacity_to_screen; | |
944 | |
945 render_surface->SetTargetSurfaceTransformsAreAnimating( | |
946 animating_transform_to_target); | |
947 render_surface->SetScreenSpaceTransformsAreAnimating( | |
948 animating_transform_to_screen); | |
949 animating_transform_to_target = false; | |
950 layer_draw_properties.target_space_transform_is_animating = | |
951 animating_transform_to_target; | |
952 layer_draw_properties.screen_space_transform_is_animating = | |
953 animating_transform_to_screen; | |
954 | |
955 // Update the aggregate hierarchy matrix to include the transform of the | |
956 // newly created RenderSurfaceImpl. | |
957 next_hierarchy_matrix.PreconcatTransform(render_surface->draw_transform()); | |
958 | |
959 // The new render_surface here will correctly clip the entire subtree. So, | |
960 // we do not need to continue propagating the clipping state further down | |
961 // the tree. This way, we can avoid transforming clipRects from ancestor | |
962 // target surface space to current target surface space that could cause | |
963 // more w < 0 headaches. | |
964 subtree_should_be_clipped = false; | |
965 | |
966 if (layer->mask_layer()) { | |
967 DrawProperties<LayerType, RenderSurfaceType>& mask_layer_draw_properties = | |
968 layer->mask_layer()->draw_properties(); | |
969 mask_layer_draw_properties.render_target = layer; | |
970 mask_layer_draw_properties.visible_content_rect = | |
971 gfx::Rect(gfx::Point(), layer->content_bounds()); | |
972 } | |
973 | |
974 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { | |
975 DrawProperties<LayerType, RenderSurfaceType>& | |
976 replica_mask_draw_properties = | |
977 layer->replica_layer()->mask_layer()->draw_properties(); | |
978 replica_mask_draw_properties.render_target = layer; | |
979 replica_mask_draw_properties.visible_content_rect = | |
980 gfx::Rect(gfx::Point(), layer->content_bounds()); | |
981 } | |
982 | |
983 // FIXME: make this smarter for the SkImageFilter case (check for | |
danakj
2013/03/20 17:27:14
TODO
enne (OOO)
2013/03/20 20:22:08
Done.
| |
984 // pixel-moving filters) | |
985 if (layer->filters().hasFilterThatMovesPixels() || layer->filter()) | |
986 nearest_ancestor_that_moves_pixels = render_surface; | |
987 | |
988 // The render surface clipRect is expressed in the space where this surface | |
989 // draws, i.e. the same space as clip_rect_from_ancestor. | |
990 render_surface->SetIsClipped(ancestor_clips_subtree); | |
991 if (ancestor_clips_subtree) { | |
992 render_surface->SetClipRect(clip_rect_from_ancestor); | |
993 | |
994 gfx::Transform inverse_surface_draw_transform( | |
995 gfx::Transform::kSkipInitialization); | |
996 if (!render_surface->draw_transform().GetInverse( | |
997 &inverse_surface_draw_transform)) { | |
346 // TODO(shawnsingh): Either we need to handle uninvertible transforms | 998 // TODO(shawnsingh): Either we need to handle uninvertible transforms |
347 // here, or DCHECK that the transform is invertible. | 999 // here, or DCHECK that the transform is invertible. |
1000 } | |
1001 clip_rect_for_subtree_in_descendant_space = | |
1002 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( | |
1003 inverse_surface_draw_transform, render_surface->clip_rect())); | |
1004 } else { | |
1005 render_surface->SetClipRect(gfx::Rect()); | |
1006 clip_rect_for_subtree_in_descendant_space = | |
1007 clip_rect_from_ancestor_in_descendant_space; | |
348 } | 1008 } |
349 scrollCompensationForThisLayer.PreconcatTransform(inversePartialLayerOriginT ransform); // Step 1 | 1009 |
350 return scrollCompensationForThisLayer; | 1010 render_surface->SetNearestAncestorThatMovesPixels( |
351 } | 1011 nearest_ancestor_that_moves_pixels); |
352 | 1012 |
353 gfx::Transform computeScrollCompensationMatrixForChildren(Layer* current_layer, const gfx::Transform& currentParentMatrix, const gfx::Transform& currentScrollCo mpensation) | 1013 // If the new render surface is drawn translucent or with a non-integral |
354 { | 1014 // translation then the subtree that gets drawn on this render surface |
355 // The main thread (i.e. Layer) does not need to worry about scroll compensa tion. | 1015 // cannot use LCD text. |
356 // So we can just return an identity matrix here. | 1016 subtree_can_use_lcd_text = layer_can_use_lcd_text; |
357 return gfx::Transform(); | 1017 |
358 } | 1018 render_surface_layer_list->push_back(layer); |
359 | 1019 } else { |
360 gfx::Transform computeScrollCompensationMatrixForChildren(LayerImpl* layer, cons t gfx::Transform& parentMatrix, const gfx::Transform& currentScrollCompensationM atrix) | 1020 DCHECK(layer->parent()); |
361 { | 1021 |
362 // "Total scroll compensation" is the transform needed to cancel out all scr ollDelta translations that | 1022 // Note: layer_draw_properties.target_space_transform is computed above, |
363 // occurred since the nearest container layer, even if there are renderSurfa ces in-between. | 1023 // before this if-else statement. |
364 // | 1024 layer_draw_properties.target_space_transform_is_animating = |
365 // There are some edge cases to be aware of, that are not explicit in the co de: | 1025 animating_transform_to_target; |
366 // - A layer that is both a fixed-position and container should not be its own container, instead, that means | 1026 layer_draw_properties.screen_space_transform_is_animating = |
367 // it is fixed to an ancestor, and is a container for any fixed-position descendants. | 1027 animating_transform_to_screen; |
368 // - A layer that is a fixed-position container and has a renderSurface sho uld behave the same as a container | 1028 layer_draw_properties.opacity = accumulated_draw_opacity; |
369 // without a renderSurface, the renderSurface is irrelevant in that case. | 1029 layer_draw_properties.opacity_is_animating = animating_opacity_to_target; |
370 // - A layer that does not have an explicit container is simply fixed to th e viewport. | 1030 layer_draw_properties.screen_space_opacity_is_animating = |
371 // (i.e. the root renderSurface.) | 1031 animating_opacity_to_screen; |
372 // - If the fixed-position layer has its own renderSurface, then the render Surface is | 1032 sublayer_matrix = combined_transform; |
373 // the one who gets fixed. | 1033 |
374 // | 1034 layer->ClearRenderSurface(); |
375 // This function needs to be called AFTER layers create their own renderSurf aces. | 1035 |
376 // | 1036 // Layers without render_surfaces directly inherit the ancestor's clip |
377 | 1037 // status. |
378 // Avoid the overheads (including stack allocation and matrix initialization /copy) if we know that the scroll compensation doesn't need to be reset or adjus ted. | 1038 subtree_should_be_clipped = ancestor_clips_subtree; |
379 if (!layer->is_container_for_fixed_position_layers() && layer->scroll_delta( ).IsZero() && !layer->render_surface()) | 1039 if (ancestor_clips_subtree) |
380 return currentScrollCompensationMatrix; | 1040 clip_rect_for_subtree = clip_rect_from_ancestor; |
381 | 1041 |
382 // Start as identity matrix. | 1042 // The surface's cached clipRect value propagates regardless of what |
383 gfx::Transform nextScrollCompensationMatrix; | 1043 // clipping goes on between layers here. |
384 | 1044 clip_rect_for_subtree_in_descendant_space = |
385 // If this layer is not a container, then it inherits the existing scroll co mpensations. | 1045 clip_rect_from_ancestor_in_descendant_space; |
386 if (!layer->is_container_for_fixed_position_layers()) | 1046 |
387 nextScrollCompensationMatrix = currentScrollCompensationMatrix; | 1047 // Layers that are not their own render_target will render into the target |
388 | 1048 // of their nearest ancestor. |
389 // If the current layer has a non-zero scrollDelta, then we should compute i ts local scrollCompensation | 1049 layer_draw_properties.render_target = layer->parent()->render_target(); |
390 // and accumulate it to the nextScrollCompensationMatrix. | 1050 } |
391 if (!layer->scroll_delta().IsZero()) { | 1051 |
392 gfx::Transform scrollCompensationForThisLayer = computeScrollCompensatio nForThisLayer(layer, parentMatrix); | 1052 if (adjust_text_aa) |
393 nextScrollCompensationMatrix.PreconcatTransform(scrollCompensationForThi sLayer); | 1053 layer_draw_properties.can_use_lcd_text = layer_can_use_lcd_text; |
1054 | |
1055 gfx::Rect rect_in_target_space = ToEnclosingRect( | |
1056 MathUtil::MapClippedRect(layer->draw_transform(), content_rect)); | |
1057 | |
1058 if (LayerClipsSubtree(layer)) { | |
1059 subtree_should_be_clipped = true; | |
1060 if (ancestor_clips_subtree && !layer->render_surface()) { | |
1061 clip_rect_for_subtree = clip_rect_from_ancestor; | |
1062 clip_rect_for_subtree.Intersect(rect_in_target_space); | |
1063 } else | |
danakj
2013/03/20 17:27:14
{}
enne (OOO)
2013/03/20 20:22:08
Done.
| |
1064 clip_rect_for_subtree = rect_in_target_space; | |
1065 } | |
1066 | |
1067 // Flatten to 2D if the layer doesn't preserve 3D. | |
1068 if (!layer->preserves_3d()) | |
1069 sublayer_matrix.FlattenTo2d(); | |
1070 | |
1071 // Apply the sublayer transform at the anchor point of the layer. | |
1072 if (!layer->sublayer_transform().IsIdentity()) { | |
1073 sublayer_matrix.Translate(layer->anchor_point().x() * bounds.width(), | |
1074 layer->anchor_point().y() * bounds.height()); | |
1075 sublayer_matrix.PreconcatTransform(layer->sublayer_transform()); | |
1076 sublayer_matrix.Translate(-layer->anchor_point().x() * bounds.width(), | |
1077 -layer->anchor_point().y() * bounds.height()); | |
1078 } | |
1079 | |
1080 LayerList& descendants = | |
1081 (layer->render_surface() ? layer->render_surface()->layer_list() | |
1082 : *layer_list); | |
1083 | |
1084 // Any layers that are appended after this point are in the layer's subtree | |
1085 // and should be included in the sorting process. | |
1086 size_t sorting_start_index = descendants.size(); | |
1087 | |
1088 if (!LayerShouldBeSkipped(layer)) | |
1089 descendants.push_back(layer); | |
1090 | |
1091 gfx::Transform next_scroll_compensation_matrix = | |
1092 ComputeScrollCompensationMatrixForChildren( | |
1093 layer, parent_matrix, current_scroll_compensation_matrix); | |
1094 | |
1095 gfx::Rect accumulated_drawable_content_rect_of_children; | |
1096 for (size_t i = 0; i < layer->children().size(); ++i) { | |
1097 LayerType* child = | |
1098 LayerTreeHostCommon::get_child_as_raw_ptr(layer->children(), i); | |
1099 gfx::Rect drawable_content_rect_of_child_subtree; | |
1100 CalculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType>( | |
1101 child, | |
1102 sublayer_matrix, | |
1103 next_hierarchy_matrix, | |
1104 next_scroll_compensation_matrix, | |
1105 clip_rect_for_subtree, | |
1106 clip_rect_for_subtree_in_descendant_space, | |
1107 subtree_should_be_clipped, | |
1108 nearest_ancestor_that_moves_pixels, | |
1109 render_surface_layer_list, | |
1110 &descendants, | |
1111 layer_sorter, | |
1112 max_texture_size, | |
1113 device_scale_factor, | |
1114 page_scale_factor, | |
1115 subtree_can_use_lcd_text, | |
1116 &drawable_content_rect_of_child_subtree, | |
1117 update_tile_priorities); | |
1118 if (!drawable_content_rect_of_child_subtree.IsEmpty()) { | |
1119 accumulated_drawable_content_rect_of_children.Union( | |
1120 drawable_content_rect_of_child_subtree); | |
1121 if (child->render_surface()) | |
1122 descendants.push_back(child); | |
394 } | 1123 } |
395 | 1124 } |
396 // If the layer created its own renderSurface, we have to adjust nextScrollC ompensationMatrix. | 1125 |
397 // The adjustment allows us to continue using the scrollCompensation on the next surface. | 1126 if (layer->render_surface() && !IsRootLayer(layer) && |
398 // Step 1 (right-most in the math): transform from the new surface to the o riginal ancestor surface | 1127 !layer->render_surface()->layer_list().size()) { |
danakj
2013/03/20 17:27:14
!size() -> empty() >_>
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
399 // Step 2: apply the scroll compensation | 1128 RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
400 // Step 3: transform back to the new surface. | 1129 return; |
401 if (layer->render_surface() && !nextScrollCompensationMatrix.IsIdentity()) { | 1130 } |
402 gfx::Transform inverseSurfaceDrawTransform(gfx::Transform::kSkipInitiali zation); | 1131 |
403 if (!layer->render_surface()->draw_transform().GetInverse(&inverseSurfac eDrawTransform)) { | 1132 // Compute the total drawableContentRect for this subtree (the rect is in |
404 // TODO(shawnsingh): Either we need to handle uninvertible transform s | 1133 // targetSurface space) |
danakj
2013/03/20 17:27:14
period
enne (OOO)
2013/03/20 20:22:08
Done.
| |
405 // here, or DCHECK that the transform is invertible. | 1134 gfx::Rect local_drawable_content_rect_of_subtree = |
406 } | 1135 accumulated_drawable_content_rect_of_children; |
407 nextScrollCompensationMatrix = inverseSurfaceDrawTransform * nextScrollC ompensationMatrix * layer->render_surface()->draw_transform(); | 1136 if (layer->DrawsContent()) |
1137 local_drawable_content_rect_of_subtree.Union(rect_in_target_space); | |
1138 if (subtree_should_be_clipped) | |
1139 local_drawable_content_rect_of_subtree.Intersect(clip_rect_for_subtree); | |
1140 | |
1141 // Compute the layer's drawable content rect (the rect is in targetSurface | |
1142 // space) | |
danakj
2013/03/20 17:27:14
period
enne (OOO)
2013/03/20 20:22:08
Done.
| |
1143 layer_draw_properties.drawable_content_rect = rect_in_target_space; | |
1144 if (subtree_should_be_clipped) { | |
1145 layer_draw_properties.drawable_content_rect. | |
1146 Intersect(clip_rect_for_subtree); | |
1147 } | |
1148 | |
1149 // Tell the layer the rect that is clipped by. In theory we could use a | |
1150 // tighter clipRect here (drawableContentRect), but that actually does not | |
1151 // reduce how much would be drawn, and instead it would create unnecessary | |
1152 // changes to scissor state affecting GPU performance. | |
1153 layer_draw_properties.is_clipped = subtree_should_be_clipped; | |
1154 if (subtree_should_be_clipped) { | |
1155 layer_draw_properties.clip_rect = clip_rect_for_subtree; | |
1156 } else { | |
1157 // Initialize the clipRect to a safe value that will not clip the | |
1158 // layer, just in case clipping is still accidentally used. | |
1159 layer_draw_properties.clip_rect = rect_in_target_space; | |
1160 } | |
1161 | |
1162 // Compute the layer's visible content rect (the rect is in content space) | |
1163 layer_draw_properties.visible_content_rect = CalculateVisibleContentRect( | |
1164 layer, clip_rect_for_subtree_in_descendant_space, rect_in_target_space); | |
1165 | |
1166 // Compute the remaining properties for the render surface, if the layer has | |
1167 // one. | |
1168 if (IsRootLayer(layer)) { | |
1169 // The root layer's surface's content_rect is always the entire viewport. | |
1170 DCHECK(layer->render_surface()); | |
1171 layer->render_surface()->SetContentRect(clip_rect_from_ancestor); | |
1172 } else if (layer->render_surface() && !IsRootLayer(layer)) { | |
1173 RenderSurfaceType* render_surface = layer->render_surface(); | |
1174 gfx::Rect clipped_content_rect = local_drawable_content_rect_of_subtree; | |
1175 | |
1176 // Don't clip if the layer is reflected as the reflection shouldn't be | |
1177 // clipped. If the layer is animating, then the surface's transform to | |
1178 // its target is not known on the main thread, and we should not use it | |
1179 // to clip. | |
1180 if (!layer->replica_layer() && TransformToParentIsKnown(layer)) { | |
1181 // Note, it is correct to use ancestor_clips_subtree here, because we are | |
1182 // looking at this layer's render_surface, not the layer itself. | |
1183 if (ancestor_clips_subtree && !clipped_content_rect.IsEmpty()) { | |
1184 gfx::Rect surface_clip_rect = LayerTreeHostCommon::CalculateVisibleRect( | |
1185 render_surface->clip_rect(), | |
1186 clipped_content_rect, | |
1187 render_surface->draw_transform()); | |
1188 clipped_content_rect.Intersect(surface_clip_rect); | |
1189 } | |
408 } | 1190 } |
409 | 1191 |
410 return nextScrollCompensationMatrix; | 1192 // The RenderSurfaceImpl backing texture cannot exceed the maximum supported |
411 } | 1193 // texture size. |
412 | 1194 clipped_content_rect.set_width( |
413 template<typename LayerType> | 1195 std::min(clipped_content_rect.width(), max_texture_size)); |
414 static inline void CalculateContentsScale(LayerType* layer, float contentsScale, bool animating_transform_to_screen) | 1196 clipped_content_rect.set_height( |
415 { | 1197 std::min(clipped_content_rect.height(), max_texture_size)); |
416 layer->CalculateContentsScale( | 1198 |
417 contentsScale, | 1199 if (clipped_content_rect.IsEmpty()) { |
418 animating_transform_to_screen, | 1200 render_surface->ClearLayerLists(); |
419 &layer->draw_properties().contents_scale_x, | 1201 RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
420 &layer->draw_properties().contents_scale_y, | 1202 return; |
421 &layer->draw_properties().content_bounds); | |
422 | |
423 LayerType* maskLayer = layer->mask_layer(); | |
424 if (maskLayer) | |
425 { | |
426 maskLayer->CalculateContentsScale( | |
427 contentsScale, | |
428 animating_transform_to_screen, | |
429 &maskLayer->draw_properties().contents_scale_x, | |
430 &maskLayer->draw_properties().contents_scale_y, | |
431 &maskLayer->draw_properties().content_bounds); | |
432 } | 1203 } |
433 | 1204 |
434 LayerType* replicaMaskLayer = layer->replica_layer() ? layer->replica_layer( )->mask_layer() : 0; | 1205 render_surface->SetContentRect(clipped_content_rect); |
435 if (replicaMaskLayer) | 1206 |
436 { | 1207 // The owning layer's screen_space_transform has a scale from content to |
437 replicaMaskLayer->CalculateContentsScale( | 1208 // layer space which we need to undo and replace with a scale from the |
438 contentsScale, | 1209 // surface's subtree into layer space. |
439 animating_transform_to_screen, | 1210 gfx::Transform screen_space_transform = layer->screen_space_transform(); |
440 &replicaMaskLayer->draw_properties().contents_scale_x, | 1211 screen_space_transform.Scale( |
441 &replicaMaskLayer->draw_properties().contents_scale_y, | 1212 layer->contents_scale_x() / render_surface_sublayer_scale.x(), |
442 &replicaMaskLayer->draw_properties().content_bounds); | 1213 layer->contents_scale_y() / render_surface_sublayer_scale.y()); |
1214 render_surface->SetScreenSpaceTransform(screen_space_transform); | |
1215 | |
1216 if (layer->replica_layer()) { | |
1217 gfx::Transform surface_origin_to_replica_origin_transform; | |
1218 surface_origin_to_replica_origin_transform.Scale( | |
1219 render_surface_sublayer_scale.x(), render_surface_sublayer_scale.y()); | |
1220 surface_origin_to_replica_origin_transform.Translate( | |
1221 layer->replica_layer()->position().x() + | |
1222 layer->replica_layer()->anchor_point().x() * bounds.width(), | |
1223 layer->replica_layer()->position().y() + | |
1224 layer->replica_layer()->anchor_point().y() * bounds.height()); | |
1225 surface_origin_to_replica_origin_transform.PreconcatTransform( | |
1226 layer->replica_layer()->transform()); | |
1227 surface_origin_to_replica_origin_transform.Translate( | |
1228 -layer->replica_layer()->anchor_point().x() * bounds.width(), | |
1229 -layer->replica_layer()->anchor_point().y() * bounds.height()); | |
1230 surface_origin_to_replica_origin_transform.Scale( | |
1231 1 / render_surface_sublayer_scale.x(), | |
danakj
2013/03/20 17:27:14
1.0
enne (OOO)
2013/03/20 20:22:08
Done.
| |
1232 1 / render_surface_sublayer_scale.y()); | |
danakj
2013/03/20 17:27:14
1.0
enne (OOO)
2013/03/20 20:22:08
Done.
| |
1233 | |
1234 // Compute the replica's "originTransform" that maps from the replica's | |
1235 // origin space to the target surface origin space. | |
1236 gfx::Transform replica_origin_transform = | |
1237 layer->render_surface()->draw_transform() * | |
1238 surface_origin_to_replica_origin_transform; | |
1239 render_surface->SetReplicaDrawTransform(replica_origin_transform); | |
1240 | |
1241 // Compute the replica's "screen_space_transform" that maps from the | |
1242 // replica's origin space to the screen's origin space. | |
1243 gfx::Transform replica_screen_space_transform = | |
1244 layer->render_surface()->screen_space_transform() * | |
1245 surface_origin_to_replica_origin_transform; | |
1246 render_surface->SetReplicaScreenSpaceTransform( | |
1247 replica_screen_space_transform); | |
443 } | 1248 } |
444 } | 1249 } |
445 | 1250 |
446 static inline void updateLayerContentsScale(LayerImpl* layer, const gfx::Transfo rm& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool anim ating_transform_to_screen) | 1251 if (update_tile_priorities) |
447 { | 1252 UpdateTilePrioritiesForLayer(layer); |
448 gfx::Vector2dF transformScale = MathUtil::ComputeTransform2dScaleComponents( combinedTransform, deviceScaleFactor * pageScaleFactor); | 1253 |
449 float contentsScale = std::max(transformScale.x(), transformScale.y()); | 1254 // If neither this layer nor any of its children were added, early out. |
450 CalculateContentsScale(layer, contentsScale, animating_transform_to_screen); | 1255 if (sorting_start_index == descendants.size()) |
451 } | 1256 return; |
452 | 1257 |
453 static inline void updateLayerContentsScale(Layer* layer, const gfx::Transform& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool animatin g_transform_to_screen) | 1258 // If preserves-3d then sort all the descendants in 3D so that they can be |
454 { | 1259 // drawn from back to front. If the preserves-3d property is also set on the |
455 float rasterScale = layer->raster_scale(); | 1260 // parent then skip the sorting as the parent will sort all the descendants |
456 | 1261 // anyway. |
457 if (layer->automatically_compute_raster_scale()) { | 1262 if (layer_sorter && descendants.size() && layer->preserves_3d() && |
458 gfx::Vector2dF transformScale = MathUtil::ComputeTransform2dScaleCompone nts(combinedTransform, 0.f); | 1263 (!layer->parent() || !layer->parent()->preserves_3d())) { |
459 float combinedScale = std::max(transformScale.x(), transformScale.y()); | 1264 SortLayers(descendants.begin() + sorting_start_index, |
460 float idealRasterScale = combinedScale / deviceScaleFactor; | 1265 descendants.end(), |
461 if (!layer->bounds_contain_page_scale()) | 1266 layer_sorter); |
462 idealRasterScale /= pageScaleFactor; | 1267 } |
463 | 1268 |
464 bool needToSetRasterScale = !rasterScale; | 1269 if (layer->render_surface()) { |
465 | 1270 *drawable_content_rect_of_subtree = |
466 // If we've previously saved a rasterScale but the ideal changes, things are unpredictable and we should just use 1. | 1271 gfx::ToEnclosingRect(layer->render_surface()->DrawableContentRect()); |
467 if (rasterScale && rasterScale != 1.f && idealRasterScale != rasterScale ) { | 1272 } else { |
468 idealRasterScale = 1.f; | 1273 *drawable_content_rect_of_subtree = local_drawable_content_rect_of_subtree; |
469 needToSetRasterScale = true; | 1274 } |
470 } | 1275 |
471 | 1276 if (layer->HasContributingDelegatedRenderPasses()) { |
472 if (needToSetRasterScale) { | 1277 layer->render_target()->render_surface()-> |
473 bool useAndSaveIdealScale = idealRasterScale >= 1.f && !animating_tr ansform_to_screen; | 1278 AddContributingDelegatedRenderPassLayer(layer); |
474 if (useAndSaveIdealScale) { | 1279 } |
475 rasterScale = idealRasterScale; | 1280 } |
476 layer->SetRasterScale(rasterScale); | 1281 |
477 } | 1282 void LayerTreeHostCommon::CalculateDrawProperties( |
478 } | 1283 Layer* root_layer, |
479 } | 1284 gfx::Size device_viewport_size, |
480 | 1285 float device_scale_factor, |
481 if (!rasterScale) | 1286 float page_scale_factor, |
482 rasterScale = 1.f; | 1287 int max_texture_size, |
483 | 1288 bool can_use_lcd_text, |
484 float contentsScale = rasterScale * deviceScaleFactor; | 1289 std::vector<scoped_refptr<Layer> >* render_surface_layer_list) { |
485 if (!layer->bounds_contain_page_scale()) | 1290 gfx::Rect total_drawable_content_rect; |
486 contentsScale *= pageScaleFactor; | 1291 gfx::Transform identity_matrix; |
487 | 1292 gfx::Transform device_scale_transform; |
488 CalculateContentsScale(layer, contentsScale, animating_transform_to_screen); | 1293 device_scale_transform.Scale(device_scale_factor, device_scale_factor); |
489 } | 1294 std::vector<scoped_refptr<Layer> > dummy_layer_list; |
490 | 1295 |
491 template<typename LayerType, typename LayerList> | 1296 // The root layer's render_surface should receive the deviceViewport as the |
492 static inline void removeSurfaceForEarlyExit(LayerType* layerToRemove, LayerList & renderSurfaceLayerList) | 1297 // initial clipRect. |
493 { | 1298 bool subtree_should_be_clipped = true; |
494 DCHECK(layerToRemove->render_surface()); | 1299 gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size); |
495 // Technically, we know that the layer we want to remove should be | 1300 bool update_tile_priorities = false; |
496 // at the back of the renderSurfaceLayerList. However, we have had | 1301 |
497 // bugs before that added unnecessary layers here | 1302 // This function should have received a root layer. |
498 // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes | 1303 DCHECK(IsRootLayer(root_layer)); |
499 // things to crash. So here we proactively remove any additional | 1304 |
500 // layers from the end of the list. | 1305 PreCalculateMetaInformation<Layer>(root_layer); |
501 while (renderSurfaceLayerList.back() != layerToRemove) { | 1306 CalculateDrawPropertiesInternal<Layer, |
502 renderSurfaceLayerList.back()->ClearRenderSurface(); | 1307 std::vector<scoped_refptr<Layer> >, |
503 renderSurfaceLayerList.pop_back(); | 1308 RenderSurface>(root_layer, |
504 } | 1309 device_scale_transform, |
505 DCHECK(renderSurfaceLayerList.back() == layerToRemove); | 1310 identity_matrix, |
506 renderSurfaceLayerList.pop_back(); | 1311 identity_matrix, |
507 layerToRemove->ClearRenderSurface(); | 1312 device_viewport_rect, |
508 } | 1313 device_viewport_rect, |
509 | 1314 subtree_should_be_clipped, |
510 // Recursively walks the layer tree to compute any information that is needed | 1315 NULL, |
511 // before doing the main recursion. | 1316 render_surface_layer_list, |
512 template<typename LayerType> | 1317 &dummy_layer_list, |
513 static void preCalculateMetaInformation(LayerType* layer) | 1318 NULL, |
514 { | 1319 max_texture_size, |
515 if (layer->HasDelegatedContent()) { | 1320 device_scale_factor, |
516 // Layers with delegated content need to be treated as if they have as m any children as the number | 1321 page_scale_factor, |
517 // of layers they own delegated quads for. Since we don't know this numb er right now, we choose | 1322 can_use_lcd_text, |
518 // one that acts like infinity for our purposes. | 1323 &total_drawable_content_rect, |
519 layer->draw_properties().num_descendants_that_draw_content = 1000; | 1324 update_tile_priorities); |
520 layer->draw_properties().descendants_can_clip_selves = false; | 1325 |
521 return; | 1326 // The dummy layer list should not have been used. |
522 } | 1327 DCHECK_EQ(dummy_layer_list.size(), 0); |
523 | 1328 // A root layer render_surface should always exist after |
524 int numDescendantsThatDrawContent = 0; | 1329 // calculateDrawProperties. |
525 bool descendantsCanClipSelves = true; | 1330 DCHECK(root_layer->render_surface()); |
526 bool sublayerTransformPreventsClip = !layer->sublayer_transform().IsPositive ScaleOrTranslation(); | 1331 } |
527 | 1332 |
528 for (size_t i = 0; i < layer->children().size(); ++i) { | 1333 void LayerTreeHostCommon::CalculateDrawProperties( |
529 LayerType* childLayer = layer->children()[i]; | 1334 LayerImpl* root_layer, |
530 preCalculateMetaInformation<LayerType>(childLayer); | 1335 gfx::Size device_viewport_size, |
531 | 1336 float device_scale_factor, |
532 numDescendantsThatDrawContent += childLayer->DrawsContent() ? 1 : 0; | 1337 float page_scale_factor, |
533 numDescendantsThatDrawContent += childLayer->draw_properties().num_desce ndants_that_draw_content; | 1338 int max_texture_size, |
534 | 1339 bool can_use_lcd_text, |
535 if ((childLayer->DrawsContent() && !childLayer->CanClipSelf()) || | 1340 std::vector<LayerImpl*>* render_surface_layer_list, |
536 !childLayer->draw_properties().descendants_can_clip_selves || | 1341 bool update_tile_priorities) { |
537 sublayerTransformPreventsClip || | 1342 gfx::Rect total_drawable_content_rect; |
538 !childLayer->transform().IsPositiveScaleOrTranslation()) | 1343 gfx::Transform identity_matrix; |
539 descendantsCanClipSelves = false; | 1344 gfx::Transform device_scale_transform; |
540 } | 1345 device_scale_transform.Scale(device_scale_factor, device_scale_factor); |
541 | 1346 std::vector<LayerImpl*> dummy_layer_list; |
542 layer->draw_properties().num_descendants_that_draw_content = numDescendantsT hatDrawContent; | 1347 LayerSorter layer_sorter; |
543 layer->draw_properties().descendants_can_clip_selves = descendantsCanClipSel ves; | 1348 |
544 } | 1349 // The root layer's render_surface should receive the deviceViewport as the |
545 | 1350 // initial clipRect. |
546 static void roundTranslationComponents(gfx::Transform* transform) | 1351 bool subtree_should_be_clipped = true; |
547 { | 1352 gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size); |
548 transform->matrix().setDouble(0, 3, MathUtil::Round(transform->matrix().getD ouble(0, 3))); | 1353 |
549 transform->matrix().setDouble(1, 3, MathUtil::Round(transform->matrix().getD ouble(1, 3))); | 1354 // This function should have received a root layer. |
550 } | 1355 DCHECK(IsRootLayer(root_layer)); |
551 | 1356 |
552 // Recursively walks the layer tree starting at the given node and computes all the | 1357 PreCalculateMetaInformation<LayerImpl>(root_layer); |
553 // necessary transformations, clipRects, render surfaces, etc. | 1358 CalculateDrawPropertiesInternal<LayerImpl, |
554 template<typename LayerType, typename LayerList, typename RenderSurfaceType> | 1359 std::vector<LayerImpl*>, |
555 static void calculateDrawPropertiesInternal(LayerType* layer, const gfx::Transfo rm& parentMatrix, | 1360 RenderSurfaceImpl>( |
556 const gfx::Transform& fullHierarchyMatrix, const gfx::Transform& currentScro llCompensationMatrix, | 1361 root_layer, |
557 const gfx::Rect& clipRectFromAncestor, const gfx::Rect& clipRectFromAncestor InDescendantSpace, bool ancestorClipsSubtree, | 1362 device_scale_transform, |
558 RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceL ayerList, LayerList& layerList, | 1363 identity_matrix, |
559 LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, float pageScaleFactor, bool subtreeCanUseLCDText, | 1364 identity_matrix, |
560 gfx::Rect& drawableContentRectOfSubtree, bool updateTilePriorities) | 1365 device_viewport_rect, |
561 { | 1366 device_viewport_rect, |
562 // This function computes the new matrix transformations recursively for thi s | 1367 subtree_should_be_clipped, |
563 // layer and all its descendants. It also computes the appropriate render su rfaces. | 1368 NULL, |
564 // Some important points to remember: | 1369 render_surface_layer_list, |
565 // | 1370 &dummy_layer_list, |
566 // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what | 1371 &layer_sorter, |
567 // the transform does from left to right. | 1372 max_texture_size, |
568 // | 1373 device_scale_factor, |
569 // 1. In our terminology, the "layer origin" refers to the top-left corner o f a layer, and the | 1374 page_scale_factor, |
570 // positive Y-axis points downwards. This interpretation is valid because the orthographic | 1375 can_use_lcd_text, |
571 // projection applied at draw time flips the Y axis appropriately. | 1376 &total_drawable_content_rect, |
572 // | 1377 update_tile_priorities); |
573 // 2. The anchor point, when given as a PointF object, is specified in "unit layer space", | 1378 |
574 // where the bounds of the layer map to [0, 1]. However, as a Transform o bject, | 1379 // The dummy layer list should not have been used. |
575 // the transform to the anchor point is specified in "layer space", where the bounds | 1380 DCHECK_EQ(dummy_layer_list.size(), 0); |
576 // of the layer map to [bounds.width(), bounds.height()]. | 1381 // A root layer render_surface should always exist after |
577 // | 1382 // calculateDrawProperties. |
578 // 3. Definition of various transforms used: | 1383 DCHECK(root_layer->render_surface()); |
579 // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively. | 1384 } |
580 // M[root] is the full hierarchy, with respect to the root, passed do wn recursively. | 1385 |
581 // Tr[origin] is the translation matrix from the parent's origin to t his layer's origin. | 1386 static bool PointHitsRect( |
582 // Tr[origin2anchor] is the translation from the layer's origin to it s anchor point | 1387 gfx::PointF screen_space_point, |
583 // Tr[origin2center] is the translation from the layer's origin to it s center | 1388 const gfx::Transform& local_space_to_screen_space_transform, |
584 // M[layer] is the layer's matrix (applied at the anchor point) | 1389 gfx::RectF local_space_rect) { |
585 // M[sublayer] is the layer's sublayer transform (also applied at the layer's anchor point) | 1390 // If the transform is not invertible, then assume that this point doesn't hit |
586 // S[layer2content] is the ratio of a layer's ContentBounds() to its Bounds(). | 1391 // this rect. |
587 // | 1392 gfx::Transform inverse_local_space_to_screen_space( |
588 // Some composite transforms can help in understanding the sequence of tr ansforms: | 1393 gfx::Transform::kSkipInitialization); |
589 // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin 2anchor].inverse() | 1394 if (!local_space_to_screen_space_transform.GetInverse( |
590 // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] * Tr[ origin2anchor].inverse() | 1395 &inverse_local_space_to_screen_space)) |
591 // | |
592 // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw | |
593 // transform does not necessarily transform from screen space to local la yer space. Instead, the draw transform | |
594 // is the transform between the "target render surface space" and local l ayer space. Note that render surfaces, | |
595 // except for the root, also draw themselves into a different target rend er surface, and so their draw | |
596 // transform and origin transforms are also described with respect to the target. | |
597 // | |
598 // Using these definitions, then: | |
599 // | |
600 // The draw transform for the layer is: | |
601 // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[lay er2content] | |
602 // = M[parent] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content] | |
603 // | |
604 // Interpreting the math left-to-right, this transforms from the laye r's render surface to the origin of the layer in content space. | |
605 // | |
606 // The screen space transform is: | |
607 // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content] | |
608 // = M[root] * Tr[layer->Position() + anchor] * M[laye r] * Tr[anchor2origin] * S[layer2content] | |
609 // | |
610 // Interpreting the math left-to-right, this transforms from the root render surface's content space to the origin of the layer in content space. | |
611 // | |
612 // The transform hierarchy that is passed on to children (i.e. the child's p arentMatrix) is: | |
613 // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTrans form * compositeSublayerTransform | |
614 // = M[parent] * Tr[layer->Position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform | |
615 // | |
616 // and a similar matrix for the full hierarchy with respect to the ro ot. | |
617 // | |
618 // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product | |
619 // is computed in drawTexturedQuad(), where: | |
620 // P is the projection matrix | |
621 // S is the scale adjustment (to scale up a canonical quad to the lay er's size) | |
622 // | |
623 // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface. | |
624 // gfx::Transforms named here are relative to the surface, unless they speci fy they are relative to the replica layer. | |
625 // | |
626 // We will denote a scale by device scale S[deviceScale] | |
627 // | |
628 // The render surface draw transform to its target surface origin is: | |
629 // M[surfaceDraw] = M[owningLayer->Draw] | |
630 // | |
631 // The render surface origin transform to its the root (screen space) origin is: | |
632 // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].in verse() | |
633 // | |
634 // The replica draw transform to its target surface origin is: | |
635 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->Pos ition() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[con tentsScale].inverse() | |
636 // | |
637 // The replica draw transform to the root (screen space) origin is: | |
638 // M[replica2root] = M[surface2root] * Tr[replica->Position()] * Tr[r eplica] * Tr[origin2anchor].inverse() | |
639 // | |
640 | |
641 // If we early-exit anywhere in this function, the drawableContentRect of th is subtree should be considered empty. | |
642 drawableContentRectOfSubtree = gfx::Rect(); | |
643 | |
644 // The root layer cannot skip calcDrawProperties. | |
645 if (!isRootLayer(layer) && subtreeShouldBeSkipped(layer)) | |
646 return; | |
647 | |
648 // As this function proceeds, these are the properties for the current | |
649 // layer that actually get computed. To avoid unnecessary copies | |
650 // (particularly for matrices), we do computations directly on these values | |
651 // when possible. | |
652 DrawProperties<LayerType, RenderSurfaceType>& layerDrawProperties = layer->d raw_properties(); | |
653 | |
654 gfx::Rect clipRectForSubtree; | |
655 bool subtreeShouldBeClipped = false; | |
656 | |
657 // This value is cached on the stack so that we don't have to inverse-projec t | |
658 // the surface's clipRect redundantly for every layer. This value is the | |
659 // same as the surface's clipRect, except that instead of being described | |
660 // in the target surface space (i.e. the ancestor surface space), it is | |
661 // described in the current surface space. | |
662 gfx::Rect clipRectForSubtreeInDescendantSpace; | |
663 | |
664 float accumulatedDrawOpacity = layer->opacity(); | |
665 bool animatingOpacityToTarget = layer->OpacityIsAnimating(); | |
666 bool animatingOpacityToScreen = animatingOpacityToTarget; | |
667 if (layer->parent()) { | |
668 accumulatedDrawOpacity *= layer->parent()->draw_opacity(); | |
669 animatingOpacityToTarget |= layer->parent()->draw_opacity_is_animating() ; | |
670 animatingOpacityToScreen |= layer->parent()->screen_space_opacity_is_ani mating(); | |
671 } | |
672 | |
673 bool animatingTransformToTarget = layer->TransformIsAnimating(); | |
674 bool animating_transform_to_screen = animatingTransformToTarget; | |
675 if (layer->parent()) { | |
676 animatingTransformToTarget |= layer->parent()->draw_transform_is_animati ng(); | |
677 animating_transform_to_screen |= layer->parent()->screen_space_transform _is_animating(); | |
678 } | |
679 | |
680 gfx::Size bounds = layer->bounds(); | |
681 gfx::PointF anchorPoint = layer->anchor_point(); | |
682 gfx::PointF position = layer->position() - layer->scroll_delta(); | |
683 | |
684 gfx::Transform combinedTransform = parentMatrix; | |
685 if (!layer->transform().IsIdentity()) { | |
686 // LT = Tr[origin] * Tr[origin2anchor] | |
687 combinedTransform.Translate3d(position.x() + anchorPoint.x() * bounds.wi dth(), position.y() + anchorPoint.y() * bounds.height(), layer->anchor_point_z() ); | |
688 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] | |
689 combinedTransform.PreconcatTransform(layer->transform()); | |
690 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin] | |
691 combinedTransform.Translate3d(-anchorPoint.x() * bounds.width(), -anchor Point.y() * bounds.height(), -layer->anchor_point_z()); | |
692 } else { | |
693 combinedTransform.Translate(position.x(), position.y()); | |
694 } | |
695 | |
696 // The layer's contentsSize is determined from the combinedTransform, which then informs the | |
697 // layer's drawTransform. | |
698 updateLayerContentsScale(layer, combinedTransform, deviceScaleFactor, pageSc aleFactor, animating_transform_to_screen); | |
699 | |
700 // If there is a transformation from the impl thread then it should be at | |
701 // the start of the combinedTransform, but we don't want it to affect the | |
702 // computation of contentsScale above. | |
703 // Note carefully: this is Concat, not Preconcat (implTransform * combinedTr ansform). | |
704 combinedTransform.ConcatTransform(layer->impl_transform()); | |
705 | |
706 if (!animatingTransformToTarget && layer->scrollable() && combinedTransform. IsScaleOrTranslation()) { | |
707 // Align the scrollable layer's position to screen space pixels to avoid blurriness. | |
708 // To avoid side-effects, do this only if the transform is simple. | |
709 roundTranslationComponents(&combinedTransform); | |
710 } | |
711 | |
712 if (layer->fixed_to_container_layer()) { | |
713 // Special case: this layer is a composited fixed-position layer; we nee d to | |
714 // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer | |
715 // fixed correctly. | |
716 // Note carefully: this is Concat, not Preconcat (currentScrollCompensat ion * combinedTransform). | |
717 combinedTransform.ConcatTransform(currentScrollCompensationMatrix); | |
718 } | |
719 | |
720 // The drawTransform that gets computed below is effectively the layer's dra wTransform, unless | |
721 // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms. | |
722 layerDrawProperties.target_space_transform = combinedTransform; | |
723 // M[draw] = M[parent] * LT * S[layer2content] | |
724 layerDrawProperties.target_space_transform.Scale(1.0 / layer->contents_scale _x(), 1.0 / layer->contents_scale_y()); | |
725 | |
726 // layerScreenSpaceTransform represents the transform between root layer's " screen space" and local content space. | |
727 layerDrawProperties.screen_space_transform = fullHierarchyMatrix; | |
728 if (!layer->preserves_3d()) | |
729 layerDrawProperties.screen_space_transform.FlattenTo2d(); | |
730 layerDrawProperties.screen_space_transform.PreconcatTransform(layerDrawPrope rties.target_space_transform); | |
731 | |
732 // Adjusting text AA method during animation may cause repaints, which in-tu rn causes jank. | |
733 bool adjustTextAA = !animatingOpacityToScreen && !animating_transform_to_scr een; | |
734 // To avoid color fringing, LCD text should only be used on opaque layers wi th just integral translation. | |
735 bool layerCanUseLCDText = subtreeCanUseLCDText && | |
736 (accumulatedDrawOpacity == 1.0) && | |
737 layerDrawProperties.target_space_transform.IsIdent ityOrIntegerTranslation(); | |
738 | |
739 gfx::RectF contentRect(gfx::PointF(), layer->content_bounds()); | |
740 | |
741 // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurfaceImpl's space. | |
742 // nextHierarchyMatrix will only change if this layer uses a new RenderSurfa ceImpl, otherwise remains the same. | |
743 gfx::Transform nextHierarchyMatrix = fullHierarchyMatrix; | |
744 gfx::Transform sublayerMatrix; | |
745 | |
746 gfx::Vector2dF renderSurfaceSublayerScale = MathUtil::ComputeTransform2dScal eComponents(combinedTransform, deviceScaleFactor * pageScaleFactor); | |
747 | |
748 if (subtreeShouldRenderToSeparateSurface(layer, combinedTransform.IsScaleOrT ranslation())) { | |
749 // Check back-face visibility before continuing with this surface and it s subtree | |
750 if (!layer->double_sided() && transformToParentIsKnown(layer) && isSurfa ceBackFaceVisible(layer, combinedTransform)) | |
751 return; | |
752 | |
753 if (!layer->render_surface()) | |
754 layer->CreateRenderSurface(); | |
755 | |
756 RenderSurfaceType* renderSurface = layer->render_surface(); | |
757 renderSurface->ClearLayerLists(); | |
758 | |
759 // The owning layer's draw transform has a scale from content to layer | |
760 // space which we do not want; so here we use the combinedTransform | |
761 // instead of the drawTransform. However, we do need to add a different | |
762 // scale factor that accounts for the surface's pixel dimensions. | |
763 combinedTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSu rfaceSublayerScale.y()); | |
764 renderSurface->SetDrawTransform(combinedTransform); | |
765 | |
766 // The owning layer's transform was re-parented by the surface, so the l ayer's new drawTransform | |
767 // only needs to scale the layer to surface space. | |
768 layerDrawProperties.target_space_transform.MakeIdentity(); | |
769 layerDrawProperties.target_space_transform.Scale(renderSurfaceSublayerSc ale.x() / layer->contents_scale_x(), renderSurfaceSublayerScale.y() / layer->con tents_scale_y()); | |
770 | |
771 // Inside the surface's subtree, we scale everything to the owning layer 's scale. | |
772 // The sublayer matrix transforms layer rects into target | |
773 // surface content space. | |
774 DCHECK(sublayerMatrix.IsIdentity()); | |
775 sublayerMatrix.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublay erScale.y()); | |
776 | |
777 // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity. | |
778 renderSurface->SetDrawOpacity(accumulatedDrawOpacity); | |
779 renderSurface->SetDrawOpacityIsAnimating(animatingOpacityToTarget); | |
780 animatingOpacityToTarget = false; | |
781 layerDrawProperties.opacity = 1; | |
782 layerDrawProperties.opacity_is_animating = animatingOpacityToTarget; | |
783 layerDrawProperties.screen_space_opacity_is_animating = animatingOpacity ToScreen; | |
784 | |
785 renderSurface->SetTargetSurfaceTransformsAreAnimating(animatingTransform ToTarget); | |
786 renderSurface->SetScreenSpaceTransformsAreAnimating(animating_transform_ to_screen); | |
787 animatingTransformToTarget = false; | |
788 layerDrawProperties.target_space_transform_is_animating = animatingTrans formToTarget; | |
789 layerDrawProperties.screen_space_transform_is_animating = animating_tran sform_to_screen; | |
790 | |
791 // Update the aggregate hierarchy matrix to include the transform of the | |
792 // newly created RenderSurfaceImpl. | |
793 nextHierarchyMatrix.PreconcatTransform(renderSurface->draw_transform()); | |
794 | |
795 // The new renderSurface here will correctly clip the entire subtree. So , we do | |
796 // not need to continue propagating the clipping state further down the tree. This | |
797 // way, we can avoid transforming clipRects from ancestor target surface space to | |
798 // current target surface space that could cause more w < 0 headaches. | |
799 subtreeShouldBeClipped = false; | |
800 | |
801 if (layer->mask_layer()) { | |
802 DrawProperties<LayerType, RenderSurfaceType>& maskLayerDrawPropertie s = layer->mask_layer()->draw_properties(); | |
803 maskLayerDrawProperties.render_target = layer; | |
804 maskLayerDrawProperties.visible_content_rect = gfx::Rect(gfx::Point( ), layer->content_bounds()); | |
805 } | |
806 | |
807 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { | |
808 DrawProperties<LayerType, RenderSurfaceType>& replicaMaskDrawPropert ies = layer->replica_layer()->mask_layer()->draw_properties(); | |
809 replicaMaskDrawProperties.render_target = layer; | |
810 replicaMaskDrawProperties.visible_content_rect = gfx::Rect(gfx::Poin t(), layer->content_bounds()); | |
811 } | |
812 | |
813 // FIXME: make this smarter for the SkImageFilter case (check for | |
814 // pixel-moving filters) | |
815 if (layer->filters().hasFilterThatMovesPixels() || layer->filter()) | |
816 nearestAncestorThatMovesPixels = renderSurface; | |
817 | |
818 // The render surface clipRect is expressed in the space where this surf ace draws, i.e. the same space as clipRectFromAncestor. | |
819 renderSurface->SetIsClipped(ancestorClipsSubtree); | |
820 if (ancestorClipsSubtree) { | |
821 renderSurface->SetClipRect(clipRectFromAncestor); | |
822 | |
823 gfx::Transform inverseSurfaceDrawTransform(gfx::Transform::kSkipInit ialization); | |
824 if (!renderSurface->draw_transform().GetInverse(&inverseSurfaceDrawT ransform)) { | |
825 // TODO(shawnsingh): Either we need to handle uninvertible trans forms | |
826 // here, or DCHECK that the transform is invertible. | |
827 } | |
828 clipRectForSubtreeInDescendantSpace = gfx::ToEnclosingRect(MathUtil: :ProjectClippedRect(inverseSurfaceDrawTransform, renderSurface->clip_rect())); | |
829 } else { | |
830 renderSurface->SetClipRect(gfx::Rect()); | |
831 clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescenda ntSpace; | |
832 } | |
833 | |
834 renderSurface->SetNearestAncestorThatMovesPixels(nearestAncestorThatMove sPixels); | |
835 | |
836 // If the new render surface is drawn translucent or with a non-integral translation | |
837 // then the subtree that gets drawn on this render surface cannot use LC D text. | |
838 subtreeCanUseLCDText = layerCanUseLCDText; | |
839 | |
840 renderSurfaceLayerList.push_back(layer); | |
841 } else { | |
842 DCHECK(layer->parent()); | |
843 | |
844 // Note: layerDrawProperties.target_space_transform is computed above, | |
845 // before this if-else statement. | |
846 layerDrawProperties.target_space_transform_is_animating = animatingTrans formToTarget; | |
847 layerDrawProperties.screen_space_transform_is_animating = animating_tran sform_to_screen; | |
848 layerDrawProperties.opacity = accumulatedDrawOpacity; | |
849 layerDrawProperties.opacity_is_animating = animatingOpacityToTarget; | |
850 layerDrawProperties.screen_space_opacity_is_animating = animatingOpacity ToScreen; | |
851 sublayerMatrix = combinedTransform; | |
852 | |
853 layer->ClearRenderSurface(); | |
854 | |
855 // Layers without renderSurfaces directly inherit the ancestor's clip st atus. | |
856 subtreeShouldBeClipped = ancestorClipsSubtree; | |
857 if (ancestorClipsSubtree) | |
858 clipRectForSubtree = clipRectFromAncestor; | |
859 | |
860 // The surface's cached clipRect value propagates regardless of what cli pping goes on between layers here. | |
861 clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSp ace; | |
862 | |
863 // Layers that are not their own renderTarget will render into the targe t of their nearest ancestor. | |
864 layerDrawProperties.render_target = layer->parent()->render_target(); | |
865 } | |
866 | |
867 if (adjustTextAA) | |
868 layerDrawProperties.can_use_lcd_text = layerCanUseLCDText; | |
869 | |
870 gfx::Rect rectInTargetSpace = ToEnclosingRect(MathUtil::MapClippedRect(layer ->draw_transform(), contentRect)); | |
871 | |
872 if (layerClipsSubtree(layer)) { | |
873 subtreeShouldBeClipped = true; | |
874 if (ancestorClipsSubtree && !layer->render_surface()) { | |
875 clipRectForSubtree = clipRectFromAncestor; | |
876 clipRectForSubtree.Intersect(rectInTargetSpace); | |
877 } else | |
878 clipRectForSubtree = rectInTargetSpace; | |
879 } | |
880 | |
881 // Flatten to 2D if the layer doesn't preserve 3D. | |
882 if (!layer->preserves_3d()) | |
883 sublayerMatrix.FlattenTo2d(); | |
884 | |
885 // Apply the sublayer transform at the anchor point of the layer. | |
886 if (!layer->sublayer_transform().IsIdentity()) { | |
887 sublayerMatrix.Translate(layer->anchor_point().x() * bounds.width(), lay er->anchor_point().y() * bounds.height()); | |
888 sublayerMatrix.PreconcatTransform(layer->sublayer_transform()); | |
889 sublayerMatrix.Translate(-layer->anchor_point().x() * bounds.width(), -l ayer->anchor_point().y() * bounds.height()); | |
890 } | |
891 | |
892 LayerList& descendants = (layer->render_surface() ? layer->render_surface()- >layer_list() : layerList); | |
893 | |
894 // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process. | |
895 unsigned sortingStartIndex = descendants.size(); | |
896 | |
897 if (!layerShouldBeSkipped(layer)) | |
898 descendants.push_back(layer); | |
899 | |
900 gfx::Transform nextScrollCompensationMatrix = computeScrollCompensationMatri xForChildren(layer, parentMatrix, currentScrollCompensationMatrix);; | |
901 | |
902 gfx::Rect accumulatedDrawableContentRectOfChildren; | |
903 for (size_t i = 0; i < layer->children().size(); ++i) { | |
904 LayerType* child = LayerTreeHostCommon::getChildAsRawPtr(layer->children (), i); | |
905 gfx::Rect drawableContentRectOfChildSubtree; | |
906 calculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType> (child, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix, | |
907 clipRectForSubtree, clipRectForSubtreeInDescendantSpace, subtreeShouldBeClipped , nearestAncestorThatMovesPixels, | |
908 renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFa ctor, pageScaleFactor, | |
909 subtreeCanUseLCDText, drawableContentRectOfChildSubtree, updateTilePriorities); | |
910 if (!drawableContentRectOfChildSubtree.IsEmpty()) { | |
911 accumulatedDrawableContentRectOfChildren.Union(drawableContentRectOf ChildSubtree); | |
912 if (child->render_surface()) | |
913 descendants.push_back(child); | |
914 } | |
915 } | |
916 | |
917 if (layer->render_surface() && !isRootLayer(layer) && !layer->render_surface ()->layer_list().size()) { | |
918 removeSurfaceForEarlyExit(layer, renderSurfaceLayerList); | |
919 return; | |
920 } | |
921 | |
922 // Compute the total drawableContentRect for this subtree (the rect is in ta rgetSurface space) | |
923 gfx::Rect localDrawableContentRectOfSubtree = accumulatedDrawableContentRect OfChildren; | |
924 if (layer->DrawsContent()) | |
925 localDrawableContentRectOfSubtree.Union(rectInTargetSpace); | |
926 if (subtreeShouldBeClipped) | |
927 localDrawableContentRectOfSubtree.Intersect(clipRectForSubtree); | |
928 | |
929 // Compute the layer's drawable content rect (the rect is in targetSurface s pace) | |
930 layerDrawProperties.drawable_content_rect = rectInTargetSpace; | |
931 if (subtreeShouldBeClipped) | |
932 layerDrawProperties.drawable_content_rect.Intersect(clipRectForSubtree); | |
933 | |
934 // Tell the layer the rect that is clipped by. In theory we could use a | |
935 // tighter clipRect here (drawableContentRect), but that actually does not | |
936 // reduce how much would be drawn, and instead it would create unnecessary | |
937 // changes to scissor state affecting GPU performance. | |
938 layerDrawProperties.is_clipped = subtreeShouldBeClipped; | |
939 if (subtreeShouldBeClipped) | |
940 layerDrawProperties.clip_rect = clipRectForSubtree; | |
941 else { | |
942 // Initialize the clipRect to a safe value that will not clip the | |
943 // layer, just in case clipping is still accidentally used. | |
944 layerDrawProperties.clip_rect = rectInTargetSpace; | |
945 } | |
946 | |
947 // Compute the layer's visible content rect (the rect is in content space) | |
948 layerDrawProperties.visible_content_rect = calculateVisibleContentRect(layer , clipRectForSubtreeInDescendantSpace, rectInTargetSpace); | |
949 | |
950 // Compute the remaining properties for the render surface, if the layer has one. | |
951 if (isRootLayer(layer)) { | |
952 // The root layer's surface's contentRect is always the entire viewport. | |
953 DCHECK(layer->render_surface()); | |
954 layer->render_surface()->SetContentRect(clipRectFromAncestor); | |
955 } else if (layer->render_surface() && !isRootLayer(layer)) { | |
956 RenderSurfaceType* renderSurface = layer->render_surface(); | |
957 gfx::Rect clippedContentRect = localDrawableContentRectOfSubtree; | |
958 | |
959 // Don't clip if the layer is reflected as the reflection shouldn't be | |
960 // clipped. If the layer is animating, then the surface's transform to | |
961 // its target is not known on the main thread, and we should not use it | |
962 // to clip. | |
963 if (!layer->replica_layer() && transformToParentIsKnown(layer)) { | |
964 // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself. | |
965 if (ancestorClipsSubtree && !clippedContentRect.IsEmpty()) { | |
966 gfx::Rect surfaceClipRect = LayerTreeHostCommon::calculateVisibl eRect(renderSurface->clip_rect(), clippedContentRect, renderSurface->draw_transf orm()); | |
967 clippedContentRect.Intersect(surfaceClipRect); | |
968 } | |
969 } | |
970 | |
971 // The RenderSurfaceImpl backing texture cannot exceed the maximum suppo rted | |
972 // texture size. | |
973 clippedContentRect.set_width(std::min(clippedContentRect.width(), maxTex tureSize)); | |
974 clippedContentRect.set_height(std::min(clippedContentRect.height(), maxT extureSize)); | |
975 | |
976 if (clippedContentRect.IsEmpty()) { | |
977 renderSurface->ClearLayerLists(); | |
978 removeSurfaceForEarlyExit(layer, renderSurfaceLayerList); | |
979 return; | |
980 } | |
981 | |
982 renderSurface->SetContentRect(clippedContentRect); | |
983 | |
984 // The owning layer's screenSpaceTransform has a scale from content to l ayer space which we need to undo and | |
985 // replace with a scale from the surface's subtree into layer space. | |
986 gfx::Transform screenSpaceTransform = layer->screen_space_transform(); | |
987 screenSpaceTransform.Scale(layer->contents_scale_x() / renderSurfaceSubl ayerScale.x(), layer->contents_scale_y() / renderSurfaceSublayerScale.y()); | |
988 renderSurface->SetScreenSpaceTransform(screenSpaceTransform); | |
989 | |
990 if (layer->replica_layer()) { | |
991 gfx::Transform surfaceOriginToReplicaOriginTransform; | |
992 surfaceOriginToReplicaOriginTransform.Scale(renderSurfaceSublayerSca le.x(), renderSurfaceSublayerScale.y()); | |
993 surfaceOriginToReplicaOriginTransform.Translate(layer->replica_layer ()->position().x() + layer->replica_layer()->anchor_point().x() * bounds.width() , | |
994 layer->replica_layer ()->position().y() + layer->replica_layer()->anchor_point().y() * bounds.height( )); | |
995 surfaceOriginToReplicaOriginTransform.PreconcatTransform(layer->repl ica_layer()->transform()); | |
996 surfaceOriginToReplicaOriginTransform.Translate(-layer->replica_laye r()->anchor_point().x() * bounds.width(), -layer->replica_layer()->anchor_point( ).y() * bounds.height()); | |
997 surfaceOriginToReplicaOriginTransform.Scale(1 / renderSurfaceSublaye rScale.x(), 1 / renderSurfaceSublayerScale.y()); | |
998 | |
999 // Compute the replica's "originTransform" that maps from the replic a's origin space to the target surface origin space. | |
1000 gfx::Transform replicaOriginTransform = layer->render_surface()->dra w_transform() * surfaceOriginToReplicaOriginTransform; | |
1001 renderSurface->SetReplicaDrawTransform(replicaOriginTransform); | |
1002 | |
1003 // Compute the replica's "screenSpaceTransform" that maps from the r eplica's origin space to the screen's origin space. | |
1004 gfx::Transform replicaScreenSpaceTransform = layer->render_surface() ->screen_space_transform() * surfaceOriginToReplicaOriginTransform; | |
1005 renderSurface->SetReplicaScreenSpaceTransform(replicaScreenSpaceTran sform); | |
1006 } | |
1007 } | |
1008 | |
1009 if (updateTilePriorities) | |
1010 updateTilePrioritiesForLayer(layer); | |
1011 | |
1012 // If neither this layer nor any of its children were added, early out. | |
1013 if (sortingStartIndex == descendants.size()) | |
1014 return; | |
1015 | |
1016 // If preserves-3d then sort all the descendants in 3D so that they can be | |
1017 // drawn from back to front. If the preserves-3d property is also set on the parent then | |
1018 // skip the sorting as the parent will sort all the descendants anyway. | |
1019 if (layerSorter && descendants.size() && layer->preserves_3d() && (!layer->p arent() || !layer->parent()->preserves_3d())) | |
1020 sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), l ayerSorter); | |
1021 | |
1022 if (layer->render_surface()) | |
1023 drawableContentRectOfSubtree = gfx::ToEnclosingRect(layer->render_surfac e()->DrawableContentRect()); | |
1024 else | |
1025 drawableContentRectOfSubtree = localDrawableContentRectOfSubtree; | |
1026 | |
1027 if (layer->HasContributingDelegatedRenderPasses()) | |
1028 layer->render_target()->render_surface()->AddContributingDelegatedRender PassLayer(layer); | |
1029 } | |
1030 | |
1031 void LayerTreeHostCommon::calculateDrawProperties(Layer* rootLayer, const gfx::S ize& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int max TextureSize, bool canUseLCDText, std::vector<scoped_refptr<Layer> >& renderSurfa ceLayerList) | |
1032 { | |
1033 gfx::Rect totalDrawableContentRect; | |
1034 gfx::Transform identityMatrix; | |
1035 gfx::Transform deviceScaleTransform; | |
1036 deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor); | |
1037 std::vector<scoped_refptr<Layer> > dummyLayerList; | |
1038 | |
1039 // The root layer's renderSurface should receive the deviceViewport as the i nitial clipRect. | |
1040 bool subtreeShouldBeClipped = true; | |
1041 gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize); | |
1042 bool updateTilePriorities = false; | |
1043 | |
1044 // This function should have received a root layer. | |
1045 DCHECK(isRootLayer(rootLayer)); | |
1046 | |
1047 preCalculateMetaInformation<Layer>(rootLayer); | |
1048 calculateDrawPropertiesInternal<Layer, std::vector<scoped_refptr<Layer> >, R enderSurface>( | |
1049 rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, | |
1050 deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, rende rSurfaceLayerList, | |
1051 dummyLayerList, 0, maxTextureSize, | |
1052 deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentR ect, | |
1053 updateTilePriorities); | |
1054 | |
1055 // The dummy layer list should not have been used. | |
1056 DCHECK(dummyLayerList.size() == 0); | |
1057 // A root layer renderSurface should always exist after calculateDrawPropert ies. | |
1058 DCHECK(rootLayer->render_surface()); | |
1059 } | |
1060 | |
1061 void LayerTreeHostCommon::calculateDrawProperties(LayerImpl* rootLayer, const gf x::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, bool canUseLCDText, std::vector<LayerImpl*>& renderSurfaceLayer List, bool updateTilePriorities) | |
1062 { | |
1063 gfx::Rect totalDrawableContentRect; | |
1064 gfx::Transform identityMatrix; | |
1065 gfx::Transform deviceScaleTransform; | |
1066 deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor); | |
1067 std::vector<LayerImpl*> dummyLayerList; | |
1068 LayerSorter layerSorter; | |
1069 | |
1070 // The root layer's renderSurface should receive the deviceViewport as the i nitial clipRect. | |
1071 bool subtreeShouldBeClipped = true; | |
1072 gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize); | |
1073 | |
1074 // This function should have received a root layer. | |
1075 DCHECK(isRootLayer(rootLayer)); | |
1076 | |
1077 preCalculateMetaInformation<LayerImpl>(rootLayer); | |
1078 calculateDrawPropertiesInternal<LayerImpl, std::vector<LayerImpl*>, RenderSu rfaceImpl>( | |
1079 rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, | |
1080 deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, rende rSurfaceLayerList, | |
1081 dummyLayerList, &layerSorter, maxTextureSize, | |
1082 deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentR ect, | |
1083 updateTilePriorities); | |
1084 | |
1085 // The dummy layer list should not have been used. | |
1086 DCHECK(dummyLayerList.size() == 0); | |
1087 // A root layer renderSurface should always exist after calculateDrawPropert ies. | |
1088 DCHECK(rootLayer->render_surface()); | |
1089 } | |
1090 | |
1091 static bool pointHitsRect(const gfx::PointF& screenSpacePoint, const gfx::Transf orm& localSpaceToScreenSpaceTransform, gfx::RectF localSpaceRect) | |
1092 { | |
1093 // If the transform is not invertible, then assume that this point doesn't h it this rect. | |
1094 gfx::Transform inverseLocalSpaceToScreenSpace(gfx::Transform::kSkipInitializ ation); | |
1095 if (!localSpaceToScreenSpaceTransform.GetInverse(&inverseLocalSpaceToScreenS pace)) | |
1096 return false; | |
1097 | |
1098 // Transform the hit test point from screen space to the local space of the given rect. | |
1099 bool clipped = false; | |
1100 gfx::PointF hitTestPointInLocalSpace = MathUtil::ProjectPoint(inverseLocalSp aceToScreenSpace, screenSpacePoint, &clipped); | |
1101 | |
1102 // If projectPoint could not project to a valid value, then we assume that t his point doesn't hit this rect. | |
1103 if (clipped) | |
1104 return false; | |
1105 | |
1106 return localSpaceRect.Contains(hitTestPointInLocalSpace); | |
1107 } | |
1108 | |
1109 static bool pointHitsRegion(gfx::PointF screenSpacePoint, const gfx::Transform& screenSpaceTransform, const Region& layerSpaceRegion, float layerContentScaleX, float layerContentScaleY) | |
1110 { | |
1111 // If the transform is not invertible, then assume that this point doesn't h it this region. | |
1112 gfx::Transform inverseScreenSpaceTransform(gfx::Transform::kSkipInitializati on); | |
1113 if (!screenSpaceTransform.GetInverse(&inverseScreenSpaceTransform)) | |
1114 return false; | |
1115 | |
1116 // Transform the hit test point from screen space to the local space of the given region. | |
1117 bool clipped = false; | |
1118 gfx::PointF hitTestPointInContentSpace = MathUtil::ProjectPoint(inverseScree nSpaceTransform, screenSpacePoint, &clipped); | |
1119 gfx::PointF hitTestPointInLayerSpace = gfx::ScalePoint(hitTestPointInContent Space, 1 / layerContentScaleX, 1 / layerContentScaleY); | |
1120 | |
1121 // If projectPoint could not project to a valid value, then we assume that t his point doesn't hit this region. | |
1122 if (clipped) | |
1123 return false; | |
1124 | |
1125 return layerSpaceRegion.Contains(gfx::ToRoundedPoint(hitTestPointInLayerSpac e)); | |
1126 } | |
1127 | |
1128 static bool pointIsClippedBySurfaceOrClipRect(const gfx::PointF& screenSpacePoin t, LayerImpl* layer) | |
1129 { | |
1130 LayerImpl* current_layer = layer; | |
1131 | |
1132 // Walk up the layer tree and hit-test any renderSurfaces and any layer clip Rects that are active. | |
1133 while (current_layer) { | |
1134 if (current_layer->render_surface() && !pointHitsRect(screenSpacePoint, current_layer->render_surface()->screen_space_transform(), current_layer->render _surface()->content_rect())) | |
1135 return true; | |
1136 | |
1137 // Note that drawableContentRects are actually in targetSurface space, s o the transform we | |
1138 // have to provide is the target surface's screenSpaceTransform. | |
1139 LayerImpl* renderTarget = current_layer->render_target(); | |
1140 if (layerClipsSubtree(current_layer) && !pointHitsRect(screenSpacePoint, renderTarget->render_surface()->screen_space_transform(), current_layer->drawab le_content_rect())) | |
1141 return true; | |
1142 | |
1143 current_layer = current_layer->parent(); | |
1144 } | |
1145 | |
1146 // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors. | |
1147 return false; | 1396 return false; |
1148 } | 1397 |
1149 | 1398 // Transform the hit test point from screen space to the local space of the |
1150 LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPoint(const gfx::PointF& scr eenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceLayerList) | 1399 // given rect. |
1151 { | 1400 bool clipped = false; |
1152 LayerImpl* foundLayer = 0; | 1401 gfx::PointF hit_test_point_in_local_space = MathUtil::ProjectPoint( |
1153 | 1402 inverse_local_space_to_screen_space, screen_space_point, &clipped); |
1154 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; | 1403 |
1155 LayerIteratorType end = LayerIteratorType::End(&renderSurfaceLayerList); | 1404 // If projectPoint could not project to a valid value, then we assume that |
danakj
2013/03/20 17:27:14
ProjectPoint()
enne (OOO)
2013/03/20 20:22:08
Done.
| |
1156 | 1405 // this point doesn't hit this rect. |
1157 for (LayerIteratorType it = LayerIteratorType::Begin(&renderSurfaceLayerList ); it != end; ++it) { | 1406 if (clipped) |
1158 // We don't want to consider renderSurfaces for hit testing. | 1407 return false; |
1159 if (!it.represents_itself()) | 1408 |
1160 continue; | 1409 return local_space_rect.Contains(hit_test_point_in_local_space); |
1161 | 1410 } |
1162 LayerImpl* current_layer = (*it); | 1411 |
1163 | 1412 static bool PointHitsRegion(gfx::PointF screen_space_point, |
1164 gfx::RectF contentRect(gfx::PointF(), current_layer->content_bounds()); | 1413 const gfx::Transform& screen_space_transform, |
1165 if (!pointHitsRect(screenSpacePoint, current_layer->screen_space_transfo rm(), contentRect)) | 1414 const Region& layer_space_region, |
1166 continue; | 1415 float layer_content_scale_x, |
1167 | 1416 float layer_content_scale_y) { |
1168 // At this point, we think the point does hit the layer, but we need to walk up | 1417 // If the transform is not invertible, then assume that this point doesn't hit |
1169 // the parents to ensure that the layer was not clipped in such a way th at the | 1418 // this region. |
1170 // hit point actually should not hit the layer. | 1419 gfx::Transform inverse_screen_space_transform( |
1171 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, current_layer)) | 1420 gfx::Transform::kSkipInitialization); |
1172 continue; | 1421 if (!screen_space_transform.GetInverse(&inverse_screen_space_transform)) |
1173 | 1422 return false; |
1174 // Skip the HUD layer. | 1423 |
1175 if (current_layer == current_layer->layer_tree_impl()->hud_layer()) | 1424 // Transform the hit test point from screen space to the local space of the |
1176 continue; | 1425 // given region. |
1177 | 1426 bool clipped = false; |
1178 foundLayer = current_layer; | 1427 gfx::PointF hit_test_point_in_content_space = MathUtil::ProjectPoint( |
1179 break; | 1428 inverse_screen_space_transform, screen_space_point, &clipped); |
1180 } | 1429 gfx::PointF hit_test_point_in_layer_space = |
1181 | 1430 gfx::ScalePoint(hit_test_point_in_content_space, |
1182 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer. | 1431 1.f / layer_content_scale_x, |
1183 return foundLayer; | 1432 1.f / layer_content_scale_y); |
1184 } | 1433 |
1185 | 1434 // If projectPoint could not project to a valid value, then we assume that |
danakj
2013/03/20 17:27:14
ProjectPoint()
enne (OOO)
2013/03/20 20:22:08
Done.
| |
1186 LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPointInTouchHandlerRegion(co nst gfx::PointF& screenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceL ayerList) | 1435 // this point doesn't hit this region. |
1187 { | 1436 if (clipped) |
1188 LayerImpl* foundLayer = 0; | 1437 return false; |
1189 | 1438 |
1190 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; | 1439 return layer_space_region.Contains( |
1191 LayerIteratorType end = LayerIteratorType::End(&renderSurfaceLayerList); | 1440 gfx::ToRoundedPoint(hit_test_point_in_layer_space)); |
1192 | 1441 } |
1193 for (LayerIteratorType it = LayerIteratorType::Begin(&renderSurfaceLayerList ); it != end; ++it) { | 1442 |
1194 // We don't want to consider renderSurfaces for hit testing. | 1443 static bool PointIsClippedBySurfaceOrClipRect(gfx::PointF screen_space_point, |
1195 if (!it.represents_itself()) | 1444 LayerImpl* layer) { |
1196 continue; | 1445 LayerImpl* current_layer = layer; |
1197 | 1446 |
1198 LayerImpl* current_layer = (*it); | 1447 // Walk up the layer tree and hit-test any render_surfaces and any layer |
1199 | 1448 // clipRects that are active. |
danakj
2013/03/20 17:27:14
clip_rects
enne (OOO)
2013/03/20 20:22:08
Done.
| |
1200 if (!layerHasTouchEventHandlersAt(screenSpacePoint, current_layer)) | 1449 while (current_layer) { |
1201 continue; | 1450 if (current_layer->render_surface() && |
1202 | 1451 !PointHitsRect( |
1203 foundLayer = current_layer; | 1452 screen_space_point, |
1204 break; | 1453 current_layer->render_surface()->screen_space_transform(), |
1205 } | 1454 current_layer->render_surface()->content_rect())) |
1206 | 1455 return true; |
1207 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer. | 1456 |
1208 return foundLayer; | 1457 // Note that drawableContentRects are actually in targetSurface space, so |
danakj
2013/03/20 17:27:14
drawable_content_rects
danakj
2013/03/20 17:27:14
target_surface
enne (OOO)
2013/03/20 20:22:08
Done.
enne (OOO)
2013/03/20 20:22:08
Done.
| |
1209 } | 1458 // the transform we have to provide is the target surface's |
1210 | 1459 // screen_space_transform. |
1211 bool LayerTreeHostCommon::layerHasTouchEventHandlersAt(const gfx::PointF& screen SpacePoint, LayerImpl* layerImpl) { | 1460 LayerImpl* render_target = current_layer->render_target(); |
1212 if (layerImpl->touch_event_handler_region().IsEmpty()) | 1461 if (LayerClipsSubtree(current_layer) && |
1213 return false; | 1462 !PointHitsRect( |
1214 | 1463 screen_space_point, |
1215 if (!pointHitsRegion(screenSpacePoint, layerImpl->screen_space_transform(), la yerImpl->touch_event_handler_region(), layerImpl->contents_scale_x(), layerImpl- >contents_scale_y())) | 1464 render_target->render_surface()->screen_space_transform(), |
1216 return false;; | 1465 current_layer->drawable_content_rect())) |
1217 | 1466 return true; |
1218 // At this point, we think the point does hit the touch event handler region o n the layer, but we need to walk up | 1467 |
1219 // the parents to ensure that the layer was not clipped in such a way that the | 1468 current_layer = current_layer->parent(); |
1220 // hit point actually should not hit the layer. | 1469 } |
1221 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, layerImpl)) | 1470 |
1222 return false; | 1471 // If we have finished walking all ancestors without having already exited, |
1472 // then the point is not clipped by any ancestors. | |
1473 return false; | |
1474 } | |
1475 | |
1476 LayerImpl* LayerTreeHostCommon::FindLayerThatIsHitByPoint( | |
1477 gfx::PointF screen_space_point, | |
1478 const std::vector<LayerImpl*>& render_surface_layer_list) { | |
1479 LayerImpl* found_layer = NULL; | |
1480 | |
1481 typedef LayerIterator<LayerImpl, | |
1482 std::vector<LayerImpl*>, | |
1483 RenderSurfaceImpl, | |
1484 LayerIteratorActions::FrontToBack> LayerIteratorType; | |
1485 LayerIteratorType end = LayerIteratorType::End(&render_surface_layer_list); | |
1486 | |
1487 for (LayerIteratorType | |
1488 it = LayerIteratorType::Begin(&render_surface_layer_list); | |
1489 it != end; | |
1490 ++it) { | |
1491 // We don't want to consider render_surfaces for hit testing. | |
1492 if (!it.represents_itself()) | |
1493 continue; | |
1494 | |
1495 LayerImpl* current_layer = (*it); | |
1496 | |
1497 gfx::RectF content_rect(gfx::PointF(), current_layer->content_bounds()); | |
1498 if (!PointHitsRect(screen_space_point, | |
1499 current_layer->screen_space_transform(), | |
1500 content_rect)) | |
1501 continue; | |
1502 | |
1503 // At this point, we think the point does hit the layer, but we need to walk | |
1504 // up the parents to ensure that the layer was not clipped in such a way | |
1505 // that the hit point actually should not hit the layer. | |
1506 if (PointIsClippedBySurfaceOrClipRect(screen_space_point, current_layer)) | |
1507 continue; | |
1508 | |
1509 // Skip the HUD layer. | |
1510 if (current_layer == current_layer->layer_tree_impl()->hud_layer()) | |
1511 continue; | |
1512 | |
1513 found_layer = current_layer; | |
1514 break; | |
1515 } | |
1516 | |
1517 // This can potentially return NULL, which means the screen_space_point did | |
1518 // not successfully hit test any layers, not even the root layer. | |
1519 return found_layer; | |
1520 } | |
1521 | |
1522 LayerImpl* LayerTreeHostCommon::FindLayerThatIsHitByPointInTouchHandlerRegion( | |
1523 gfx::PointF screen_space_point, | |
1524 const std::vector<LayerImpl*>& render_surface_layer_list) { | |
1525 LayerImpl* found_layer = NULL; | |
1526 | |
1527 typedef LayerIterator<LayerImpl, | |
1528 std::vector<LayerImpl*>, | |
1529 RenderSurfaceImpl, | |
1530 LayerIteratorActions::FrontToBack> LayerIteratorType; | |
1531 LayerIteratorType end = LayerIteratorType::End(&render_surface_layer_list); | |
1532 | |
1533 for (LayerIteratorType | |
1534 it = LayerIteratorType::Begin(&render_surface_layer_list); | |
1535 it != end; | |
1536 ++it) { | |
1537 // We don't want to consider render_surfaces for hit testing. | |
1538 if (!it.represents_itself()) | |
1539 continue; | |
1540 | |
1541 LayerImpl* current_layer = (*it); | |
1542 | |
1543 if (!LayerHasTouchEventHandlersAt(screen_space_point, current_layer)) | |
1544 continue; | |
1545 | |
1546 found_layer = current_layer; | |
1547 break; | |
1548 } | |
1549 | |
1550 // This can potentially return NULL, which means the screen_space_point did | |
1551 // not successfully hit test any layers, not even the root layer. | |
1552 return found_layer; | |
1553 } | |
1554 | |
1555 bool LayerTreeHostCommon::LayerHasTouchEventHandlersAt( | |
1556 gfx::PointF screen_space_point, | |
1557 LayerImpl* layer_impl) { | |
1558 if (layer_impl->touch_event_handler_region().IsEmpty()) | |
1559 return false; | |
1560 | |
1561 if (!PointHitsRegion(screen_space_point, | |
1562 layer_impl->screen_space_transform(), | |
1563 layer_impl->touch_event_handler_region(), | |
1564 layer_impl->contents_scale_x(), | |
1565 layer_impl->contents_scale_y())) | |
1566 return false; | |
1567 ; | |
danakj
2013/03/20 17:27:14
rm this
enne (OOO)
2013/03/20 20:22:08
Weird. I removed another of these elsewhere but m
| |
1568 | |
1569 // At this point, we think the point does hit the touch event handler region | |
1570 // on the layer, but we need to walk up the parents to ensure that the layer | |
1571 // was not clipped in such a way that the hit point actually should not hit | |
1572 // the layer. | |
1573 if (PointIsClippedBySurfaceOrClipRect(screen_space_point, layer_impl)) | |
1574 return false; | |
1223 | 1575 |
1224 return true; | 1576 return true; |
1225 } | 1577 } |
1226 } // namespace cc | 1578 } // namespace cc |
OLD | NEW |