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1 //===- subzero/src/IceCfg.cpp - Control flow graph implementation ---------===// | 1 //===- subzero/src/IceCfg.cpp - Control flow graph implementation ---------===// |
2 // | 2 // |
3 // The Subzero Code Generator | 3 // The Subzero Code Generator |
4 // | 4 // |
5 // This file is distributed under the University of Illinois Open Source | 5 // This file is distributed under the University of Illinois Open Source |
6 // License. See LICENSE.TXT for details. | 6 // License. See LICENSE.TXT for details. |
7 // | 7 // |
8 //===----------------------------------------------------------------------===// | 8 //===----------------------------------------------------------------------===// |
9 /// | 9 /// |
10 /// \file | 10 /// \file |
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54 ErrorMessage = Message; | 54 ErrorMessage = Message; |
55 } | 55 } |
56 | 56 |
57 CfgNode *Cfg::makeNode() { | 57 CfgNode *Cfg::makeNode() { |
58 SizeT LabelIndex = Nodes.size(); | 58 SizeT LabelIndex = Nodes.size(); |
59 CfgNode *Node = CfgNode::create(this, LabelIndex); | 59 CfgNode *Node = CfgNode::create(this, LabelIndex); |
60 Nodes.push_back(Node); | 60 Nodes.push_back(Node); |
61 return Node; | 61 return Node; |
62 } | 62 } |
63 | 63 |
64 void Cfg::replaceNodes(const NodeList &NewNodes) { | |
65 Nodes = NewNodes; | |
John
2015/08/06 17:22:54
The CL description mentions "large numbers." So, I
Karl
2015/08/06 18:55:52
Done.
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66 for (size_t i = 0, sz = Nodes.size(); i < sz; ++i) | |
Jim Stichnoth
2015/08/06 17:24:33
for (SizeT I = 0, NumNodes = getNumNodes(); I < Nu
Karl
2015/08/06 18:55:52
Done.
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67 Nodes[i]->resetIndex(i); | |
68 } | |
69 | |
64 void Cfg::addArg(Variable *Arg) { | 70 void Cfg::addArg(Variable *Arg) { |
65 Arg->setIsArg(); | 71 Arg->setIsArg(); |
66 Args.push_back(Arg); | 72 Args.push_back(Arg); |
67 } | 73 } |
68 | 74 |
69 void Cfg::addImplicitArg(Variable *Arg) { | 75 void Cfg::addImplicitArg(Variable *Arg) { |
70 Arg->setIsImplicitArg(); | 76 Arg->setIsImplicitArg(); |
71 ImplicitArgs.push_back(Arg); | 77 ImplicitArgs.push_back(Arg); |
72 } | 78 } |
73 | 79 |
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354 ++PredPosition; | 360 ++PredPosition; |
355 Placed.insert(PredPosition, Node); | 361 Placed.insert(PredPosition, Node); |
356 PlaceIndex[Node->getIndex()] = PredPosition; | 362 PlaceIndex[Node->getIndex()] = PredPosition; |
357 } while (0); | 363 } while (0); |
358 | 364 |
359 --PlaceIndex[Node->getIndex()]; | 365 --PlaceIndex[Node->getIndex()]; |
360 assert(*PlaceIndex[Node->getIndex()] == Node); | 366 assert(*PlaceIndex[Node->getIndex()] == Node); |
361 } | 367 } |
362 | 368 |
363 // Reorder Nodes according to the built-up lists. | 369 // Reorder Nodes according to the built-up lists. |
364 SizeT OldSize = Nodes.size(); | 370 NodeList Reordered; |
John
2015/08/06 17:22:54
Reordered.reserve(Placed.size() + Unreachable.size
Karl
2015/08/06 18:55:52
Done.
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365 (void)OldSize; | |
366 Nodes.clear(); | |
367 for (CfgNode *Node : Placed) | 371 for (CfgNode *Node : Placed) |
368 Nodes.push_back(Node); | 372 Reordered.push_back(Node); |
369 for (CfgNode *Node : Unreachable) | 373 for (CfgNode *Node : Unreachable) |
370 Nodes.push_back(Node); | 374 Reordered.push_back(Node); |
371 assert(Nodes.size() == OldSize); | 375 replaceNodes(Reordered); |
Jim Stichnoth
2015/08/06 17:24:33
Can you preserve the size assert? This is to make
Karl
2015/08/06 18:55:51
Added assert back.
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372 } | 376 } |
373 | 377 |
374 namespace { | 378 namespace { |
375 void getRandomPostOrder(CfgNode *Node, llvm::BitVector &ToVisit, | 379 void getRandomPostOrder(CfgNode *Node, llvm::BitVector &ToVisit, |
376 Ice::NodeList &PostOrder, | 380 Ice::NodeList &PostOrder, |
377 Ice::RandomNumberGenerator *RNG) { | 381 Ice::RandomNumberGenerator *RNG) { |
378 assert(ToVisit[Node->getIndex()]); | 382 assert(ToVisit[Node->getIndex()]); |
379 ToVisit[Node->getIndex()] = false; | 383 ToVisit[Node->getIndex()] = false; |
380 NodeList Outs = Node->getOutEdges(); | 384 NodeList Outs = Node->getOutEdges(); |
381 Ice::RandomShuffle(Outs.begin(), Outs.end(), | 385 Ice::RandomShuffle(Outs.begin(), Outs.end(), |
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396 NodeList Unreachable; | 400 NodeList Unreachable; |
397 llvm::BitVector ToVisit(Nodes.size(), true); | 401 llvm::BitVector ToVisit(Nodes.size(), true); |
398 // Traverse from entry node. | 402 // Traverse from entry node. |
399 getRandomPostOrder(getEntryNode(), ToVisit, ReversedReachable, | 403 getRandomPostOrder(getEntryNode(), ToVisit, ReversedReachable, |
400 &Ctx->getRNG()); | 404 &Ctx->getRNG()); |
401 // Collect the unreachable nodes. | 405 // Collect the unreachable nodes. |
402 for (CfgNode *Node : Nodes) | 406 for (CfgNode *Node : Nodes) |
403 if (ToVisit[Node->getIndex()]) | 407 if (ToVisit[Node->getIndex()]) |
404 Unreachable.push_back(Node); | 408 Unreachable.push_back(Node); |
405 // Copy the layout list to the Nodes. | 409 // Copy the layout list to the Nodes. |
406 SizeT OldSize = Nodes.size(); | 410 NodeList Shuffled; |
407 (void)OldSize; | |
408 Nodes.clear(); | |
409 for (CfgNode *Node : reverse_range(ReversedReachable)) | 411 for (CfgNode *Node : reverse_range(ReversedReachable)) |
410 Nodes.emplace_back(Node); | 412 Shuffled.push_back(Node); |
411 for (CfgNode *Node : Unreachable) { | 413 for (CfgNode *Node : Unreachable) |
412 Nodes.emplace_back(Node); | 414 Shuffled.push_back(Node); |
413 } | 415 replaceNodes(Shuffled); |
414 assert(Nodes.size() == OldSize); | |
415 | 416 |
416 dump("After basic block shuffling"); | 417 dump("After basic block shuffling"); |
417 } | 418 } |
418 | 419 |
419 void Cfg::doArgLowering() { | 420 void Cfg::doArgLowering() { |
420 TimerMarker T(TimerStack::TT_doArgLowering, this); | 421 TimerMarker T(TimerStack::TT_doArgLowering, this); |
421 getTarget()->lowerArguments(); | 422 getTarget()->lowerArguments(); |
422 } | 423 } |
423 | 424 |
424 void Cfg::doAddressOpt() { | 425 void Cfg::doAddressOpt() { |
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759 } | 760 } |
760 } | 761 } |
761 // Print each basic block | 762 // Print each basic block |
762 for (CfgNode *Node : Nodes) | 763 for (CfgNode *Node : Nodes) |
763 Node->dump(this); | 764 Node->dump(this); |
764 if (isVerbose(IceV_Instructions)) | 765 if (isVerbose(IceV_Instructions)) |
765 Str << "}\n"; | 766 Str << "}\n"; |
766 } | 767 } |
767 | 768 |
768 } // end of namespace Ice | 769 } // end of namespace Ice |
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