| Index: gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc
|
| index 846ac0d6a12b9be9218a3d26a2a866fc87c67292..f32ea37f714ade79ffb66bba442db71f721c1f7e 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc
|
| @@ -7,6 +7,7 @@
|
| #include <algorithm>
|
|
|
| #include "base/basictypes.h"
|
| +#include "gpu/command_buffer/common/gles2_cmd_utils.h"
|
| #include "gpu/command_buffer/service/gl_utils.h"
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
|
|
| @@ -200,15 +201,18 @@ void DeleteShader(GLuint shader) {
|
| bool BindFramebufferTexture2D(GLenum target,
|
| GLuint texture_id,
|
| GLuint framebuffer) {
|
| - DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB);
|
| + GLenum binding_target = gpu::gles2::GLES2Util::GLFaceToTarget(target);
|
| + DCHECK(binding_target == GL_TEXTURE_2D ||
|
| + binding_target == GL_TEXTURE_RECTANGLE_ARB ||
|
| + binding_target == GL_TEXTURE_CUBE_MAP);
|
| glActiveTexture(GL_TEXTURE0);
|
| - glBindTexture(target, texture_id);
|
| + glBindTexture(binding_target, texture_id);
|
| // NVidia drivers require texture settings to be a certain way
|
| // or they won't report FRAMEBUFFER_COMPLETE.
|
| - glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| - glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
|
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
|
| texture_id, 0);
|
| @@ -226,6 +230,7 @@ bool BindFramebufferTexture2D(GLenum target,
|
| void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder,
|
| GLenum source_target,
|
| GLuint source_id,
|
| + GLenum dest_target,
|
| GLuint dest_id,
|
| GLenum dest_internal_format,
|
| GLsizei width,
|
| @@ -234,12 +239,13 @@ void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder,
|
| DCHECK(source_target == GL_TEXTURE_2D ||
|
| source_target == GL_TEXTURE_RECTANGLE_ARB);
|
| if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) {
|
| - glBindTexture(GL_TEXTURE_2D, dest_id);
|
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| - glCopyTexImage2D(GL_TEXTURE_2D, 0 /* level */, dest_internal_format,
|
| + GLenum binding_target = gpu::gles2::GLES2Util::GLFaceToTarget(dest_target);
|
| + glBindTexture(binding_target, dest_id);
|
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + glCopyTexImage2D(dest_target, 0 /* level */, dest_internal_format,
|
| 0 /* x */, 0 /* y */, width, height, 0 /* border */);
|
| }
|
|
|
| @@ -253,6 +259,7 @@ void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder,
|
| void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder,
|
| GLenum source_target,
|
| GLuint source_id,
|
| + GLenum dest_target,
|
| GLuint dest_id,
|
| GLint xoffset,
|
| GLint yoffset,
|
| @@ -264,13 +271,14 @@ void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder,
|
| DCHECK(source_target == GL_TEXTURE_2D ||
|
| source_target == GL_TEXTURE_RECTANGLE_ARB);
|
| if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) {
|
| - glBindTexture(GL_TEXTURE_2D, dest_id);
|
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| - glCopyTexSubImage2D(GL_TEXTURE_2D, 0 /* level */, xoffset, yoffset,
|
| - source_x, source_y, source_width, source_height);
|
| + GLenum binding_target = gpu::gles2::GLES2Util::GLFaceToTarget(dest_target);
|
| + glBindTexture(binding_target, dest_id);
|
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + glCopyTexSubImage2D(dest_target, 0 /* level */, xoffset, yoffset, source_x,
|
| + source_y, source_width, source_height);
|
| }
|
|
|
| decoder->RestoreTextureState(source_id);
|
| @@ -349,6 +357,7 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTexture(
|
| GLenum source_target,
|
| GLuint source_id,
|
| GLenum source_internal_format,
|
| + GLenum dest_target,
|
| GLuint dest_id,
|
| GLenum dest_internal_format,
|
| GLsizei width,
|
| @@ -369,20 +378,14 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTexture(
|
| // so restrict this to GL_TEXTURE_2D.
|
| if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change &&
|
| source_format_contain_superset_of_dest_format) {
|
| - DoCopyTexImage2D(decoder,
|
| - source_target,
|
| - source_id,
|
| - dest_id,
|
| - dest_internal_format,
|
| - width,
|
| - height,
|
| - framebuffer_);
|
| + DoCopyTexImage2D(decoder, source_target, source_id, dest_target, dest_id,
|
| + dest_internal_format, width, height, framebuffer_);
|
| return;
|
| }
|
|
|
| // Use kIdentityMatrix if no transform passed in.
|
| - DoCopyTextureWithTransform(decoder, source_target, source_id, dest_id, width,
|
| - height, flip_y, premultiply_alpha,
|
| + DoCopyTextureWithTransform(decoder, source_target, source_id, dest_target,
|
| + dest_id, width, height, flip_y, premultiply_alpha,
|
| unpremultiply_alpha, kIdentityMatrix);
|
| }
|
|
|
| @@ -391,6 +394,7 @@ void CopyTextureCHROMIUMResourceManager::DoCopySubTexture(
|
| GLenum source_target,
|
| GLuint source_id,
|
| GLenum source_internal_format,
|
| + GLenum dest_target,
|
| GLuint dest_id,
|
| GLenum dest_internal_format,
|
| GLint xoffset,
|
| @@ -419,21 +423,22 @@ void CopyTextureCHROMIUMResourceManager::DoCopySubTexture(
|
| // so restrict this to GL_TEXTURE_2D.
|
| if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change &&
|
| source_format_contain_superset_of_dest_format) {
|
| - DoCopyTexSubImage2D(decoder, source_target, source_id, dest_id, xoffset,
|
| - yoffset, x, y, width, height, framebuffer_);
|
| + DoCopyTexSubImage2D(decoder, source_target, source_id, dest_target, dest_id,
|
| + xoffset, yoffset, x, y, width, height, framebuffer_);
|
| return;
|
| }
|
|
|
| - DoCopyTextureInternal(decoder, source_target, source_id, dest_id, xoffset,
|
| - yoffset, x, y, width, height, dest_width, dest_height,
|
| - source_width, source_height, flip_y, premultiply_alpha,
|
| - unpremultiply_alpha, kIdentityMatrix);
|
| + DoCopyTextureInternal(
|
| + decoder, source_target, source_id, dest_target, dest_id, xoffset, yoffset,
|
| + x, y, width, height, dest_width, dest_height, source_width, source_height,
|
| + flip_y, premultiply_alpha, unpremultiply_alpha, kIdentityMatrix);
|
| }
|
|
|
| void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform(
|
| const gles2::GLES2Decoder* decoder,
|
| GLenum source_target,
|
| GLuint source_id,
|
| + GLenum dest_target,
|
| GLuint dest_id,
|
| GLsizei width,
|
| GLsizei height,
|
| @@ -443,16 +448,17 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform(
|
| const GLfloat transform_matrix[16]) {
|
| GLsizei dest_width = width;
|
| GLsizei dest_height = height;
|
| - DoCopyTextureInternal(decoder, source_target, source_id, dest_id, 0, 0, 0, 0,
|
| - width, height, dest_width, dest_height, width, height,
|
| - flip_y, premultiply_alpha, unpremultiply_alpha,
|
| - transform_matrix);
|
| + DoCopyTextureInternal(decoder, source_target, source_id, dest_target, dest_id,
|
| + 0, 0, 0, 0, width, height, dest_width, dest_height,
|
| + width, height, flip_y, premultiply_alpha,
|
| + unpremultiply_alpha, transform_matrix);
|
| }
|
|
|
| void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal(
|
| const gles2::GLES2Decoder* decoder,
|
| GLenum source_target,
|
| GLuint source_id,
|
| + GLenum dest_target,
|
| GLuint dest_id,
|
| GLint xoffset,
|
| GLint yoffset,
|
| @@ -542,7 +548,7 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal(
|
| else
|
| glUniform2f(info->half_size_handle, 0.5f, 0.5f);
|
|
|
| - if (BindFramebufferTexture2D(GL_TEXTURE_2D, dest_id, framebuffer_)) {
|
| + if (BindFramebufferTexture2D(dest_target, dest_id, framebuffer_)) {
|
| #ifndef NDEBUG
|
| // glValidateProgram of MACOSX validates FBO unlike other platforms, so
|
| // glValidateProgram must be called after FBO binding. crbug.com/463439
|
|
|