Index: gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc |
index 846ac0d6a12b9be9218a3d26a2a866fc87c67292..45677d2b9e8e7b145f72e17b250feda21a3b44be 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc |
@@ -7,6 +7,7 @@ |
#include <algorithm> |
#include "base/basictypes.h" |
+#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
#include "gpu/command_buffer/service/gl_utils.h" |
#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
@@ -200,15 +201,19 @@ void DeleteShader(GLuint shader) { |
bool BindFramebufferTexture2D(GLenum target, |
GLuint texture_id, |
GLuint framebuffer) { |
- DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB); |
+ GLenum binding_target = |
+ gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(target); |
+ DCHECK(binding_target == GL_TEXTURE_2D || |
+ binding_target == GL_TEXTURE_RECTANGLE_ARB || |
+ binding_target == GL_TEXTURE_CUBE_MAP); |
glActiveTexture(GL_TEXTURE0); |
- glBindTexture(target, texture_id); |
+ glBindTexture(binding_target, texture_id); |
// NVidia drivers require texture settings to be a certain way |
// or they won't report FRAMEBUFFER_COMPLETE. |
- glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer); |
glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
texture_id, 0); |
@@ -226,6 +231,7 @@ bool BindFramebufferTexture2D(GLenum target, |
void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, |
GLenum source_target, |
GLuint source_id, |
+ GLenum dest_target, |
GLuint dest_id, |
GLenum dest_internal_format, |
GLsizei width, |
@@ -234,12 +240,14 @@ void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, |
DCHECK(source_target == GL_TEXTURE_2D || |
source_target == GL_TEXTURE_RECTANGLE_ARB); |
if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { |
- glBindTexture(GL_TEXTURE_2D, dest_id); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glCopyTexImage2D(GL_TEXTURE_2D, 0 /* level */, dest_internal_format, |
+ GLenum binding_target = |
+ gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
+ glBindTexture(binding_target, dest_id); |
+ glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ glCopyTexImage2D(dest_target, 0 /* level */, dest_internal_format, |
0 /* x */, 0 /* y */, width, height, 0 /* border */); |
} |
@@ -253,6 +261,7 @@ void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, |
void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder, |
GLenum source_target, |
GLuint source_id, |
+ GLenum dest_target, |
GLuint dest_id, |
GLint xoffset, |
GLint yoffset, |
@@ -264,13 +273,15 @@ void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder, |
DCHECK(source_target == GL_TEXTURE_2D || |
source_target == GL_TEXTURE_RECTANGLE_ARB); |
if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { |
- glBindTexture(GL_TEXTURE_2D, dest_id); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0 /* level */, xoffset, yoffset, |
- source_x, source_y, source_width, source_height); |
+ GLenum binding_target = |
+ gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
+ glBindTexture(binding_target, dest_id); |
+ glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ glCopyTexSubImage2D(dest_target, 0 /* level */, xoffset, yoffset, source_x, |
+ source_y, source_width, source_height); |
} |
decoder->RestoreTextureState(source_id); |
@@ -317,6 +328,7 @@ void CopyTextureCHROMIUMResourceManager::Initialize( |
GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, GL_STATIC_DRAW); |
glGenFramebuffersEXT(1, &framebuffer_); |
+ glGenTextures(1, &staging_testure_); |
decoder->RestoreBufferBindings(); |
@@ -330,6 +342,9 @@ void CopyTextureCHROMIUMResourceManager::Destroy() { |
glDeleteFramebuffersEXT(1, &framebuffer_); |
framebuffer_ = 0; |
+ glDeleteTextures(1, &staging_testure_); |
+ staging_testure_ = 0; |
+ |
std::for_each(vertex_shaders_.begin(), vertex_shaders_.end(), DeleteShader); |
std::for_each( |
fragment_shaders_.begin(), fragment_shaders_.end(), DeleteShader); |
@@ -349,13 +364,16 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
GLenum source_target, |
GLuint source_id, |
GLenum source_internal_format, |
+ GLenum dest_target, |
GLuint dest_id, |
GLenum dest_internal_format, |
+ GLenum dest_type, |
GLsizei width, |
GLsizei height, |
bool flip_y, |
bool premultiply_alpha, |
- bool unpremultiply_alpha) { |
+ bool unpremultiply_alpha, |
+ bool dest_cube_complete) { |
bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
// GL_INVALID_OPERATION is generated if the currently bound framebuffer's |
// format does not contain a superset of the components required by the base |
@@ -369,21 +387,16 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
// so restrict this to GL_TEXTURE_2D. |
if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && |
source_format_contain_superset_of_dest_format) { |
- DoCopyTexImage2D(decoder, |
- source_target, |
- source_id, |
- dest_id, |
- dest_internal_format, |
- width, |
- height, |
- framebuffer_); |
+ DoCopyTexImage2D(decoder, source_target, source_id, dest_target, dest_id, |
+ dest_internal_format, width, height, framebuffer_); |
return; |
} |
// Use kIdentityMatrix if no transform passed in. |
- DoCopyTextureWithTransform(decoder, source_target, source_id, dest_id, width, |
- height, flip_y, premultiply_alpha, |
- unpremultiply_alpha, kIdentityMatrix); |
+ DoCopyTextureWithTransform( |
+ decoder, source_target, source_id, dest_target, dest_id, |
+ dest_internal_format, dest_type, width, height, flip_y, premultiply_alpha, |
+ unpremultiply_alpha, dest_cube_complete, kIdentityMatrix); |
} |
void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
@@ -391,8 +404,10 @@ void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
GLenum source_target, |
GLuint source_id, |
GLenum source_internal_format, |
+ GLenum dest_target, |
GLuint dest_id, |
GLenum dest_internal_format, |
+ GLenum dest_type, |
GLint xoffset, |
GLint yoffset, |
GLint x, |
@@ -405,7 +420,8 @@ void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
GLsizei source_height, |
bool flip_y, |
bool premultiply_alpha, |
- bool unpremultiply_alpha) { |
+ bool unpremultiply_alpha, |
+ bool dest_cube_complete) { |
bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
// GL_INVALID_OPERATION is generated if the currently bound framebuffer's |
// format does not contain a superset of the components required by the base |
@@ -419,40 +435,77 @@ void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
// so restrict this to GL_TEXTURE_2D. |
if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && |
source_format_contain_superset_of_dest_format) { |
- DoCopyTexSubImage2D(decoder, source_target, source_id, dest_id, xoffset, |
- yoffset, x, y, width, height, framebuffer_); |
+ DoCopyTexSubImage2D(decoder, source_target, source_id, dest_target, dest_id, |
+ xoffset, yoffset, x, y, width, height, framebuffer_); |
+ return; |
+ } |
+ |
+ if (!dest_cube_complete) { |
+ glBindTexture(GL_TEXTURE_2D, staging_testure_); |
+ glTexImage2D(GL_TEXTURE_2D, 0, dest_internal_format, width, height, 0, |
+ dest_internal_format, dest_type, nullptr); |
+ DoCopyTextureInternal( |
+ decoder, source_target, source_id, GL_TEXTURE_2D, staging_testure_, 0, |
+ 0, x, y, width, height, width, height, source_width, source_height, |
+ flip_y, premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); |
+ DoCopyTexSubImage2D(decoder, GL_TEXTURE_2D, staging_testure_, dest_target, |
Ken Russell (switch to Gerrit)
2015/08/18 00:33:02
The staging_texture_ will stick around after this,
dshwang
2015/08/18 14:42:01
Acknowledged.
|
+ dest_id, xoffset, yoffset, 0, 0, width, height, |
+ framebuffer_); |
return; |
} |
- DoCopyTextureInternal(decoder, source_target, source_id, dest_id, xoffset, |
- yoffset, x, y, width, height, dest_width, dest_height, |
- source_width, source_height, flip_y, premultiply_alpha, |
- unpremultiply_alpha, kIdentityMatrix); |
+ DoCopyTextureInternal( |
+ decoder, source_target, source_id, dest_target, dest_id, xoffset, yoffset, |
+ x, y, width, height, dest_width, dest_height, source_width, source_height, |
+ flip_y, premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); |
} |
void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( |
const gles2::GLES2Decoder* decoder, |
GLenum source_target, |
GLuint source_id, |
+ GLenum dest_target, |
GLuint dest_id, |
+ GLenum dest_internal_format, |
+ GLenum dest_type, |
GLsizei width, |
GLsizei height, |
bool flip_y, |
bool premultiply_alpha, |
bool unpremultiply_alpha, |
+ bool dest_cube_complete, |
const GLfloat transform_matrix[16]) { |
GLsizei dest_width = width; |
GLsizei dest_height = height; |
- DoCopyTextureInternal(decoder, source_target, source_id, dest_id, 0, 0, 0, 0, |
- width, height, dest_width, dest_height, width, height, |
- flip_y, premultiply_alpha, unpremultiply_alpha, |
- transform_matrix); |
+ |
+ if (!dest_cube_complete) { |
+ // The |dest_id| texture cannot be bound to FBO. Create a staging |
+ // GL_TEXTURE_2D texture, and copy the source texture to the staging |
+ // texture, and copy the staging texture to the dest texture. |
+ glBindTexture(GL_TEXTURE_2D, staging_testure_); |
+ glTexImage2D(GL_TEXTURE_2D, 0, dest_internal_format, width, height, 0, |
+ dest_internal_format, dest_type, nullptr); |
+ DoCopyTextureInternal(decoder, source_target, source_id, GL_TEXTURE_2D, |
+ staging_testure_, 0, 0, 0, 0, width, height, width, |
+ height, width, height, flip_y, premultiply_alpha, |
+ unpremultiply_alpha, transform_matrix); |
+ DoCopyTexImage2D(decoder, GL_TEXTURE_2D, staging_testure_, dest_target, |
Ken Russell (switch to Gerrit)
2015/08/18 00:33:02
Similar comment about the staging_texture_ staying
dshwang
2015/08/18 14:42:01
Acknowledged.
|
+ dest_id, dest_internal_format, width, height, |
+ framebuffer_); |
+ return; |
+ } |
+ |
+ DoCopyTextureInternal(decoder, source_target, source_id, dest_target, dest_id, |
+ 0, 0, 0, 0, width, height, dest_width, dest_height, |
+ width, height, flip_y, premultiply_alpha, |
+ unpremultiply_alpha, transform_matrix); |
} |
void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( |
const gles2::GLES2Decoder* decoder, |
GLenum source_target, |
GLuint source_id, |
+ GLenum dest_target, |
GLuint dest_id, |
GLint xoffset, |
GLint yoffset, |
@@ -542,7 +595,7 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( |
else |
glUniform2f(info->half_size_handle, 0.5f, 0.5f); |
- if (BindFramebufferTexture2D(GL_TEXTURE_2D, dest_id, framebuffer_)) { |
+ if (BindFramebufferTexture2D(dest_target, dest_id, framebuffer_)) { |
#ifndef NDEBUG |
// glValidateProgram of MACOSX validates FBO unlike other platforms, so |
// glValidateProgram must be called after FBO binding. crbug.com/463439 |