Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc |
| index 846ac0d6a12b9be9218a3d26a2a866fc87c67292..45677d2b9e8e7b145f72e17b250feda21a3b44be 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc |
| @@ -7,6 +7,7 @@ |
| #include <algorithm> |
| #include "base/basictypes.h" |
| +#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| #include "gpu/command_buffer/service/gl_utils.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| @@ -200,15 +201,19 @@ void DeleteShader(GLuint shader) { |
| bool BindFramebufferTexture2D(GLenum target, |
| GLuint texture_id, |
| GLuint framebuffer) { |
| - DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB); |
| + GLenum binding_target = |
| + gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(target); |
| + DCHECK(binding_target == GL_TEXTURE_2D || |
| + binding_target == GL_TEXTURE_RECTANGLE_ARB || |
| + binding_target == GL_TEXTURE_CUBE_MAP); |
| glActiveTexture(GL_TEXTURE0); |
| - glBindTexture(target, texture_id); |
| + glBindTexture(binding_target, texture_id); |
| // NVidia drivers require texture settings to be a certain way |
| // or they won't report FRAMEBUFFER_COMPLETE. |
| - glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| - glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| - glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| - glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
| texture_id, 0); |
| @@ -226,6 +231,7 @@ bool BindFramebufferTexture2D(GLenum target, |
| void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, |
| GLenum source_target, |
| GLuint source_id, |
| + GLenum dest_target, |
| GLuint dest_id, |
| GLenum dest_internal_format, |
| GLsizei width, |
| @@ -234,12 +240,14 @@ void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, |
| DCHECK(source_target == GL_TEXTURE_2D || |
| source_target == GL_TEXTURE_RECTANGLE_ARB); |
| if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { |
| - glBindTexture(GL_TEXTURE_2D, dest_id); |
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| - glCopyTexImage2D(GL_TEXTURE_2D, 0 /* level */, dest_internal_format, |
| + GLenum binding_target = |
| + gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| + glBindTexture(binding_target, dest_id); |
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glCopyTexImage2D(dest_target, 0 /* level */, dest_internal_format, |
| 0 /* x */, 0 /* y */, width, height, 0 /* border */); |
| } |
| @@ -253,6 +261,7 @@ void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, |
| void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder, |
| GLenum source_target, |
| GLuint source_id, |
| + GLenum dest_target, |
| GLuint dest_id, |
| GLint xoffset, |
| GLint yoffset, |
| @@ -264,13 +273,15 @@ void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder, |
| DCHECK(source_target == GL_TEXTURE_2D || |
| source_target == GL_TEXTURE_RECTANGLE_ARB); |
| if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { |
| - glBindTexture(GL_TEXTURE_2D, dest_id); |
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| - glCopyTexSubImage2D(GL_TEXTURE_2D, 0 /* level */, xoffset, yoffset, |
| - source_x, source_y, source_width, source_height); |
| + GLenum binding_target = |
| + gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| + glBindTexture(binding_target, dest_id); |
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glCopyTexSubImage2D(dest_target, 0 /* level */, xoffset, yoffset, source_x, |
| + source_y, source_width, source_height); |
| } |
| decoder->RestoreTextureState(source_id); |
| @@ -317,6 +328,7 @@ void CopyTextureCHROMIUMResourceManager::Initialize( |
| GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, GL_STATIC_DRAW); |
| glGenFramebuffersEXT(1, &framebuffer_); |
| + glGenTextures(1, &staging_testure_); |
| decoder->RestoreBufferBindings(); |
| @@ -330,6 +342,9 @@ void CopyTextureCHROMIUMResourceManager::Destroy() { |
| glDeleteFramebuffersEXT(1, &framebuffer_); |
| framebuffer_ = 0; |
| + glDeleteTextures(1, &staging_testure_); |
| + staging_testure_ = 0; |
| + |
| std::for_each(vertex_shaders_.begin(), vertex_shaders_.end(), DeleteShader); |
| std::for_each( |
| fragment_shaders_.begin(), fragment_shaders_.end(), DeleteShader); |
| @@ -349,13 +364,16 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
| GLenum source_target, |
| GLuint source_id, |
| GLenum source_internal_format, |
| + GLenum dest_target, |
| GLuint dest_id, |
| GLenum dest_internal_format, |
| + GLenum dest_type, |
| GLsizei width, |
| GLsizei height, |
| bool flip_y, |
| bool premultiply_alpha, |
| - bool unpremultiply_alpha) { |
| + bool unpremultiply_alpha, |
| + bool dest_cube_complete) { |
| bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
| // GL_INVALID_OPERATION is generated if the currently bound framebuffer's |
| // format does not contain a superset of the components required by the base |
| @@ -369,21 +387,16 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
| // so restrict this to GL_TEXTURE_2D. |
| if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && |
| source_format_contain_superset_of_dest_format) { |
| - DoCopyTexImage2D(decoder, |
| - source_target, |
| - source_id, |
| - dest_id, |
| - dest_internal_format, |
| - width, |
| - height, |
| - framebuffer_); |
| + DoCopyTexImage2D(decoder, source_target, source_id, dest_target, dest_id, |
| + dest_internal_format, width, height, framebuffer_); |
| return; |
| } |
| // Use kIdentityMatrix if no transform passed in. |
| - DoCopyTextureWithTransform(decoder, source_target, source_id, dest_id, width, |
| - height, flip_y, premultiply_alpha, |
| - unpremultiply_alpha, kIdentityMatrix); |
| + DoCopyTextureWithTransform( |
| + decoder, source_target, source_id, dest_target, dest_id, |
| + dest_internal_format, dest_type, width, height, flip_y, premultiply_alpha, |
| + unpremultiply_alpha, dest_cube_complete, kIdentityMatrix); |
| } |
| void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
| @@ -391,8 +404,10 @@ void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
| GLenum source_target, |
| GLuint source_id, |
| GLenum source_internal_format, |
| + GLenum dest_target, |
| GLuint dest_id, |
| GLenum dest_internal_format, |
| + GLenum dest_type, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| @@ -405,7 +420,8 @@ void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
| GLsizei source_height, |
| bool flip_y, |
| bool premultiply_alpha, |
| - bool unpremultiply_alpha) { |
| + bool unpremultiply_alpha, |
| + bool dest_cube_complete) { |
| bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
| // GL_INVALID_OPERATION is generated if the currently bound framebuffer's |
| // format does not contain a superset of the components required by the base |
| @@ -419,40 +435,77 @@ void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
| // so restrict this to GL_TEXTURE_2D. |
| if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && |
| source_format_contain_superset_of_dest_format) { |
| - DoCopyTexSubImage2D(decoder, source_target, source_id, dest_id, xoffset, |
| - yoffset, x, y, width, height, framebuffer_); |
| + DoCopyTexSubImage2D(decoder, source_target, source_id, dest_target, dest_id, |
| + xoffset, yoffset, x, y, width, height, framebuffer_); |
| + return; |
| + } |
| + |
| + if (!dest_cube_complete) { |
| + glBindTexture(GL_TEXTURE_2D, staging_testure_); |
| + glTexImage2D(GL_TEXTURE_2D, 0, dest_internal_format, width, height, 0, |
| + dest_internal_format, dest_type, nullptr); |
| + DoCopyTextureInternal( |
| + decoder, source_target, source_id, GL_TEXTURE_2D, staging_testure_, 0, |
| + 0, x, y, width, height, width, height, source_width, source_height, |
| + flip_y, premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); |
| + DoCopyTexSubImage2D(decoder, GL_TEXTURE_2D, staging_testure_, dest_target, |
|
Ken Russell (switch to Gerrit)
2015/08/18 00:33:02
The staging_texture_ will stick around after this,
dshwang
2015/08/18 14:42:01
Acknowledged.
|
| + dest_id, xoffset, yoffset, 0, 0, width, height, |
| + framebuffer_); |
| return; |
| } |
| - DoCopyTextureInternal(decoder, source_target, source_id, dest_id, xoffset, |
| - yoffset, x, y, width, height, dest_width, dest_height, |
| - source_width, source_height, flip_y, premultiply_alpha, |
| - unpremultiply_alpha, kIdentityMatrix); |
| + DoCopyTextureInternal( |
| + decoder, source_target, source_id, dest_target, dest_id, xoffset, yoffset, |
| + x, y, width, height, dest_width, dest_height, source_width, source_height, |
| + flip_y, premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); |
| } |
| void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( |
| const gles2::GLES2Decoder* decoder, |
| GLenum source_target, |
| GLuint source_id, |
| + GLenum dest_target, |
| GLuint dest_id, |
| + GLenum dest_internal_format, |
| + GLenum dest_type, |
| GLsizei width, |
| GLsizei height, |
| bool flip_y, |
| bool premultiply_alpha, |
| bool unpremultiply_alpha, |
| + bool dest_cube_complete, |
| const GLfloat transform_matrix[16]) { |
| GLsizei dest_width = width; |
| GLsizei dest_height = height; |
| - DoCopyTextureInternal(decoder, source_target, source_id, dest_id, 0, 0, 0, 0, |
| - width, height, dest_width, dest_height, width, height, |
| - flip_y, premultiply_alpha, unpremultiply_alpha, |
| - transform_matrix); |
| + |
| + if (!dest_cube_complete) { |
| + // The |dest_id| texture cannot be bound to FBO. Create a staging |
| + // GL_TEXTURE_2D texture, and copy the source texture to the staging |
| + // texture, and copy the staging texture to the dest texture. |
| + glBindTexture(GL_TEXTURE_2D, staging_testure_); |
| + glTexImage2D(GL_TEXTURE_2D, 0, dest_internal_format, width, height, 0, |
| + dest_internal_format, dest_type, nullptr); |
| + DoCopyTextureInternal(decoder, source_target, source_id, GL_TEXTURE_2D, |
| + staging_testure_, 0, 0, 0, 0, width, height, width, |
| + height, width, height, flip_y, premultiply_alpha, |
| + unpremultiply_alpha, transform_matrix); |
| + DoCopyTexImage2D(decoder, GL_TEXTURE_2D, staging_testure_, dest_target, |
|
Ken Russell (switch to Gerrit)
2015/08/18 00:33:02
Similar comment about the staging_texture_ staying
dshwang
2015/08/18 14:42:01
Acknowledged.
|
| + dest_id, dest_internal_format, width, height, |
| + framebuffer_); |
| + return; |
| + } |
| + |
| + DoCopyTextureInternal(decoder, source_target, source_id, dest_target, dest_id, |
| + 0, 0, 0, 0, width, height, dest_width, dest_height, |
| + width, height, flip_y, premultiply_alpha, |
| + unpremultiply_alpha, transform_matrix); |
| } |
| void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( |
| const gles2::GLES2Decoder* decoder, |
| GLenum source_target, |
| GLuint source_id, |
| + GLenum dest_target, |
| GLuint dest_id, |
| GLint xoffset, |
| GLint yoffset, |
| @@ -542,7 +595,7 @@ void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( |
| else |
| glUniform2f(info->half_size_handle, 0.5f, 0.5f); |
| - if (BindFramebufferTexture2D(GL_TEXTURE_2D, dest_id, framebuffer_)) { |
| + if (BindFramebufferTexture2D(dest_target, dest_id, framebuffer_)) { |
| #ifndef NDEBUG |
| // glValidateProgram of MACOSX validates FBO unlike other platforms, so |
| // glValidateProgram must be called after FBO binding. crbug.com/463439 |