| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
| 6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
| 7 #endif | 7 #endif |
| 8 | 8 |
| 9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
| 10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
| 11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
| 12 | 12 |
| 13 #include "base/command_line.h" |
| 14 #include "base/strings/string_number_conversions.h" |
| 13 #include "gpu/command_buffer/tests/gl_manager.h" | 15 #include "gpu/command_buffer/tests/gl_manager.h" |
| 14 #include "gpu/command_buffer/tests/gl_test_utils.h" | 16 #include "gpu/command_buffer/tests/gl_test_utils.h" |
| 17 #include "gpu/config/gpu_switches.h" |
| 15 #include "testing/gmock/include/gmock/gmock.h" | 18 #include "testing/gmock/include/gmock/gmock.h" |
| 16 #include "testing/gtest/include/gtest/gtest.h" | 19 #include "testing/gtest/include/gtest/gtest.h" |
| 17 | 20 |
| 18 namespace gpu { | 21 namespace gpu { |
| 19 | 22 |
| 20 namespace { | 23 namespace { |
| 21 enum CopyType { TexImage, TexSubImage }; | 24 enum CopyType { TexImage, TexSubImage }; |
| 22 const CopyType kCopyTypes[] = { | 25 const CopyType kCopyTypes[] = { |
| 23 TexImage, | 26 TexImage, |
| 24 TexSubImage, | 27 TexSubImage, |
| 25 }; | 28 }; |
| 26 } | 29 |
| 30 const GLenum kDestinationFaces[] = { |
| 31 GL_TEXTURE_2D, |
| 32 GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| 33 #if !defined(OS_ANDROID) |
| 34 // linux_android_rel_ng crashs on glReadPixels() |
| 35 // TODO(dshwang): exclude them for only Nvidia. crbug.com/527126 |
| 36 // TODO(dshwang): handle Nvidia. crbug.com/528145 |
| 37 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| 38 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 39 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| 40 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| 41 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
| 42 #endif |
| 43 }; |
| 44 } // namespace |
| 27 | 45 |
| 28 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | 46 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
| 29 class GLCopyTextureCHROMIUMTest | 47 class GLCopyTextureCHROMIUMTest |
| 30 : public testing::Test, | 48 : public testing::TestWithParam<::testing::tuple<CopyType, GLenum>> { |
| 31 public ::testing::WithParamInterface<CopyType> { | |
| 32 protected: | 49 protected: |
| 33 void SetUp() override { | 50 void SetUp() override { |
| 34 gl_.Initialize(GLManager::Options()); | 51 base::CommandLine command_line(base::CommandLine::NO_PROGRAM); |
| 52 // ANGLE and Nvidia fails without this workaround. crbug.com/518889 |
| 53 command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, |
| 54 base::IntToString(gpu::FORCE_CUBE_COMPLETE)); |
| 55 gl_.InitializeWithCommandLine(GLManager::Options(), &command_line); |
| 56 DCHECK(gl_.workarounds().force_cube_complete); |
| 35 | 57 |
| 58 // textures_[0] is source texture and textures_[1] is destination texture. |
| 36 glGenTextures(2, textures_); | 59 glGenTextures(2, textures_); |
| 37 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 60 |
| 61 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 62 GLenum binding_target = |
| 63 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 64 |
| 65 glBindTexture(binding_target, textures_[1]); |
| 38 | 66 |
| 39 // Some drivers (NVidia/SGX) require texture settings to be a certain way or | 67 // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
| 40 // they won't report FRAMEBUFFER_COMPLETE. | 68 // they won't report FRAMEBUFFER_COMPLETE. |
| 41 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 69 glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 42 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 70 glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 71 glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 72 glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 45 | 73 |
| 46 glGenFramebuffers(1, &framebuffer_id_); | 74 glGenFramebuffers(1, &framebuffer_id_); |
| 47 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 75 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| 48 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 76 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
| 49 textures_[1], 0); | 77 textures_[1], 0); |
| 78 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 50 } | 79 } |
| 51 | 80 |
| 52 void TearDown() override { | 81 void TearDown() override { |
| 53 glDeleteTextures(2, textures_); | 82 glDeleteTextures(2, textures_); |
| 54 glDeleteFramebuffers(1, &framebuffer_id_); | 83 glDeleteFramebuffers(1, &framebuffer_id_); |
| 55 gl_.Destroy(); | 84 gl_.Destroy(); |
| 56 } | 85 } |
| 57 | 86 |
| 87 // Some drivers(Nvidia) require cube complete to do glReadPixels from the FBO. |
| 88 // TODO(dshwang): handle Nvidia. crbug.com/528145 |
| 89 void MakeCubeComplete(GLenum target, |
| 90 GLint internalformat, |
| 91 GLenum type, |
| 92 GLsizei width, |
| 93 GLsizei height) { |
| 94 // Make the textures cube complete to bind it to FBO |
| 95 GLenum binding_target = |
| 96 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(target); |
| 97 if (binding_target == GL_TEXTURE_CUBE_MAP) { |
| 98 glBindTexture(binding_target, textures_[1]); |
| 99 for (unsigned i = 0; i < 6; i++) { |
| 100 if (target == GL_TEXTURE_CUBE_MAP_POSITIVE_X + i) |
| 101 continue; |
| 102 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalformat, |
| 103 width, height, 0, internalformat, type, nullptr); |
| 104 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 105 } |
| 106 } |
| 107 } |
| 108 |
| 58 GLManager gl_; | 109 GLManager gl_; |
| 59 GLuint textures_[2]; | 110 GLuint textures_[2]; |
| 60 GLuint framebuffer_id_; | 111 GLuint framebuffer_id_; |
| 61 }; | 112 }; |
| 62 | 113 |
| 63 INSTANTIATE_TEST_CASE_P(CopyType, | 114 INSTANTIATE_TEST_CASE_P( |
| 64 GLCopyTextureCHROMIUMTest, | 115 GLCopyTextureCHROMIUMTests, |
| 65 ::testing::ValuesIn(kCopyTypes)); | 116 GLCopyTextureCHROMIUMTest, |
| 117 ::testing::Combine(::testing::ValuesIn(kCopyTypes), |
| 118 ::testing::ValuesIn(kDestinationFaces))); |
| 66 | 119 |
| 67 // Test to ensure that the basic functionality of the extension works. | 120 // Test to ensure that the basic functionality of the extension works. |
| 68 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { | 121 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
| 69 CopyType copy_type = GetParam(); | 122 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 123 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 124 GLenum binding_target = |
| 125 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 70 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 126 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| 71 | 127 |
| 72 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 128 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 73 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 129 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 74 pixels); | 130 pixels); |
| 75 | 131 |
| 76 if (copy_type == TexImage) { | 132 if (copy_type == TexImage) { |
| 77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 133 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
| 78 GL_UNSIGNED_BYTE, false, false, false); | 134 GL_UNSIGNED_BYTE, false, false, false); |
| 79 } else { | 135 } else { |
| 80 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 136 glBindTexture(binding_target, textures_[1]); |
| 81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 137 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 82 nullptr); | 138 nullptr); |
| 83 | 139 |
| 84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 140 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
| 85 0, 1, 1, false, false, false); | 141 0, 1, 1, false, false, false); |
| 86 } | 142 } |
| 87 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 143 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 88 | 144 |
| 145 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 1, 1); |
| 146 |
| 89 // Check the FB is still bound. | 147 // Check the FB is still bound. |
| 90 GLint value = 0; | 148 GLint value = 0; |
| 91 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 149 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 92 GLuint fb_id = value; | 150 GLuint fb_id = value; |
| 93 EXPECT_EQ(framebuffer_id_, fb_id); | 151 EXPECT_EQ(framebuffer_id_, fb_id); |
| 94 | 152 |
| 95 // Check that FB is complete. | 153 // Check that FB is complete. |
| 96 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 154 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 97 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 155 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 98 | 156 |
| 99 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 157 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| 100 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 158 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 101 } | 159 } |
| 102 | 160 |
| 103 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { | 161 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
| 104 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { | 162 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
| 105 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; | 163 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
| 106 return; | 164 return; |
| 107 } | 165 } |
| 108 CopyType copy_type = GetParam(); | 166 |
| 167 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 168 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 169 GLenum binding_target = |
| 170 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 109 | 171 |
| 110 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; | 172 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| 111 | 173 |
| 112 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 174 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 113 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | 175 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
| 114 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, | 176 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 115 pixels); | 177 pixels); |
| 116 | 178 |
| 117 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 179 glBindTexture(binding_target, textures_[1]); |
| 118 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | 180 glTexStorage2DEXT(binding_target, 1, GL_RGBA8_OES, 1, 1); |
| 119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
| 120 textures_[1], 0); | 182 textures_[1], 0); |
| 121 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 183 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 122 | 184 |
| 123 if (copy_type == TexImage) { | 185 if (copy_type == TexImage) { |
| 124 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 186 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
| 125 GL_UNSIGNED_BYTE, false, false, false); | 187 GL_UNSIGNED_BYTE, false, false, false); |
| 126 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); | 188 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); |
| 127 } else { | 189 } else { |
| 128 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 190 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
| 129 0, 1, 1, false, false, false); | 191 0, 1, 1, false, false, false); |
| 130 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 192 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 131 | 193 |
| 194 // Similar quirk to MakeCubeComplete() for immutable texture. |
| 195 if (binding_target == GL_TEXTURE_CUBE_MAP) { |
| 196 for (unsigned i = 0; i < 6; i++) { |
| 197 if (dest_target == GL_TEXTURE_CUBE_MAP_POSITIVE_X + i) |
| 198 continue; |
| 199 glCopySubTextureCHROMIUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, |
| 200 textures_[0], textures_[1], 0, 0, 0, 0, 1, 1, |
| 201 false, false, false); |
| 202 } |
| 203 } |
| 204 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 205 |
| 132 // Check the FB is still bound. | 206 // Check the FB is still bound. |
| 133 GLint value = 0; | 207 GLint value = 0; |
| 134 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 208 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 135 GLuint fb_id = value; | 209 GLuint fb_id = value; |
| 136 EXPECT_EQ(framebuffer_id_, fb_id); | 210 EXPECT_EQ(framebuffer_id_, fb_id); |
| 137 | 211 |
| 138 // Check that FB is complete. | 212 // Check that FB is complete. |
| 139 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 213 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 140 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 214 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 141 | 215 |
| 142 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 216 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| 143 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 217 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 144 } | 218 } |
| 145 } | 219 } |
| 146 | 220 |
| 147 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { | 221 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { |
| 148 CopyType copy_type = GetParam(); | 222 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 223 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 224 GLenum binding_target = |
| 225 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 226 |
| 149 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, | 227 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, |
| 150 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; | 228 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; |
| 151 GLint dest_formats[] = {GL_RGB, GL_RGBA}; | 229 GLint dest_formats[] = {GL_RGB, GL_RGBA}; |
| 152 | 230 |
| 153 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { | 231 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { |
| 154 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); | 232 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); |
| 155 dest_index++) { | 233 dest_index++) { |
| 156 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 234 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 157 glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, | 235 glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, |
| 158 src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); | 236 src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); |
| 159 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 237 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 160 | 238 |
| 161 if (copy_type == TexImage) { | 239 if (copy_type == TexImage) { |
| 162 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 240 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], |
| 163 dest_formats[dest_index], GL_UNSIGNED_BYTE, | 241 dest_formats[dest_index], GL_UNSIGNED_BYTE, false, |
| 164 false, false, false); | 242 false, false); |
| 165 } else { | 243 } else { |
| 166 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 244 glBindTexture(binding_target, textures_[1]); |
| 167 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, | 245 glTexImage2D(dest_target, 0, dest_formats[dest_index], 1, 1, 0, |
| 168 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); | 246 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); |
| 169 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 247 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 170 | 248 |
| 171 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 249 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, |
| 172 0, 0, 0, 1, 1, false, false, false); | 250 0, 0, 1, 1, false, false, false); |
| 173 } | 251 } |
| 174 | 252 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) |
| 175 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index | 253 << "src_index:" << src_index << " dest_index:" << dest_index; |
| 176 << " dest_index:" << dest_index; | |
| 177 } | 254 } |
| 178 } | 255 } |
| 179 } | 256 } |
| 180 | 257 |
| 181 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 258 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
| 182 CopyType copy_type = GetParam(); | 259 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 260 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 261 GLenum binding_target = |
| 262 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 183 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 263 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 184 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 264 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 185 nullptr); | 265 nullptr); |
| 186 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 266 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 187 | 267 |
| 188 // Check unsupported format reports error. | 268 // Check unsupported format reports error. |
| 189 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 269 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
| 190 GL_LUMINANCE_ALPHA}; | 270 GL_LUMINANCE_ALPHA}; |
| 191 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 271 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
| 192 dest_index++) { | 272 dest_index++) { |
| 193 if (copy_type == TexImage) { | 273 if (copy_type == TexImage) { |
| 194 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 274 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], |
| 195 unsupported_dest_formats[dest_index], | 275 unsupported_dest_formats[dest_index], |
| 196 GL_UNSIGNED_BYTE, false, false, false); | 276 GL_UNSIGNED_BYTE, false, false, false); |
| 197 } else { | 277 } else { |
| 198 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 278 glBindTexture(binding_target, textures_[1]); |
| 199 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, | 279 glTexImage2D(dest_target, 0, unsupported_dest_formats[dest_index], 1, 1, |
| 200 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, | 280 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
| 201 nullptr); | 281 nullptr); |
| 202 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | 282 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
| 203 0, 0, 1, 1, false, false, false); | 283 0, 1, 1, false, false, false); |
| 204 } | 284 } |
| 205 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 285 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
| 206 << "dest_index:" << dest_index; | 286 << "dest_index:" << dest_index; |
| 207 } | 287 } |
| 208 } | 288 } |
| 209 | 289 |
| 210 // Test to ensure that the destination texture is redefined if the properties | 290 // Test to ensure that the destination texture is redefined if the properties |
| 211 // are different. | 291 // are different. |
| 212 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { | 292 TEST_P(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
| 293 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 294 GLenum binding_target = |
| 295 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 213 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, | 296 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
| 214 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; | 297 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; |
| 215 | 298 |
| 216 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 299 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 217 glTexImage2D( | 300 glTexImage2D( |
| 218 GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 301 GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 219 | 302 |
| 220 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 303 glBindTexture(binding_target, textures_[1]); |
| 221 glTexImage2D(GL_TEXTURE_2D, | 304 glTexImage2D(dest_target, 0, GL_BGRA_EXT, 1, 1, 0, GL_BGRA_EXT, |
| 222 0, | 305 GL_UNSIGNED_BYTE, pixels); |
| 223 GL_BGRA_EXT, | |
| 224 1, | |
| 225 1, | |
| 226 0, | |
| 227 GL_BGRA_EXT, | |
| 228 GL_UNSIGNED_BYTE, | |
| 229 pixels); | |
| 230 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 306 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 231 | 307 |
| 232 // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". | 308 // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". |
| 233 glTexSubImage2D( | 309 glTexSubImage2D(dest_target, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 234 GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 310 pixels); |
| 235 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); | 311 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); |
| 236 // GL_INVALID_VALUE due to bad dimensions. | 312 // GL_INVALID_VALUE due to bad dimensions. |
| 237 glTexSubImage2D( | 313 glTexSubImage2D(dest_target, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, |
| 238 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); | 314 pixels); |
| 239 EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); | 315 EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| 240 | 316 |
| 241 // If the dest texture has different properties, glCopyTextureCHROMIUM() | 317 // If the dest texture has different properties, glCopyTextureCHROMIUM() |
| 242 // redefines them. | 318 // redefines them. |
| 243 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 319 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
| 244 GL_UNSIGNED_BYTE, false, false, false); | 320 GL_UNSIGNED_BYTE, false, false, false); |
| 245 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 321 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 246 | 322 |
| 247 // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 | 323 // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 |
| 248 // dimension and GL_RGBA format. | 324 // dimension and GL_RGBA format. |
| 249 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 325 glBindTexture(binding_target, textures_[1]); |
| 250 glTexSubImage2D( | 326 glTexSubImage2D(dest_target, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 251 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 327 pixels); |
| 252 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 328 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 253 | 329 |
| 330 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 2, 2); |
| 331 |
| 254 // Check the FB is still bound. | 332 // Check the FB is still bound. |
| 255 GLint value = 0; | 333 GLint value = 0; |
| 256 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 334 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 257 GLuint fb_id = value; | 335 GLuint fb_id = value; |
| 258 EXPECT_EQ(framebuffer_id_, fb_id); | 336 EXPECT_EQ(framebuffer_id_, fb_id); |
| 259 | 337 |
| 260 // Check that FB is complete. | 338 // Check that FB is complete. |
| 261 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 339 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 262 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 340 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 263 | 341 |
| 342 #if defined(OS_MACOSX) || defined(OS_WIN) |
| 343 // Despite of "MakeCubeComplete()" quirk, glReadPixels still fails on |
| 344 // mac_chromium_rel_ng and win_chromium_rel_ng. |
| 345 // TODO(dshwang): exclude it for only Nvidia. crbug.com/527126 |
| 346 GLsizei size = 2 * 2 * 4; |
| 347 scoped_ptr<uint8[]> read_pixels(new uint8[size]); |
| 348 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, read_pixels.get()); |
| 349 #else |
| 264 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); | 350 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); |
| 351 #endif |
| 265 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 352 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 266 } | 353 } |
| 267 | 354 |
| 268 namespace { | 355 namespace { |
| 269 | 356 |
| 270 void glEnableDisable(GLint param, GLboolean value) { | 357 void glEnableDisable(GLint param, GLboolean value) { |
| 271 if (value) | 358 if (value) |
| 272 glEnable(param); | 359 glEnable(param); |
| 273 else | 360 else |
| 274 glDisable(param); | 361 glDisable(param); |
| 275 } | 362 } |
| 276 | 363 |
| 277 } // unnamed namespace | 364 } // unnamed namespace |
| 278 | 365 |
| 279 // Validate that some basic GL state is not touched upon execution of | 366 // Validate that some basic GL state is not touched upon execution of |
| 280 // the extension. | 367 // the extension. |
| 281 TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { | 368 TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { |
| 282 CopyType copy_type = GetParam(); | 369 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 370 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 371 GLenum binding_target = |
| 372 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 283 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 373 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| 284 | 374 |
| 285 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 375 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 286 | 376 |
| 287 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 377 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 378 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 289 pixels); | 379 pixels); |
| 290 | 380 |
| 291 if (copy_type == TexSubImage) { | 381 if (copy_type == TexSubImage) { |
| 292 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 382 glBindTexture(binding_target, textures_[1]); |
| 293 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 383 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 294 nullptr); | 384 nullptr); |
| 295 } | 385 } |
| 296 | 386 |
| 297 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; | 387 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; |
| 298 for (int x = 0; x < 2; ++x) { | 388 for (int x = 0; x < 2; ++x) { |
| 299 GLboolean setting = reference_settings[x]; | 389 GLboolean setting = reference_settings[x]; |
| 300 glEnableDisable(GL_DEPTH_TEST, setting); | 390 glEnableDisable(GL_DEPTH_TEST, setting); |
| 301 glEnableDisable(GL_SCISSOR_TEST, setting); | 391 glEnableDisable(GL_SCISSOR_TEST, setting); |
| 302 glEnableDisable(GL_STENCIL_TEST, setting); | 392 glEnableDisable(GL_STENCIL_TEST, setting); |
| 303 glEnableDisable(GL_CULL_FACE, setting); | 393 glEnableDisable(GL_CULL_FACE, setting); |
| 304 glEnableDisable(GL_BLEND, setting); | 394 glEnableDisable(GL_BLEND, setting); |
| 305 glColorMask(setting, setting, setting, setting); | 395 glColorMask(setting, setting, setting, setting); |
| 306 glDepthMask(setting); | 396 glDepthMask(setting); |
| 307 | 397 |
| 308 glActiveTexture(GL_TEXTURE1 + x); | 398 glActiveTexture(GL_TEXTURE1 + x); |
| 309 | 399 |
| 310 if (copy_type == TexImage) { | 400 if (copy_type == TexImage) { |
| 311 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 401 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
| 312 GL_UNSIGNED_BYTE, false, false, false); | 402 GL_UNSIGNED_BYTE, false, false, false); |
| 313 } else { | 403 } else { |
| 314 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | 404 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
| 315 0, 0, 1, 1, false, false, false); | 405 0, 1, 1, false, false, false); |
| 316 } | 406 } |
| 317 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 407 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 318 | 408 |
| 319 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | 409 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
| 320 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | 410 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
| 321 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | 411 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
| 322 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | 412 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
| 323 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | 413 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
| 324 | 414 |
| 325 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 415 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
| (...skipping 11 matching lines...) Expand all Loading... |
| 337 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 427 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| 338 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); | 428 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
| 339 } | 429 } |
| 340 | 430 |
| 341 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 431 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 342 }; | 432 }; |
| 343 | 433 |
| 344 // Verify that invocation of the extension does not modify the bound | 434 // Verify that invocation of the extension does not modify the bound |
| 345 // texture state. | 435 // texture state. |
| 346 TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { | 436 TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { |
| 347 CopyType copy_type = GetParam(); | 437 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 438 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 439 GLenum binding_target = |
| 440 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 441 GLenum get_binding_target = binding_target == GL_TEXTURE_2D |
| 442 ? GL_TEXTURE_BINDING_2D |
| 443 : GL_TEXTURE_BINDING_CUBE_MAP; |
| 348 // Setup the texture used for the extension invocation. | 444 // Setup the texture used for the extension invocation. |
| 349 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 445 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| 350 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 446 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 351 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 447 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 352 pixels); | 448 pixels); |
| 353 | 449 |
| 354 if (copy_type == TexSubImage) { | 450 if (copy_type == TexSubImage) { |
| 355 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 451 glBindTexture(binding_target, textures_[1]); |
| 356 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 452 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 357 nullptr); | 453 nullptr); |
| 358 } | 454 } |
| 359 | 455 |
| 360 GLuint texture_ids[2]; | 456 GLuint texture_ids[2]; |
| 361 glGenTextures(2, texture_ids); | 457 glGenTextures(2, texture_ids); |
| 362 | 458 |
| 363 glActiveTexture(GL_TEXTURE0); | 459 glActiveTexture(GL_TEXTURE0); |
| 364 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | 460 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
| 365 | 461 |
| 366 glActiveTexture(GL_TEXTURE1); | 462 glActiveTexture(GL_TEXTURE1); |
| 367 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | 463 glBindTexture(binding_target, texture_ids[1]); |
| 368 | 464 |
| 369 if (copy_type == TexImage) { | 465 if (copy_type == TexImage) { |
| 370 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 466 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
| 371 GL_UNSIGNED_BYTE, false, false, false); | 467 GL_UNSIGNED_BYTE, false, false, false); |
| 372 } else { | 468 } else { |
| 373 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 469 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
| 374 0, 1, 1, false, false, false); | 470 0, 1, 1, false, false, false); |
| 375 } | 471 } |
| 376 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 472 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 377 | 473 |
| 378 GLint active_texture = 0; | 474 GLint active_texture = 0; |
| 379 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 475 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| 380 EXPECT_EQ(GL_TEXTURE1, active_texture); | 476 EXPECT_EQ(GL_TEXTURE1, active_texture); |
| 381 | 477 |
| 382 GLint bound_texture = 0; | 478 GLint bound_texture = 0; |
| 383 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 479 glGetIntegerv(get_binding_target, &bound_texture); |
| 384 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | 480 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
| 385 glBindTexture(GL_TEXTURE_2D, 0); | 481 glBindTexture(binding_target, 0); |
| 386 | 482 |
| 387 bound_texture = 0; | 483 bound_texture = 0; |
| 388 glActiveTexture(GL_TEXTURE0); | 484 glActiveTexture(GL_TEXTURE0); |
| 389 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 485 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
| 390 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); | 486 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
| 391 glBindTexture(GL_TEXTURE_2D, 0); | 487 glBindTexture(GL_TEXTURE_2D, 0); |
| 392 | 488 |
| 393 glDeleteTextures(2, texture_ids); | 489 glDeleteTextures(2, texture_ids); |
| 394 | 490 |
| 395 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 491 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 396 } | 492 } |
| 397 | 493 |
| 398 // Verify that invocation of the extension does not perturb the currently | 494 // Verify that invocation of the extension does not perturb the currently |
| 399 // bound FBO state. | 495 // bound FBO state. |
| 400 TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { | 496 TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { |
| 401 CopyType copy_type = GetParam(); | 497 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 498 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 499 GLenum binding_target = |
| 500 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 402 // Setup the texture used for the extension invocation. | 501 // Setup the texture used for the extension invocation. |
| 403 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 502 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| 404 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 503 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 405 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 504 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 406 pixels); | 505 pixels); |
| 407 | 506 |
| 408 if (copy_type == TexSubImage) { | 507 if (copy_type == TexSubImage) { |
| 409 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 508 glBindTexture(binding_target, textures_[1]); |
| 410 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 509 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 411 nullptr); | 510 nullptr); |
| 412 } | 511 } |
| 413 | 512 |
| 414 GLuint texture_id; | 513 GLuint texture_id; |
| 415 glGenTextures(1, &texture_id); | 514 glGenTextures(1, &texture_id); |
| 416 glBindTexture(GL_TEXTURE_2D, texture_id); | 515 glBindTexture(GL_TEXTURE_2D, texture_id); |
| 417 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 516 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 418 0); | 517 0); |
| 419 | 518 |
| 420 GLuint renderbuffer_id; | 519 GLuint renderbuffer_id; |
| (...skipping 11 matching lines...) Expand all Loading... |
| 432 EXPECT_TRUE( | 531 EXPECT_TRUE( |
| 433 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 532 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 434 | 533 |
| 435 // Test that we can write to the bound framebuffer | 534 // Test that we can write to the bound framebuffer |
| 436 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; | 535 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; |
| 437 glClearColor(1.0, 1.0, 0, 1.0); | 536 glClearColor(1.0, 1.0, 0, 1.0); |
| 438 glClear(GL_COLOR_BUFFER_BIT); | 537 glClear(GL_COLOR_BUFFER_BIT); |
| 439 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 538 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
| 440 | 539 |
| 441 if (copy_type == TexImage) { | 540 if (copy_type == TexImage) { |
| 442 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 541 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
| 443 GL_UNSIGNED_BYTE, false, false, false); | 542 GL_UNSIGNED_BYTE, false, false, false); |
| 444 } else { | 543 } else { |
| 445 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 544 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
| 446 0, 1, 1, false, false, false); | 545 0, 1, 1, false, false, false); |
| 447 } | 546 } |
| 448 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 547 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 449 | 548 |
| 549 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 1, 1); |
| 550 |
| 450 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); | 551 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
| 451 | 552 |
| 452 // Ensure that reading from the framebuffer produces correct pixels. | 553 // Ensure that reading from the framebuffer produces correct pixels. |
| 453 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 554 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
| 454 | 555 |
| 455 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; | 556 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; |
| 456 glClearColor(1.0, 0, 1.0, 1.0); | 557 glClearColor(1.0, 0, 1.0, 1.0); |
| 457 glClear(GL_COLOR_BUFFER_BIT); | 558 glClear(GL_COLOR_BUFFER_BIT); |
| 458 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color2); | 559 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color2); |
| 459 | 560 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 486 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); | 587 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); |
| 487 | 588 |
| 488 glDeleteRenderbuffers(1, &renderbuffer_id); | 589 glDeleteRenderbuffers(1, &renderbuffer_id); |
| 489 glDeleteTextures(1, &texture_id); | 590 glDeleteTextures(1, &texture_id); |
| 490 glDeleteFramebuffers(1, &framebuffer_id); | 591 glDeleteFramebuffers(1, &framebuffer_id); |
| 491 | 592 |
| 492 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 593 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 493 } | 594 } |
| 494 | 595 |
| 495 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { | 596 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
| 496 CopyType copy_type = GetParam(); | 597 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 598 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 599 GLenum binding_target = |
| 600 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 497 // unbind the one created in setup. | 601 // unbind the one created in setup. |
| 498 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 602 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 499 glBindTexture(GL_TEXTURE_2D, 0); | 603 glBindTexture(GL_TEXTURE_2D, 0); |
| 500 | 604 |
| 501 GLManager gl2; | 605 GLManager gl2; |
| 502 GLManager::Options options; | 606 GLManager::Options options; |
| 503 options.size = gfx::Size(16, 16); | 607 options.size = gfx::Size(16, 16); |
| 504 options.share_group_manager = &gl_; | 608 options.share_group_manager = &gl_; |
| 505 gl2.Initialize(options); | 609 gl2.Initialize(options); |
| 506 gl_.MakeCurrent(); | 610 gl_.MakeCurrent(); |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 541 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 645 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
| 542 glDrawArrays(GL_TRIANGLES, 0, 6); | 646 glDrawArrays(GL_TRIANGLES, 0, 6); |
| 543 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 647 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
| 544 | 648 |
| 545 // Call copyTextureCHROMIUM | 649 // Call copyTextureCHROMIUM |
| 546 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 650 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| 547 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 651 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 548 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 652 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 549 pixels); | 653 pixels); |
| 550 if (copy_type == TexImage) { | 654 if (copy_type == TexImage) { |
| 551 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 655 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
| 552 GL_UNSIGNED_BYTE, false, false, false); | 656 GL_UNSIGNED_BYTE, false, false, false); |
| 553 } else { | 657 } else { |
| 554 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 658 glBindTexture(binding_target, textures_[1]); |
| 555 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 659 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 556 nullptr); | 660 nullptr); |
| 557 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 661 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
| 558 0, 1, 1, false, false, false); | 662 0, 1, 1, false, false, false); |
| 559 } | 663 } |
| 560 | 664 |
| 665 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 1, 1); |
| 666 |
| 561 // test using program after | 667 // test using program after |
| 562 glClear(GL_COLOR_BUFFER_BIT); | 668 glClear(GL_COLOR_BUFFER_BIT); |
| 563 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 669 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
| 564 glDrawArrays(GL_TRIANGLES, 0, 6); | 670 glDrawArrays(GL_TRIANGLES, 0, 6); |
| 565 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 671 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
| 566 | 672 |
| 567 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 673 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 568 | 674 |
| 569 gl2.MakeCurrent(); | 675 gl2.MakeCurrent(); |
| 570 gl2.Destroy(); | 676 gl2.Destroy(); |
| 571 gl_.MakeCurrent(); | 677 gl_.MakeCurrent(); |
| 572 } | 678 } |
| 573 | 679 |
| 574 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. | 680 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. |
| 575 TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { | 681 TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { |
| 576 CopyType copy_type = GetParam(); | 682 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 683 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 684 GLenum binding_target = |
| 685 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 577 const GLsizei kWidth = 64, kHeight = 64; | 686 const GLsizei kWidth = 64, kHeight = 64; |
| 578 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 687 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 579 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 688 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| 580 GL_UNSIGNED_BYTE, nullptr); | 689 GL_UNSIGNED_BYTE, nullptr); |
| 581 | 690 |
| 582 if (copy_type == TexImage) { | 691 if (copy_type == TexImage) { |
| 583 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 692 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
| 584 GL_UNSIGNED_BYTE, false, false, false); | 693 GL_UNSIGNED_BYTE, false, false, false); |
| 585 } else { | 694 } else { |
| 586 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 695 glBindTexture(binding_target, textures_[1]); |
| 587 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 696 glTexImage2D(dest_target, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| 588 GL_UNSIGNED_BYTE, nullptr); | 697 GL_UNSIGNED_BYTE, nullptr); |
| 589 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 698 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
| 590 0, kWidth, kHeight, false, false, false); | 699 0, kWidth, kHeight, false, false, false); |
| 591 } | 700 } |
| 592 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 701 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 593 | 702 |
| 703 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, kWidth, kHeight); |
| 704 |
| 594 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; | 705 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; |
| 595 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 706 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 596 for (int x = 0; x < kWidth; ++x) { | 707 for (int x = 0; x < kWidth; ++x) { |
| 597 for (int y = 0; y < kHeight; ++y) { | 708 for (int y = 0; y < kHeight; ++y) { |
| 598 EXPECT_EQ(0, pixels[y][x][0]); | 709 EXPECT_EQ(0, pixels[y][x][0]); |
| 599 EXPECT_EQ(0, pixels[y][x][1]); | 710 EXPECT_EQ(0, pixels[y][x][1]); |
| 600 EXPECT_EQ(0, pixels[y][x][2]); | 711 EXPECT_EQ(0, pixels[y][x][2]); |
| 601 EXPECT_EQ(0, pixels[y][x][3]); | 712 EXPECT_EQ(0, pixels[y][x][3]); |
| 602 } | 713 } |
| 603 } | 714 } |
| 604 | 715 |
| 605 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 716 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 606 } | 717 } |
| 607 | 718 |
| 608 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { | 719 TEST_P(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { |
| 720 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 721 GLenum binding_target = |
| 722 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 609 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 723 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 610 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 724 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 611 nullptr); | 725 nullptr); |
| 612 | 726 |
| 613 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 727 glBindTexture(binding_target, textures_[1]); |
| 614 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 728 glTexImage2D(dest_target, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 615 nullptr); | 729 nullptr); |
| 616 | 730 |
| 617 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, | 731 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, 0, 0, |
| 618 0, 1, 1, false, false, false); | 732 1, 1, false, false, false); |
| 619 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 733 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 620 | 734 |
| 621 // xoffset < 0 | 735 // xoffset < 0 |
| 622 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1, 0, | 736 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], -1, 1, 0, 0, |
| 623 0, 1, 1, false, false, false); | 737 1, 1, false, false, false); |
| 624 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 738 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 625 | 739 |
| 626 // x < 0 | 740 // x < 0 |
| 627 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, -1, | 741 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, -1, 0, |
| 628 0, 1, 1, false, false, false); | 742 1, 1, false, false, false); |
| 629 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 743 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 630 | 744 |
| 631 // xoffset + width > dest_width | 745 // xoffset + width > dest_width |
| 632 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2, 0, | 746 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 2, 2, 0, 0, |
| 633 0, 2, 2, false, false, false); | 747 2, 2, false, false, false); |
| 634 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 748 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 635 | 749 |
| 636 // x + width > source_width | 750 // x + width > source_width |
| 637 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 1, | 751 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 1, 1, |
| 638 1, 2, 2, false, false, false); | 752 2, 2, false, false, false); |
| 639 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 753 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 640 } | 754 } |
| 641 | 755 |
| 642 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { | 756 TEST_P(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { |
| 757 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 758 GLenum binding_target = |
| 759 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 643 uint8 rgba_pixels[4 * 4] = {255u, | 760 uint8 rgba_pixels[4 * 4] = {255u, |
| 644 0u, | 761 0u, |
| 645 0u, | 762 0u, |
| 646 255u, | 763 255u, |
| 647 0u, | 764 0u, |
| 648 255u, | 765 255u, |
| 649 0u, | 766 0u, |
| 650 255u, | 767 255u, |
| 651 0u, | 768 0u, |
| 652 0u, | 769 0u, |
| 653 255u, | 770 255u, |
| 654 255u, | 771 255u, |
| 655 0u, | 772 0u, |
| 656 0u, | 773 0u, |
| 657 0u, | 774 0u, |
| 658 255u}; | 775 255u}; |
| 659 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 776 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 777 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 661 rgba_pixels); | 778 rgba_pixels); |
| 662 | 779 |
| 663 uint8 transparent_pixels[4 * 4] = { | 780 uint8 transparent_pixels[4 * 4] = { |
| 664 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; | 781 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; |
| 665 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 782 glBindTexture(binding_target, textures_[1]); |
| 666 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 783 glTexImage2D(dest_target, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 667 transparent_pixels); | 784 transparent_pixels); |
| 668 | 785 |
| 669 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, | 786 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, 0, 0, |
| 670 0, 1, 1, false, false, false); | 787 1, 1, false, false, false); |
| 671 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 788 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 672 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 0, 1, | 789 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 0, 1, 0, |
| 673 0, 1, 1, false, false, false); | 790 1, 1, false, false, false); |
| 674 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 791 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 675 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 1, 0, | 792 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 1, 0, 1, |
| 676 1, 1, 1, false, false, false); | 793 1, 1, false, false, false); |
| 677 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 794 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 678 | 795 |
| 796 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 2, 2); |
| 797 |
| 679 // Check the FB is still bound. | 798 // Check the FB is still bound. |
| 680 GLint value = 0; | 799 GLint value = 0; |
| 681 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 800 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 682 GLuint fb_id = value; | 801 GLuint fb_id = value; |
| 683 EXPECT_EQ(framebuffer_id_, fb_id); | 802 EXPECT_EQ(framebuffer_id_, fb_id); |
| 684 | 803 |
| 685 // Check that FB is complete. | 804 // Check that FB is complete. |
| 686 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 805 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 687 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 806 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 688 | 807 |
| 689 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; | 808 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; |
| 690 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; | 809 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; |
| 691 uint8 green[1 * 4] = {0u, 255u, 0u, 255u}; | 810 uint8 green[1 * 4] = {0u, 255u, 0u, 255u}; |
| 692 uint8 blue[1 * 4] = {0u, 0u, 255u, 255u}; | 811 uint8 blue[1 * 4] = {0u, 0u, 255u, 255u}; |
| 693 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); | 812 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); |
| 694 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); | 813 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); |
| 695 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green); | 814 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green); |
| 696 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue); | 815 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue); |
| 697 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 816 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 698 } | 817 } |
| 699 | 818 |
| 700 } // namespace gpu | 819 } // namespace gpu |
| OLD | NEW |