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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
12 | 12 |
13 #include "base/command_line.h" | |
14 #include "base/strings/string_number_conversions.h" | |
13 #include "gpu/command_buffer/tests/gl_manager.h" | 15 #include "gpu/command_buffer/tests/gl_manager.h" |
14 #include "gpu/command_buffer/tests/gl_test_utils.h" | 16 #include "gpu/command_buffer/tests/gl_test_utils.h" |
17 #include "gpu/config/gpu_switches.h" | |
15 #include "testing/gmock/include/gmock/gmock.h" | 18 #include "testing/gmock/include/gmock/gmock.h" |
16 #include "testing/gtest/include/gtest/gtest.h" | 19 #include "testing/gtest/include/gtest/gtest.h" |
17 | 20 |
18 namespace gpu { | 21 namespace gpu { |
19 | 22 |
20 namespace { | 23 namespace { |
21 enum CopyType { TexImage, TexSubImage }; | 24 enum CopyType { TexImage, TexSubImage }; |
22 const CopyType kCopyTypes[] = { | 25 const CopyType kCopyTypes[] = { |
23 TexImage, | 26 TexImage, |
24 TexSubImage, | 27 TexSubImage, |
25 }; | 28 }; |
26 } | 29 |
30 const GLenum kDestinationFaces[] = { | |
31 GL_TEXTURE_2D, | |
32 GL_TEXTURE_CUBE_MAP_POSITIVE_X, | |
33 #if !defined(OS_ANDROID) | |
dshwang
2015/09/02 11:01:19
As kbr was worry, glReadPixels from FBO binding cu
| |
34 // linux_android_rel_ng crashs on glReadPixels() | |
35 // TODO(dshwang): exclude them for only Nvidia. crbug.com/527126 | |
36 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | |
37 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, | |
38 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | |
39 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, | |
40 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | |
41 #endif | |
42 }; | |
43 } // namespace | |
27 | 44 |
28 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | 45 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
29 class GLCopyTextureCHROMIUMTest | 46 class GLCopyTextureCHROMIUMTest |
30 : public testing::Test, | 47 : public testing::TestWithParam<::testing::tuple<CopyType, GLenum>> { |
31 public ::testing::WithParamInterface<CopyType> { | |
32 protected: | 48 protected: |
33 void SetUp() override { | 49 void SetUp() override { |
34 gl_.Initialize(GLManager::Options()); | 50 base::CommandLine command_line(base::CommandLine::NO_PROGRAM); |
51 // ANGLE and Nvidia fails without this workaround. crbug.com/518889 | |
52 command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, | |
53 base::IntToString(gpu::FORCE_CUBE_COMPLETE)); | |
dshwang
2015/09/02 11:01:19
Only ANGLE and Nvidia needs this workaround, which
| |
54 gl_.InitializeWithCommandLine(GLManager::Options(), &command_line); | |
55 DCHECK(gl_.workarounds().force_cube_complete); | |
35 | 56 |
57 // textures_[0] is source texture and textures_[1] is destination texture. | |
36 glGenTextures(2, textures_); | 58 glGenTextures(2, textures_); |
37 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 59 |
60 GLenum dest_target = ::testing::get<1>(GetParam()); | |
61 GLenum binding_target = | |
62 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
63 | |
64 glBindTexture(binding_target, textures_[1]); | |
38 | 65 |
39 // Some drivers (NVidia/SGX) require texture settings to be a certain way or | 66 // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
40 // they won't report FRAMEBUFFER_COMPLETE. | 67 // they won't report FRAMEBUFFER_COMPLETE. |
41 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 68 glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
42 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 69 glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 70 glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 71 glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
45 | 72 |
46 glGenFramebuffers(1, &framebuffer_id_); | 73 glGenFramebuffers(1, &framebuffer_id_); |
47 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 74 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
48 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 75 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
49 textures_[1], 0); | 76 textures_[1], 0); |
77 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
50 } | 78 } |
51 | 79 |
52 void TearDown() override { | 80 void TearDown() override { |
53 glDeleteTextures(2, textures_); | 81 glDeleteTextures(2, textures_); |
54 glDeleteFramebuffers(1, &framebuffer_id_); | 82 glDeleteFramebuffers(1, &framebuffer_id_); |
55 gl_.Destroy(); | 83 gl_.Destroy(); |
56 } | 84 } |
57 | 85 |
86 // Some drivers(Nvidia) require cube complete to do glReadPixels from the FBO. | |
87 void MakeCubeComplete(GLenum target, | |
dshwang
2015/09/02 11:01:19
It's for mac, linux, win with Nvidia.
| |
88 GLint internalformat, | |
89 GLenum type, | |
90 GLsizei width, | |
91 GLsizei height) { | |
92 // Make the textures cube complete to bind it to FBO | |
93 GLenum binding_target = | |
94 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(target); | |
95 if (binding_target == GL_TEXTURE_CUBE_MAP) { | |
96 glBindTexture(binding_target, textures_[1]); | |
97 for (unsigned i = 0; i < 6; i++) { | |
98 if (target == GL_TEXTURE_CUBE_MAP_POSITIVE_X + i) | |
99 continue; | |
100 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalformat, | |
101 width, height, 0, internalformat, type, nullptr); | |
102 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
103 } | |
104 } | |
105 } | |
106 | |
58 GLManager gl_; | 107 GLManager gl_; |
59 GLuint textures_[2]; | 108 GLuint textures_[2]; |
60 GLuint framebuffer_id_; | 109 GLuint framebuffer_id_; |
61 }; | 110 }; |
62 | 111 |
63 INSTANTIATE_TEST_CASE_P(CopyType, | 112 INSTANTIATE_TEST_CASE_P( |
64 GLCopyTextureCHROMIUMTest, | 113 GLCopyTextureCHROMIUMTests, |
65 ::testing::ValuesIn(kCopyTypes)); | 114 GLCopyTextureCHROMIUMTest, |
115 ::testing::Combine(::testing::ValuesIn(kCopyTypes), | |
116 ::testing::ValuesIn(kDestinationFaces))); | |
66 | 117 |
67 // Test to ensure that the basic functionality of the extension works. | 118 // Test to ensure that the basic functionality of the extension works. |
68 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { | 119 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
69 CopyType copy_type = GetParam(); | 120 CopyType copy_type = ::testing::get<0>(GetParam()); |
121 GLenum dest_target = ::testing::get<1>(GetParam()); | |
122 GLenum binding_target = | |
123 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
70 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 124 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
71 | 125 |
72 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 126 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
73 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 127 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
74 pixels); | 128 pixels); |
75 | 129 |
76 if (copy_type == TexImage) { | 130 if (copy_type == TexImage) { |
77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 131 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
78 GL_UNSIGNED_BYTE, false, false, false); | 132 GL_UNSIGNED_BYTE, false, false, false); |
79 } else { | 133 } else { |
80 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 134 glBindTexture(binding_target, textures_[1]); |
81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 135 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
82 nullptr); | 136 nullptr); |
83 | 137 |
84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 138 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
85 0, 1, 1, false, false, false); | 139 0, 1, 1, false, false, false); |
86 } | 140 } |
87 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 141 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
88 | 142 |
143 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 1, 1); | |
144 | |
89 // Check the FB is still bound. | 145 // Check the FB is still bound. |
90 GLint value = 0; | 146 GLint value = 0; |
91 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 147 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
92 GLuint fb_id = value; | 148 GLuint fb_id = value; |
93 EXPECT_EQ(framebuffer_id_, fb_id); | 149 EXPECT_EQ(framebuffer_id_, fb_id); |
94 | 150 |
95 // Check that FB is complete. | 151 // Check that FB is complete. |
96 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 152 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
97 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 153 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
98 | 154 |
99 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 155 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
100 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 156 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
101 } | 157 } |
102 | 158 |
103 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { | 159 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
104 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { | 160 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
105 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; | 161 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
106 return; | 162 return; |
107 } | 163 } |
108 CopyType copy_type = GetParam(); | 164 |
165 CopyType copy_type = ::testing::get<0>(GetParam()); | |
166 GLenum dest_target = ::testing::get<1>(GetParam()); | |
167 GLenum binding_target = | |
168 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
109 | 169 |
110 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; | 170 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
111 | 171 |
112 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 172 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
113 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | 173 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
114 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, | 174 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
115 pixels); | 175 pixels); |
116 | 176 |
117 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 177 glBindTexture(binding_target, textures_[1]); |
118 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | 178 glTexStorage2DEXT(binding_target, 1, GL_RGBA8_OES, 1, 1); |
119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 179 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
120 textures_[1], 0); | 180 textures_[1], 0); |
121 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 181 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
122 | 182 |
123 if (copy_type == TexImage) { | 183 if (copy_type == TexImage) { |
124 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 184 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
125 GL_UNSIGNED_BYTE, false, false, false); | 185 GL_UNSIGNED_BYTE, false, false, false); |
126 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); | 186 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); |
127 } else { | 187 } else { |
128 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 188 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
129 0, 1, 1, false, false, false); | 189 0, 1, 1, false, false, false); |
130 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 190 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
131 | 191 |
192 // Similar quirk to MakeCubeComplete() for immutable texture. | |
193 if (binding_target == GL_TEXTURE_CUBE_MAP) { | |
194 for (unsigned i = 0; i < 6; i++) { | |
195 if (dest_target == GL_TEXTURE_CUBE_MAP_POSITIVE_X + i) | |
196 continue; | |
197 glCopySubTextureCHROMIUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, | |
198 textures_[0], textures_[1], 0, 0, 0, 0, 1, 1, | |
199 false, false, false); | |
200 } | |
201 } | |
202 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
203 | |
132 // Check the FB is still bound. | 204 // Check the FB is still bound. |
133 GLint value = 0; | 205 GLint value = 0; |
134 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 206 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
135 GLuint fb_id = value; | 207 GLuint fb_id = value; |
136 EXPECT_EQ(framebuffer_id_, fb_id); | 208 EXPECT_EQ(framebuffer_id_, fb_id); |
137 | 209 |
138 // Check that FB is complete. | 210 // Check that FB is complete. |
139 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 211 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
140 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 212 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
141 | 213 |
142 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 214 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
143 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 215 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
144 } | 216 } |
145 } | 217 } |
146 | 218 |
147 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { | 219 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { |
148 CopyType copy_type = GetParam(); | 220 CopyType copy_type = ::testing::get<0>(GetParam()); |
221 GLenum dest_target = ::testing::get<1>(GetParam()); | |
222 GLenum binding_target = | |
223 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
224 | |
149 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, | 225 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, |
150 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; | 226 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; |
151 GLint dest_formats[] = {GL_RGB, GL_RGBA}; | 227 GLint dest_formats[] = {GL_RGB, GL_RGBA}; |
152 | 228 |
153 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { | 229 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { |
154 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); | 230 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); |
155 dest_index++) { | 231 dest_index++) { |
156 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 232 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
157 glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, | 233 glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, |
158 src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); | 234 src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); |
159 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 235 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
160 | 236 |
161 if (copy_type == TexImage) { | 237 if (copy_type == TexImage) { |
162 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 238 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], |
163 dest_formats[dest_index], GL_UNSIGNED_BYTE, | 239 dest_formats[dest_index], GL_UNSIGNED_BYTE, false, |
164 false, false, false); | 240 false, false); |
165 } else { | 241 } else { |
166 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 242 glBindTexture(binding_target, textures_[1]); |
167 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, | 243 glTexImage2D(dest_target, 0, dest_formats[dest_index], 1, 1, 0, |
168 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); | 244 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); |
169 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 245 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
170 | 246 |
171 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 247 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, |
172 0, 0, 0, 1, 1, false, false, false); | 248 0, 0, 1, 1, false, false, false); |
173 } | 249 } |
174 | 250 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) |
175 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index | 251 << "src_index:" << src_index << " dest_index:" << dest_index; |
176 << " dest_index:" << dest_index; | |
177 } | 252 } |
178 } | 253 } |
179 } | 254 } |
180 | 255 |
181 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 256 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
182 CopyType copy_type = GetParam(); | 257 CopyType copy_type = ::testing::get<0>(GetParam()); |
258 GLenum dest_target = ::testing::get<1>(GetParam()); | |
259 GLenum binding_target = | |
260 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
183 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 261 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
184 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 262 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
185 nullptr); | 263 nullptr); |
186 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 264 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
187 | 265 |
188 // Check unsupported format reports error. | 266 // Check unsupported format reports error. |
189 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 267 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
190 GL_LUMINANCE_ALPHA}; | 268 GL_LUMINANCE_ALPHA}; |
191 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 269 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
192 dest_index++) { | 270 dest_index++) { |
193 if (copy_type == TexImage) { | 271 if (copy_type == TexImage) { |
194 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 272 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], |
195 unsupported_dest_formats[dest_index], | 273 unsupported_dest_formats[dest_index], |
196 GL_UNSIGNED_BYTE, false, false, false); | 274 GL_UNSIGNED_BYTE, false, false, false); |
197 } else { | 275 } else { |
198 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 276 glBindTexture(binding_target, textures_[1]); |
199 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, | 277 glTexImage2D(dest_target, 0, unsupported_dest_formats[dest_index], 1, 1, |
200 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, | 278 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
201 nullptr); | 279 nullptr); |
202 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | 280 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
203 0, 0, 1, 1, false, false, false); | 281 0, 1, 1, false, false, false); |
204 } | 282 } |
205 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 283 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
206 << "dest_index:" << dest_index; | 284 << "dest_index:" << dest_index; |
207 } | 285 } |
208 } | 286 } |
209 | 287 |
210 // Test to ensure that the destination texture is redefined if the properties | 288 // Test to ensure that the destination texture is redefined if the properties |
211 // are different. | 289 // are different. |
212 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { | 290 TEST_P(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
291 GLenum dest_target = ::testing::get<1>(GetParam()); | |
292 GLenum binding_target = | |
293 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
213 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, | 294 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
214 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; | 295 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; |
215 | 296 |
216 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 297 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
217 glTexImage2D( | 298 glTexImage2D( |
218 GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 299 GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
219 | 300 |
220 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 301 glBindTexture(binding_target, textures_[1]); |
221 glTexImage2D(GL_TEXTURE_2D, | 302 glTexImage2D(dest_target, 0, GL_BGRA_EXT, 1, 1, 0, GL_BGRA_EXT, |
222 0, | 303 GL_UNSIGNED_BYTE, pixels); |
223 GL_BGRA_EXT, | |
224 1, | |
225 1, | |
226 0, | |
227 GL_BGRA_EXT, | |
228 GL_UNSIGNED_BYTE, | |
229 pixels); | |
230 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 304 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
231 | 305 |
232 // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". | 306 // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". |
233 glTexSubImage2D( | 307 glTexSubImage2D(dest_target, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
234 GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 308 pixels); |
235 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); | 309 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); |
236 // GL_INVALID_VALUE due to bad dimensions. | 310 // GL_INVALID_VALUE due to bad dimensions. |
237 glTexSubImage2D( | 311 glTexSubImage2D(dest_target, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, |
238 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); | 312 pixels); |
239 EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); | 313 EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
240 | 314 |
241 // If the dest texture has different properties, glCopyTextureCHROMIUM() | 315 // If the dest texture has different properties, glCopyTextureCHROMIUM() |
242 // redefines them. | 316 // redefines them. |
243 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 317 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
244 GL_UNSIGNED_BYTE, false, false, false); | 318 GL_UNSIGNED_BYTE, false, false, false); |
245 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 319 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
246 | 320 |
247 // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 | 321 // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 |
248 // dimension and GL_RGBA format. | 322 // dimension and GL_RGBA format. |
249 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 323 glBindTexture(binding_target, textures_[1]); |
250 glTexSubImage2D( | 324 glTexSubImage2D(dest_target, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
251 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 325 pixels); |
252 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 326 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
253 | 327 |
328 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 2, 2); | |
329 | |
254 // Check the FB is still bound. | 330 // Check the FB is still bound. |
255 GLint value = 0; | 331 GLint value = 0; |
256 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 332 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
257 GLuint fb_id = value; | 333 GLuint fb_id = value; |
258 EXPECT_EQ(framebuffer_id_, fb_id); | 334 EXPECT_EQ(framebuffer_id_, fb_id); |
259 | 335 |
260 // Check that FB is complete. | 336 // Check that FB is complete. |
261 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 337 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
262 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 338 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
263 | 339 |
340 #if defined(OS_MACOSX) || defined(OS_WIN) | |
341 // Despite of "MakeCubeComplete()" quirk, glReadPixels still fails on | |
342 // mac_chromium_rel_ng and win_chromium_rel_ng. | |
343 // TODO(dshwang): exclude it for only Nvidia. crbug.com/527126 | |
344 GLsizei size = 2 * 2 * 4; | |
345 scoped_ptr<uint8[]> read_pixels(new uint8[size]); | |
346 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, read_pixels.get()); | |
347 #else | |
264 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); | 348 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); |
349 #endif | |
265 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 350 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
266 } | 351 } |
267 | 352 |
268 namespace { | 353 namespace { |
269 | 354 |
270 void glEnableDisable(GLint param, GLboolean value) { | 355 void glEnableDisable(GLint param, GLboolean value) { |
271 if (value) | 356 if (value) |
272 glEnable(param); | 357 glEnable(param); |
273 else | 358 else |
274 glDisable(param); | 359 glDisable(param); |
275 } | 360 } |
276 | 361 |
277 } // unnamed namespace | 362 } // unnamed namespace |
278 | 363 |
279 // Validate that some basic GL state is not touched upon execution of | 364 // Validate that some basic GL state is not touched upon execution of |
280 // the extension. | 365 // the extension. |
281 TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { | 366 TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { |
282 CopyType copy_type = GetParam(); | 367 CopyType copy_type = ::testing::get<0>(GetParam()); |
368 GLenum dest_target = ::testing::get<1>(GetParam()); | |
369 GLenum binding_target = | |
370 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
283 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 371 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
284 | 372 |
285 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 373 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
286 | 374 |
287 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 375 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 376 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
289 pixels); | 377 pixels); |
290 | 378 |
291 if (copy_type == TexSubImage) { | 379 if (copy_type == TexSubImage) { |
292 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 380 glBindTexture(binding_target, textures_[1]); |
293 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 381 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
294 nullptr); | 382 nullptr); |
295 } | 383 } |
296 | 384 |
297 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; | 385 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; |
298 for (int x = 0; x < 2; ++x) { | 386 for (int x = 0; x < 2; ++x) { |
299 GLboolean setting = reference_settings[x]; | 387 GLboolean setting = reference_settings[x]; |
300 glEnableDisable(GL_DEPTH_TEST, setting); | 388 glEnableDisable(GL_DEPTH_TEST, setting); |
301 glEnableDisable(GL_SCISSOR_TEST, setting); | 389 glEnableDisable(GL_SCISSOR_TEST, setting); |
302 glEnableDisable(GL_STENCIL_TEST, setting); | 390 glEnableDisable(GL_STENCIL_TEST, setting); |
303 glEnableDisable(GL_CULL_FACE, setting); | 391 glEnableDisable(GL_CULL_FACE, setting); |
304 glEnableDisable(GL_BLEND, setting); | 392 glEnableDisable(GL_BLEND, setting); |
305 glColorMask(setting, setting, setting, setting); | 393 glColorMask(setting, setting, setting, setting); |
306 glDepthMask(setting); | 394 glDepthMask(setting); |
307 | 395 |
308 glActiveTexture(GL_TEXTURE1 + x); | 396 glActiveTexture(GL_TEXTURE1 + x); |
309 | 397 |
310 if (copy_type == TexImage) { | 398 if (copy_type == TexImage) { |
311 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 399 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
312 GL_UNSIGNED_BYTE, false, false, false); | 400 GL_UNSIGNED_BYTE, false, false, false); |
313 } else { | 401 } else { |
314 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | 402 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
315 0, 0, 1, 1, false, false, false); | 403 0, 1, 1, false, false, false); |
316 } | 404 } |
317 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 405 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
318 | 406 |
319 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | 407 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
320 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | 408 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
321 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | 409 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
322 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | 410 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
323 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | 411 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
324 | 412 |
325 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 413 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
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337 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 425 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
338 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); | 426 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
339 } | 427 } |
340 | 428 |
341 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 429 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
342 }; | 430 }; |
343 | 431 |
344 // Verify that invocation of the extension does not modify the bound | 432 // Verify that invocation of the extension does not modify the bound |
345 // texture state. | 433 // texture state. |
346 TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { | 434 TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { |
347 CopyType copy_type = GetParam(); | 435 CopyType copy_type = ::testing::get<0>(GetParam()); |
436 GLenum dest_target = ::testing::get<1>(GetParam()); | |
437 GLenum binding_target = | |
438 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
439 GLenum get_binding_target = binding_target == GL_TEXTURE_2D | |
440 ? GL_TEXTURE_BINDING_2D | |
441 : GL_TEXTURE_BINDING_CUBE_MAP; | |
348 // Setup the texture used for the extension invocation. | 442 // Setup the texture used for the extension invocation. |
349 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 443 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
350 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 444 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
351 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 445 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
352 pixels); | 446 pixels); |
353 | 447 |
354 if (copy_type == TexSubImage) { | 448 if (copy_type == TexSubImage) { |
355 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 449 glBindTexture(binding_target, textures_[1]); |
356 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 450 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
357 nullptr); | 451 nullptr); |
358 } | 452 } |
359 | 453 |
360 GLuint texture_ids[2]; | 454 GLuint texture_ids[2]; |
361 glGenTextures(2, texture_ids); | 455 glGenTextures(2, texture_ids); |
362 | 456 |
363 glActiveTexture(GL_TEXTURE0); | 457 glActiveTexture(GL_TEXTURE0); |
364 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | 458 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
365 | 459 |
366 glActiveTexture(GL_TEXTURE1); | 460 glActiveTexture(GL_TEXTURE1); |
367 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | 461 glBindTexture(binding_target, texture_ids[1]); |
368 | 462 |
369 if (copy_type == TexImage) { | 463 if (copy_type == TexImage) { |
370 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 464 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
371 GL_UNSIGNED_BYTE, false, false, false); | 465 GL_UNSIGNED_BYTE, false, false, false); |
372 } else { | 466 } else { |
373 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 467 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
374 0, 1, 1, false, false, false); | 468 0, 1, 1, false, false, false); |
375 } | 469 } |
376 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 470 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
377 | 471 |
378 GLint active_texture = 0; | 472 GLint active_texture = 0; |
379 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 473 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
380 EXPECT_EQ(GL_TEXTURE1, active_texture); | 474 EXPECT_EQ(GL_TEXTURE1, active_texture); |
381 | 475 |
382 GLint bound_texture = 0; | 476 GLint bound_texture = 0; |
383 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 477 glGetIntegerv(get_binding_target, &bound_texture); |
384 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | 478 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
385 glBindTexture(GL_TEXTURE_2D, 0); | 479 glBindTexture(binding_target, 0); |
386 | 480 |
387 bound_texture = 0; | 481 bound_texture = 0; |
388 glActiveTexture(GL_TEXTURE0); | 482 glActiveTexture(GL_TEXTURE0); |
389 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 483 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
390 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); | 484 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
391 glBindTexture(GL_TEXTURE_2D, 0); | 485 glBindTexture(GL_TEXTURE_2D, 0); |
392 | 486 |
393 glDeleteTextures(2, texture_ids); | 487 glDeleteTextures(2, texture_ids); |
394 | 488 |
395 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 489 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
396 } | 490 } |
397 | 491 |
398 // Verify that invocation of the extension does not perturb the currently | 492 // Verify that invocation of the extension does not perturb the currently |
399 // bound FBO state. | 493 // bound FBO state. |
400 TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { | 494 TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { |
401 CopyType copy_type = GetParam(); | 495 CopyType copy_type = ::testing::get<0>(GetParam()); |
496 GLenum dest_target = ::testing::get<1>(GetParam()); | |
497 GLenum binding_target = | |
498 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
402 // Setup the texture used for the extension invocation. | 499 // Setup the texture used for the extension invocation. |
403 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 500 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
404 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 501 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
405 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 502 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
406 pixels); | 503 pixels); |
407 | 504 |
408 if (copy_type == TexSubImage) { | 505 if (copy_type == TexSubImage) { |
409 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 506 glBindTexture(binding_target, textures_[1]); |
410 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 507 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
411 nullptr); | 508 nullptr); |
412 } | 509 } |
413 | 510 |
414 GLuint texture_id; | 511 GLuint texture_id; |
415 glGenTextures(1, &texture_id); | 512 glGenTextures(1, &texture_id); |
416 glBindTexture(GL_TEXTURE_2D, texture_id); | 513 glBindTexture(GL_TEXTURE_2D, texture_id); |
417 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 514 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
418 0); | 515 0); |
419 | 516 |
420 GLuint renderbuffer_id; | 517 GLuint renderbuffer_id; |
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432 EXPECT_TRUE( | 529 EXPECT_TRUE( |
433 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 530 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
434 | 531 |
435 // Test that we can write to the bound framebuffer | 532 // Test that we can write to the bound framebuffer |
436 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; | 533 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; |
437 glClearColor(1.0, 1.0, 0, 1.0); | 534 glClearColor(1.0, 1.0, 0, 1.0); |
438 glClear(GL_COLOR_BUFFER_BIT); | 535 glClear(GL_COLOR_BUFFER_BIT); |
439 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 536 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
440 | 537 |
441 if (copy_type == TexImage) { | 538 if (copy_type == TexImage) { |
442 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 539 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
443 GL_UNSIGNED_BYTE, false, false, false); | 540 GL_UNSIGNED_BYTE, false, false, false); |
444 } else { | 541 } else { |
445 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 542 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
446 0, 1, 1, false, false, false); | 543 0, 1, 1, false, false, false); |
447 } | 544 } |
448 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 545 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
449 | 546 |
547 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 1, 1); | |
548 | |
450 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); | 549 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
451 | 550 |
452 // Ensure that reading from the framebuffer produces correct pixels. | 551 // Ensure that reading from the framebuffer produces correct pixels. |
453 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 552 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
454 | 553 |
455 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; | 554 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; |
456 glClearColor(1.0, 0, 1.0, 1.0); | 555 glClearColor(1.0, 0, 1.0, 1.0); |
457 glClear(GL_COLOR_BUFFER_BIT); | 556 glClear(GL_COLOR_BUFFER_BIT); |
458 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color2); | 557 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color2); |
459 | 558 |
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486 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); | 585 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); |
487 | 586 |
488 glDeleteRenderbuffers(1, &renderbuffer_id); | 587 glDeleteRenderbuffers(1, &renderbuffer_id); |
489 glDeleteTextures(1, &texture_id); | 588 glDeleteTextures(1, &texture_id); |
490 glDeleteFramebuffers(1, &framebuffer_id); | 589 glDeleteFramebuffers(1, &framebuffer_id); |
491 | 590 |
492 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 591 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
493 } | 592 } |
494 | 593 |
495 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { | 594 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
496 CopyType copy_type = GetParam(); | 595 CopyType copy_type = ::testing::get<0>(GetParam()); |
596 GLenum dest_target = ::testing::get<1>(GetParam()); | |
597 GLenum binding_target = | |
598 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
497 // unbind the one created in setup. | 599 // unbind the one created in setup. |
498 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 600 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
499 glBindTexture(GL_TEXTURE_2D, 0); | 601 glBindTexture(GL_TEXTURE_2D, 0); |
500 | 602 |
501 GLManager gl2; | 603 GLManager gl2; |
502 GLManager::Options options; | 604 GLManager::Options options; |
503 options.size = gfx::Size(16, 16); | 605 options.size = gfx::Size(16, 16); |
504 options.share_group_manager = &gl_; | 606 options.share_group_manager = &gl_; |
505 gl2.Initialize(options); | 607 gl2.Initialize(options); |
506 gl_.MakeCurrent(); | 608 gl_.MakeCurrent(); |
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541 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 643 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
542 glDrawArrays(GL_TRIANGLES, 0, 6); | 644 glDrawArrays(GL_TRIANGLES, 0, 6); |
543 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 645 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
544 | 646 |
545 // Call copyTextureCHROMIUM | 647 // Call copyTextureCHROMIUM |
546 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 648 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
547 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 649 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
548 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 650 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
549 pixels); | 651 pixels); |
550 if (copy_type == TexImage) { | 652 if (copy_type == TexImage) { |
551 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 653 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
552 GL_UNSIGNED_BYTE, false, false, false); | 654 GL_UNSIGNED_BYTE, false, false, false); |
553 } else { | 655 } else { |
554 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 656 glBindTexture(binding_target, textures_[1]); |
555 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 657 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
556 nullptr); | 658 nullptr); |
557 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 659 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
558 0, 1, 1, false, false, false); | 660 0, 1, 1, false, false, false); |
559 } | 661 } |
560 | 662 |
663 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 1, 1); | |
664 | |
561 // test using program after | 665 // test using program after |
562 glClear(GL_COLOR_BUFFER_BIT); | 666 glClear(GL_COLOR_BUFFER_BIT); |
563 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 667 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
564 glDrawArrays(GL_TRIANGLES, 0, 6); | 668 glDrawArrays(GL_TRIANGLES, 0, 6); |
565 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 669 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
566 | 670 |
567 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 671 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
568 | 672 |
569 gl2.MakeCurrent(); | 673 gl2.MakeCurrent(); |
570 gl2.Destroy(); | 674 gl2.Destroy(); |
571 gl_.MakeCurrent(); | 675 gl_.MakeCurrent(); |
572 } | 676 } |
573 | 677 |
574 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. | 678 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. |
575 TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { | 679 TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { |
576 CopyType copy_type = GetParam(); | 680 CopyType copy_type = ::testing::get<0>(GetParam()); |
681 GLenum dest_target = ::testing::get<1>(GetParam()); | |
682 GLenum binding_target = | |
683 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
577 const GLsizei kWidth = 64, kHeight = 64; | 684 const GLsizei kWidth = 64, kHeight = 64; |
578 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 685 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
579 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 686 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
580 GL_UNSIGNED_BYTE, nullptr); | 687 GL_UNSIGNED_BYTE, nullptr); |
581 | 688 |
582 if (copy_type == TexImage) { | 689 if (copy_type == TexImage) { |
583 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 690 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
584 GL_UNSIGNED_BYTE, false, false, false); | 691 GL_UNSIGNED_BYTE, false, false, false); |
585 } else { | 692 } else { |
586 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 693 glBindTexture(binding_target, textures_[1]); |
587 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 694 glTexImage2D(dest_target, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
588 GL_UNSIGNED_BYTE, nullptr); | 695 GL_UNSIGNED_BYTE, nullptr); |
589 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 696 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
590 0, kWidth, kHeight, false, false, false); | 697 0, kWidth, kHeight, false, false, false); |
591 } | 698 } |
592 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 699 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
593 | 700 |
701 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, kWidth, kHeight); | |
702 | |
594 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; | 703 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; |
595 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 704 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
596 for (int x = 0; x < kWidth; ++x) { | 705 for (int x = 0; x < kWidth; ++x) { |
597 for (int y = 0; y < kHeight; ++y) { | 706 for (int y = 0; y < kHeight; ++y) { |
598 EXPECT_EQ(0, pixels[y][x][0]); | 707 EXPECT_EQ(0, pixels[y][x][0]); |
599 EXPECT_EQ(0, pixels[y][x][1]); | 708 EXPECT_EQ(0, pixels[y][x][1]); |
600 EXPECT_EQ(0, pixels[y][x][2]); | 709 EXPECT_EQ(0, pixels[y][x][2]); |
601 EXPECT_EQ(0, pixels[y][x][3]); | 710 EXPECT_EQ(0, pixels[y][x][3]); |
602 } | 711 } |
603 } | 712 } |
604 | 713 |
605 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 714 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
606 } | 715 } |
607 | 716 |
608 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { | 717 TEST_P(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { |
718 GLenum dest_target = ::testing::get<1>(GetParam()); | |
719 GLenum binding_target = | |
720 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
609 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 721 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
610 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 722 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
611 nullptr); | 723 nullptr); |
612 | 724 |
613 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 725 glBindTexture(binding_target, textures_[1]); |
614 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 726 glTexImage2D(dest_target, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
615 nullptr); | 727 nullptr); |
616 | 728 |
617 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, | 729 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, 0, 0, |
618 0, 1, 1, false, false, false); | 730 1, 1, false, false, false); |
619 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 731 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
620 | 732 |
621 // xoffset < 0 | 733 // xoffset < 0 |
622 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1, 0, | 734 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], -1, 1, 0, 0, |
623 0, 1, 1, false, false, false); | 735 1, 1, false, false, false); |
624 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 736 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
625 | 737 |
626 // x < 0 | 738 // x < 0 |
627 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, -1, | 739 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, -1, 0, |
628 0, 1, 1, false, false, false); | 740 1, 1, false, false, false); |
629 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 741 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
630 | 742 |
631 // xoffset + width > dest_width | 743 // xoffset + width > dest_width |
632 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2, 0, | 744 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 2, 2, 0, 0, |
633 0, 2, 2, false, false, false); | 745 2, 2, false, false, false); |
634 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 746 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
635 | 747 |
636 // x + width > source_width | 748 // x + width > source_width |
637 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 1, | 749 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 1, 1, |
638 1, 2, 2, false, false, false); | 750 2, 2, false, false, false); |
639 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 751 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
640 } | 752 } |
641 | 753 |
642 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { | 754 TEST_P(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { |
755 GLenum dest_target = ::testing::get<1>(GetParam()); | |
756 GLenum binding_target = | |
757 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); | |
643 uint8 rgba_pixels[4 * 4] = {255u, | 758 uint8 rgba_pixels[4 * 4] = {255u, |
644 0u, | 759 0u, |
645 0u, | 760 0u, |
646 255u, | 761 255u, |
647 0u, | 762 0u, |
648 255u, | 763 255u, |
649 0u, | 764 0u, |
650 255u, | 765 255u, |
651 0u, | 766 0u, |
652 0u, | 767 0u, |
653 255u, | 768 255u, |
654 255u, | 769 255u, |
655 0u, | 770 0u, |
656 0u, | 771 0u, |
657 0u, | 772 0u, |
658 255u}; | 773 255u}; |
659 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 774 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 775 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
661 rgba_pixels); | 776 rgba_pixels); |
662 | 777 |
663 uint8 transparent_pixels[4 * 4] = { | 778 uint8 transparent_pixels[4 * 4] = { |
664 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; | 779 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; |
665 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 780 glBindTexture(binding_target, textures_[1]); |
666 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 781 glTexImage2D(dest_target, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
667 transparent_pixels); | 782 transparent_pixels); |
668 | 783 |
669 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, | 784 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, 0, 0, |
670 0, 1, 1, false, false, false); | 785 1, 1, false, false, false); |
671 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 786 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
672 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 0, 1, | 787 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 0, 1, 0, |
673 0, 1, 1, false, false, false); | 788 1, 1, false, false, false); |
674 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 789 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
675 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 1, 0, | 790 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 1, 0, 1, |
676 1, 1, 1, false, false, false); | 791 1, 1, false, false, false); |
677 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 792 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
678 | 793 |
794 MakeCubeComplete(dest_target, GL_RGBA, GL_UNSIGNED_BYTE, 2, 2); | |
795 | |
679 // Check the FB is still bound. | 796 // Check the FB is still bound. |
680 GLint value = 0; | 797 GLint value = 0; |
681 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 798 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
682 GLuint fb_id = value; | 799 GLuint fb_id = value; |
683 EXPECT_EQ(framebuffer_id_, fb_id); | 800 EXPECT_EQ(framebuffer_id_, fb_id); |
684 | 801 |
685 // Check that FB is complete. | 802 // Check that FB is complete. |
686 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 803 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
687 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 804 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
688 | 805 |
689 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; | 806 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; |
690 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; | 807 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; |
691 uint8 green[1 * 4] = {0u, 255u, 0u, 255u}; | 808 uint8 green[1 * 4] = {0u, 255u, 0u, 255u}; |
692 uint8 blue[1 * 4] = {0u, 0u, 255u, 255u}; | 809 uint8 blue[1 * 4] = {0u, 0u, 255u, 255u}; |
693 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); | 810 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); |
694 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); | 811 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); |
695 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green); | 812 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green); |
696 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue); | 813 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue); |
697 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 814 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
698 } | 815 } |
699 | 816 |
700 } // namespace gpu | 817 } // namespace gpu |
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