OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
12 | 12 |
13 #include "gpu/command_buffer/tests/gl_manager.h" | 13 #include "gpu/command_buffer/tests/gl_manager.h" |
14 #include "gpu/command_buffer/tests/gl_test_utils.h" | 14 #include "gpu/command_buffer/tests/gl_test_utils.h" |
15 #include "testing/gmock/include/gmock/gmock.h" | 15 #include "testing/gmock/include/gmock/gmock.h" |
16 #include "testing/gtest/include/gtest/gtest.h" | 16 #include "testing/gtest/include/gtest/gtest.h" |
17 | 17 |
18 namespace gpu { | 18 namespace gpu { |
19 | 19 |
20 namespace { | 20 namespace { |
21 enum CopyType { TexImage, TexSubImage }; | 21 enum CopyType { TexImage, TexSubImage }; |
22 const CopyType kCopyTypes[] = { | 22 const CopyType kCopyTypes[] = { |
23 TexImage, | 23 TexImage, |
24 TexSubImage, | 24 TexSubImage, |
25 }; | 25 }; |
26 } | 26 |
| 27 const GLenum kDestinationFaces[] = { |
| 28 GL_TEXTURE_2D, |
| 29 GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| 30 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| 31 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 32 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| 33 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| 34 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
| 35 }; |
| 36 } // namespace |
27 | 37 |
28 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | 38 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
29 class GLCopyTextureCHROMIUMTest | 39 class GLCopyTextureCHROMIUMTest |
30 : public testing::Test, | 40 : public testing::TestWithParam<::testing::tuple<CopyType, GLenum>> { |
31 public ::testing::WithParamInterface<CopyType> { | |
32 protected: | 41 protected: |
33 void SetUp() override { | 42 void SetUp() override { |
34 gl_.Initialize(GLManager::Options()); | 43 gl_.Initialize(GLManager::Options()); |
35 | 44 |
| 45 // textures_[0] is source texture and textures_[1] is destination texture. |
36 glGenTextures(2, textures_); | 46 glGenTextures(2, textures_); |
37 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 47 |
| 48 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 49 GLenum binding_target = |
| 50 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 51 |
| 52 glBindTexture(binding_target, textures_[1]); |
38 | 53 |
39 // Some drivers (NVidia/SGX) require texture settings to be a certain way or | 54 // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
40 // they won't report FRAMEBUFFER_COMPLETE. | 55 // they won't report FRAMEBUFFER_COMPLETE. |
41 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 56 glTexParameterf(binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
42 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 57 glTexParameterf(binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 58 glTexParameteri(binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 59 glTexParameteri(binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 60 |
| 61 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 62 nullptr); |
| 63 |
| 64 // Make the textures cube complete to bind it to FBO |
| 65 if (binding_target == GL_TEXTURE_CUBE_MAP) { |
| 66 for (unsigned i = 0; i < 6; i++) { |
| 67 if (dest_target == GL_TEXTURE_CUBE_MAP_POSITIVE_X + i) |
| 68 continue; |
| 69 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA, 1, 1, 0, |
| 70 GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 71 } |
| 72 } |
45 | 73 |
46 glGenFramebuffers(1, &framebuffer_id_); | 74 glGenFramebuffers(1, &framebuffer_id_); |
47 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 75 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
48 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 76 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
49 textures_[1], 0); | 77 textures_[1], 0); |
| 78 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 79 |
| 80 // Check that FB is complete. |
| 81 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 82 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
50 } | 83 } |
51 | 84 |
52 void TearDown() override { | 85 void TearDown() override { |
53 glDeleteTextures(2, textures_); | 86 glDeleteTextures(2, textures_); |
54 glDeleteFramebuffers(1, &framebuffer_id_); | 87 glDeleteFramebuffers(1, &framebuffer_id_); |
55 gl_.Destroy(); | 88 gl_.Destroy(); |
56 } | 89 } |
57 | 90 |
58 GLManager gl_; | 91 GLManager gl_; |
59 GLuint textures_[2]; | 92 GLuint textures_[2]; |
60 GLuint framebuffer_id_; | 93 GLuint framebuffer_id_; |
61 }; | 94 }; |
62 | 95 |
63 INSTANTIATE_TEST_CASE_P(CopyType, | 96 INSTANTIATE_TEST_CASE_P( |
64 GLCopyTextureCHROMIUMTest, | 97 GLCopyTextureCHROMIUMTests, |
65 ::testing::ValuesIn(kCopyTypes)); | 98 GLCopyTextureCHROMIUMTest, |
| 99 ::testing::Combine(::testing::ValuesIn(kCopyTypes), |
| 100 ::testing::ValuesIn(kDestinationFaces))); |
66 | 101 |
67 // Test to ensure that the basic functionality of the extension works. | 102 // Test to ensure that the basic functionality of the extension works. |
68 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { | 103 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
69 CopyType copy_type = GetParam(); | 104 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 105 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 106 GLenum binding_target = |
| 107 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
70 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 108 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
71 | 109 |
72 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 110 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
73 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 111 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
74 pixels); | 112 pixels); |
75 | 113 |
76 if (copy_type == TexImage) { | 114 if (copy_type == TexImage) { |
77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 115 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
78 GL_UNSIGNED_BYTE, false, false, false); | 116 GL_UNSIGNED_BYTE, false, false, false); |
79 } else { | 117 } else { |
80 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 118 glBindTexture(binding_target, textures_[1]); |
81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 119 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
82 nullptr); | 120 nullptr); |
83 | 121 |
84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 122 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
85 0, 1, 1, false, false, false); | 123 0, 1, 1, false, false, false); |
86 } | 124 } |
87 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 125 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
88 | 126 |
89 // Check the FB is still bound. | 127 // Check the FB is still bound. |
90 GLint value = 0; | 128 GLint value = 0; |
91 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 129 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
92 GLuint fb_id = value; | 130 GLuint fb_id = value; |
93 EXPECT_EQ(framebuffer_id_, fb_id); | 131 EXPECT_EQ(framebuffer_id_, fb_id); |
94 | 132 |
95 // Check that FB is complete. | 133 // Check that FB is complete. |
96 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 134 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
97 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 135 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
98 | 136 |
99 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 137 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
100 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 138 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
101 } | 139 } |
102 | 140 |
103 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { | 141 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
104 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { | 142 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
105 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; | 143 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
106 return; | 144 return; |
107 } | 145 } |
108 CopyType copy_type = GetParam(); | 146 |
| 147 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 148 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 149 GLenum binding_target = |
| 150 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
109 | 151 |
110 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; | 152 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
111 | 153 |
112 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 154 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
113 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | 155 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
114 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, | 156 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
115 pixels); | 157 pixels); |
116 | 158 |
117 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 159 glBindTexture(binding_target, textures_[1]); |
118 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | 160 glTexStorage2DEXT(binding_target, 1, GL_RGBA8_OES, 1, 1); |
119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 161 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
120 textures_[1], 0); | 162 textures_[1], 0); |
121 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 163 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
122 | 164 |
123 if (copy_type == TexImage) { | 165 if (copy_type == TexImage) { |
124 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 166 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
125 GL_UNSIGNED_BYTE, false, false, false); | 167 GL_UNSIGNED_BYTE, false, false, false); |
126 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); | 168 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); |
127 } else { | 169 } else { |
128 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 170 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
129 0, 1, 1, false, false, false); | 171 0, 1, 1, false, false, false); |
130 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 172 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
131 | 173 |
132 // Check the FB is still bound. | 174 // Check the FB is still bound. |
133 GLint value = 0; | 175 GLint value = 0; |
134 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 176 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
135 GLuint fb_id = value; | 177 GLuint fb_id = value; |
136 EXPECT_EQ(framebuffer_id_, fb_id); | 178 EXPECT_EQ(framebuffer_id_, fb_id); |
137 | 179 |
138 // Check that FB is complete. | 180 // Check that FB is complete. |
139 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 181 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
140 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 182 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
141 | 183 |
142 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 184 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
143 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 185 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
144 } | 186 } |
145 } | 187 } |
146 | 188 |
147 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { | 189 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { |
148 CopyType copy_type = GetParam(); | 190 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 191 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 192 GLenum binding_target = |
| 193 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
149 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, | 194 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, |
150 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; | 195 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; |
151 GLint dest_formats[] = {GL_RGB, GL_RGBA}; | 196 GLint dest_formats[] = {GL_RGB, GL_RGBA}; |
152 | 197 |
153 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { | 198 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { |
154 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); | 199 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); |
155 dest_index++) { | 200 dest_index++) { |
156 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 201 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
157 glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, | 202 glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, |
158 src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); | 203 src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); |
159 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 204 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
160 | 205 |
161 if (copy_type == TexImage) { | 206 if (copy_type == TexImage) { |
162 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 207 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], |
163 dest_formats[dest_index], GL_UNSIGNED_BYTE, | 208 dest_formats[dest_index], GL_UNSIGNED_BYTE, false, |
164 false, false, false); | 209 false, false); |
165 } else { | 210 } else { |
166 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 211 glBindTexture(binding_target, textures_[1]); |
167 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, | 212 glTexImage2D(dest_target, 0, dest_formats[dest_index], 1, 1, 0, |
168 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); | 213 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); |
169 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 214 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
170 | 215 |
171 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 216 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, |
172 0, 0, 0, 1, 1, false, false, false); | 217 0, 0, 1, 1, false, false, false); |
173 } | 218 } |
174 | 219 |
175 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index | 220 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index |
176 << " dest_index:" << dest_index; | 221 << " dest_index:" << dest_index; |
177 } | 222 } |
178 } | 223 } |
179 } | 224 } |
180 | 225 |
181 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 226 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
182 CopyType copy_type = GetParam(); | 227 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 228 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 229 GLenum binding_target = |
| 230 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
183 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 231 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
184 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 232 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
185 nullptr); | 233 nullptr); |
186 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 234 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
187 | 235 |
188 // Check unsupported format reports error. | 236 // Check unsupported format reports error. |
189 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 237 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
190 GL_LUMINANCE_ALPHA}; | 238 GL_LUMINANCE_ALPHA}; |
191 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 239 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
192 dest_index++) { | 240 dest_index++) { |
193 if (copy_type == TexImage) { | 241 if (copy_type == TexImage) { |
194 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], | 242 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], |
195 unsupported_dest_formats[dest_index], | 243 unsupported_dest_formats[dest_index], |
196 GL_UNSIGNED_BYTE, false, false, false); | 244 GL_UNSIGNED_BYTE, false, false, false); |
197 } else { | 245 } else { |
198 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 246 glBindTexture(binding_target, textures_[1]); |
199 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, | 247 glTexImage2D(dest_target, 0, unsupported_dest_formats[dest_index], 1, 1, |
200 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, | 248 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
201 nullptr); | 249 nullptr); |
202 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | 250 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
203 0, 0, 1, 1, false, false, false); | 251 0, 1, 1, false, false, false); |
204 } | 252 } |
205 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 253 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
206 << "dest_index:" << dest_index; | 254 << "dest_index:" << dest_index; |
207 } | 255 } |
208 } | 256 } |
209 | 257 |
210 // Test to ensure that the destination texture is redefined if the properties | 258 // Test to ensure that the destination texture is redefined if the properties |
211 // are different. | 259 // are different. |
212 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { | 260 TEST_P(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
| 261 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 262 GLenum binding_target = |
| 263 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
213 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, | 264 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
214 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; | 265 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; |
215 | 266 |
216 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 267 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
217 glTexImage2D( | 268 glTexImage2D( |
218 GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 269 GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
219 | 270 |
220 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 271 glBindTexture(binding_target, textures_[1]); |
221 glTexImage2D(GL_TEXTURE_2D, | 272 glTexImage2D(dest_target, 0, GL_BGRA_EXT, 1, 1, 0, GL_BGRA_EXT, |
222 0, | 273 GL_UNSIGNED_BYTE, pixels); |
223 GL_BGRA_EXT, | |
224 1, | |
225 1, | |
226 0, | |
227 GL_BGRA_EXT, | |
228 GL_UNSIGNED_BYTE, | |
229 pixels); | |
230 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 274 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
231 | 275 |
232 // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". | 276 // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". |
233 glTexSubImage2D( | 277 glTexSubImage2D(dest_target, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
234 GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 278 pixels); |
235 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); | 279 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); |
236 // GL_INVALID_VALUE due to bad dimensions. | 280 // GL_INVALID_VALUE due to bad dimensions. |
237 glTexSubImage2D( | 281 glTexSubImage2D(dest_target, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, |
238 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); | 282 pixels); |
239 EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); | 283 EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
240 | 284 |
241 // If the dest texture has different properties, glCopyTextureCHROMIUM() | 285 // If the dest texture has different properties, glCopyTextureCHROMIUM() |
242 // redefines them. | 286 // redefines them. |
243 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 287 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
244 GL_UNSIGNED_BYTE, false, false, false); | 288 GL_UNSIGNED_BYTE, false, false, false); |
245 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 289 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
246 | 290 |
247 // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 | 291 // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 |
248 // dimension and GL_RGBA format. | 292 // dimension and GL_RGBA format. |
249 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 293 glBindTexture(binding_target, textures_[1]); |
250 glTexSubImage2D( | 294 glTexSubImage2D(dest_target, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
251 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 295 pixels); |
252 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 296 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
253 | 297 |
254 // Check the FB is still bound. | 298 // Check the FB is still bound. |
255 GLint value = 0; | 299 GLint value = 0; |
256 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 300 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
257 GLuint fb_id = value; | 301 GLuint fb_id = value; |
258 EXPECT_EQ(framebuffer_id_, fb_id); | 302 EXPECT_EQ(framebuffer_id_, fb_id); |
259 | 303 |
260 // Check that FB is complete. | 304 // Check that FB is complete. |
261 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 305 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
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272 glEnable(param); | 316 glEnable(param); |
273 else | 317 else |
274 glDisable(param); | 318 glDisable(param); |
275 } | 319 } |
276 | 320 |
277 } // unnamed namespace | 321 } // unnamed namespace |
278 | 322 |
279 // Validate that some basic GL state is not touched upon execution of | 323 // Validate that some basic GL state is not touched upon execution of |
280 // the extension. | 324 // the extension. |
281 TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { | 325 TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { |
282 CopyType copy_type = GetParam(); | 326 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 327 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 328 GLenum binding_target = |
| 329 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
283 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 330 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
284 | 331 |
285 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 332 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
286 | 333 |
287 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 334 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 335 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
289 pixels); | 336 pixels); |
290 | 337 |
291 if (copy_type == TexSubImage) { | 338 if (copy_type == TexSubImage) { |
292 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 339 glBindTexture(binding_target, textures_[1]); |
293 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 340 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
294 nullptr); | 341 nullptr); |
295 } | 342 } |
296 | 343 |
297 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; | 344 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; |
298 for (int x = 0; x < 2; ++x) { | 345 for (int x = 0; x < 2; ++x) { |
299 GLboolean setting = reference_settings[x]; | 346 GLboolean setting = reference_settings[x]; |
300 glEnableDisable(GL_DEPTH_TEST, setting); | 347 glEnableDisable(GL_DEPTH_TEST, setting); |
301 glEnableDisable(GL_SCISSOR_TEST, setting); | 348 glEnableDisable(GL_SCISSOR_TEST, setting); |
302 glEnableDisable(GL_STENCIL_TEST, setting); | 349 glEnableDisable(GL_STENCIL_TEST, setting); |
303 glEnableDisable(GL_CULL_FACE, setting); | 350 glEnableDisable(GL_CULL_FACE, setting); |
304 glEnableDisable(GL_BLEND, setting); | 351 glEnableDisable(GL_BLEND, setting); |
305 glColorMask(setting, setting, setting, setting); | 352 glColorMask(setting, setting, setting, setting); |
306 glDepthMask(setting); | 353 glDepthMask(setting); |
307 | 354 |
308 glActiveTexture(GL_TEXTURE1 + x); | 355 glActiveTexture(GL_TEXTURE1 + x); |
309 | 356 |
310 if (copy_type == TexImage) { | 357 if (copy_type == TexImage) { |
311 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 358 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
312 GL_UNSIGNED_BYTE, false, false, false); | 359 GL_UNSIGNED_BYTE, false, false, false); |
313 } else { | 360 } else { |
314 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | 361 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
315 0, 0, 1, 1, false, false, false); | 362 0, 1, 1, false, false, false); |
316 } | 363 } |
317 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 364 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
318 | 365 |
319 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | 366 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
320 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | 367 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
321 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | 368 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
322 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | 369 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
323 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | 370 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
324 | 371 |
325 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 372 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
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337 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 384 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
338 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); | 385 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
339 } | 386 } |
340 | 387 |
341 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 388 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
342 }; | 389 }; |
343 | 390 |
344 // Verify that invocation of the extension does not modify the bound | 391 // Verify that invocation of the extension does not modify the bound |
345 // texture state. | 392 // texture state. |
346 TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { | 393 TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { |
347 CopyType copy_type = GetParam(); | 394 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 395 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 396 GLenum binding_target = |
| 397 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
| 398 GLenum get_binding_target = binding_target == GL_TEXTURE_2D |
| 399 ? GL_TEXTURE_BINDING_2D |
| 400 : GL_TEXTURE_BINDING_CUBE_MAP; |
348 // Setup the texture used for the extension invocation. | 401 // Setup the texture used for the extension invocation. |
349 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 402 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
350 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 403 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
351 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 404 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
352 pixels); | 405 pixels); |
353 | 406 |
354 if (copy_type == TexSubImage) { | 407 if (copy_type == TexSubImage) { |
355 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 408 glBindTexture(binding_target, textures_[1]); |
356 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 409 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
357 nullptr); | 410 nullptr); |
358 } | 411 } |
359 | 412 |
360 GLuint texture_ids[2]; | 413 GLuint texture_ids[2]; |
361 glGenTextures(2, texture_ids); | 414 glGenTextures(2, texture_ids); |
362 | 415 |
363 glActiveTexture(GL_TEXTURE0); | 416 glActiveTexture(GL_TEXTURE0); |
364 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | 417 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
365 | 418 |
366 glActiveTexture(GL_TEXTURE1); | 419 glActiveTexture(GL_TEXTURE1); |
367 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | 420 glBindTexture(binding_target, texture_ids[1]); |
368 | 421 |
369 if (copy_type == TexImage) { | 422 if (copy_type == TexImage) { |
370 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 423 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
371 GL_UNSIGNED_BYTE, false, false, false); | 424 GL_UNSIGNED_BYTE, false, false, false); |
372 } else { | 425 } else { |
373 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 426 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
374 0, 1, 1, false, false, false); | 427 0, 1, 1, false, false, false); |
375 } | 428 } |
376 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 429 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
377 | 430 |
378 GLint active_texture = 0; | 431 GLint active_texture = 0; |
379 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 432 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
380 EXPECT_EQ(GL_TEXTURE1, active_texture); | 433 EXPECT_EQ(GL_TEXTURE1, active_texture); |
381 | 434 |
382 GLint bound_texture = 0; | 435 GLint bound_texture = 0; |
383 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 436 glGetIntegerv(get_binding_target, &bound_texture); |
384 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | 437 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
385 glBindTexture(GL_TEXTURE_2D, 0); | 438 glBindTexture(binding_target, 0); |
386 | 439 |
387 bound_texture = 0; | 440 bound_texture = 0; |
388 glActiveTexture(GL_TEXTURE0); | 441 glActiveTexture(GL_TEXTURE0); |
389 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 442 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
390 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); | 443 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
391 glBindTexture(GL_TEXTURE_2D, 0); | 444 glBindTexture(GL_TEXTURE_2D, 0); |
392 | 445 |
393 glDeleteTextures(2, texture_ids); | 446 glDeleteTextures(2, texture_ids); |
394 | 447 |
395 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 448 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
396 } | 449 } |
397 | 450 |
398 // Verify that invocation of the extension does not perturb the currently | 451 // Verify that invocation of the extension does not perturb the currently |
399 // bound FBO state. | 452 // bound FBO state. |
400 TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { | 453 TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { |
401 CopyType copy_type = GetParam(); | 454 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 455 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 456 GLenum binding_target = |
| 457 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
402 // Setup the texture used for the extension invocation. | 458 // Setup the texture used for the extension invocation. |
403 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 459 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
404 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 460 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
405 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 461 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
406 pixels); | 462 pixels); |
407 | 463 |
408 if (copy_type == TexSubImage) { | 464 if (copy_type == TexSubImage) { |
409 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 465 glBindTexture(binding_target, textures_[1]); |
410 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 466 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
411 nullptr); | 467 nullptr); |
412 } | 468 } |
413 | 469 |
414 GLuint texture_id; | 470 GLuint texture_id; |
415 glGenTextures(1, &texture_id); | 471 glGenTextures(1, &texture_id); |
416 glBindTexture(GL_TEXTURE_2D, texture_id); | 472 glBindTexture(GL_TEXTURE_2D, texture_id); |
417 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 473 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
418 0); | 474 0); |
419 | 475 |
420 GLuint renderbuffer_id; | 476 GLuint renderbuffer_id; |
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432 EXPECT_TRUE( | 488 EXPECT_TRUE( |
433 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 489 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
434 | 490 |
435 // Test that we can write to the bound framebuffer | 491 // Test that we can write to the bound framebuffer |
436 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; | 492 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; |
437 glClearColor(1.0, 1.0, 0, 1.0); | 493 glClearColor(1.0, 1.0, 0, 1.0); |
438 glClear(GL_COLOR_BUFFER_BIT); | 494 glClear(GL_COLOR_BUFFER_BIT); |
439 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 495 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
440 | 496 |
441 if (copy_type == TexImage) { | 497 if (copy_type == TexImage) { |
442 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 498 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
443 GL_UNSIGNED_BYTE, false, false, false); | 499 GL_UNSIGNED_BYTE, false, false, false); |
444 } else { | 500 } else { |
445 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 501 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
446 0, 1, 1, false, false, false); | 502 0, 1, 1, false, false, false); |
447 } | 503 } |
448 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 504 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
449 | 505 |
450 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); | 506 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
451 | 507 |
452 // Ensure that reading from the framebuffer produces correct pixels. | 508 // Ensure that reading from the framebuffer produces correct pixels. |
453 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 509 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
454 | 510 |
455 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; | 511 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; |
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486 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); | 542 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); |
487 | 543 |
488 glDeleteRenderbuffers(1, &renderbuffer_id); | 544 glDeleteRenderbuffers(1, &renderbuffer_id); |
489 glDeleteTextures(1, &texture_id); | 545 glDeleteTextures(1, &texture_id); |
490 glDeleteFramebuffers(1, &framebuffer_id); | 546 glDeleteFramebuffers(1, &framebuffer_id); |
491 | 547 |
492 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 548 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
493 } | 549 } |
494 | 550 |
495 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { | 551 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
496 CopyType copy_type = GetParam(); | 552 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 553 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 554 GLenum binding_target = |
| 555 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
497 // unbind the one created in setup. | 556 // unbind the one created in setup. |
498 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 557 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
499 glBindTexture(GL_TEXTURE_2D, 0); | 558 glBindTexture(GL_TEXTURE_2D, 0); |
500 | 559 |
501 GLManager gl2; | 560 GLManager gl2; |
502 GLManager::Options options; | 561 GLManager::Options options; |
503 options.size = gfx::Size(16, 16); | 562 options.size = gfx::Size(16, 16); |
504 options.share_group_manager = &gl_; | 563 options.share_group_manager = &gl_; |
505 gl2.Initialize(options); | 564 gl2.Initialize(options); |
506 gl_.MakeCurrent(); | 565 gl_.MakeCurrent(); |
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541 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 600 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
542 glDrawArrays(GL_TRIANGLES, 0, 6); | 601 glDrawArrays(GL_TRIANGLES, 0, 6); |
543 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 602 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
544 | 603 |
545 // Call copyTextureCHROMIUM | 604 // Call copyTextureCHROMIUM |
546 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 605 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
547 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 606 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
548 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 607 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
549 pixels); | 608 pixels); |
550 if (copy_type == TexImage) { | 609 if (copy_type == TexImage) { |
551 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 610 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
552 GL_UNSIGNED_BYTE, false, false, false); | 611 GL_UNSIGNED_BYTE, false, false, false); |
553 } else { | 612 } else { |
554 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 613 glBindTexture(binding_target, textures_[1]); |
555 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 614 glTexImage2D(dest_target, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
556 nullptr); | 615 nullptr); |
557 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 616 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
558 0, 1, 1, false, false, false); | 617 0, 1, 1, false, false, false); |
559 } | 618 } |
560 | 619 |
561 // test using program after | 620 // test using program after |
562 glClear(GL_COLOR_BUFFER_BIT); | 621 glClear(GL_COLOR_BUFFER_BIT); |
563 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 622 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
564 glDrawArrays(GL_TRIANGLES, 0, 6); | 623 glDrawArrays(GL_TRIANGLES, 0, 6); |
565 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 624 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
566 | 625 |
567 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 626 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
568 | 627 |
569 gl2.MakeCurrent(); | 628 gl2.MakeCurrent(); |
570 gl2.Destroy(); | 629 gl2.Destroy(); |
571 gl_.MakeCurrent(); | 630 gl_.MakeCurrent(); |
572 } | 631 } |
573 | 632 |
574 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. | 633 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. |
575 TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { | 634 TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { |
576 CopyType copy_type = GetParam(); | 635 CopyType copy_type = ::testing::get<0>(GetParam()); |
| 636 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 637 GLenum binding_target = |
| 638 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
577 const GLsizei kWidth = 64, kHeight = 64; | 639 const GLsizei kWidth = 64, kHeight = 64; |
578 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 640 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
579 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 641 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
580 GL_UNSIGNED_BYTE, nullptr); | 642 GL_UNSIGNED_BYTE, nullptr); |
581 | 643 |
582 if (copy_type == TexImage) { | 644 if (copy_type == TexImage) { |
583 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, | 645 glCopyTextureCHROMIUM(dest_target, textures_[0], textures_[1], GL_RGBA, |
584 GL_UNSIGNED_BYTE, false, false, false); | 646 GL_UNSIGNED_BYTE, false, false, false); |
585 } else { | 647 } else { |
586 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 648 glBindTexture(binding_target, textures_[1]); |
587 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | 649 glTexImage2D(dest_target, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
588 GL_UNSIGNED_BYTE, nullptr); | 650 GL_UNSIGNED_BYTE, nullptr); |
589 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 0, | 651 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 0, |
590 0, kWidth, kHeight, false, false, false); | 652 0, kWidth, kHeight, false, false, false); |
591 } | 653 } |
592 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 654 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
593 | 655 |
594 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; | 656 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; |
595 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 657 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
596 for (int x = 0; x < kWidth; ++x) { | 658 for (int x = 0; x < kWidth; ++x) { |
597 for (int y = 0; y < kHeight; ++y) { | 659 for (int y = 0; y < kHeight; ++y) { |
598 EXPECT_EQ(0, pixels[y][x][0]); | 660 EXPECT_EQ(0, pixels[y][x][0]); |
599 EXPECT_EQ(0, pixels[y][x][1]); | 661 EXPECT_EQ(0, pixels[y][x][1]); |
600 EXPECT_EQ(0, pixels[y][x][2]); | 662 EXPECT_EQ(0, pixels[y][x][2]); |
601 EXPECT_EQ(0, pixels[y][x][3]); | 663 EXPECT_EQ(0, pixels[y][x][3]); |
602 } | 664 } |
603 } | 665 } |
604 | 666 |
605 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 667 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
606 } | 668 } |
607 | 669 |
608 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { | 670 TEST_P(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { |
| 671 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 672 GLenum binding_target = |
| 673 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
609 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 674 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
610 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 675 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
611 nullptr); | 676 nullptr); |
612 | 677 |
613 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 678 glBindTexture(binding_target, textures_[1]); |
614 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 679 glTexImage2D(dest_target, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
615 nullptr); | 680 nullptr); |
616 | 681 |
617 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, | 682 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, 0, 0, |
618 0, 1, 1, false, false, false); | 683 1, 1, false, false, false); |
619 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 684 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
620 | 685 |
621 // xoffset < 0 | 686 // xoffset < 0 |
622 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1, 0, | 687 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], -1, 1, 0, 0, |
623 0, 1, 1, false, false, false); | 688 1, 1, false, false, false); |
624 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 689 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
625 | 690 |
626 // x < 0 | 691 // x < 0 |
627 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, -1, | 692 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, -1, 0, |
628 0, 1, 1, false, false, false); | 693 1, 1, false, false, false); |
629 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 694 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
630 | 695 |
631 // xoffset + width > dest_width | 696 // xoffset + width > dest_width |
632 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2, 0, | 697 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 2, 2, 0, 0, |
633 0, 2, 2, false, false, false); | 698 2, 2, false, false, false); |
634 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 699 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
635 | 700 |
636 // x + width > source_width | 701 // x + width > source_width |
637 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, 1, | 702 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 0, 1, 1, |
638 1, 2, 2, false, false, false); | 703 2, 2, false, false, false); |
639 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | 704 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
640 } | 705 } |
641 | 706 |
642 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { | 707 TEST_P(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { |
| 708 GLenum dest_target = ::testing::get<1>(GetParam()); |
| 709 GLenum binding_target = |
| 710 gpu::gles2::GLES2Util::GLTextureTargetToBindingTarget(dest_target); |
643 uint8 rgba_pixels[4 * 4] = {255u, | 711 uint8 rgba_pixels[4 * 4] = {255u, |
644 0u, | 712 0u, |
645 0u, | 713 0u, |
646 255u, | 714 255u, |
647 0u, | 715 0u, |
648 255u, | 716 255u, |
649 0u, | 717 0u, |
650 255u, | 718 255u, |
651 0u, | 719 0u, |
652 0u, | 720 0u, |
653 255u, | 721 255u, |
654 255u, | 722 255u, |
655 0u, | 723 0u, |
656 0u, | 724 0u, |
657 0u, | 725 0u, |
658 255u}; | 726 255u}; |
659 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 727 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 728 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
661 rgba_pixels); | 729 rgba_pixels); |
662 | 730 |
663 uint8 transparent_pixels[4 * 4] = { | 731 uint8 transparent_pixels[4 * 4] = { |
664 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; | 732 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; |
665 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 733 glBindTexture(binding_target, textures_[1]); |
666 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 734 glTexImage2D(dest_target, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
667 transparent_pixels); | 735 transparent_pixels); |
668 | 736 |
669 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1, 0, | 737 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 1, 0, 0, |
670 0, 1, 1, false, false, false); | 738 1, 1, false, false, false); |
671 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 739 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
672 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 0, 1, | 740 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 1, 0, 1, 0, |
673 0, 1, 1, false, false, false); | 741 1, 1, false, false, false); |
674 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 742 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
675 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 1, 0, | 743 glCopySubTextureCHROMIUM(dest_target, textures_[0], textures_[1], 0, 1, 0, 1, |
676 1, 1, 1, false, false, false); | 744 1, 1, false, false, false); |
677 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 745 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
678 | 746 |
679 // Check the FB is still bound. | 747 // Check the FB is still bound. |
680 GLint value = 0; | 748 GLint value = 0; |
681 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 749 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
682 GLuint fb_id = value; | 750 GLuint fb_id = value; |
683 EXPECT_EQ(framebuffer_id_, fb_id); | 751 EXPECT_EQ(framebuffer_id_, fb_id); |
684 | 752 |
685 // Check that FB is complete. | 753 // Check that FB is complete. |
686 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 754 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
687 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 755 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
688 | 756 |
689 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; | 757 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; |
690 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; | 758 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; |
691 uint8 green[1 * 4] = {0u, 255u, 0u, 255u}; | 759 uint8 green[1 * 4] = {0u, 255u, 0u, 255u}; |
692 uint8 blue[1 * 4] = {0u, 0u, 255u, 255u}; | 760 uint8 blue[1 * 4] = {0u, 0u, 255u, 255u}; |
693 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); | 761 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); |
694 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); | 762 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); |
695 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green); | 763 GLTestHelper::CheckPixels(1, 0, 1, 1, 0, green); |
696 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue); | 764 GLTestHelper::CheckPixels(0, 1, 1, 1, 0, blue); |
697 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 765 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
698 } | 766 } |
699 | 767 |
700 } // namespace gpu | 768 } // namespace gpu |
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