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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1275543005: Move some work from backend onClear to base class clear (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Pass references and rebase Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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40 fTwoFormatLimit = false; 40 fTwoFormatLimit = false;
41 fFragCoordsConventionSupport = false; 41 fFragCoordsConventionSupport = false;
42 fVertexArrayObjectSupport = false; 42 fVertexArrayObjectSupport = false;
43 fInstancedDrawingSupport = false; 43 fInstancedDrawingSupport = false;
44 fDirectStateAccessSupport = false; 44 fDirectStateAccessSupport = false;
45 fDebugSupport = false; 45 fDebugSupport = false;
46 fES2CompatibilitySupport = false; 46 fES2CompatibilitySupport = false;
47 fMultisampleDisableSupport = false; 47 fMultisampleDisableSupport = false;
48 fUseNonVBOVertexAndIndexDynamicData = false; 48 fUseNonVBOVertexAndIndexDynamicData = false;
49 fIsCoreProfile = false; 49 fIsCoreProfile = false;
50 fFullClearIsFree = false;
51 fBindFragDataLocationSupport = false; 50 fBindFragDataLocationSupport = false;
52 fSRGBWriteControl = false; 51 fSRGBWriteControl = false;
53 fRGBA8888PixelsOpsAreSlow = false; 52 fRGBA8888PixelsOpsAreSlow = false;
54 fPartialFBOReadIsSlow = false; 53 fPartialFBOReadIsSlow = false;
55 54
56 fReadPixelsSupportedCache.reset(); 55 fReadPixelsSupportedCache.reset();
57 56
58 fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions))); 57 fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions)));
59 58
60 this->init(contextOptions, ctxInfo, glInterface); 59 this->init(contextOptions, ctxInfo, glInterface);
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1136 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); 1135 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
1137 r.appendf("Fragment coord conventions support: %s\n", 1136 r.appendf("Fragment coord conventions support: %s\n",
1138 (fFragCoordsConventionSupport ? "YES": "NO")); 1137 (fFragCoordsConventionSupport ? "YES": "NO"));
1139 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 1138 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
1140 r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YE S": "NO")); 1139 r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YE S": "NO"));
1141 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO")); 1140 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
1142 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); 1141 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
1143 r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO")); 1142 r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO"));
1144 r.appendf("Use non-VBO for dynamic data: %s\n", 1143 r.appendf("Use non-VBO for dynamic data: %s\n",
1145 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 1144 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
1146 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO "));
1147 r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO")); 1145 r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO"));
1148 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow? "YES" : "NO")); 1146 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow? "YES" : "NO"));
1149 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow? "YES" : "NO")); 1147 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow? "YES" : "NO"));
1150 return r; 1148 return r;
1151 } 1149 }
1152 1150
1153 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { 1151 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {
1154 switch (p) { 1152 switch (p) {
1155 case kLow_GrSLPrecision: 1153 case kLow_GrSLPrecision:
1156 return GR_GL_LOW_FLOAT; 1154 return GR_GL_LOW_FLOAT;
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1230 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1228 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1231 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = 1229 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
1232 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p]; 1230 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p];
1233 } 1231 }
1234 } 1232 }
1235 } 1233 }
1236 1234
1237 1235
1238 1236
1239 1237
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