| Index: third_party/go/src/golang.org/x/mobile/sprite/portable/bilinear.go
|
| diff --git a/third_party/go/src/golang.org/x/mobile/sprite/portable/bilinear.go b/third_party/go/src/golang.org/x/mobile/sprite/portable/bilinear.go
|
| deleted file mode 100644
|
| index 37bc59afcb6a06a8fb880d7da17f29bce34dd854..0000000000000000000000000000000000000000
|
| --- a/third_party/go/src/golang.org/x/mobile/sprite/portable/bilinear.go
|
| +++ /dev/null
|
| @@ -1,196 +0,0 @@
|
| -// Copyright 2014 The Go Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style
|
| -// license that can be found in the LICENSE file.
|
| -
|
| -package portable
|
| -
|
| -import (
|
| - "image"
|
| - "image/color"
|
| - "math"
|
| -)
|
| -
|
| -func bilinear(src image.Image, x, y float32) color.Color {
|
| - switch src := src.(type) {
|
| - case *image.RGBA:
|
| - return bilinearRGBA(src, x, y)
|
| - case *image.Alpha:
|
| - return bilinearAlpha(src, x, y)
|
| - case *image.Uniform:
|
| - return src.C
|
| - default:
|
| - return bilinearGeneral(src, x, y)
|
| - }
|
| -}
|
| -
|
| -func bilinearGeneral(src image.Image, x, y float32) color.RGBA64 {
|
| - p := findLinearSrc(src.Bounds(), x, y)
|
| -
|
| - r00, g00, b00, a00 := src.At(p.low.X, p.low.Y).RGBA()
|
| - r01, g01, b01, a01 := src.At(p.high.X, p.low.Y).RGBA()
|
| - r10, g10, b10, a10 := src.At(p.low.X, p.high.Y).RGBA()
|
| - r11, g11, b11, a11 := src.At(p.high.X, p.high.Y).RGBA()
|
| -
|
| - fr := float32(r00) * p.frac00
|
| - fg := float32(g00) * p.frac00
|
| - fb := float32(b00) * p.frac00
|
| - fa := float32(a00) * p.frac00
|
| -
|
| - fr += float32(r01) * p.frac01
|
| - fg += float32(g01) * p.frac01
|
| - fb += float32(b01) * p.frac01
|
| - fa += float32(a01) * p.frac01
|
| -
|
| - fr += float32(r10) * p.frac10
|
| - fg += float32(g10) * p.frac10
|
| - fb += float32(b10) * p.frac10
|
| - fa += float32(a10) * p.frac10
|
| -
|
| - fr += float32(r11) * p.frac11
|
| - fg += float32(g11) * p.frac11
|
| - fb += float32(b11) * p.frac11
|
| - fa += float32(a11) * p.frac11
|
| -
|
| - return color.RGBA64{
|
| - R: uint16(fr + 0.5),
|
| - G: uint16(fg + 0.5),
|
| - B: uint16(fb + 0.5),
|
| - A: uint16(fa + 0.5),
|
| - }
|
| -}
|
| -
|
| -func bilinearRGBA(src *image.RGBA, x, y float32) color.RGBA {
|
| - p := findLinearSrc(src.Bounds(), x, y)
|
| -
|
| - // Slice offsets for the surrounding pixels.
|
| - off00 := src.PixOffset(p.low.X, p.low.Y)
|
| - off01 := src.PixOffset(p.high.X, p.low.Y)
|
| - off10 := src.PixOffset(p.low.X, p.high.Y)
|
| - off11 := src.PixOffset(p.high.X, p.high.Y)
|
| -
|
| - fr := float32(src.Pix[off00+0]) * p.frac00
|
| - fg := float32(src.Pix[off00+1]) * p.frac00
|
| - fb := float32(src.Pix[off00+2]) * p.frac00
|
| - fa := float32(src.Pix[off00+3]) * p.frac00
|
| -
|
| - fr += float32(src.Pix[off01+0]) * p.frac01
|
| - fg += float32(src.Pix[off01+1]) * p.frac01
|
| - fb += float32(src.Pix[off01+2]) * p.frac01
|
| - fa += float32(src.Pix[off01+3]) * p.frac01
|
| -
|
| - fr += float32(src.Pix[off10+0]) * p.frac10
|
| - fg += float32(src.Pix[off10+1]) * p.frac10
|
| - fb += float32(src.Pix[off10+2]) * p.frac10
|
| - fa += float32(src.Pix[off10+3]) * p.frac10
|
| -
|
| - fr += float32(src.Pix[off11+0]) * p.frac11
|
| - fg += float32(src.Pix[off11+1]) * p.frac11
|
| - fb += float32(src.Pix[off11+2]) * p.frac11
|
| - fa += float32(src.Pix[off11+3]) * p.frac11
|
| -
|
| - return color.RGBA{
|
| - R: uint8(fr + 0.5),
|
| - G: uint8(fg + 0.5),
|
| - B: uint8(fb + 0.5),
|
| - A: uint8(fa + 0.5),
|
| - }
|
| -}
|
| -
|
| -func bilinearAlpha(src *image.Alpha, x, y float32) color.Alpha {
|
| - p := findLinearSrc(src.Bounds(), x, y)
|
| -
|
| - // Slice offsets for the surrounding pixels.
|
| - off00 := src.PixOffset(p.low.X, p.low.Y)
|
| - off01 := src.PixOffset(p.high.X, p.low.Y)
|
| - off10 := src.PixOffset(p.low.X, p.high.Y)
|
| - off11 := src.PixOffset(p.high.X, p.high.Y)
|
| -
|
| - fa := float32(src.Pix[off00]) * p.frac00
|
| - fa += float32(src.Pix[off01]) * p.frac01
|
| - fa += float32(src.Pix[off10]) * p.frac10
|
| - fa += float32(src.Pix[off11]) * p.frac11
|
| -
|
| - return color.Alpha{A: uint8(fa + 0.5)}
|
| -}
|
| -
|
| -type bilinearSrc struct {
|
| - // Top-left and bottom-right interpolation sources
|
| - low, high image.Point
|
| - // Fraction of each pixel to take. The 0 suffix indicates
|
| - // top/left, and the 1 suffix indicates bottom/right.
|
| - frac00, frac01, frac10, frac11 float32
|
| -}
|
| -
|
| -func floor(x float32) float32 { return float32(math.Floor(float64(x))) }
|
| -func ceil(x float32) float32 { return float32(math.Ceil(float64(x))) }
|
| -
|
| -func findLinearSrc(b image.Rectangle, sx, sy float32) bilinearSrc {
|
| - maxX := float32(b.Max.X)
|
| - maxY := float32(b.Max.Y)
|
| - minX := float32(b.Min.X)
|
| - minY := float32(b.Min.Y)
|
| - lowX := floor(sx - 0.5)
|
| - lowY := floor(sy - 0.5)
|
| - if lowX < minX {
|
| - lowX = minX
|
| - }
|
| - if lowY < minY {
|
| - lowY = minY
|
| - }
|
| -
|
| - highX := ceil(sx - 0.5)
|
| - highY := ceil(sy - 0.5)
|
| - if highX >= maxX {
|
| - highX = maxX - 1
|
| - }
|
| - if highY >= maxY {
|
| - highY = maxY - 1
|
| - }
|
| -
|
| - // In the variables below, the 0 suffix indicates top/left, and the
|
| - // 1 suffix indicates bottom/right.
|
| -
|
| - // Center of each surrounding pixel.
|
| - x00 := lowX + 0.5
|
| - y00 := lowY + 0.5
|
| - x01 := highX + 0.5
|
| - y01 := lowY + 0.5
|
| - x10 := lowX + 0.5
|
| - y10 := highY + 0.5
|
| - x11 := highX + 0.5
|
| - y11 := highY + 0.5
|
| -
|
| - p := bilinearSrc{
|
| - low: image.Pt(int(lowX), int(lowY)),
|
| - high: image.Pt(int(highX), int(highY)),
|
| - }
|
| -
|
| - // Literally, edge cases. If we are close enough to the edge of
|
| - // the image, curtail the interpolation sources.
|
| - if lowX == highX && lowY == highY {
|
| - p.frac00 = 1.0
|
| - } else if sy-minY <= 0.5 && sx-minX <= 0.5 {
|
| - p.frac00 = 1.0
|
| - } else if maxY-sy <= 0.5 && maxX-sx <= 0.5 {
|
| - p.frac11 = 1.0
|
| - } else if sy-minY <= 0.5 || lowY == highY {
|
| - p.frac00 = x01 - sx
|
| - p.frac01 = sx - x00
|
| - } else if sx-minX <= 0.5 || lowX == highX {
|
| - p.frac00 = y10 - sy
|
| - p.frac10 = sy - y00
|
| - } else if maxY-sy <= 0.5 {
|
| - p.frac10 = x11 - sx
|
| - p.frac11 = sx - x10
|
| - } else if maxX-sx <= 0.5 {
|
| - p.frac01 = y11 - sy
|
| - p.frac11 = sy - y01
|
| - } else {
|
| - p.frac00 = (x01 - sx) * (y10 - sy)
|
| - p.frac01 = (sx - x00) * (y11 - sy)
|
| - p.frac10 = (x11 - sx) * (sy - y00)
|
| - p.frac11 = (sx - x10) * (sy - y01)
|
| - }
|
| -
|
| - return p
|
| -}
|
|
|