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Unified Diff: third_party/go/src/golang.org/x/mobile/example/sprite/main.go

Issue 1275153002: Remove third_party/golang.org/x/mobile as it is no longer used with Go 1.5. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Remove golang.org/x/mobile Created 5 years, 4 months ago
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Index: third_party/go/src/golang.org/x/mobile/example/sprite/main.go
diff --git a/third_party/go/src/golang.org/x/mobile/example/sprite/main.go b/third_party/go/src/golang.org/x/mobile/example/sprite/main.go
deleted file mode 100644
index 8cd285788ff430b8801db3545ce574ab5893835e..0000000000000000000000000000000000000000
--- a/third_party/go/src/golang.org/x/mobile/example/sprite/main.go
+++ /dev/null
@@ -1,152 +0,0 @@
-// Copyright 2014 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package main
-
-import (
- "image"
- "log"
- "math"
- "time"
-
- _ "image/jpeg"
-
- "golang.org/x/mobile/app"
- "golang.org/x/mobile/app/debug"
- "golang.org/x/mobile/event"
- "golang.org/x/mobile/f32"
- "golang.org/x/mobile/gl"
- "golang.org/x/mobile/sprite"
- "golang.org/x/mobile/sprite/clock"
- "golang.org/x/mobile/sprite/glsprite"
-)
-
-var (
- start = time.Now()
- lastClock = clock.Time(-1)
-
- eng = glsprite.Engine()
- scene *sprite.Node
-)
-
-func main() {
- app.Run(app.Callbacks{
- Draw: draw,
- Touch: touch,
- })
-}
-
-func draw() {
- if scene == nil {
- loadScene()
- }
-
- now := clock.Time(time.Since(start) * 60 / time.Second)
- if now == lastClock {
- // TODO: figure out how to limit draw callbacks to 60Hz instead of
- // burning the CPU as fast as possible.
- // TODO: (relatedly??) sync to vblank?
- return
- }
- lastClock = now
-
- gl.ClearColor(1, 1, 1, 1)
- gl.Clear(gl.COLOR_BUFFER_BIT)
- eng.Render(scene, now)
- debug.DrawFPS()
-}
-
-func touch(t event.Touch) {
-}
-
-func newNode() *sprite.Node {
- n := &sprite.Node{}
- eng.Register(n)
- scene.AppendChild(n)
- return n
-}
-
-func loadScene() {
- texs := loadTextures()
- scene = &sprite.Node{}
- eng.Register(scene)
- eng.SetTransform(scene, f32.Affine{
- {1, 0, 0},
- {0, 1, 0},
- })
-
- var n *sprite.Node
-
- n = newNode()
- eng.SetSubTex(n, texs[texBooks])
- eng.SetTransform(n, f32.Affine{
- {36, 0, 0},
- {0, 36, 0},
- })
-
- n = newNode()
- eng.SetSubTex(n, texs[texFire])
- eng.SetTransform(n, f32.Affine{
- {72, 0, 144},
- {0, 72, 144},
- })
-
- n = newNode()
- n.Arranger = arrangerFunc(func(eng sprite.Engine, n *sprite.Node, t clock.Time) {
- // TODO: use a tweening library instead of manually arranging.
- t0 := uint32(t) % 120
- if t0 < 60 {
- eng.SetSubTex(n, texs[texGopherR])
- } else {
- eng.SetSubTex(n, texs[texGopherL])
- }
-
- u := float32(t0) / 120
- u = (1 - f32.Cos(u*2*math.Pi)) / 2
-
- tx := 18 + u*48
- ty := 36 + u*108
- sx := 36 + u*36
- sy := 36 + u*36
- eng.SetTransform(n, f32.Affine{
- {sx, 0, tx},
- {0, sy, ty},
- })
- })
-}
-
-const (
- texBooks = iota
- texFire
- texGopherR
- texGopherL
-)
-
-func loadTextures() []sprite.SubTex {
- a, err := app.Open("waza-gophers.jpeg")
- if err != nil {
- log.Fatal(err)
- }
- defer a.Close()
-
- img, _, err := image.Decode(a)
- if err != nil {
- log.Fatal(err)
- }
- t, err := eng.LoadTexture(img)
- if err != nil {
- log.Fatal(err)
- }
-
- return []sprite.SubTex{
- texBooks: sprite.SubTex{t, image.Rect(4, 71, 132, 182)},
- texFire: sprite.SubTex{t, image.Rect(330, 56, 440, 155)},
- texGopherR: sprite.SubTex{t, image.Rect(152, 10, 152+140, 10+90)},
- texGopherL: sprite.SubTex{t, image.Rect(162, 120, 162+140, 120+90)},
- }
-}
-
-type arrangerFunc func(e sprite.Engine, n *sprite.Node, t clock.Time)
-
-func (a arrangerFunc) Arrange(e sprite.Engine, n *sprite.Node, t clock.Time) { a(e, n, t) }

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