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Unified Diff: third_party/go/src/golang.org/x/mobile/app/doc.go

Issue 1275153002: Remove third_party/golang.org/x/mobile as it is no longer used with Go 1.5. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Remove golang.org/x/mobile Created 5 years, 4 months ago
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Index: third_party/go/src/golang.org/x/mobile/app/doc.go
diff --git a/third_party/go/src/golang.org/x/mobile/app/doc.go b/third_party/go/src/golang.org/x/mobile/app/doc.go
deleted file mode 100644
index 544368dd9b2aab91052cb728404bece227db40eb..0000000000000000000000000000000000000000
--- a/third_party/go/src/golang.org/x/mobile/app/doc.go
+++ /dev/null
@@ -1,74 +0,0 @@
-// Copyright 2014 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-/*
-Package app lets you write Apps for Android (and eventually, iOS).
-
-There are two ways to use Go in an Android App. The first is as a
-library called from Java, the second is to use a restricted set of
-features but work entirely in Go.
-
-Shared Library
-
-A Go program can be compiled for Android as a shared library. JNI
-methods can be implemented via cgo, or generated automatically with
-gobind: http://golang.org/x/mobile/cmd/gobind
-
-The library must include a package main and a main function that does
-not return until the process exits. Libraries can be cross-compiled
-using the Android NDK and the Go tool:
-
- GOOS=android GOARCH=arm GOARM=7 CGO_ENABLED=1 \
- go build -ldflags="-shared" .
-
-See http://golang.org/x/mobile/example/libhello for an example of
-calling into a Go shared library from a Java Android app.
-
-Native App
-
-An app can be written entirely in Go. This results in a significantly
-simpler programming environment (and eventually, portability to iOS),
-however only a very restricted set of Android APIs are available.
-
-The provided interfaces are focused on games. It is expected that the
-app will draw to the entire screen (via OpenGL, see the go.mobile/gl
-package), and that none of the platform's screen management
-infrastructure is exposed. On Android, this means a native app is
-equivalent to a single Activity (in particular a NativeActivity) and
-on iOS, a single UIWindow. Touch events will be accessible via this
-package. When Android support is out of preview, all APIs supported by
-the Android NDK will be exposed via a Go package.
-
-See http://golang.org/x/mobile/example/sprite for an example app.
-
-Lifecycle in Native Apps
-
-App execution begins in platform-specific code. Early on in the app's
-life, the Go runtime is initialized and the Go main function is called.
-(For Android, this is in ANativeActivity_onCreate, for iOS,
-application:willFinishLaunchingWithOptions.)
-
-An app is expected to call the Run function in its main. When the main
-function exits, the app exits.
-
- package main
-
- import (
- "log"
-
- "golang.org/x/mobile/app"
- )
-
- func main() {
- app.Run(app.Callbacks{
- Draw: draw,
- })
- }
-
- func draw() {
- log.Print("In draw loop, can call OpenGL.")
- }
-
-*/
-package app // import "golang.org/x/mobile/app"
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