| Index: third_party/go/src/golang.org/x/mobile/app/app.go
|
| diff --git a/third_party/go/src/golang.org/x/mobile/app/app.go b/third_party/go/src/golang.org/x/mobile/app/app.go
|
| deleted file mode 100644
|
| index 75652f71bd52ebef0644fb85fca798b2fce28d7b..0000000000000000000000000000000000000000
|
| --- a/third_party/go/src/golang.org/x/mobile/app/app.go
|
| +++ /dev/null
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| @@ -1,102 +0,0 @@
|
| -// Copyright 2014 The Go Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style
|
| -// license that can be found in the LICENSE file.
|
| -
|
| -// +build linux darwin
|
| -
|
| -package app
|
| -
|
| -import (
|
| - "io"
|
| -
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| - "golang.org/x/mobile/event"
|
| -)
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| -
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| -// Run starts the app.
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| -//
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| -// It must be called directly from the main function and will
|
| -// block until the app exits.
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| -func Run(cb Callbacks) {
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| - run(cb)
|
| -}
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| -
|
| -// Callbacks is the set of functions called by the app.
|
| -type Callbacks struct {
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| - // Start is called when the app enters the foreground.
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| - // The app will start receiving Draw and Touch calls.
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| - //
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| - // If the app is responsible for the screen (that is, it is an
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| - // all-Go app), then Window geometry will be configured and an
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| - // OpenGL context will be available during Start.
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| - //
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| - // If this is a library, Start will be called before the
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| - // app is told that Go has finished initialization.
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| - //
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| - // Start is an equivalent lifecycle state to onStart() on
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| - // Android and applicationDidBecomeActive on iOS.
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| - Start func()
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| -
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| - // Stop is called shortly before a program is suspended.
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| - //
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| - // When Stop is received, the app is no longer visible and not is
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| - // receiving events. It should:
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| - //
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| - // - Save any state the user expects saved (for example text).
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| - // - Release all resources that are not needed.
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| - //
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| - // Execution time in the stop state is limited, and the limit is
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| - // enforced by the operating system. Stop as quickly as you can.
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| - //
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| - // An app that is stopped may be started again. For example, the user
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| - // opens Recent Apps and switches to your app. A stopped app may also
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| - // be terminated by the operating system with no further warning.
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| - //
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| - // Stop is equivalent to onStop() on Android and
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| - // applicationDidEnterBackground on iOS.
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| - Stop func()
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| -
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| - // Draw is called by the render loop to draw the screen.
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| - //
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| - // Drawing is done into a framebuffer, which is then swapped onto the
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| - // screen when Draw returns. It is called 60 times a second.
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| - Draw func()
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| -
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| - // Touch is called by the app when a touch event occurs.
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| - Touch func(event.Touch)
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| -}
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| -
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| -// Open opens a named asset.
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| -//
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| -// On Android, assets are accessed via android.content.res.AssetManager.
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| -// These files are stored in the assets/ directory of the app. Any raw asset
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| -// can be accessed by its direct relative name. For example assets/img.png
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| -// can be opened with Open("img.png").
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| -//
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| -// On iOS an asset is a resource stored in the application bundle.
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| -// Resources can be loaded using the same relative paths.
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| -//
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| -// For consistency when debugging on a desktop, assets are read from a
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| -// directoy named assets under the current working directory.
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| -func Open(name string) (ReadSeekCloser, error) {
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| - return openAsset(name)
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| -}
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| -
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| -// ReadSeekCloser is an io.ReadSeeker and io.Closer.
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| -type ReadSeekCloser interface {
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| - io.ReadSeeker
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| - io.Closer
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| -}
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| -
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| -// State is global application-specific state.
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| -//
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| -// The State variable also holds operating system specific state.
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| -// Android apps have the extra methods:
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| -//
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| -// // JavaVM returns a JNI *JavaVM.
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| -// JavaVM() unsafe.Pointer
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| -//
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| -// // AndroidContext returns a jobject for the app android.context.Context.
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| -// AndroidContext() unsafe.Pointer
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| -//
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| -// State is not valid until Run has been called.
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| -var State interface{}
|
|
|