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| 1 // Copyright 2014 The Go Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style | |
| 3 // license that can be found in the LICENSE file. | |
| 4 | |
| 5 // Package glsprite implements a sprite Engine using OpenGL ES 2. | |
| 6 // | |
| 7 // Each sprite.Texture is loaded as a GL texture object and drawn | |
| 8 // to the screen via an affine transform done in a simple shader. | |
| 9 package glsprite // import "golang.org/x/mobile/sprite/glsprite" | |
| 10 | |
| 11 import ( | |
| 12 "image" | |
| 13 "image/draw" | |
| 14 | |
| 15 "golang.org/x/mobile/f32" | |
| 16 "golang.org/x/mobile/geom" | |
| 17 "golang.org/x/mobile/gl/glutil" | |
| 18 "golang.org/x/mobile/sprite" | |
| 19 "golang.org/x/mobile/sprite/clock" | |
| 20 ) | |
| 21 | |
| 22 type node struct { | |
| 23 // TODO: move this into package sprite as Node.EngineFields.RelTransform
?? | |
| 24 relTransform f32.Affine | |
| 25 } | |
| 26 | |
| 27 type texture struct { | |
| 28 glImage *glutil.Image | |
| 29 b image.Rectangle | |
| 30 } | |
| 31 | |
| 32 func (t *texture) Bounds() (w, h int) { return t.b.Dx(), t.b.Dy() } | |
| 33 | |
| 34 func (t *texture) Download(r image.Rectangle, dst draw.Image) { | |
| 35 panic("TODO") | |
| 36 } | |
| 37 | |
| 38 func (t *texture) Upload(r image.Rectangle, src image.Image) { | |
| 39 draw.Draw(t.glImage.RGBA, r, src, src.Bounds().Min, draw.Src) | |
| 40 t.glImage.Upload() | |
| 41 } | |
| 42 | |
| 43 func (t *texture) Unload() { | |
| 44 panic("TODO") | |
| 45 } | |
| 46 | |
| 47 func Engine() sprite.Engine { | |
| 48 return &engine{ | |
| 49 nodes: []*node{nil}, | |
| 50 } | |
| 51 } | |
| 52 | |
| 53 type engine struct { | |
| 54 glImages map[sprite.Texture]*glutil.Image | |
| 55 nodes []*node | |
| 56 | |
| 57 absTransforms []f32.Affine | |
| 58 } | |
| 59 | |
| 60 func (e *engine) Register(n *sprite.Node) { | |
| 61 if n.EngineFields.Index != 0 { | |
| 62 panic("glsprite: sprite.Node already registered") | |
| 63 } | |
| 64 o := &node{} | |
| 65 o.relTransform.Identity() | |
| 66 | |
| 67 e.nodes = append(e.nodes, o) | |
| 68 n.EngineFields.Index = int32(len(e.nodes) - 1) | |
| 69 } | |
| 70 | |
| 71 func (e *engine) Unregister(n *sprite.Node) { | |
| 72 panic("todo") | |
| 73 } | |
| 74 | |
| 75 func (e *engine) LoadTexture(src image.Image) (sprite.Texture, error) { | |
| 76 b := src.Bounds() | |
| 77 t := &texture{glutil.NewImage(b.Dx(), b.Dy()), b} | |
| 78 t.Upload(b, src) | |
| 79 // TODO: set "glImage.Pix = nil"?? We don't need the CPU-side image any
more. | |
| 80 return t, nil | |
| 81 } | |
| 82 | |
| 83 func (e *engine) SetSubTex(n *sprite.Node, x sprite.SubTex) { | |
| 84 n.EngineFields.Dirty = true // TODO: do we need to propagate dirtiness u
p/down the tree? | |
| 85 n.EngineFields.SubTex = x | |
| 86 } | |
| 87 | |
| 88 func (e *engine) SetTransform(n *sprite.Node, m f32.Affine) { | |
| 89 n.EngineFields.Dirty = true // TODO: do we need to propagate dirtiness u
p/down the tree? | |
| 90 e.nodes[n.EngineFields.Index].relTransform = m | |
| 91 } | |
| 92 | |
| 93 func (e *engine) Render(scene *sprite.Node, t clock.Time) { | |
| 94 e.absTransforms = append(e.absTransforms[:0], f32.Affine{ | |
| 95 {1, 0, 0}, | |
| 96 {0, 1, 0}, | |
| 97 }) | |
| 98 e.render(scene, t) | |
| 99 } | |
| 100 | |
| 101 func (e *engine) render(n *sprite.Node, t clock.Time) { | |
| 102 if n.EngineFields.Index == 0 { | |
| 103 panic("glsprite: sprite.Node not registered") | |
| 104 } | |
| 105 if n.Arranger != nil { | |
| 106 n.Arranger.Arrange(e, n, t) | |
| 107 } | |
| 108 | |
| 109 // Push absTransforms. | |
| 110 // TODO: cache absolute transforms and use EngineFields.Dirty? | |
| 111 rel := &e.nodes[n.EngineFields.Index].relTransform | |
| 112 m := f32.Affine{} | |
| 113 m.Mul(&e.absTransforms[len(e.absTransforms)-1], rel) | |
| 114 e.absTransforms = append(e.absTransforms, m) | |
| 115 | |
| 116 if x := n.EngineFields.SubTex; x.T != nil { | |
| 117 x.T.(*texture).glImage.Draw( | |
| 118 geom.Point{ | |
| 119 geom.Pt(m[0][2]), | |
| 120 geom.Pt(m[1][2]), | |
| 121 }, | |
| 122 geom.Point{ | |
| 123 geom.Pt(m[0][2] + m[0][0]), | |
| 124 geom.Pt(m[1][2] + m[1][0]), | |
| 125 }, | |
| 126 geom.Point{ | |
| 127 geom.Pt(m[0][2] + m[0][1]), | |
| 128 geom.Pt(m[1][2] + m[1][1]), | |
| 129 }, | |
| 130 x.R, | |
| 131 ) | |
| 132 } | |
| 133 | |
| 134 for c := n.FirstChild; c != nil; c = c.NextSibling { | |
| 135 e.render(c, t) | |
| 136 } | |
| 137 | |
| 138 // Pop absTransforms. | |
| 139 e.absTransforms = e.absTransforms[:len(e.absTransforms)-1] | |
| 140 } | |
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