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| 1 // Copyright 2014 The Go Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style | |
| 3 // license that can be found in the LICENSE file. | |
| 4 | |
| 5 package f32 | |
| 6 | |
| 7 import "fmt" | |
| 8 | |
| 9 type Vec4 [4]float32 | |
| 10 | |
| 11 func (v Vec4) String() string { | |
| 12 return fmt.Sprintf("Vec4[% 0.3f, % 0.3f, % 0.3f, % 0.3f]", v[0], v[1], v
[2], v[3]) | |
| 13 } | |
| 14 | |
| 15 func (v *Vec4) Normalize() { | |
| 16 sq := v.Dot(v) | |
| 17 inv := 1 / Sqrt(sq) | |
| 18 v[0] *= inv | |
| 19 v[1] *= inv | |
| 20 v[2] *= inv | |
| 21 v[3] *= inv | |
| 22 } | |
| 23 | |
| 24 func (v *Vec4) Sub(v0, v1 *Vec4) { | |
| 25 v[0] = v0[0] - v1[0] | |
| 26 v[1] = v0[1] - v1[1] | |
| 27 v[2] = v0[2] - v1[2] | |
| 28 v[3] = v0[3] - v1[3] | |
| 29 } | |
| 30 | |
| 31 func (v *Vec4) Add(v0, v1 *Vec4) { | |
| 32 v[0] = v0[0] + v1[0] | |
| 33 v[1] = v0[1] + v1[1] | |
| 34 v[2] = v0[2] + v1[2] | |
| 35 v[3] = v0[3] + v1[3] | |
| 36 } | |
| 37 | |
| 38 func (v *Vec4) Mul(v0, v1 *Vec4) { | |
| 39 v[0] = v0[0] * v1[0] | |
| 40 v[1] = v0[1] * v1[1] | |
| 41 v[2] = v0[2] * v1[2] | |
| 42 v[3] = v0[3] * v1[3] | |
| 43 } | |
| 44 | |
| 45 func (v *Vec4) Dot(v1 *Vec4) float32 { | |
| 46 return v[0]*v1[0] + v[1]*v1[1] + v[2]*v1[2] + v[3]*v1[3] | |
| 47 } | |
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