Chromium Code Reviews| Index: chrome/browser/resources/chromeos/emulator/audio_settings.js |
| diff --git a/chrome/browser/resources/chromeos/emulator/audio_settings.js b/chrome/browser/resources/chromeos/emulator/audio_settings.js |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5966aa1ac5cd852a5ce92ed5f2f2221e975a13d5 |
| --- /dev/null |
| +++ b/chrome/browser/resources/chromeos/emulator/audio_settings.js |
| @@ -0,0 +1,168 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +/** @enum {string} */ var AudioNodeType = { |
| + HEADPHONE: 'HEADPHONE', |
| + MIC: 'MIC', |
| + USB: 'USB', |
| + BLUETOOTH: 'BLUETOOTH', |
| + HDMI: 'HDMI', |
| + INTERNAL_SPEAKER: 'INTERNAL_SPEAKER', |
| + INTERNAL_MIC: 'INTERNAL_MIC', |
| + KEYBOARD_MIC: 'KEYBOARD_MIC', |
| + AOKR: 'AOKR', |
| + POST_MIX_LOOPBACK: 'POST_MIX_LOOPBACK', |
| + POST_DSP_LOOPBACK: 'POST_DSP_LOOPBACK', |
| + OTHER: 'OTHER', |
| + NONE: '', |
| +}; |
| + |
| +/** |
| + * An audio node. Based on the struct AudioNode found in audio_node.h. |
| + * @constructor |
| + */ |
| +var AudioNode = function() { |
| + // Whether node will input or output audio. |
| + this.isInput = false; |
| + |
| + // Node ID. Set to arbitrary default. |
| + this.id = '30001'; |
| + |
| + // Display name of the node. When this is empty, cras will automatically |
| + // use |this.deviceName| as the display name. |
| + this.name = ''; |
| + |
| + // The text label of the selected node name. |
| + this.deviceName = 'New Device'; |
| + |
| + // Based on the AudioNodeType enum. |
| + this.type = AudioNodeType.HEADPHONE; |
| + |
| + // Whether the node is active or not. |
| + this.active = false; |
| + |
| + // The time the node was plugged in (in seconds). |
| + this.pluggedTime = 0; |
| +}; |
| + |
| +Polymer({ |
| + is: 'audio-settings', |
| + |
| + properties: { |
| + /** |
| + * The title to be displayed in a heading element for the element. |
| + */ |
| + title: {type: String}, |
| + |
| + /** |
| + * A set of audio nodes. |
| + * @type !Array<!AudioNode> |
| + */ |
| + nodes: {type: Array, value: function() { return []; }}, |
| + |
| + /** |
| + * A set of options for the possible audio node types. |
| + * AudioNodeType |type| is based on the AudioType emumation. |
| + * {@type !Array<!{name: string, type: string}>} |
|
stevenjb
2015/08/10 21:47:34
Shouldn't this be !Array<!{name: string, type: Aud
mozartalouis
2015/08/10 23:02:07
michaelpg@ suggested that in order for the pre-sub
michaelpg
2015/08/11 00:25:09
We've been following the @type {...} convention fr
|
| + */ |
| + nodeTypeOptions: { |
| + type: Array, |
| + value: function() { |
| + return [ |
| + {name: 'Headphones', type: AudioNodeType.HEADPHONE}, |
| + {name: 'Mic', type: AudioNodeType.MIC}, |
| + {name: 'Usb', type: AudioNodeType.USB}, |
| + {name: 'Bluetooth', type: AudioNodeType.BLUETOOTH}, |
| + {name: 'HDMI', type: AudioNodeType.HDMI}, |
| + {name: 'Internal Speaker', type: AudioNodeType.INTERNAL_SPEAKER}, |
| + {name: 'Internal Mic', type: AudioNodeType.INTERNAL_MIC}, |
| + {name: 'Keyboard Mic', type: AudioNodeType.KEYBOARD_MIC}, |
| + {name: 'Aokr', type: AudioNodeType.AOKR}, |
| + {name: 'Post Mix Loopback', type: AudioNodeType.POST_MIX_LOOPBACK}, |
| + {name: 'Post Dsp Loopback', type: AudioNodeType.POST_DSP_LOOPBACK}, |
| + {name: 'Other', type: AudioNodeType.OTHER} |
| + ]; |
| + } |
| + }, |
| + }, |
| + |
| + ready: function() { this.title = 'Audio Settings'; }, |
| + |
| + /** |
| + * Adds a new node with default settings to the list of nodes. |
| + */ |
| + appendNewNode: function() { |
| + this.push('nodes', new AudioNode()); |
| + }, |
| + |
| + /** |
| + * This adds or modifies an audio node to the AudioNodeList. |
| + * @param {model: {index: number}} e Event with a model containing |
| + * the index in |nodes| to add. |
| + */ |
| + insertAudioNode: function(e) { |
| + // Create a new audio node and add all the properties from |nodes[i]|. |
| + // Also, send the corresponding type value based on the name of |info.type|. |
| + var info = this.nodes[e.model.index]; |
| + chrome.send('insertAudioNode', [info, this.getAudioTypeForName(info.type)]); |
|
stevenjb
2015/08/10 21:47:34
I still don't understand why we are passing info.t
mozartalouis
2015/08/10 23:02:07
You have to pass info.type because with insertAudi
stevenjb
2015/08/10 23:14:09
This is super confusing. At minimum this needs to
|
| + }, |
| + |
| + /** |
| + * Removes the audio node with id |id|. |
| + * @param {model: {index: number}} e Event with a model containing |
| + * the index in |nodes| to add. |
| + */ |
| + removeAudioNode: function(e) { |
| + var info = this.nodes[e.model.index]; |
| + chrome.send('removeAudioNode', [info.id]); |
| + }, |
| + |
| + /** |
| + * Returns the text for the label that corresponds to |type|. |
| + * @param {string} type A string representing an AudioType |
| + * of a node. |
|
stevenjb
2015/08/10 21:47:34
Shouldn't |type| be of type {AudioNodeType} ?
mozartalouis
2015/08/10 23:02:07
Done. should i rename them
getAudioTypeName
get
|
| + * @return {string} The display name corresponding to |type|. |
| + */ |
| + getNameForAudioType: function(type) { |
| + for (var i = 0; i < this.nodeTypeOptions.length; ++i) { |
| + if (this.nodeTypeOptions[i].type == type) |
| + return this.nodeTypeOptions[i].name; |
| + } |
| + }, |
| + |
| + /** |
| + * Returns the text for the label that corresponds to |name|. |
| + * @param {string} name A string representing an AudioType |
| + * of a nodes name. |
| + * @return {string} The label which represents |name|. |
|
stevenjb
2015/08/10 21:47:34
Sill unclear. This returns this.nodeTypeOptions[i]
mozartalouis
2015/08/10 23:02:07
Done.
|
| + */ |
| + getAudioTypeForName: function(name) { |
| + for (var i = 0; i < this.nodeTypeOptions.length; ++i) { |
| + if (this.nodeTypeOptions[i].name == name) |
| + return this.nodeTypeOptions[i].type; |
| + } |
| + }, |
| + |
| + /** |
| + * Called by the WebUI which provides a list of nodes. |
| + * @param {!Array<!AudioNode>} nodeList A list of audio nodes. |
| + */ |
| + updateAudioNodes: function(nodeList) { |
| + /** @type {!Array<!AudioNode>} */ var newNodeList = []; |
| + for (var i = 0; i < nodeList.length; ++i) { |
| + // create a new audio node and add all the properties from |nodeList[i]| |
| + var node = new AudioNode(); |
| + |
| + node.isInput = nodeList[i]['isInput']; |
| + node.id = nodeList[i]['id']; |
| + node.deviceName = nodeList[i]['deviceName']; |
| + node.type = this.getNameForAudioType(nodeList[i]['type']); |
| + node.name = nodeList[i]['name']; |
| + node.active = nodeList[i]['active']; |
|
stevenjb
2015/08/10 21:47:34
Now we can do:
Object.assign(node, nodeList[i]);
mozartalouis
2015/08/10 23:02:07
Done.
|
| + |
| + newNodeList.push(node); |
| + } |
| + this.nodes = newNodeList; |
| + } |
| +}); |