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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 /** @enum {string} */ var AudioNodeType = { | |
6 HEADPHONE: 'HEADPHONE', | |
7 MIC: 'MIC', | |
8 USB: 'USB', | |
9 BLUETOOTH: 'BLUETOOTH', | |
10 HDMI: 'HDMI', | |
11 INTERNAL_SPEAKER: 'INTERNAL_SPEAKER', | |
12 INTERNAL_MIC: 'INTERNAL_MIC', | |
13 KEYBOARD_MIC: 'KEYBOARD_MIC', | |
14 AOKR: 'AOKR', | |
15 POST_MIX_LOOPBACK: 'POST_MIX_LOOPBACK', | |
16 POST_DSP_LOOPBACK: 'POST_DSP_LOOPBACK', | |
17 OTHER: 'OTHER', | |
18 NONE: '', | |
19 }; | |
20 | |
21 /** | |
22 * An audio node. Based on the struct AudioNode found in audio_node.h. | |
23 * @constructor | |
24 */ | |
25 var AudioNode = function() { | |
26 // Whether node will input or output audio. | |
27 this.isInput = false; | |
28 | |
29 // Node ID. Set to arbitrary default. | |
30 this.id = '30001'; | |
31 | |
32 // Display name of the node. When this is empty, cras will automatically | |
33 // use |this.deviceName| as the display name. | |
34 this.name = ''; | |
35 | |
36 // The text label of the selected node name. | |
37 this.deviceName = 'New Device'; | |
38 | |
39 // Based on the AudioNodeType enum. | |
40 this.type = AudioNodeType.HEADPHONE; | |
41 | |
42 // Whether the node is active or not. | |
43 this.active = false; | |
44 | |
45 // The time the node was plugged in (in seconds). | |
46 this.pluggedTime = 0; | |
47 }; | |
48 | |
49 Polymer({ | |
50 is: 'audio-settings', | |
51 | |
52 properties: { | |
53 /** | |
54 * The title to be displayed in a heading element for the element. | |
55 */ | |
56 title: {type: String}, | |
57 | |
58 /** | |
59 * A set of audio nodes. | |
60 * @type !Array<!AudioNode> | |
61 */ | |
62 nodes: {type: Array, value: function() { return []; }}, | |
63 | |
64 /** | |
65 * A set of options for the possible audio node types. | |
66 * AudioNodeType |type| is based on the AudioType emumation. | |
67 * @type !Array<!{name: string, type: string}> | |
68 */ | |
69 nodeTypeOptions: { | |
70 type: Array, | |
71 value: function() { | |
72 return [ | |
73 {name: 'Headphones', type: AudioNodeType.HEADPHONE}, | |
74 {name: 'Mic', type: AudioNodeType.MIC}, | |
75 {name: 'Usb', type: AudioNodeType.USB}, | |
76 {name: 'Bluetooth', type: AudioNodeType.BLUETOOTH}, | |
77 {name: 'HDMI', type: AudioNodeType.HDMI}, | |
78 {name: 'Internal Speaker', type: AudioNodeType.INTERNAL_SPEAKER}, | |
79 {name: 'Internal Mic', type: AudioNodeType.INTERNAL_MIC}, | |
80 {name: 'Keyboard Mic', type: AudioNodeType.KEYBOARD_MIC}, | |
81 {name: 'Aokr', type: AudioNodeType.AOKR}, | |
82 {name: 'Post Mix Loopback', type: AudioNodeType.POST_MIX_LOOPBACK}, | |
83 {name: 'Post Dsp Loopback', type: AudioNodeType.POST_DSP_LOOPBACK}, | |
84 {name: 'Other', type: AudioNodeType.OTHER} | |
85 ]; | |
86 } | |
87 }, | |
88 }, | |
89 | |
90 ready: function() { | |
91 this.title = 'Audio Settings'; | |
92 }, | |
93 | |
94 /** | |
95 * Adds a new node with default settings to the list of nodes. | |
96 */ | |
97 appendNewNode: function() { | |
98 this.push('nodes', new AudioNode()); | |
99 }, | |
100 | |
101 /** | |
102 * This adds or modifies an audio node to the AudioNodeList. | |
103 * @param {model: {index: number}} e Event with a model containing | |
104 * the index in |nodes| to add. | |
105 */ | |
106 insertAudioNode: function(e) { | |
107 // Create a new audio node and add all the properties from |nodes[i]|. | |
108 // Also, send the corresponding type value based on the name of |info.type|. | |
109 var info = this.nodes[e.model.index]; | |
110 chrome.send('insertAudioNode', [info]); | |
111 }, | |
112 | |
113 /** | |
114 * Removes the audio node with id |id|. | |
115 * @param {model: {index: number}} e Event with a model containing | |
116 * the index in |nodes| to add. | |
117 */ | |
118 removeAudioNode: function(e) { | |
119 var info = this.nodes[e.model.index]; | |
120 chrome.send('removeAudioNode', [info.id]); | |
121 }, | |
122 | |
123 /** | |
124 * Called by the WebUI which provides a list of nodes. | |
125 * @param {!Array<!AudioNode>} nodeList A list of audio nodes. | |
126 */ | |
127 updateAudioNodes: function(nodeList) { | |
128 /** @type {!Array<!AudioNode>} */ var newNodeList = []; | |
129 for (var i = 0; i < nodeList.length; ++i) { | |
130 // create a new audio node and add all the properties from |nodeList[i]| | |
michaelpg
2015/08/11 00:25:09
nit: capitalize sentence & end w/ period
| |
131 var node = new AudioNode(); | |
132 Object.assign(node, nodeList[i]); | |
133 newNodeList.push(node); | |
134 } | |
135 this.nodes = newNodeList; | |
136 } | |
137 }); | |
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