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Side by Side Diff: chrome/browser/resources/chromeos/emulator/audio_settings.js

Issue 1274403003: Full Implementation of Audio for the Chrome Os Device Emulator (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed AudioType in JS/HTML Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 /** @enum {string} */ var AudioNodeType = {
6 HEADPHONE: 'HEADPHONE',
7 MIC: 'MIC',
8 USB: 'USB',
9 BLUETOOTH: 'BLUETOOTH',
10 HDMI: 'HDMI',
11 INTERNAL_SPEAKER: 'INTERNAL_SPEAKER',
12 INTERNAL_MIC: 'INTERNAL_MIC',
13 KEYBOARD_MIC: 'KEYBOARD_MIC',
14 AOKR: 'AOKR',
15 POST_MIX_LOOPBACK: 'POST_MIX_LOOPBACK',
16 POST_DSP_LOOPBACK: 'POST_DSP_LOOPBACK',
17 OTHER: 'OTHER',
18 NONE: '',
19 };
20
21 /**
22 * An audio node. Based on the struct AudioNode found in audio_node.h.
23 * @constructor
24 */
25 var AudioNode = function() {
26 // Whether node will input or output audio.
27 this.isInput = false;
28
29 // Node ID. Set to arbitrary default.
30 this.id = '30001';
31
32 // Display name of the node. When this is empty, cras will automatically
33 // use |this.deviceName| as the display name.
34 this.name = '';
35
36 // The text label of the selected node name.
37 this.deviceName = 'New Device';
38
39 // Based on the AudioNodeType enum.
40 this.type = AudioNodeType.HEADPHONE;
41
42 // Whether the node is active or not.
43 this.active = false;
44
45 // The time the node was plugged in (in seconds).
46 this.pluggedTime = 0;
47 };
48
49 Polymer({
50 is: 'audio-settings',
51
52 properties: {
53 /**
54 * The title to be displayed in a heading element for the element.
55 */
56 title: {type: String},
57
58 /**
59 * A set of audio nodes.
60 * @type !Array<!AudioNode>
61 */
62 nodes: {type: Array, value: function() { return []; }},
63
64 /**
65 * A set of options for the possible audio node types.
66 * AudioNodeType |type| is based on the AudioType emumation.
67 * @type !Array<!{name: string, type: string}>
68 */
69 nodeTypeOptions: {
70 type: Array,
71 value: function() {
72 return [
73 {name: 'Headphones', type: AudioNodeType.HEADPHONE},
74 {name: 'Mic', type: AudioNodeType.MIC},
75 {name: 'Usb', type: AudioNodeType.USB},
76 {name: 'Bluetooth', type: AudioNodeType.BLUETOOTH},
77 {name: 'HDMI', type: AudioNodeType.HDMI},
78 {name: 'Internal Speaker', type: AudioNodeType.INTERNAL_SPEAKER},
79 {name: 'Internal Mic', type: AudioNodeType.INTERNAL_MIC},
80 {name: 'Keyboard Mic', type: AudioNodeType.KEYBOARD_MIC},
81 {name: 'Aokr', type: AudioNodeType.AOKR},
82 {name: 'Post Mix Loopback', type: AudioNodeType.POST_MIX_LOOPBACK},
83 {name: 'Post Dsp Loopback', type: AudioNodeType.POST_DSP_LOOPBACK},
84 {name: 'Other', type: AudioNodeType.OTHER}
85 ];
86 }
87 },
88 },
89
90 ready: function() {
91 this.title = 'Audio Settings';
92 },
93
94 /**
95 * Adds a new node with default settings to the list of nodes.
96 */
97 appendNewNode: function() {
98 this.push('nodes', new AudioNode());
99 },
100
101 /**
102 * This adds or modifies an audio node to the AudioNodeList.
103 * @param {model: {index: number}} e Event with a model containing
104 * the index in |nodes| to add.
105 */
106 insertAudioNode: function(e) {
107 // Create a new audio node and add all the properties from |nodes[i]|.
108 // Also, send the corresponding type value based on the name of |info.type|.
109 var info = this.nodes[e.model.index];
110 chrome.send('insertAudioNode', [info]);
111 },
112
113 /**
114 * Removes the audio node with id |id|.
115 * @param {model: {index: number}} e Event with a model containing
116 * the index in |nodes| to add.
117 */
118 removeAudioNode: function(e) {
119 var info = this.nodes[e.model.index];
120 chrome.send('removeAudioNode', [info.id]);
121 },
122
123 /**
124 * Called by the WebUI which provides a list of nodes.
125 * @param {!Array<!AudioNode>} nodeList A list of audio nodes.
126 */
127 updateAudioNodes: function(nodeList) {
128 /** @type {!Array<!AudioNode>} */ var newNodeList = [];
129 for (var i = 0; i < nodeList.length; ++i) {
130 // create a new audio node and add all the properties from |nodeList[i]|
michaelpg 2015/08/11 00:25:09 nit: capitalize sentence & end w/ period
131 var node = new AudioNode();
132 Object.assign(node, nodeList[i]);
133 newNodeList.push(node);
134 }
135 this.nodes = newNodeList;
136 }
137 });
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