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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" |
| 6 |
| 7 #include "base/message_loop.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 #include "ui/base/animation/linear_animation.h" |
| 10 #include "ui/gfx/canvas.h" |
| 11 #include "ui/gfx/rect.h" |
| 12 |
| 13 class TabAudioIndicatorTest : public TabAudioIndicator::Delegate, |
| 14 public testing::Test { |
| 15 protected: |
| 16 TabAudioIndicatorTest() : schedule_paint_count_(0) {} |
| 17 |
| 18 virtual void ScheduleAudioIndicatorPaint() OVERRIDE { |
| 19 ++schedule_paint_count_; |
| 20 } |
| 21 |
| 22 int schedule_paint_count_; |
| 23 MessageLoopForUI message_loop_; // Needed for ui::LinearAnimation. |
| 24 |
| 25 private: |
| 26 DISALLOW_COPY_AND_ASSIGN(TabAudioIndicatorTest); |
| 27 }; |
| 28 |
| 29 TEST_F(TabAudioIndicatorTest, AnimationState) { |
| 30 // Start animating. |
| 31 TabAudioIndicator indicator(this); |
| 32 indicator.SetIsPlayingAudio(true); |
| 33 EXPECT_EQ(TabAudioIndicator::STATE_ANIMATING, indicator.state_); |
| 34 EXPECT_TRUE(indicator.IsAnimating()); |
| 35 |
| 36 // Once the audio stops the indicator should switch to ending animation. |
| 37 indicator.SetIsPlayingAudio(false); |
| 38 EXPECT_EQ(TabAudioIndicator::STATE_ANIMATION_ENDING, indicator.state_); |
| 39 EXPECT_TRUE(indicator.IsAnimating()); |
| 40 |
| 41 // Once the ending animation is complete animation should stop. |
| 42 indicator.animation_->End(); |
| 43 EXPECT_EQ(TabAudioIndicator::STATE_NOT_ANIMATING, indicator.state_); |
| 44 EXPECT_FALSE(indicator.IsAnimating()); |
| 45 } |
| 46 |
| 47 TEST_F(TabAudioIndicatorTest, Paint) { |
| 48 TabAudioIndicator indicator(this); |
| 49 indicator.SetIsPlayingAudio(true); |
| 50 |
| 51 gfx::Rect rect(0, 0, 16, 16); |
| 52 gfx::Canvas canvas(rect.size(), ui::SCALE_FACTOR_100P, true); |
| 53 |
| 54 // Nothing to test here. Just exercise the paint code to verify that nothing |
| 55 // leaks or crashes. |
| 56 indicator.Paint(&canvas, rect); |
| 57 } |
| 58 |
| 59 TEST_F(TabAudioIndicatorTest, SchedulePaint) { |
| 60 TabAudioIndicator indicator(this); |
| 61 indicator.SetIsPlayingAudio(true); |
| 62 |
| 63 indicator.animation_->SetCurrentValue(1.0); |
| 64 schedule_paint_count_ = 0; |
| 65 indicator.AnimationProgressed(NULL); |
| 66 EXPECT_EQ(1, schedule_paint_count_); |
| 67 } |
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