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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkColorFilter.h" |
9 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
10 #include "SkColorFilter.h" | |
11 #include "SkPath.h" | |
12 | 11 |
13 namespace skiagm { | 12 namespace skiagm { |
14 | 13 |
15 /** | 14 /** |
16 * This test exercises bug 1719. An anti-aliased blurred path is rendered throug
h a soft clip. On | 15 * This test exercises bug 1719. An anti-aliased blurred path is rendered throug
h a soft clip. On |
17 * the GPU a scratch texture was used to hold the original path mask as well as
the blurred path | 16 * the GPU a scratch texture was used to hold the original path mask as well as
the blurred path |
18 * result. The same texture is then incorrectly used to generate the soft clip m
ask for the draw. | 17 * result. The same texture is then incorrectly used to generate the soft clip m
ask for the draw. |
19 * Thus the same texture is used for both the blur mask and soft mask in a singl
e draw. | 18 * Thus the same texture is used for both the blur mask and soft mask in a singl
e draw. |
20 * | 19 * |
21 * The correct image should look like a thin stroked round rect. | 20 * The correct image should look like a thin stroked round rect. |
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
94 private: | 93 private: |
95 | 94 |
96 typedef GM INHERITED; | 95 typedef GM INHERITED; |
97 }; | 96 }; |
98 | 97 |
99 ////////////////////////////////////////////////////////////////////////////// | 98 ////////////////////////////////////////////////////////////////////////////// |
100 | 99 |
101 DEF_GM(return new SkBug1719GM;) | 100 DEF_GM(return new SkBug1719GM;) |
102 | 101 |
103 } | 102 } |
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