| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkColorFilter.h" |
| 9 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
| 10 #include "SkColorFilter.h" | |
| 11 #include "SkPath.h" | |
| 12 | 11 |
| 13 namespace skiagm { | 12 namespace skiagm { |
| 14 | 13 |
| 15 /** | 14 /** |
| 16 * This test exercises bug 1719. An anti-aliased blurred path is rendered throug
h a soft clip. On | 15 * This test exercises bug 1719. An anti-aliased blurred path is rendered throug
h a soft clip. On |
| 17 * the GPU a scratch texture was used to hold the original path mask as well as
the blurred path | 16 * the GPU a scratch texture was used to hold the original path mask as well as
the blurred path |
| 18 * result. The same texture is then incorrectly used to generate the soft clip m
ask for the draw. | 17 * result. The same texture is then incorrectly used to generate the soft clip m
ask for the draw. |
| 19 * Thus the same texture is used for both the blur mask and soft mask in a singl
e draw. | 18 * Thus the same texture is used for both the blur mask and soft mask in a singl
e draw. |
| 20 * | 19 * |
| 21 * The correct image should look like a thin stroked round rect. | 20 * The correct image should look like a thin stroked round rect. |
| (...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 94 private: | 93 private: |
| 95 | 94 |
| 96 typedef GM INHERITED; | 95 typedef GM INHERITED; |
| 97 }; | 96 }; |
| 98 | 97 |
| 99 ////////////////////////////////////////////////////////////////////////////// | 98 ////////////////////////////////////////////////////////////////////////////// |
| 100 | 99 |
| 101 DEF_GM(return new SkBug1719GM;) | 100 DEF_GM(return new SkBug1719GM;) |
| 102 | 101 |
| 103 } | 102 } |
| OLD | NEW |