OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
(...skipping 18 matching lines...) Expand all Loading... |
29 void InitializeDynamicGLBindingsGL(GLContext* context); | 29 void InitializeDynamicGLBindingsGL(GLContext* context); |
30 void InitializeDebugGLBindingsGL(); | 30 void InitializeDebugGLBindingsGL(); |
31 void InitializeNullDrawGLBindingsGL(); | 31 void InitializeNullDrawGLBindingsGL(); |
32 // TODO(danakj): Remove this when all test suites are using null-draw. | 32 // TODO(danakj): Remove this when all test suites are using null-draw. |
33 bool HasInitializedNullDrawGLBindingsGL(); | 33 bool HasInitializedNullDrawGLBindingsGL(); |
34 bool SetNullDrawGLBindingsEnabledGL(bool enabled); | 34 bool SetNullDrawGLBindingsEnabledGL(bool enabled); |
35 void ClearGLBindingsGL(); | 35 void ClearGLBindingsGL(); |
36 void SetGLToRealGLApi(); | 36 void SetGLToRealGLApi(); |
37 void SetGLApi(GLApi* api); | 37 void SetGLApi(GLApi* api); |
38 void SetGLApiToNoContext(); | 38 void SetGLApiToNoContext(); |
| 39 GLApi* GetCurrentGLApi(); |
39 const GLVersionInfo* GetGLVersionInfo(); | 40 const GLVersionInfo* GetGLVersionInfo(); |
40 | 41 |
41 class GL_EXPORT GLApiBase : public GLApi { | 42 class GL_EXPORT GLApiBase : public GLApi { |
42 public: | 43 public: |
43 // Include the auto-generated part of this class. We split this because | 44 // Include the auto-generated part of this class. We split this because |
44 // it means we can easily edit the non-auto generated parts right here in | 45 // it means we can easily edit the non-auto generated parts right here in |
45 // this file instead of having to edit some template or the code generator. | 46 // this file instead of having to edit some template or the code generator. |
46 #include "gl_bindings_api_autogen_gl.h" | 47 #include "gl_bindings_api_autogen_gl.h" |
47 | 48 |
48 protected: | 49 protected: |
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
132 // The real context we're running on. | 133 // The real context we're running on. |
133 GLContext* real_context_; | 134 GLContext* real_context_; |
134 | 135 |
135 // The current virtual context. | 136 // The current virtual context. |
136 GLContext* current_context_; | 137 GLContext* current_context_; |
137 | 138 |
138 // The supported extensions being advertised for this virtual context. | 139 // The supported extensions being advertised for this virtual context. |
139 std::string extensions_; | 140 std::string extensions_; |
140 }; | 141 }; |
141 | 142 |
142 class GL_EXPORT ScopedSetGLToRealGLApi { | |
143 public: | |
144 ScopedSetGLToRealGLApi(); | |
145 ~ScopedSetGLToRealGLApi(); | |
146 | |
147 private: | |
148 GLApi* old_gl_api_; | |
149 }; | |
150 | |
151 } // namespace gfx | 143 } // namespace gfx |
152 | 144 |
153 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 145 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
OLD | NEW |