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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
| 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
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| 29 void InitializeDynamicGLBindingsGL(GLContext* context); | 29 void InitializeDynamicGLBindingsGL(GLContext* context); |
| 30 void InitializeDebugGLBindingsGL(); | 30 void InitializeDebugGLBindingsGL(); |
| 31 void InitializeNullDrawGLBindingsGL(); | 31 void InitializeNullDrawGLBindingsGL(); |
| 32 // TODO(danakj): Remove this when all test suites are using null-draw. | 32 // TODO(danakj): Remove this when all test suites are using null-draw. |
| 33 bool HasInitializedNullDrawGLBindingsGL(); | 33 bool HasInitializedNullDrawGLBindingsGL(); |
| 34 bool SetNullDrawGLBindingsEnabledGL(bool enabled); | 34 bool SetNullDrawGLBindingsEnabledGL(bool enabled); |
| 35 void ClearGLBindingsGL(); | 35 void ClearGLBindingsGL(); |
| 36 void SetGLToRealGLApi(); | 36 void SetGLToRealGLApi(); |
| 37 void SetGLApi(GLApi* api); | 37 void SetGLApi(GLApi* api); |
| 38 void SetGLApiToNoContext(); | 38 void SetGLApiToNoContext(); |
| 39 GLApi* GetCurrentGLApi(); |
| 39 const GLVersionInfo* GetGLVersionInfo(); | 40 const GLVersionInfo* GetGLVersionInfo(); |
| 40 | 41 |
| 41 class GL_EXPORT GLApiBase : public GLApi { | 42 class GL_EXPORT GLApiBase : public GLApi { |
| 42 public: | 43 public: |
| 43 // Include the auto-generated part of this class. We split this because | 44 // Include the auto-generated part of this class. We split this because |
| 44 // it means we can easily edit the non-auto generated parts right here in | 45 // it means we can easily edit the non-auto generated parts right here in |
| 45 // this file instead of having to edit some template or the code generator. | 46 // this file instead of having to edit some template or the code generator. |
| 46 #include "gl_bindings_api_autogen_gl.h" | 47 #include "gl_bindings_api_autogen_gl.h" |
| 47 | 48 |
| 48 protected: | 49 protected: |
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| 132 // The real context we're running on. | 133 // The real context we're running on. |
| 133 GLContext* real_context_; | 134 GLContext* real_context_; |
| 134 | 135 |
| 135 // The current virtual context. | 136 // The current virtual context. |
| 136 GLContext* current_context_; | 137 GLContext* current_context_; |
| 137 | 138 |
| 138 // The supported extensions being advertised for this virtual context. | 139 // The supported extensions being advertised for this virtual context. |
| 139 std::string extensions_; | 140 std::string extensions_; |
| 140 }; | 141 }; |
| 141 | 142 |
| 142 class GL_EXPORT ScopedSetGLToRealGLApi { | |
| 143 public: | |
| 144 ScopedSetGLToRealGLApi(); | |
| 145 ~ScopedSetGLToRealGLApi(); | |
| 146 | |
| 147 private: | |
| 148 GLApi* old_gl_api_; | |
| 149 }; | |
| 150 | |
| 151 } // namespace gfx | 143 } // namespace gfx |
| 152 | 144 |
| 153 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 145 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
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