| Index: cc/trees/layer_tree_host_impl.cc
|
| diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
|
| index f638bd4c1dba73c3bf5123be4203cdce729ad864..ae0c943199de76792bb0ddac9f94f042f8eddc29 100644
|
| --- a/cc/trees/layer_tree_host_impl.cc
|
| +++ b/cc/trees/layer_tree_host_impl.cc
|
| @@ -153,6 +153,11 @@
|
| max_transfer_buffer_usage_bytes);
|
| }
|
|
|
| +size_t GetMaxStagingResourceCount() {
|
| + // Upper bound for number of staging resource to allow.
|
| + return 32;
|
| +}
|
| +
|
| size_t GetDefaultMemoryAllocationLimit() {
|
| // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
|
| // from the old texture manager and is just to give us a default memory
|
| @@ -1230,13 +1235,22 @@
|
| 100);
|
|
|
| DCHECK(resource_pool_);
|
| - resource_pool_->CheckBusyResources();
|
| + resource_pool_->CheckBusyResources(false);
|
| // Soft limit is used for resource pool such that memory returns to soft
|
| // limit after going over.
|
| resource_pool_->SetResourceUsageLimits(
|
| global_tile_state_.soft_memory_limit_in_bytes,
|
| unused_memory_limit_in_bytes,
|
| global_tile_state_.num_resources_limit);
|
| +
|
| + // Release all staging resources when invisible.
|
| + if (staging_resource_pool_) {
|
| + staging_resource_pool_->CheckBusyResources(false);
|
| + staging_resource_pool_->SetResourceUsageLimits(
|
| + std::numeric_limits<size_t>::max(),
|
| + std::numeric_limits<size_t>::max(),
|
| + visible_ ? GetMaxStagingResourceCount() : 0);
|
| + }
|
|
|
| DidModifyTilePriorities();
|
| }
|
| @@ -1451,7 +1465,7 @@
|
| // In OOM, we now might be able to release more resources that were held
|
| // because they were exported.
|
| if (resource_pool_) {
|
| - resource_pool_->CheckBusyResources();
|
| + resource_pool_->CheckBusyResources(false);
|
| resource_pool_->ReduceResourceUsage();
|
| }
|
| // If we're not visible, we likely released resources, so we want to
|
| @@ -2047,7 +2061,8 @@
|
| }
|
|
|
| void LayerTreeHostImpl::CreateTileManagerResources() {
|
| - CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_);
|
| + CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_,
|
| + &staging_resource_pool_);
|
| // TODO(vmpstr): Initialize tile task limit at ctor time.
|
| tile_manager_->SetResources(
|
| resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(),
|
| @@ -2058,7 +2073,8 @@
|
|
|
| void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
|
| scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool,
|
| - scoped_ptr<ResourcePool>* resource_pool) {
|
| + scoped_ptr<ResourcePool>* resource_pool,
|
| + scoped_ptr<ResourcePool>* staging_resource_pool) {
|
| DCHECK(GetTaskRunner());
|
| // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
|
| // resolved.
|
| @@ -2115,6 +2131,14 @@
|
| }
|
|
|
| if (settings_.use_one_copy) {
|
| + // Synchronous single-threaded mode depends on tiles being ready to
|
| + // draw when raster is complete. Therefore, it must use one of zero
|
| + // copy, software raster, or GPU raster.
|
| + DCHECK(!is_synchronous_single_threaded_);
|
| +
|
| + // We need to create a staging resource pool when using copy rasterizer.
|
| + *staging_resource_pool =
|
| + ResourcePool::Create(resource_provider_.get(), image_target);
|
| *resource_pool =
|
| ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
|
|
|
| @@ -2124,9 +2148,9 @@
|
|
|
| *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create(
|
| GetTaskRunner(), task_graph_runner, context_provider,
|
| - resource_provider_.get(), max_copy_texture_chromium_size,
|
| - settings_.use_persistent_map_for_gpu_memory_buffers, image_target,
|
| - settings_.max_staging_buffers);
|
| + resource_provider_.get(), staging_resource_pool_.get(),
|
| + max_copy_texture_chromium_size,
|
| + settings_.use_persistent_map_for_gpu_memory_buffers);
|
| return;
|
| }
|
|
|
| @@ -2169,6 +2193,7 @@
|
| void LayerTreeHostImpl::CleanUpTileManager() {
|
| tile_manager_->FinishTasksAndCleanUp();
|
| resource_pool_ = nullptr;
|
| + staging_resource_pool_ = nullptr;
|
| tile_task_worker_pool_ = nullptr;
|
| single_thread_synchronous_task_graph_runner_ = nullptr;
|
| }
|
| @@ -2201,7 +2226,8 @@
|
| proxy_->blocking_main_thread_task_runner(),
|
| settings_.renderer_settings.highp_threshold_min,
|
| settings_.renderer_settings.use_rgba_4444_textures,
|
| - settings_.renderer_settings.texture_id_allocation_chunk_size);
|
| + settings_.renderer_settings.texture_id_allocation_chunk_size,
|
| + settings_.use_persistent_map_for_gpu_memory_buffers);
|
|
|
| CreateAndSetRenderer();
|
|
|
|
|