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Issue 1273163004: Revert of cc: Use worker context for one-copy tile initialization. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 4 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/resource_provider.h" 5 #include "cc/resources/resource_provider.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
(...skipping 14 matching lines...) Expand all
25 #include "gpu/GLES2/gl2extchromium.h" 25 #include "gpu/GLES2/gl2extchromium.h"
26 #include "gpu/command_buffer/client/gles2_interface.h" 26 #include "gpu/command_buffer/client/gles2_interface.h"
27 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 27 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
28 #include "third_party/khronos/GLES2/gl2.h" 28 #include "third_party/khronos/GLES2/gl2.h"
29 #include "third_party/khronos/GLES2/gl2ext.h" 29 #include "third_party/khronos/GLES2/gl2ext.h"
30 #include "third_party/skia/include/core/SkSurface.h" 30 #include "third_party/skia/include/core/SkSurface.h"
31 #include "third_party/skia/include/gpu/GrContext.h" 31 #include "third_party/skia/include/gpu/GrContext.h"
32 #include "third_party/skia/include/gpu/GrTextureProvider.h" 32 #include "third_party/skia/include/gpu/GrTextureProvider.h"
33 #include "ui/gfx/geometry/rect.h" 33 #include "ui/gfx/geometry/rect.h"
34 #include "ui/gfx/geometry/vector2d.h" 34 #include "ui/gfx/geometry/vector2d.h"
35 #include "ui/gfx/gpu_memory_buffer.h"
35 #include "ui/gl/trace_util.h" 36 #include "ui/gl/trace_util.h"
36 37
37 using gpu::gles2::GLES2Interface; 38 using gpu::gles2::GLES2Interface;
38 39
39 namespace cc { 40 namespace cc {
40 41
41 class IdAllocator { 42 class IdAllocator {
42 public: 43 public:
43 virtual ~IdAllocator() {} 44 virtual ~IdAllocator() {}
44 45
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 return kBGRA_8888_GrPixelConfig; 110 return kBGRA_8888_GrPixelConfig;
110 case RGBA_4444: 111 case RGBA_4444:
111 return kRGBA_4444_GrPixelConfig; 112 return kRGBA_4444_GrPixelConfig;
112 default: 113 default:
113 break; 114 break;
114 } 115 }
115 DCHECK(false) << "Unsupported resource format."; 116 DCHECK(false) << "Unsupported resource format.";
116 return kSkia8888_GrPixelConfig; 117 return kSkia8888_GrPixelConfig;
117 } 118 }
118 119
120 gfx::BufferFormat ToGpuMemoryBufferFormat(ResourceFormat format) {
121 switch (format) {
122 case RGBA_8888:
123 return gfx::BufferFormat::RGBA_8888;
124 case BGRA_8888:
125 return gfx::BufferFormat::BGRA_8888;
126 case RGBA_4444:
127 return gfx::BufferFormat::RGBA_4444;
128 case ALPHA_8:
129 case LUMINANCE_8:
130 case RGB_565:
131 case ETC1:
132 case RED_8:
133 break;
134 }
135 NOTREACHED();
136 return gfx::BufferFormat::RGBA_8888;
137 }
138
119 class ScopedSetActiveTexture { 139 class ScopedSetActiveTexture {
120 public: 140 public:
121 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit) 141 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit)
122 : gl_(gl), unit_(unit) { 142 : gl_(gl), unit_(unit) {
123 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); 143 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
124 144
125 if (unit_ != GL_TEXTURE0) 145 if (unit_ != GL_TEXTURE0)
126 gl_->ActiveTexture(unit_); 146 gl_->ActiveTexture(unit_);
127 } 147 }
128 148
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
179 next_id_index_ = 0; 199 next_id_index_ = 0;
180 } 200 }
181 201
182 return ids_[next_id_index_++]; 202 return ids_[next_id_index_++];
183 } 203 }
184 204
185 private: 205 private:
186 DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator); 206 DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator);
187 }; 207 };
188 208
209 // Query object based fence implementation used to detect completion of copy
210 // texture operations. Fence has passed when query result is available.
211 class CopyTextureFence : public ResourceProvider::Fence {
212 public:
213 CopyTextureFence(gpu::gles2::GLES2Interface* gl, unsigned query_id)
214 : gl_(gl), query_id_(query_id) {}
215
216 // Overridden from ResourceProvider::Fence:
217 void Set() override {}
218 bool HasPassed() override {
219 unsigned available = 1;
220 gl_->GetQueryObjectuivEXT(
221 query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &available);
222 if (!available)
223 return false;
224
225 ProcessResult();
226 return true;
227 }
228 void Wait() override {
229 // ProcessResult() will wait for result to become available.
230 ProcessResult();
231 }
232
233 private:
234 ~CopyTextureFence() override {}
235
236 void ProcessResult() {
237 unsigned time_elapsed_us = 0;
238 gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &time_elapsed_us);
239 UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CopyTextureLatency", time_elapsed_us,
240 0, 256000, 50);
241 }
242
243 gpu::gles2::GLES2Interface* gl_;
244 unsigned query_id_;
245
246 DISALLOW_COPY_AND_ASSIGN(CopyTextureFence);
247 };
248
189 } // namespace 249 } // namespace
190 250
191 ResourceProvider::Resource::~Resource() {} 251 ResourceProvider::Resource::~Resource() {}
192 252
193 ResourceProvider::Resource::Resource(GLuint texture_id, 253 ResourceProvider::Resource::Resource(GLuint texture_id,
194 const gfx::Size& size, 254 const gfx::Size& size,
195 Origin origin, 255 Origin origin,
196 GLenum target, 256 GLenum target,
197 GLenum filter, 257 GLenum filter,
198 GLenum texture_pool, 258 GLenum texture_pool,
(...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after
329 389
330 ResourceProvider::Child::~Child() {} 390 ResourceProvider::Child::~Child() {}
331 391
332 scoped_ptr<ResourceProvider> ResourceProvider::Create( 392 scoped_ptr<ResourceProvider> ResourceProvider::Create(
333 OutputSurface* output_surface, 393 OutputSurface* output_surface,
334 SharedBitmapManager* shared_bitmap_manager, 394 SharedBitmapManager* shared_bitmap_manager,
335 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 395 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
336 BlockingTaskRunner* blocking_main_thread_task_runner, 396 BlockingTaskRunner* blocking_main_thread_task_runner,
337 int highp_threshold_min, 397 int highp_threshold_min,
338 bool use_rgba_4444_texture_format, 398 bool use_rgba_4444_texture_format,
339 size_t id_allocation_chunk_size) { 399 size_t id_allocation_chunk_size,
400 bool use_persistent_map_for_gpu_memory_buffers) {
340 scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider( 401 scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider(
341 output_surface, shared_bitmap_manager, gpu_memory_buffer_manager, 402 output_surface, shared_bitmap_manager, gpu_memory_buffer_manager,
342 blocking_main_thread_task_runner, highp_threshold_min, 403 blocking_main_thread_task_runner, highp_threshold_min,
343 use_rgba_4444_texture_format, id_allocation_chunk_size)); 404 use_rgba_4444_texture_format, id_allocation_chunk_size,
405 use_persistent_map_for_gpu_memory_buffers));
344 resource_provider->Initialize(); 406 resource_provider->Initialize();
345 return resource_provider; 407 return resource_provider;
346 } 408 }
347 409
348 ResourceProvider::~ResourceProvider() { 410 ResourceProvider::~ResourceProvider() {
349 base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider( 411 base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
350 this); 412 this);
351 413
352 while (!children_.empty()) 414 while (!children_.empty())
353 DestroyChildInternal(children_.begin(), FOR_SHUTDOWN); 415 DestroyChildInternal(children_.begin(), FOR_SHUTDOWN);
(...skipping 570 matching lines...) Expand 10 before | Expand all | Expand 10 after
924 // GpuMemoryBuffer provides direct access to the memory used by the GPU. 986 // GpuMemoryBuffer provides direct access to the memory used by the GPU.
925 // Read lock fences are required to ensure that we're not trying to map a 987 // Read lock fences are required to ensure that we're not trying to map a
926 // buffer that is currently in-use by the GPU. 988 // buffer that is currently in-use by the GPU.
927 resource_->read_lock_fences_enabled = true; 989 resource_->read_lock_fences_enabled = true;
928 } 990 }
929 991
930 gfx::GpuMemoryBuffer* 992 gfx::GpuMemoryBuffer*
931 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() { 993 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
932 if (gpu_memory_buffer_) 994 if (gpu_memory_buffer_)
933 return gpu_memory_buffer_; 995 return gpu_memory_buffer_;
996 gfx::BufferUsage usage =
997 resource_provider_->use_persistent_map_for_gpu_memory_buffers()
998 ? gfx::BufferUsage::PERSISTENT_MAP
999 : gfx::BufferUsage::MAP;
934 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer = 1000 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer =
935 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( 1001 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
936 size_, BufferFormat(format_), gfx::BufferUsage::MAP); 1002 size_, ToGpuMemoryBufferFormat(format_), usage);
937 gpu_memory_buffer_ = gpu_memory_buffer.release(); 1003 gpu_memory_buffer_ = gpu_memory_buffer.release();
938 return gpu_memory_buffer_; 1004 return gpu_memory_buffer_;
939 } 1005 }
940 1006
941 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr( 1007 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
942 ResourceProvider* resource_provider, 1008 ResourceProvider* resource_provider,
943 ResourceId resource_id) 1009 ResourceId resource_id)
944 : resource_provider_(resource_provider), 1010 : resource_provider_(resource_provider),
945 resource_(resource_provider->LockForWrite(resource_id)) { 1011 resource_(resource_provider->LockForWrite(resource_id)) {
946 DCHECK(thread_checker_.CalledOnValidThread()); 1012 DCHECK(thread_checker_.CalledOnValidThread());
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
1017 gl_->Finish(); 1083 gl_->Finish();
1018 } 1084 }
1019 1085
1020 ResourceProvider::ResourceProvider( 1086 ResourceProvider::ResourceProvider(
1021 OutputSurface* output_surface, 1087 OutputSurface* output_surface,
1022 SharedBitmapManager* shared_bitmap_manager, 1088 SharedBitmapManager* shared_bitmap_manager,
1023 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 1089 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
1024 BlockingTaskRunner* blocking_main_thread_task_runner, 1090 BlockingTaskRunner* blocking_main_thread_task_runner,
1025 int highp_threshold_min, 1091 int highp_threshold_min,
1026 bool use_rgba_4444_texture_format, 1092 bool use_rgba_4444_texture_format,
1027 size_t id_allocation_chunk_size) 1093 size_t id_allocation_chunk_size,
1094 bool use_persistent_map_for_gpu_memory_buffers)
1028 : output_surface_(output_surface), 1095 : output_surface_(output_surface),
1029 shared_bitmap_manager_(shared_bitmap_manager), 1096 shared_bitmap_manager_(shared_bitmap_manager),
1030 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), 1097 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
1031 blocking_main_thread_task_runner_(blocking_main_thread_task_runner), 1098 blocking_main_thread_task_runner_(blocking_main_thread_task_runner),
1032 lost_output_surface_(false), 1099 lost_output_surface_(false),
1033 highp_threshold_min_(highp_threshold_min), 1100 highp_threshold_min_(highp_threshold_min),
1034 next_id_(1), 1101 next_id_(1),
1035 next_child_(1), 1102 next_child_(1),
1036 default_resource_type_(RESOURCE_TYPE_BITMAP), 1103 default_resource_type_(RESOURCE_TYPE_BITMAP),
1037 use_texture_storage_ext_(false), 1104 use_texture_storage_ext_(false),
1038 use_texture_format_bgra_(false), 1105 use_texture_format_bgra_(false),
1039 use_texture_usage_hint_(false), 1106 use_texture_usage_hint_(false),
1040 use_compressed_texture_etc1_(false), 1107 use_compressed_texture_etc1_(false),
1041 yuv_resource_format_(LUMINANCE_8), 1108 yuv_resource_format_(LUMINANCE_8),
1042 max_texture_size_(0), 1109 max_texture_size_(0),
1043 best_texture_format_(RGBA_8888), 1110 best_texture_format_(RGBA_8888),
1044 best_render_buffer_format_(RGBA_8888), 1111 best_render_buffer_format_(RGBA_8888),
1045 use_rgba_4444_texture_format_(use_rgba_4444_texture_format), 1112 use_rgba_4444_texture_format_(use_rgba_4444_texture_format),
1046 id_allocation_chunk_size_(id_allocation_chunk_size) { 1113 id_allocation_chunk_size_(id_allocation_chunk_size),
1114 use_sync_query_(false),
1115 use_persistent_map_for_gpu_memory_buffers_(
1116 use_persistent_map_for_gpu_memory_buffers) {
1047 DCHECK(output_surface_->HasClient()); 1117 DCHECK(output_surface_->HasClient());
1048 DCHECK(id_allocation_chunk_size_); 1118 DCHECK(id_allocation_chunk_size_);
1049 } 1119 }
1050 1120
1051 void ResourceProvider::Initialize() { 1121 void ResourceProvider::Initialize() {
1052 DCHECK(thread_checker_.CalledOnValidThread()); 1122 DCHECK(thread_checker_.CalledOnValidThread());
1053 1123
1054 // In certain cases, ThreadTaskRunnerHandle isn't set (Android Webview). 1124 // In certain cases, ThreadTaskRunnerHandle isn't set (Android Webview).
1055 // Don't register a dump provider in these cases. 1125 // Don't register a dump provider in these cases.
1056 // TODO(ericrk): Get this working in Android Webview. crbug.com/517156 1126 // TODO(ericrk): Get this working in Android Webview. crbug.com/517156
(...skipping 713 matching lines...) Expand 10 before | Expand all | Expand 10 after
1770 DCHECK(resource->image_id); 1840 DCHECK(resource->image_id);
1771 1841
1772 // Release image currently bound to texture. 1842 // Release image currently bound to texture.
1773 if (resource->bound_image_id) 1843 if (resource->bound_image_id)
1774 gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->bound_image_id); 1844 gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->bound_image_id);
1775 gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id); 1845 gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id);
1776 resource->bound_image_id = resource->image_id; 1846 resource->bound_image_id = resource->image_id;
1777 resource->dirty_image = false; 1847 resource->dirty_image = false;
1778 } 1848 }
1779 1849
1850 void ResourceProvider::CopyResource(ResourceId source_id,
1851 ResourceId dest_id,
1852 const gfx::Rect& rect) {
1853 TRACE_EVENT0("cc", "ResourceProvider::CopyResource");
1854
1855 Resource* source_resource = GetResource(source_id);
1856 DCHECK(!source_resource->lock_for_read_count);
1857 DCHECK(source_resource->origin == Resource::INTERNAL);
1858 DCHECK_EQ(source_resource->exported_count, 0);
1859 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, source_resource->type);
1860 LazyAllocate(source_resource);
1861
1862 Resource* dest_resource = GetResource(dest_id);
1863 DCHECK(!dest_resource->locked_for_write);
1864 DCHECK(!dest_resource->lock_for_read_count);
1865 DCHECK(dest_resource->origin == Resource::INTERNAL);
1866 DCHECK_EQ(dest_resource->exported_count, 0);
1867 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, dest_resource->type);
1868 LazyAllocate(dest_resource);
1869
1870 DCHECK_EQ(source_resource->type, dest_resource->type);
1871 DCHECK_EQ(source_resource->format, dest_resource->format);
1872 DCHECK(source_resource->size == dest_resource->size);
1873 DCHECK(gfx::Rect(dest_resource->size).Contains(rect));
1874
1875 GLES2Interface* gl = ContextGL();
1876 DCHECK(gl);
1877 if (source_resource->image_id && source_resource->dirty_image) {
1878 gl->BindTexture(source_resource->target, source_resource->gl_id);
1879 BindImageForSampling(source_resource);
1880 }
1881 if (use_sync_query_) {
1882 if (!source_resource->gl_read_lock_query_id)
1883 gl->GenQueriesEXT(1, &source_resource->gl_read_lock_query_id);
1884 #if defined(OS_CHROMEOS)
1885 // TODO(reveman): This avoids a performance problem on some ChromeOS
1886 // devices. This needs to be removed to support native GpuMemoryBuffer
1887 // implementations. crbug.com/436314
1888 gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM,
1889 source_resource->gl_read_lock_query_id);
1890 #else
1891 gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM,
1892 source_resource->gl_read_lock_query_id);
1893 #endif
1894 }
1895 DCHECK(!dest_resource->image_id);
1896 dest_resource->allocated = true;
1897 gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id,
1898 dest_resource->gl_id, rect.x(), rect.y(), rect.x(),
1899 rect.y(), rect.width(), rect.height(),
1900 false, false, false);
1901 if (source_resource->gl_read_lock_query_id) {
1902 // End query and create a read lock fence that will prevent access to
1903 // source resource until CopySubTextureCHROMIUM command has completed.
1904 #if defined(OS_CHROMEOS)
1905 gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
1906 #else
1907 gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
1908 #endif
1909 source_resource->read_lock_fence = make_scoped_refptr(
1910 new CopyTextureFence(gl, source_resource->gl_read_lock_query_id));
1911 } else {
1912 // Create a SynchronousFence when CHROMIUM_sync_query extension is missing.
1913 // Try to use one synchronous fence for as many CopyResource operations as
1914 // possible as that reduce the number of times we have to synchronize with
1915 // the GL.
1916 if (!synchronous_fence_.get() || synchronous_fence_->has_synchronized())
1917 synchronous_fence_ = make_scoped_refptr(new SynchronousFence(gl));
1918 source_resource->read_lock_fence = synchronous_fence_;
1919 source_resource->read_lock_fence->Set();
1920 }
1921 }
1922
1780 void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id) { 1923 void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id) {
1781 Resource* resource = GetResource(id); 1924 Resource* resource = GetResource(id);
1782 DCHECK_EQ(resource->exported_count, 0); 1925 DCHECK_EQ(resource->exported_count, 0);
1783 DCHECK(resource->allocated); 1926 DCHECK(resource->allocated);
1784 if (resource->type != RESOURCE_TYPE_GL_TEXTURE || resource->gl_id) 1927 if (resource->type != RESOURCE_TYPE_GL_TEXTURE || resource->gl_id)
1785 return; 1928 return;
1786 if (!resource->mailbox.sync_point()) 1929 if (!resource->mailbox.sync_point())
1787 return; 1930 return;
1788 DCHECK(resource->mailbox.IsValid()); 1931 DCHECK(resource->mailbox.IsValid());
1789 GLES2Interface* gl = ContextGL(); 1932 GLES2Interface* gl = ContextGL();
1790 DCHECK(gl); 1933 DCHECK(gl);
1791 gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point()); 1934 gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point());
1792 resource->mailbox.set_sync_point(0); 1935 resource->mailbox.set_sync_point(0);
1793 } 1936 }
1794 1937
1938 void ResourceProvider::WaitReadLockIfNeeded(ResourceId id) {
1939 Resource* resource = GetResource(id);
1940 DCHECK_EQ(resource->exported_count, 0);
1941 if (!resource->read_lock_fence.get())
1942 return;
1943
1944 resource->read_lock_fence->Wait();
1945 }
1946
1795 GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) { 1947 GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) {
1796 GLint active_unit = 0; 1948 GLint active_unit = 0;
1797 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); 1949 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
1798 return active_unit; 1950 return active_unit;
1799 } 1951 }
1800 1952
1801 void ResourceProvider::ValidateResource(ResourceId id) const { 1953 void ResourceProvider::ValidateResource(ResourceId id) const {
1802 DCHECK(thread_checker_.CalledOnValidThread()); 1954 DCHECK(thread_checker_.CalledOnValidThread());
1803 DCHECK(id); 1955 DCHECK(id);
1804 DCHECK(resources_.find(id) != resources_.end()); 1956 DCHECK(resources_.find(id) != resources_.end());
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1857 const int kImportance = 2; 2009 const int kImportance = 2;
1858 pmd->CreateSharedGlobalAllocatorDump(guid); 2010 pmd->CreateSharedGlobalAllocatorDump(guid);
1859 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance); 2011 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance);
1860 } 2012 }
1861 } 2013 }
1862 2014
1863 return true; 2015 return true;
1864 } 2016 }
1865 2017
1866 } // namespace cc 2018 } // namespace cc
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