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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 1272703002: AARectBatch can transform coords on cpu (Closed) Base URL: https://skia.googlesource.com/skia.git@lccleanup5
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 9
10 #include "gl/GrGLGeometryProcessor.h" 10 #include "gl/GrGLGeometryProcessor.h"
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194 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) { 194 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) {
195 // First we loop over all of the installed processors and collect coord tran sforms. These will 195 // First we loop over all of the installed processors and collect coord tran sforms. These will
196 // be sent to the GrGLPrimitiveProcessor in its emitCode function 196 // be sent to the GrGLPrimitiveProcessor in its emitCode function
197 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); 197 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
198 int totalTextures = primProc.numTextures(); 198 int totalTextures = primProc.numTextures();
199 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); 199 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits();
200 200
201 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { 201 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) {
202 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage (i).processor(); 202 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage (i).processor();
203 203
204 if (!primProc.hasTransformedLocalCoords()) { 204 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransfor ms.push_back();
205 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTran sforms.push_back(); 205 append_gr_fp_coord_transforms(processor, &procCoords);
206
207 append_gr_fp_coord_transforms(processor, &procCoords);
208 }
209 206
210 totalTextures += processor->numTexturesIncludeChildProcs(); 207 totalTextures += processor->numTexturesIncludeChildProcs();
211 if (totalTextures >= maxTextureUnits) { 208 if (totalTextures >= maxTextureUnits) {
212 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units \n"); 209 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units \n");
213 return false; 210 return false;
214 } 211 }
215 } 212 }
216 213
217 this->emitAndInstallProc(primProc, inputColor, inputCoverage); 214 this->emitAndInstallProc(primProc, inputColor, inputCoverage);
218 215
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511 } 508 }
512 509
513 //////////////////////////////////////////////////////////////////////////////// /////////////////// 510 //////////////////////////////////////////////////////////////////////////////// ///////////////////
514 511
515 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 512 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
516 int numProcs = fProcs.count(); 513 int numProcs = fProcs.count();
517 for (int e = 0; e < numProcs; ++e) { 514 for (int e = 0; e < numProcs; ++e) {
518 SkDELETE(fProcs[e]); 515 SkDELETE(fProcs[e]);
519 } 516 }
520 } 517 }
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