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Issue 1272573006: When allocation rate is low and we are close to the new space limit, we should perform a scavenge d… (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 4 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <limits> 5 #include <limits>
6 6
7 #include "src/heap/gc-idle-time-handler.h" 7 #include "src/heap/gc-idle-time-handler.h"
8 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
9 9
10 namespace v8 { 10 namespace v8 {
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149 heap_state.used_new_space_size = kNewSpaceCapacity; 149 heap_state.used_new_space_size = kNewSpaceCapacity;
150 heap_state.scavenge_speed_in_bytes_per_ms = 1 * KB; 150 heap_state.scavenge_speed_in_bytes_per_ms = 1 * KB;
151 int idle_time_ms = 16; 151 int idle_time_ms = 16;
152 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( 152 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge(
153 idle_time_ms, heap_state.new_space_capacity, 153 idle_time_ms, heap_state.new_space_capacity,
154 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, 154 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms,
155 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); 155 heap_state.new_space_allocation_throughput_in_bytes_per_ms));
156 } 156 }
157 157
158 158
159 TEST_F(GCIdleTimeHandlerTest, DoScavengeLowAllocationRate) {
160 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
161 heap_state.used_new_space_size = kNewSpaceCapacity;
162 heap_state.new_space_allocation_throughput_in_bytes_per_ms =
163 GCIdleTimeHandler::kLowAllocationThroughput - 1;
164 int idle_time_ms = 16;
165 EXPECT_TRUE(GCIdleTimeHandler::ShouldDoScavenge(
166 idle_time_ms, heap_state.new_space_capacity,
167 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms,
168 heap_state.new_space_allocation_throughput_in_bytes_per_ms));
169 }
170
171
159 TEST_F(GCIdleTimeHandlerTest, DoScavengeHighScavengeSpeed) { 172 TEST_F(GCIdleTimeHandlerTest, DoScavengeHighScavengeSpeed) {
160 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); 173 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
161 heap_state.used_new_space_size = kNewSpaceCapacity; 174 heap_state.used_new_space_size = kNewSpaceCapacity;
162 heap_state.scavenge_speed_in_bytes_per_ms = kNewSpaceCapacity; 175 heap_state.scavenge_speed_in_bytes_per_ms = kNewSpaceCapacity;
163 int idle_time_ms = 16; 176 int idle_time_ms = 16;
164 EXPECT_TRUE(GCIdleTimeHandler::ShouldDoScavenge( 177 EXPECT_TRUE(GCIdleTimeHandler::ShouldDoScavenge(
165 idle_time_ms, heap_state.new_space_capacity, 178 idle_time_ms, heap_state.new_space_capacity,
166 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, 179 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms,
167 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); 180 heap_state.new_space_allocation_throughput_in_bytes_per_ms));
168 } 181 }
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418 // Simulate incremental marking stopped and not eligible to start. 431 // Simulate incremental marking stopped and not eligible to start.
419 heap_state.incremental_marking_stopped = true; 432 heap_state.incremental_marking_stopped = true;
420 double idle_time_ms = 10.0; 433 double idle_time_ms = 10.0;
421 // We should return DONE if we cannot start incremental marking. 434 // We should return DONE if we cannot start incremental marking.
422 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); 435 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
423 EXPECT_EQ(DONE, action.type); 436 EXPECT_EQ(DONE, action.type);
424 } 437 }
425 438
426 } // namespace internal 439 } // namespace internal
427 } // namespace v8 440 } // namespace v8
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