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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
| 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
| 7 | 7 |
| 8 #include "src/globals.h" | 8 #include "src/globals.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
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| 117 | 117 |
| 118 // The maximum idle time when frames are rendered is 16.66ms. | 118 // The maximum idle time when frames are rendered is 16.66ms. |
| 119 static const size_t kMaxFrameRenderingIdleTime = 17; | 119 static const size_t kMaxFrameRenderingIdleTime = 17; |
| 120 | 120 |
| 121 static const int kMinBackgroundIdleTime = 900; | 121 static const int kMinBackgroundIdleTime = 900; |
| 122 | 122 |
| 123 // We conservatively assume that in the next kTimeUntilNextIdleEvent ms | 123 // We conservatively assume that in the next kTimeUntilNextIdleEvent ms |
| 124 // no idle notification happens. | 124 // no idle notification happens. |
| 125 static const size_t kTimeUntilNextIdleEvent = 100; | 125 static const size_t kTimeUntilNextIdleEvent = 100; |
| 126 | 126 |
| 127 // An allocation throughput below kLowAllocationThroughput bytes/ms is |
| 128 // considered low |
| 129 static const size_t kLowAllocationThroughput = 1000; |
| 130 |
| 127 // If we haven't recorded any scavenger events yet, we use a conservative | 131 // If we haven't recorded any scavenger events yet, we use a conservative |
| 128 // lower bound for the scavenger speed. | 132 // lower bound for the scavenger speed. |
| 129 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; | 133 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; |
| 130 | 134 |
| 131 // The minimum size of allocated new space objects to trigger a scavenge. | 135 // The minimum size of allocated new space objects to trigger a scavenge. |
| 132 static const size_t kMinimumNewSpaceSizeToPerformScavenge = MB / 2; | 136 static const size_t kMinimumNewSpaceSizeToPerformScavenge = MB / 2; |
| 133 | 137 |
| 134 // If contexts are disposed at a higher rate a full gc is triggered. | 138 // If contexts are disposed at a higher rate a full gc is triggered. |
| 135 static const double kHighContextDisposalRate; | 139 static const double kHighContextDisposalRate; |
| 136 | 140 |
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| 203 // Idle notifications with no progress. | 207 // Idle notifications with no progress. |
| 204 int idle_times_which_made_no_progress_; | 208 int idle_times_which_made_no_progress_; |
| 205 | 209 |
| 206 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); | 210 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); |
| 207 }; | 211 }; |
| 208 | 212 |
| 209 } // namespace internal | 213 } // namespace internal |
| 210 } // namespace v8 | 214 } // namespace v8 |
| 211 | 215 |
| 212 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 216 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
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