OLD | NEW |
1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
7 | 7 |
8 #include "src/globals.h" | 8 #include "src/globals.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
117 | 117 |
118 // The maximum idle time when frames are rendered is 16.66ms. | 118 // The maximum idle time when frames are rendered is 16.66ms. |
119 static const size_t kMaxFrameRenderingIdleTime = 17; | 119 static const size_t kMaxFrameRenderingIdleTime = 17; |
120 | 120 |
121 static const int kMinBackgroundIdleTime = 900; | 121 static const int kMinBackgroundIdleTime = 900; |
122 | 122 |
123 // We conservatively assume that in the next kTimeUntilNextIdleEvent ms | 123 // We conservatively assume that in the next kTimeUntilNextIdleEvent ms |
124 // no idle notification happens. | 124 // no idle notification happens. |
125 static const size_t kTimeUntilNextIdleEvent = 100; | 125 static const size_t kTimeUntilNextIdleEvent = 100; |
126 | 126 |
| 127 // An allocation throughput below kLowAllocationThroughput bytes/ms is |
| 128 // considered low |
| 129 static const size_t kLowAllocationThroughput = 1000; |
| 130 |
127 // If we haven't recorded any scavenger events yet, we use a conservative | 131 // If we haven't recorded any scavenger events yet, we use a conservative |
128 // lower bound for the scavenger speed. | 132 // lower bound for the scavenger speed. |
129 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; | 133 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; |
130 | 134 |
131 // The minimum size of allocated new space objects to trigger a scavenge. | 135 // The minimum size of allocated new space objects to trigger a scavenge. |
132 static const size_t kMinimumNewSpaceSizeToPerformScavenge = MB / 2; | 136 static const size_t kMinimumNewSpaceSizeToPerformScavenge = MB / 2; |
133 | 137 |
134 // If contexts are disposed at a higher rate a full gc is triggered. | 138 // If contexts are disposed at a higher rate a full gc is triggered. |
135 static const double kHighContextDisposalRate; | 139 static const double kHighContextDisposalRate; |
136 | 140 |
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
203 // Idle notifications with no progress. | 207 // Idle notifications with no progress. |
204 int idle_times_which_made_no_progress_; | 208 int idle_times_which_made_no_progress_; |
205 | 209 |
206 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); | 210 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); |
207 }; | 211 }; |
208 | 212 |
209 } // namespace internal | 213 } // namespace internal |
210 } // namespace v8 | 214 } // namespace v8 |
211 | 215 |
212 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 216 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
OLD | NEW |