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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/flags.h" | 5 #include "src/flags.h" |
6 #include "src/heap/gc-idle-time-handler.h" | 6 #include "src/heap/gc-idle-time-handler.h" |
7 #include "src/heap/gc-tracer.h" | 7 #include "src/heap/gc-tracer.h" |
8 #include "src/utils.h" | 8 #include "src/utils.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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122 kMaxScheduledIdleTime * scavenge_speed_in_bytes_per_ms; | 122 kMaxScheduledIdleTime * scavenge_speed_in_bytes_per_ms; |
123 | 123 |
124 // If the limit is larger than the new space size, then scavenging used to be | 124 // If the limit is larger than the new space size, then scavenging used to be |
125 // really fast. We can take advantage of the whole new space. | 125 // really fast. We can take advantage of the whole new space. |
126 if (new_space_allocation_limit > new_space_size) { | 126 if (new_space_allocation_limit > new_space_size) { |
127 new_space_allocation_limit = new_space_size; | 127 new_space_allocation_limit = new_space_size; |
128 } | 128 } |
129 | 129 |
130 // We do not know the allocation throughput before the first scavenge. | 130 // We do not know the allocation throughput before the first scavenge. |
131 // TODO(hpayer): Estimate allocation throughput before the first scavenge. | 131 // TODO(hpayer): Estimate allocation throughput before the first scavenge. |
132 if (new_space_allocation_throughput_in_bytes_per_ms == 0) { | 132 if (new_space_allocation_throughput_in_bytes_per_ms > 0) { |
133 new_space_allocation_limit = | |
134 static_cast<size_t>(new_space_size * kConservativeTimeRatio); | |
135 } else { | |
136 // We have to trigger scavenge before we reach the end of new space. | 133 // We have to trigger scavenge before we reach the end of new space. |
137 size_t adjust_limit = new_space_allocation_throughput_in_bytes_per_ms * | 134 size_t adjust_limit = new_space_allocation_throughput_in_bytes_per_ms * |
138 kTimeUntilNextIdleEvent; | 135 kTimeUntilNextIdleEvent; |
139 if (adjust_limit > new_space_allocation_limit) { | 136 if (adjust_limit > new_space_allocation_limit) { |
140 new_space_allocation_limit = 0; | 137 new_space_allocation_limit = 0; |
141 } else { | 138 } else { |
142 new_space_allocation_limit -= adjust_limit; | 139 new_space_allocation_limit -= adjust_limit; |
143 } | 140 } |
144 } | 141 } |
145 | 142 |
| 143 if (new_space_allocation_throughput_in_bytes_per_ms < |
| 144 kLowAllocationThroughput) { |
| 145 new_space_allocation_limit = |
| 146 Min(new_space_allocation_limit, |
| 147 static_cast<size_t>(new_space_size * kConservativeTimeRatio)); |
| 148 } |
| 149 |
146 // The allocated new space limit to trigger a scavange has to be at least | 150 // The allocated new space limit to trigger a scavange has to be at least |
147 // kMinimumNewSpaceSizeToPerformScavenge. | 151 // kMinimumNewSpaceSizeToPerformScavenge. |
148 if (new_space_allocation_limit < kMinimumNewSpaceSizeToPerformScavenge) { | 152 if (new_space_allocation_limit < kMinimumNewSpaceSizeToPerformScavenge) { |
149 new_space_allocation_limit = kMinimumNewSpaceSizeToPerformScavenge; | 153 new_space_allocation_limit = kMinimumNewSpaceSizeToPerformScavenge; |
150 } | 154 } |
151 | 155 |
152 if (scavenge_speed_in_bytes_per_ms == 0) { | 156 if (scavenge_speed_in_bytes_per_ms == 0) { |
153 scavenge_speed_in_bytes_per_ms = kInitialConservativeScavengeSpeed; | 157 scavenge_speed_in_bytes_per_ms = kInitialConservativeScavengeSpeed; |
154 } | 158 } |
155 | 159 |
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264 | 268 |
265 size_t step_size = EstimateMarkingStepSize( | 269 size_t step_size = EstimateMarkingStepSize( |
266 static_cast<size_t>(kIncrementalMarkingStepTimeInMs), | 270 static_cast<size_t>(kIncrementalMarkingStepTimeInMs), |
267 heap_state.incremental_marking_speed_in_bytes_per_ms); | 271 heap_state.incremental_marking_speed_in_bytes_per_ms); |
268 return GCIdleTimeAction::IncrementalMarking(step_size); | 272 return GCIdleTimeAction::IncrementalMarking(step_size); |
269 } | 273 } |
270 | 274 |
271 | 275 |
272 } | 276 } |
273 } | 277 } |
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