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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
11 #define SkBitmapProcShader_DEFINED | 11 #define SkBitmapProcShader_DEFINED |
12 | 12 |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkBitmapProcState.h" | |
15 #include "SkSmallAllocator.h" | 14 #include "SkSmallAllocator.h" |
16 | 15 |
| 16 struct SkBitmapProcState; |
| 17 |
17 class SkBitmapProcShader : public SkShader { | 18 class SkBitmapProcShader : public SkShader { |
18 public: | 19 public: |
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
20 const SkMatrix* localMatrix = NULL); | 21 const SkMatrix* localMatrix = NULL); |
21 | 22 |
22 // overrides from SkShader | 23 // overrides from SkShader |
23 bool isOpaque() const override; | 24 bool isOpaque() const override; |
24 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
25 | 26 |
26 size_t contextSize() const override; | 27 size_t contextSize() const override; |
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70 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
71 // yet found a situation where the size below isn't big enough. | 72 // yet found a situation where the size below isn't big enough. |
72 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; | 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; |
73 | 74 |
74 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
75 // the SkShader. | 76 // the SkShader. |
76 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
77 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
78 | 79 |
79 #endif | 80 #endif |
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